Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Star Citizen - current ship pipeline status

12829313334

Comments

  • ErillionErillion Member EpicPosts: 10,295



    I like the new look of the Constellation Aquila.



    And the Aurora seems to have landed at a Sith outpost ;-)


    Have fun
  • ScotchUpScotchUp Member UncommonPosts: 228
    Lot of these ships are really breath taking. But on buying one that you can't fly in game to test it out is just crazy. In fact when the game releases in a year or longer, people that own 100 or more, how long (months, years) would you wait before asking when the ships will be released?


    vito11
    “The reason I talk to myself is because I’m the only one whose answers I accept.”
    George Carlin
  • BabuinixBabuinix Member EpicPosts: 4,259
    Most recent Ship Status Graph I could find, already posted in another thread but I guess it fits better in this thread:


    Erillion
  • ErillionErillion Member EpicPosts: 10,295
    Introduction of the Origin X1 Open-canopy racer (with brochure)

    https://robertsspaceindustries.com/comm-link/transmission/16149-Live-Fly-X1

    "....When we sat down to begin work on the X1, we began with an exercise taught to me by the legendary ship designer I am pleased to call my mentor, Akira Yedomos. He believed that “only by attempting to reach beyond, could one build for the real world," so the entire team was encouraged to unshackle their imagination and build a vehicle that adhered to as many or as few 'established' rules as they wished.

    The result was a fast, maneuverable open-canopy racer that's as much of a work of art while at rest as it is in motion. With thrusters seemlessly integrated into the sleek hull, the X1 organically fuses function with form and continues Origin's proud legacy of luxury perfection....."





    https://robertsspaceindustries.com/media/rvqcrdjxr5vjjr/source/X1-Brochure.pdf


    Have fun



  • BabuinixBabuinix Member EpicPosts: 4,259
    All ship's and their construction stage:


    Erillion
  • ErillionErillion Member EpicPosts: 10,295
    The Origin X1 open canopy racer Q&A session

    https://robertsspaceindustries.com/comm-link/engineering/16155-Q-A-Origin-X1

    Questions:

    How does X1 Base/Force/Velocity compare against the Nox and Dragonfly in speed, durability, and overall performance?

    Will the X1 Force have special features such as increased scanning or stealth capability? If so, what kind?

    How does a person get into and out of the X1?

    How do the three X1 differ? Are they physical hull variants, the same hull but with different loadouts, or just skin swaps?

    Is there an advantage to having the Origin X1 Baseline over a Velocity or Force? Why would anyone want to use the base model?


    The X1 Force has a S1 Laser Repeater while the Baseline has an S1 Laser Cannon. What’s the difference, and why is one more suitable to fulfill the Force’s role?

    What advantage does the second shield generator of the FORCE provide? Will it provide life support (atmospheric shielding keeping oxygen in/non-breathable atmosphere out) to the pilot?

    How long until we can expect to see the X1 in game?

    What are the differences between the variants? Right now all the stats say TBD.

    Will there be no-fly-zones in space where small vehicles like spacebikes will be necessary? (ex: minefields, dense asteroid and debris fields, derelict space stations)

    How does the X1 Velocity compare to the NOX Kue or Dragonfly for racing purposes?

    If the X1 Force is an exploration variant – will it be able to drop Nav Beacons like the Cyclone Recon?

    Is uh… this apartment in the background going to be for sale sometime, too? Because that is a REALLY nice place. Love that ultra-minimalist furniture scheme.

    How well will the X1 fare in Pizza Delivery?

    Can it hold any cargo?

    Why is the X1 twice as heavy, as the other similarly sized bikes (1000 vs 2000 kg). Does it have larger components, like a bigger powerplant or bigger main thruster?


    Can the base X1 be upgraded through components to any of the other two superior models?


    Have fun




  • ErillionErillion Member EpicPosts: 10,295
    A Guide to the new Ship Matrix and an overview on ship roles (and which ships fill that role)

    https://robertsspaceindustries.com/comm-link/engineering/16163-The-Shipyard-Careers-And-Roles


    Have fun

  • MaxBaconMaxBacon Member LegendaryPosts: 7,765


    Sabre Raven, exclusive ship as part of the partnership with Intel with the Octane SSDs.
    ErillionBabuinix
  • BabuinixBabuinix Member EpicPosts: 4,259
    edited October 2017
    Sweet! Loving the hater's grief around the www.
    Erillion
  • ErillionErillion Member EpicPosts: 10,295
    edited October 2017
    Post edited by Erillion on
    Izzin
  • ErillionErillion Member EpicPosts: 10,295
    https://robertsspaceindustries.com/comm-link/engineering/16230-Q-A-Consolidated-Outland-Pioneer

    Question and Answer Session for the Pioneer

    IMHO some highly interesting information above and beyond the Pioneer itself to be found in that Q&A session e.g.

    "What size is the Pioneer claim license included in the package?

