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The hallmark of a great movie, book or game is how we can be drawn into the world created by the author, director or developer. Over this weekend, we've been playing Divinity: Original Sin 2 and the hardest part has been having to tear ourselves away to write this article. Make no mistake: Divinity: Original Sin 2 is something special, even among the other amazing CRPGs that have come out in the past year or two.
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There are ways to deal with them though. Highly suggest giving it a look over. I was taken back by the first but decided I was going to beat it and see what the hype was about. Their twist on the usual fantasy is refreshing and they have an "Explore" mode if the combat is not your thing entirely.
I don't mind status effects and area hazards, just felt it was far too much in the first for my tastes.
Either way, not knocking the game as an RPG, as it does seem to be an epic experience. This is one of those things where my personal preference is just too strong to stomach a core mechanic I dislike.
EDIT- I should add that I don't want the content to be faceroll easy or anything, just have an issue with the amount of that one thing used in the combat. Which is why I'm going to keep an eye out for a mod on it to give this a try.
As far as undead. You have one unique undead and you can also make a custom undead elf, lizard, human and dwarf. The explanation is that you are an ancient race. A race that has mostly disappeared minus a few left in the world. As an undead you wear a special helmet that makes you look like one of the living races so you don't scare people. If you go into a town without your helmet, You'll be attacked.
The character also reacts differently than your standard living. Healing injuries them, but poison heals them. So it makes for a much different play through. My second play through will be as an undead.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
I admit it did feel odd in a way going back to it a couple of years back when this type of RPG got a revival. But they're really nothing like arpgs that are all about a single character and breakneck action. These are all about slow pacing and strategy. The only thing they have in common is the isometric view.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
I tried and tried to like the first game. But the combat is just so horrible, that I just couldn't play it.
Is the combat in this game as god-awful as the first game?
It's obviously not for everyone, the turn based combat is a staple of the genre. You're basically asking to buy a car without wheels with a comment like that.