Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Adding the ability to choose your religion in an MMO

CryomatrixCryomatrix Member EpicPosts: 3,223
Would people like this? Or would it be like choosing a race with special characteristics. You can make up a religion to choose and give your followers certain bonuses and spells and perhaps group spells if everyone is the same religion. I'd prefer it that you have a built in class that starts a religion. 

I guess it would be like any other thing like racial bonuses or guild bonuses. 

I'd envision an MMO where if someone progresses far enough they become a prophet and they can start their own religion. I guess it would have to be different then a guild type, but the founder of the religion can craft certain boosts that all followers of his religion will have. Then they can try to promote themselves. The more followers the prophet has the more bonus the minions get as well as the more bonus he gets. 

I'd make it so it is very difficult to become a prophet, it wouldnt' be as easy to form as a guild, this will take time and dedication. You'd have to build temples and such and do a terribly long quest chain to unlock it. 

On a side note, I loved the lineage 2 long quest lines to choose your class as you hit every 20 levels, I thought that was fantastic. 

Anyway, what are thoughts. I also think all real world religions or words associated it with it would be banned. Like you'd have to make it up completely. No links, and they would have to be approved by the devs. 

Thoughts?

Cryomatrix
Catch me streaming at twitch.tv/cryomatrix
You can see my sci-fi/WW2 book recommendations. 
«134

Comments

  • NanfoodleNanfoodle Member LegendaryPosts: 10,617
    Keep religion out of games IMO. 
    ScotchUpKane72MrMelGibsonPhryAgent_Joseph
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    A lot of games do this.  GW2 you can choose a deity to follow, never have been sure of the benefits.  ESO you have shrines that grant buffs.  A lot of games the healer can pick a deity to follow for buffs, and Templars get skills from a divine source.  

    In picking real world religions depends on how it's done.  I'll take Jedi and use the Force.  But I can do that in a lot of games already, just put Jedi in front of your name and play a mage or put SithLord in front of your name and play an assassin. 

    I don't think you would get banned for playing a religious class as priests are in most games already.  

    I also like the class advancement in L2.  In Aion I enjoyed becoming an ascended and getting my wings.  You could become one at a certain level so you could go through the ceremony then come back and do the final starter zone quest as an ascended which was fun.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • QuizzicalQuizzical Member LegendaryPosts: 25,355
    If it's possible to create religions that are suspiciously similar to real-life ones, or even to caricatures of real-life religions, then people will do so.  At that point, if it's an online game, you've imported the problems associated with having religious arguments on forums into your game.  That gives an incendiary mess if you're hoping to cater to players of wildly different real-life religious views.

    That said, it's not always the case that having religions in games, or even different races following different religions, is always problematic.  WoW has different races following different religions to some extent, for example, though they (surely intentionally) don't flesh out the theology of what they believe in great detail.

    Europa Universalis II (and possibly some other games in the series) even has real-world religions with historical religious wars, and some religions outright better than others as a way to push the game progress along historical lines.  It worked well as a game, though that may have been partially because it was essentially single-player, and was surely partially because it didn't encourage players to view the game too much as needing their own personal religion to win.
    gervaise1Scot
  • AmatheAmathe Member LegendaryPosts: 7,630
    In Dungeons and Dragons (pen and paper) you could choose a diety, and you then needed to act in accordance with that diety's principles or risk consequence. That carried over to mmorpgs like Everquest where you also could align with a diety. Nowadays, this feature is less common. Personally I liked it. 
    MrMelGibson

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • EldurianEldurian Member EpicPosts: 2,736
    Wurm has something like this. You can convert to a deity either by be converted by an existing follower or by visiting an altar known as the white light (for good gods) or black light (for evil gods.)

    Being a follower of a god gives small bonuses based on the god and the ability to sacrifice items. Certain actions also lower your faith. They vary from god to god.

    If you reach a faith 30 you can become a priest. Priests have far more restrictions than normal followers but it gives you the ability to cast spells. As your faith raises the rate at which it grows slows, but the rate at it which it is lost of you commit actions against your faith remains constant.