    It will depend on the texel density of our resource map, we want to make sure the claim is at least 1×1 pixel on that map. The initial educated guess is somewhere between 4×4km to 8×8km. Pretty large chunk of land that will give players multiple construction sites. The land claim system will be important beyond Pioneer construction. Land claims will prevent other players from building in your territory and will offer different options relevant to gameplay (such as giving you surface rights, for pure construction, versus mineral rights that would include mining.) We know that there are concerns that land claims could theoretically be abused (situations such as buying up the area outside a major city or using outposts to block important areas); rest assured that the claim system is being developed to prevent these situations from being possible."


    "Can the Pioneer build anti-air structures that have weapons such as missiles to defend our bases?

    The Pioneer performs fully contained modular outpost construction on-site. It creates modular structures, foundation, things like that. As Silas Koerner points out, this is pretty revolutionary as far as ship capabilities go. The Pioneer isn’t a weapons manufacturing plant, repair shop, or furniture store, however – External improvements like static defenses are among the concepts we are developing for outpost add-ons. Any external add-on structures will be bought at a store rather like ship or personal equipment and then can be placed when you put down the outpost or added on later."


    "What happens to outposts built with the Pioneer when the player who created them is logged out of the game?

    Let’s just say this direct and up front for those of you who worry about these things: Yes, the outpost and their contents are persistent, so they can be attacked and looted. Offline security will have a lot to do with your “neighborhood”, just as you would depend on local authorities to varying degrees to protect your house, apartment, trailer, etc. in real life when you are not home. Among other things, that means that while other actors in the game universe, including local law enforcement, militia, UEE, or whoever else is tasked with general security in that region, will react to attacks on privately-held outposts, it will depend on AI location and travel time to outpost. Sometimes there will be a quick response and other times it will be delayed, so the players are highly encouraged to protect their outpost/investment by placing defenses and hiring personal security. The less hospitable an area in which you set up your outpost, the more responsibility you will have for your own safety."



    Have fun
  • BabuinixBabuinix Member EpicPosts: 4,259
    Current Ship Size Comparison Chart with the Pioneer.
    Erillion
  • TalonsinTalonsin Member EpicPosts: 3,619
    gir243 said:
    Sweet!  Mining and repairing was starting to get boring......
    Mining is currently in the game?
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Talonsin said:
    gir243 said:
    Sweet!  Mining and repairing was starting to get boring......
    Mining is currently in the game?
    I am sure you would know !
    OrinoriCotic

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • ErillionErillion Member EpicPosts: 10,295
    Talonsin said:
    gir243 said:
    Sweet!  Mining and repairing was starting to get boring......
    Mining is currently in the game?

    Mining mechanic not yet in the game.


    Lots of assets for mining have been created, especially for SQ 42 (Shubin station, mining ships, mining equipment, mining animations etc.).


    Have fun
  • ErillionErillion Member EpicPosts: 10,295
    Hull-C interior:






    Have fun
    A3.jpg 891.9K
    Durzax
  • ErillionErillion Member EpicPosts: 10,295
    A look at the Anvil Hawk

    "...Take an inside look at Anvil Aerospace's Hawk in this special sneak peek at the 2947 Whitley's Guide. Designers envisioned this light fighter with a diverse arsenal of weapons to be a perfect starter ship for aspiring bounty hunters seeking to bring order to the lawless."

    https://robertsspaceindustries.com/comm-link//16271-Hawk-Concept-Sale

    The ship brochure

    https://robertsspaceindustries.com/media/bki2fzyirvv0pr/source/Hawk_brochure.pdf#page=1&zoom=auto,-274,426



    Have fun


    A1.jpg 246.8K
    Babuinix
  • ErillionErillion Member EpicPosts: 10,295
    edited November 2017
    The Aegis Hammerhead is out

    "A fast, light warship capable of providing anti-fighter support for larger capital ships or acting as a flagship for smaller security fleets, the Hammerhead stands as the vanguard in defense of the Empire. "

    https://robertsspaceindustries.com/comm-link//16274-Hammerhead-Concept-Sale



    The ship brochure
    https://robertsspaceindustries.com/media/8srns703rujzbr/source/Hammerhead.pdf





    Have fun





    Durzax
  • ErillionErillion Member EpicPosts: 10,295
    edited December 2017
    Hull C  video




    Have fun


    Odeezee
  • ErillionErillion Member EpicPosts: 10,295
    YOU Pick the Next Drake Ship

    https://robertsspaceindustries.com/comm-link/citizens/16303-YOU-Pick-The-Next-Drake-Ship

    "THE THREE CHOICES


    A. ENTRY-LEVEL DRAKE SALVAGE SHIP (CODE NAME: VULTURE)

    A one man salvage starter ship, no drones but plenty of on-board storage to help with EVA salvage operations (space for cutters, charges etc) and space in a separate area to store/process the recovered salvage. Mostly designed for the player to EVA out and do the salvage, rather than sit inside and do it with tractor beams/lasers. Small enough to sneak into hostile areas unnoticed to recover fresh salvage.

