Old TSW is way better than SWL.. sorry but thats a fact...

GoromhirGoromhir portland, ORMember UncommonPosts: 433
edited September 6 in Secret World Legends
>> The "new" updated so called "modern" Skill system is horrible
>> 50% of powers and build flexibility just castrated (OMG!) 
>> No loot on Kills is simply de-motivating.. its so stupid to get no loot of kills.. i cant find words for it
>> no more reason to play for players that love to grind and collect loot

The only good thing about SWL is Auto Targeting on HUD honestly...

There is no reason for me to play SWL over TSW 

I think Funcom hit the "kill" button for both versions with SWL since TSW players move to SWL , hate it and never go back.....

Funcoms marketing people and leaders do everything wrong since Anarchy online and Age of Conan...  

Its a pain to watch how they destroy the good work of the Grafic and Story designers over and over again on every game they have..

No Thnx Funcom.... nice you tried but i go back to TSW until you shut it down then move on..
Post edited by Goromhir on
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  • Azaron_NightbladeAzaron_Nightblade KingsmouthMember EpicPosts: 4,286
    I suggest you find a dictionary and look up the definitions of "Opinion" and "Fact", because it seems like you might have missed what at least one of those means :smiley:
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  • deniterdeniter KouvolaMember UncommonPosts: 1,128
    TSW was never a great game, but SWL is definitely a step in the wrong direction.
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  • AkulasAkulas GoldcoastMember UncommonPosts: 2,106
    I thought the older version was better too. I just thought there was something I was missing because I haven't played it for awhile but yep that's it, took a turn for the worst.
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  • ManestreamManestream PrestonMember UncommonPosts: 789
    Agreed, no loot drops = why bother buying bank and bag space (especially at those costs). Everything is centered around buying it and this is on a per character basis NOT account.

    I just tend to log in do the dailys and log out. go for the quickest route i need to do. Another reason that makes patron a bit obsolete too. Why would i want all that stuff when i wouldnt use it, only a couple of things that are good there really and that's the cache key (but only 1, nah not worth teh cost) and the extra SP/AP and quest coin. But still not worth the £10 a month cost .... Which is as much or slightly more than what the monthly subscription was and you got everything there, now its cut down and rest is purchased from item shop.
    Thx but item shops = bad move, monthly sub was fine at least you knew what the game would cost on a monthly basis. Now they want that as patron and usage of item shop.

    Worst was the no loot or same loot given all the way through the game and its quests whether that quest took 1 minute or half an hour to do or so. all the same rewards no differance and mobs dont drop loot except the world boss's and rare's (but these only drop once) and guess what, same loot as doing teh 1st quest you would get in game anyways.
  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 26,874
    edited September 6
    In my opinion Funcom redesigned the game to appeal to people who were not currentlly playing TSW.

    They are targeting new customers who want to experience the story without struggling with complex combat and crafting systems.

    Of course they provided plenty of opportunities for this new customer base to spend money, the real goal of the redesign which appears to have been successful from their recently record setting quarter results, which is the only "fact" they actually care about.




    Post edited by Kyleran on
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  • HarikenHariken Brighton, MAMember RarePosts: 1,749
    deniter said:
    TSW was never a great game, but SWL is definitely a step in the wrong direction.
    100% this
    Anarchy online was and always will be the best game Funcom ever made. 
    aRtFuLThinGaliven
  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 23,215
    Goromhir said:

    >> No loot on Kills is simply de-motivating.. its so stupid to get no loot of kills.. i cant find words for it

    erm wow.

    Well, I suppose that's your preference. While I think "loot on kills" is fun I also think it's sort of ruined games as they become more about "loot" and less about great game play, great experience, great story telling.

    It's that "pat on the back" skinner box whenever you do something. That just seems a bit wrong to my thinking.
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  • NycteliosNyctelios Novo Hamburgo - RS - BrazilMember EpicPosts: 2,257
    Sovrath said:
    Goromhir said:

    >> No loot on Kills is simply de-motivating.. its so stupid to get no loot of kills.. i cant find words for it

    erm wow.