    The cool part is magic is very uncommon in the Wurm universe. The spells you can get outside being a priest are much more limited and very costly to cast. Priests regenerate favor (their casting resource) naturally over time and get access to the best spells in the game.

    So being a priest is a very worthwhile path to follow if you can deal with the harsh restrictions.
    Kyleran
  • krulerkruler Member UncommonPosts: 589
    Back in the day I would have and still don't have a problem with it, when I say back in the day, when MMO's were populated with a more predictable demographic, but to have any MMO nowadays HELL NO, wouldn't go near that subject with a very long stick, held by someone else.

  • dave6660dave6660 Member UncommonPosts: 2,699
    Sure, why not.  Sci-Fi and fantasy genre games and books are where religion belongs.  Keep it out of everything else.
    TofkeMrMelGibsonAgent_Joseph

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • BestinnaBestinna Member UncommonPosts: 190
    would absolutely love to be muslim in an mmo
  • SovrathSovrath Member LegendaryPosts: 32,010
    I would if there was a fleshed out pantheon of deities that would not only inform how you act/what you did but also generated ... wait for it ... actual quests that you did for that deity. Not just run here get me x of this and then you can go, but something like a vision quest or someone is profaning that deities name or that deity used to have followers who need to be brought back to the flock.

    Think of the daedric quests in the Elder Scrolls online for an idea.


    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    Bestinna said:
    would absolutely love to be muslim in an mmo

    Out of curiosity, why?

    Cryomatrix
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • Panther2103Panther2103 Member EpicPosts: 5,768
    I would not want modern religion in an MMO because that would bring nothing but issues and like other people said the same problems we have today in the world with opposing religions. But I don't mind the idea of made up deities to follow that could provide some sort of bonus to some stats or alternate quest line or maybe a group you could join based on that deity. But I'm not 100% sure how that would work because then the same issues may happen still that happen in real life. 
    SovrathMrMelGibson
  • XarkoXarko Member EpicPosts: 1,180
    Bestinna said:
    would absolutely love to be muslim in an mmo

    Out of curiosity, why?

    Cryomatrix
     Ability to use mounts out of the usual pathing system and a cool AoE spell.
  • GruntyGrunty Member EpicPosts: 8,657
    No.   In any game it just becomes another stat you have to keep track of.  The min-max crowd will quickly work out which religions have the most in-game benefits and the rest of the players will blindly follow their lead.
    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • KyleranKyleran Member LegendaryPosts: 43,505
    Grunty said:
    No.   In any game it just becomes another stat you have to keep track of.  The min-max crowd will quickly work out which religions have the most in-game benefits and the rest of the players will blindly follow their lead.
    Wait, "blindly follow their lead " sounds pretty accurate,  perhaps not such a bad feature after all.

    ;)
    MadFrenchieMrMelGibson

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • GruntyGrunty Member EpicPosts: 8,657
    Kyleran said:
    Grunty said:
    No.   In any game it just becomes another stat you have to keep track of.  The min-max crowd will quickly work out which religions have the most in-game benefits and the rest of the players will blindly follow their lead.
    Wait, "blindly follow their lead " sounds pretty accurate,  perhaps not such a bad feature after all.

    ;)
    Well, I intentionally avoided writing the next sentence I was about to add.  Tolerance and all that.
    MadFrenchie
    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • M1tankerr460M1tankerr460 Member UncommonPosts: 13
    Everquest 2 has this and you get spells and etc..... EQ1 has this as well but it's really just for RPing 
  • SovrathSovrath Member LegendaryPosts: 32,010
    Grunty said:
    No.   In any game it just becomes another stat you have to keep track of.  The min-max crowd will quickly work out which religions have the most in-game benefits and the rest of the players will blindly follow their lead.
    So don't make stats be a part of it.
    Mendel
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    Xarko said:
    Bestinna said:
    would absolutely love to be muslim in an mmo

    Out of curiosity, why?

