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It’s our third week playing Destiny 2, and endgame has finally arrived. This time around, Gareth Harmer delivers his thoughts on the concluding single-player Campaign and gets stuck into the gear grind.
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Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I even went so far to ask what people thought were the biggest grievances that players had with the game and the list was as follows.
Lack of LMG's: Personally I found that time could solve this issue
The Walk of Shame: This is actually a legitimate complaint, a possibility to skip this after doing it once would be nice for those who like to play multiple characters.
Getting one-shot in crucible: More so around corners from what I've heard, and this I understand. Rocket Launchers should require a direct hit for the damage that they can deal.
Not enough content: After about 110-130 hours players found themselves capping out at 305 which is considered the max item-level. That's a pretty good time played vs money spent ratio. Consider the alternative like FFXV that are completed in 8 hrs. This was after the lead-dev said that it would be 40-50 hour game.
Nightfalls are considered too hard: Do you want your game to be like Warframe? This is how you get your game to be like Warframe! Challenge is a good thing, Nightfalls are far from impossible.
Too few ships: Another issue that can be solved with time.
Hunter Recovery: Yup, Hunter recovery sucks. The base value is simply too low for gear to ever make a difference. Personally I wouldn't mind Pole-dancers getting better recovery, since they're considered the weakest hunters in terms of representation and group performance.
Finally "Diablo Esque Gear Grind?" That's begging to start a war with Diablo fans.
Nightfalls haven't been considered too hard, I've been following the subreddit for a while and it seems like most people were saying that instead of being difficult and taking a while it was a race to see how fast you could just rush through it and cheese everything.
The first person to beat FFXV days before launch/embargo clocked in at 16hrs and definitely took his time from the 5 or so hours that I bothered watching. Often taking viewer requests and showing off vistas with a 360 camera rotations.
Speed runners clock in as fast four and a half hours.
As for my personal circle of friends I cannot imagine any of them taking more than ten hours tops.
Also if you're using gamelengths or howlongtobeat, you can stop. They're terrible sites with terrible metrics.
So youre paying 2x the price to do the same things over and over. No wonder people pay those 200 early start packs. Yes its your money but for me thats Mindblowing! And its not even about the money, its about how people easly fall into hype and then reconsider, regret.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer