Where are all the games that was launched after 2010?
GW2 and ESO were after 2010 and some others get a mention in the intro, such as BDO, but realistically, there's been nothing earth-shatteringly better than what existed 7+ years ago.
Technology has improved massively over the years, but unfortunately, it's less risky and more profitable to make cash shop mobile games.
I also think that companies recognise that the attention-span of people in general isn't what it used to be because people are into the latest shiny thing and so those who would put hundreds and hundreds of hours into a game as less prevalent than before.
I was surprised when GW2 showed up while LotRO didn't, until I remembered that GW2 sold its massive world and content without a subscription from the start. It raised the bar to the rafters on what a non-sub game can offer. Then along comes TSW, a miniscule world by comparison, demanding a box, a sub, and including a cash shop at launch! Surprise-surprise, it tanked.
It's a tough world for "big" games, right now. Unbelievably risky. WoW's success is finally being seen for what it was: perfect timing for a perfect storm. Like you say, the gamble for making simple mobile games as opposed to dumping years of development into one thing that's very likely to make less money... it's just a no brainer for companies with the resources to do either. And that's VERY unfortunate for those of us that aren't into Pavlov gaming.
Astute observation and clearly mentioned in the first paragraph!
Didnt read. Wouldnt read again.
Just like almost everyone else I only read the game titles.
Could have litterally written anything under each game, like a recipe for a turducken under any of those games, majority wouldnt have noticed.
Wow... who pooped in YOUR corn flakes?
He's right, though.
Somehow people have a hard time with facts - like when it comes to "top 10 list" articles, majority only read the list and nothing more.
i honestly didnt read anything else other than game names and have zero interest in reading it at all
Is that really true or is that just you and some people you know? I read the entire thing.
I skimmed it myself. I might read it more in depth later on, but likely not as I never cared all that much for most of the MMOs that made the list. CoH being the exception.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
So glad to see DOAC on the list as it is my favorite MMO of all time. One of the early implementations of of action bars that had skill chains. Three unique realms and each with their own races/classes with asymmetrical balance. RVR! If you really think about what this small studio achieved on a very modest budget it truly is impressive. Even if you aren't a fan of pvp/RvR you have to give them the nod. Unfortunately, no one really tried to adopt this 3 faction fighting RvR game play until ESO/GW2 and neither really hit the mark in this regard.
I pretty much agree with the list other than the lack of Lineage 2 on the list. But as it is just opinion, and L2 was my favorite MMO, I can see how it can be left off the list. Other than that, 100% agree with this.
Here's my list, based on quality of product, its impact on genre and it fitting the genre:
1. World of Warcraft
2. Everquest
3. EvE
4. Ultima Online
5. Final Fantasy XI
6. LoTR:O
7. Elder Scrolls Online
8. Dark Age of Camelot
9. Guild Wars(any)
10. Final Fantasy XIV / or SWTOR(if one entry / franchise)
I wouldn't put Lord of the Rings because it doesn't do much different than world of warcraft except with a lord of the rings setting.
And world of Warcraft does it better.
As as I've said, I played Lord of the Rings OVER World of Warcraft.
Now, I'm not talking about "preference" but the idea of "the greatest" mmorpg's.
WoW, EQ, UO, DAoC and GW are the ones on that list that I'd credit with having major impacts. Hence the ones being wildly successful and/or spawning a number of clones in their wake. FFXI was never a major hit. It was way too grindy for that, and didn't bring anything all that unique to the table.
SWTOR probably helped push the "story driven MMO" revolution, far more than ESO did, which came a good deal later. And FFXIV and LotR:O are soundly in the WoW clones category, just with a better emphasis on story (although WoW upped their game there too if I'm not mistaken). It's very much a personal preference list over an objective one IMO.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Not a bad list tbh ! But my heart suffer a little not seeing Asheron call and Meridian 59. At least Daoc is there but still too low on the list but its a matter of taste
SWTOR probably helped push the "story driven MMO" revolution, far more than ESO did, which came a good deal later. And FFXIV and LotR:O are soundly in the WoW clones category, just with a better emphasis on story (although WoW upped their game there too if I'm not mistaken). It's very much a personal preference list over an objective one IMO.
This was right along my thinking as I saw the list as well, especially with the story driven aspect of SWTOR over ESO.
Except Everquest I have played every game on that list at one point, UO being my number 1. If UO hadn't tried to become all Diablo like with their Age of shadows expansion, I might still be playing. Old UO wasn't a game, it was a world. Same with SWG, you just can't find games if these caliber anymore. Ever since WoW's success, all companies want it to put out a theme park and think they will just take in the cash. I miss the excitement and fun of doing stuff in a game because it was enjoyable and not just for "phat lootz". UO was great because I could do ANYTHING with just one character if I put the time in and spend my time in game doing what I WANTED to and not what the developers said was relevant content.