    Cryomatrix
     Ability to use mounts out of the usual pathing system and a cool AoE spell.
    Clever, but your sample size is 0.0001% of the entire 1.5 billion plus population. It is like killing one mob and getting the best unique and then telling everyone that the game only drops powerful uniques.

    Cryomstrix

    I'm more in line with having a religion be only founded by in game players that have a plethora of options that increase as you do quests specific for that religion. So if you make the kitten religion as you progress more in the kitten religion you do more kitten abilities, so to really gain bonuses, you have to invest heavily in a religion. 






    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • IselinIselin Member LegendaryPosts: 18,719
    There are already guild systems in several MMOs that provide bonuses to guild members based on guild size, achievements, etc.

    I fail to see what labeling those systems religions would add to the games.
    MrMelGibsongervaise1
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • EldurianEldurian Member EpicPosts: 2,736
    edited September 2017
    Iselin said:
    There are already guild systems in several MMOs that provide bonuses to guild members based on guild size, achievements, etc.

    I fail to see what labeling those systems religions would add to the games.
    The ability to logically gain divine powers from that affiliation. For instance spells flavored off of the domains of the deity being worshipped. 

    The issue I have with (in-game) religions is personally I think there are already enough systems in which you belong to factions lead by NPCs. Short of players being able to rise to the status of deities I'm not in favor of having more useless NPC figureheads that do nothing for their followers (For instance faction leaders in WoW.)
  • KnightFalzKnightFalz Member EpicPosts: 4,171
    Player designed and operated religions would be a recipe for disaster. People can barely even talk about the concept of religion without impending calamity. There is no way adding such a system to a game wouldn't result in endless angst and rancor among the players.
  • EldurianEldurian Member EpicPosts: 2,736
    edited September 2017
    Player designed and operated religions would be a recipe for disaster. People can barely even talk about the concept of religion without impending calamity. There is no way adding such a system to a game wouldn't result in endless angst and rancor among the players.
    Honestly the only type of people who have a conniption fit when they hear the word "religion" are the type of people who are overly sensitive and get freaked out by everything. Catering to those kinds of people only reinforces to them that other people are supposed to care about their tantrums. Just like children who act that way, they should be ignored, and absolutely never given their way.

    Their opinions hold zero stock with me. It's a fictitious religion in a video game. Not a slight to your real life religion, and not something you should shrink back from like a vampire from garlic because you are so highly allergic to the word religion. 

    The Amarr for one show that put "offensive" things into fictional world and the vast majority of people can cope.
    TsiyaAgent_Joseph
  • KyleranKyleran Member LegendaryPosts: 43,505
    Player designed and operated religions would be a recipe for disaster. People can barely even talk about the concept of religion without impending calamity. There is no way adding such a system to a game wouldn't result in endless angst and rancor among the players.
    I dunno,  seems like a perfect background for  FFA PVP game.

    ;)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Loke666Loke666 Member EpicPosts: 21,441
    Nanfoodle said:
    Keep religion out of games IMO. 
    At lest any religion that has anything to do with a today living faith. 

    To have cleric characters pick a patron God and get some specific benefits is fine as long as they have nothing to do with real religion though. I don't think having a cleric that prays to Helm or Sune would upset anyone.

    Religion is and have always been an area to thread careful no matter where it appears. It could certainly be used to make a gameworld more interesting (like the Forgotten realm story about "the Times of troubles" but I prefer if such Gods generally are silent and at best give their clergy spells like in D&D.

    We certainly don't want to upset any real religious groups.

    A historical MMO would be another thing (even if it would still upset people), if you use it as education and don't say a specific faith is "right" you are probably fine. If you use a real world 13th century setting not have churches in a European town for an instance would miss out how the setting really should be.
  • TalulaRoseTalulaRose Member RarePosts: 1,247
    No, people would just make troll religions based on the real world...how could you not see this.
Sign In or Register to comment.