    B. MULTI-CREW DRAKE EXPLORER (CODE NAME: CORSAIR)

    Drake’s competitor to the Constellation, the rough and ready multi-crew explorer. Differs from the 600i by its crude basic construction and from the Constellation by its lower missile count, but with a third turret to make up for it. Able to transport a vehicle and cargo (think extended/up-scaled Cutlass rear area) faster and more nimble than the others, but like all Drake ships pretty paper thin.

    C. DRAKE SCOUT CARRIER (CODE NAME: KRAKEN)

    Drake’s capital ship entry, space to park and store a few medium ships (up to Freelancer-sized) and transport them around the verse. Serves as a mobile truck stop in function with a small hub of stores (some less than legit) to help restock."



    Have fun




  • ErillionErillion Member EpicPosts: 10,295
    The Aegis Hammerhead and the Anvil Hawk got their Q&A sessions

    https://robertsspaceindustries.com/comm-link/engineering/16317-Q-A-Aegis-Hammerhead

    e.g.
    "The turrets on the Hammerhead look quite fragile. Will this be true in game making its greatest strength also its greatest weakness?

    To an extent, this is true – the Hammerhead’s turrets are somewhat exposed. Of course, as you can see from the turret emplacement design, this exposure is also what gives the Hammerhead’s weapons their excellent coverage and arcs of fire. It’s a tradeoff you’ll see in many weapon designs, in history and in the real world, in everything from tanks to warships – protected, hull-down, heavily armored weapon batteries tend to have limited arcs of fire, slower traverse, and other aspects that make them more cumbersome or unwieldy than lighter, more exposed designs. The Hammerhead is a patrol and escort ship, tasked with screening larger ships from fighters and small attack craft, as well as providing patrol in force primarily against non-capital ships. When arrayed against its intended targets, being able to bring multiple turrets to bear and overwhelm small targets with direct fire is the Hammerhead’s preference, especially when those smaller ships are not attacking the Hammerhead, but the charge the Hammerhead’s been tasked with protecting. The Hammerhead is a defender, but a very aggressive one that believes that the best defense against small ships is a good offense. What does this mean for the attacker? You know that the Hammerhead’s turrets are a relative structural weak point and might provide an entry point for boarding if attacked specifically. It might be a weakness, but we’ll leave it to you to decide whether it’s actually one that’s easy to exploit."



    https://robertsspaceindustries.com/comm-link/engineering/16316-Q-A-Anvil-Hawk

    e.g.
    "Is the Hawk going to be fast-tracked in development or is this going to be further down the road for getting in-game?

    Generally speaking, smaller ships are simply easier to make, and ships without interior spaces are easier still. From a development perspective, the Hawk has fewer obstacles to production than larger ships with traversable interiors, and is therefore likely to be in game sooner."




    Have fun



  • ErillionErillion Member EpicPosts: 10,295
    edited December 2017
    While not a ship, the Tumbril "Nova" battle tank got quite a bit of information lately:

    https://robertsspaceindustries.com/comm-link/transmission/16341-Legendary-Battle-Tank-Reborn



    with a brochure for download

    https://robertsspaceindustries.com/media/5i88gwg499gdwr/source/Nova_Brochure_FINAL.pdf

    and a Q&A session

    https://robertsspaceindustries.com/comm-link/engineering/16344-Q-A-Tumbril-Nova

    with such questions as :

    "Why would I use a tank versus a ship?

    It entirely depends on the situation. Both have different strengths and weaknesses. Some areas might have particularly strong aerial defenses, are difficult to traverse by air, or have ground terrain that provides a lot of cover. In this case, the tank is the solution to blast through enemy defenses and open the way to friendly ships.

    Ships are a good recon method to help the tank find the best entry points or plan different attack maneuvers. Ships and tanks are complementary as they can be used together to accomplish objectives. In addition, the Nova is also suited to destroy ships."


    Have fun



    1.jpg 322.1K
  • ErillionErillion Member EpicPosts: 10,295
    Part Two of the Nova tank Q&A

    https://robertsspaceindustries.com/comm-link/engineering/16358-Q-A-Tumbril-Nova-Part-2

    No, the Nova is not an anti-ship weapon ;-)

    "Can the Nova realistically hold its own against ships like the Sabre and Hornet?

    The missiles and laser repeaters on the Nova are realistically the best defense against ships attacking it, as the main cannon does not have the speed or articulation to hit fast moving targets. When considering damage output, those weapons might be enough to deter a dedicated fighter like the ones mentioned but not for long. Using modern day scenarios as an example, the best use of tanks is with combined forces against an unprepared enemy or lower tier fighter it should be able to hold its own easily."


    Have fun





  • ErillionErillion Member EpicPosts: 10,295
    Updates for the Reclaimer, Terrapin, Razor and Cyclone.





    Have fun
  • BabuinixBabuinix Member EpicPosts: 4,259
    Anvil Terrapin Sneak Peek! https://imgur.com/a/r0AcJ






    Durzax
Sign In or Register to comment.