As you can see I have become a disillusioned MMO'er
As Azaron said, Star Wars the Old Republic helped push the "Story Driven MMORPG". Yet per most Bioware games, their "worlds" are mostly "theater sets" where the action happens. Now, Star Wars the Old Republic has larger maps but they still feel like very static "sets".
Elder Scrolls Online does "Story Driven" very well but it does have "more" of a world and one can find some dungeons and other places of interest outside of the set stories.
So the question becomes, of the Story Driven MMO's on the market, which one has a greater impact?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I haven't played a single game on this list lol. I mean, say what you want about Trion, Rift certainly should have been somewhere on this list. Star Wars Galaxies? I cannot stand the sci fi genre.
"I have found a desire within myself that no experience in this world can satisfy; the most probable explanation is that I was made for another world." ~ C. S. Lewis
My top 5 (based on personal enjoyment/experience & still return to from time to time - if possible)
5. Aion 4. Warhammer Online (RIP) 3. The Secret World
Tie for #1: WoW and Guild Wars 2.
Those that know me might be surprised I didn't include WildStar on the list, since I ran a podcast and fansite for the game. The truth is that 99% of my enthusiasm was quelled shortly after launch, (along with most players unfortunately). It's collapse after launch hurts much like the fate of Warhammer Online did.
I couldn't choose a #1 since WoW is the game I have the most time and effort invested in. Guild Wars 2 is my current game of choice and is more akin to my sensibilities these days my tastes have changed since 2004-2012. Both are epic games and have professional and skilled developers. I just couldn't choose one over the other at this point.
Like Guild Wars 2. Realistically, it has NOTHING to search for above 8th place(at best). There are simply better, more influential etc MMOs. Including its forebears: GW 1, WoW, DAoC.
Guild Wars 2 did public events very well, and level scaling. Both it, and the first GW game also deserve a lot of credit for establishing the B2P model for MMOs. Granted, other games had done the first two features before. CoH's sidekicking system and WAR's public events being two that spring to mind. Although GW2 eclipses both of them in terms of succedd.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
I haven't played a single game on this list lol. I mean, say what you want about Trion, Rift certainly should have been somewhere on this list. Star Wars Galaxies? I cannot stand the sci fi genre.
Rift has always been considered a WoW clone. The class/skill system is different... but beyond that...?
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Or Lineage 2 ? Since it's still online more then WoW is?!
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Comments
5-10 You're joking, right?
~~ postlarval ~~
He's right, though.
~~ postlarval ~~
Is that really true or is that just you and some people you know? I read the entire thing.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I wouldn't put Lord of the Rings because it doesn't do much different than world of warcraft except with a lord of the rings setting.
And world of Warcraft does it better.
As as I've said, I played Lord of the Rings OVER World of Warcraft.
Now, I'm not talking about "preference" but the idea of "the greatest" mmorpg's.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I was surprised when GW2 showed up while LotRO didn't, until I remembered that GW2 sold its massive world and content without a subscription from the start. It raised the bar to the rafters on what a non-sub game can offer. Then along comes TSW, a miniscule world by comparison, demanding a box, a sub, and including a cash shop at launch! Surprise-surprise, it tanked.
It's a tough world for "big" games, right now. Unbelievably risky. WoW's success is finally being seen for what it was: perfect timing for a perfect storm. Like you say, the gamble for making simple mobile games as opposed to dumping years of development into one thing that's very likely to make less money... it's just a no brainer for companies with the resources to do either. And that's VERY unfortunate for those of us that aren't into Pavlov gaming.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Well, then this is why we can't have nice things ...
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
SWTOR probably helped push the "story driven MMO" revolution, far more than ESO did, which came a good deal later. And FFXIV and LotR:O are soundly in the WoW clones category, just with a better emphasis on story (although WoW upped their game there too if I'm not mistaken). It's very much a personal preference list over an objective one IMO.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
As you can see I have become a disillusioned MMO'er
As Azaron said, Star Wars the Old Republic helped push the "Story Driven MMORPG". Yet per most Bioware games, their "worlds" are mostly "theater sets" where the action happens. Now, Star Wars the Old Republic has larger maps but they still feel like very static "sets".
Elder Scrolls Online does "Story Driven" very well but it does have "more" of a world and one can find some dungeons and other places of interest outside of the set stories.
So the question becomes, of the Story Driven MMO's on the market, which one has a greater impact?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
5. Aion
4. Warhammer Online (RIP)
3. The Secret World
Tie for #1: WoW and Guild Wars 2.
Those that know me might be surprised I didn't include WildStar on the list, since I ran a podcast and fansite for the game. The truth is that 99% of my enthusiasm was quelled shortly after launch, (along with most players unfortunately). It's collapse after launch hurts much like the fate of Warhammer Online did.
I couldn't choose a #1 since WoW is the game I have the most time and effort invested in. Guild Wars 2 is my current game of choice and is more akin to my sensibilities these days my tastes have changed since 2004-2012. Both are epic games and have professional and skilled developers. I just couldn't choose one over the other at this point.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Or Lineage 2 ? Since it's still online more then WoW is?!
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!