    Well, I suppose that's your preference. While I think "loot on kills" is fun I also think it's sort of ruined games as they become more about "loot" and less about great game play, great experience, great story telling.

    It's that "pat on the back" skinner box whenever you do something. That just seems a bit wrong to my thinking.
    ^ Agreed. I think loot should be tied to progression on the world, like important quests or the game becomes a grind fest, ks fest, dungeon-rushing fest.

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  • Po_ggPo_gg Twigwarren, WestfarthingMember RarePosts: 4,134
    edited September 6
    Kyleran said:
    In my opinion Funcom redesigned the game to appeal to people who were not currentlly playing TSW.
    That's not just your opinion, they've acknowledged it themselves...
    Kyleran said:
    ... which appears to have been successful from their recently record setting quarter results, which is the only "fact" they actually care about.
    That's not correct, or not entirely. I'm sure their cash-grab is working and at least at start they will grab more than what an average month in TSW brought to the table. * But it has nothing to do with the latest report and the record-large income, that quarter is closed at Legends' launch. Legends numbers will be present only in the next quarter's report.

    Hariken said:
    100% this
    Anarchy online was and always will be the best game Funcom ever made. 
    That's up to debate, all 3 were great for different reasons :wink: if you only cite the MMOs. And for "best game" in general, that's not even up to debate, that's TLJ. edit: imo, of course :lol:

    *edit: the big question is, how long will it generate the money. That's what they at FC also wait eagerly, so they could either start working on the new game in NC, or start working on the - no, not Season 2 yet :lol: - the hinted Agent system.
    Post edited by Po_gg on
  • aslan132aslan132 Tampa, FLMember UncommonPosts: 511
    theres a whole lot of "opinion" in this thread, which is good to have, but should not be mistaken for "fact" by any stretch of the imagination. 

    Personally, I am one of those for whom SWL was designed. I played the original, and hated it. Never touched it again after the first week. But now I play SWL daily, and am still enjoying it quite a lot. Sure its not for everyone, and it never was meant to be. But to state its a worse game than the original as fact is just very shortsighted. I could easily state that SWL is better than the original in every possible way, and to me it is, but I wouldnt presume to announce it as fact.
    genclaymoreEvilGeek
  • IselinIselin Vancouver, BCMember LegendaryPosts: 10,281
    Actually mobs do drop loot. The named mini-bosses always do the first time you fight them and random drops from all mobs happen after level 15 although it's all locked cash shop chests... which is a different issue.
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  • hfztthfztt GlostrupMember RarePosts: 1,255
    Now I will present you with alternate facts...

    No. Not really. But I had to go there...
  • TorvalTorval Member LegendaryPosts: 15,038
    I like SWL tons better. The combat and gear progression is much better. It's not the best there is, but it's good and it's not a total detractor from the game like it used to be. I can actually progress through the game now at a good pace and not hit QL grind walls. If it had level scaling like ESO it would be a nearly perfect game for me.

    The ironic thing is the game feels more like an mmo now to me than it did when it was actually an mmorpg. :lol:  The chat is more active. The queues are good and I still see players running around the world which I didn't see as much in TSW since everyone was farming the same thing. Shared World is an interesting format I'd like to see explored further. It rocks.

    By the way according to Funcom they have had their best quarter ever with SWL far exceeding their projected targets.
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  • mgilbrtsnmgilbrtsn belleville, ILMember RarePosts: 3,068
    I think the site should do a story on the difference between 'fact' and 'opinion.'. I'm afraid that ppl truly don't understand the difference.  
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  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 23,215
    edited September 6
    mgilbrtsn said:
    I think the site should do a story on the difference between 'fact' and 'opinion.'. I'm afraid that ppl truly don't understand the difference.  
    They also need to do a refresher on what "Freedom of speech" means as well as teaching some people that "being honest" doesn't mean being able to say anything they want to say.
    Post edited by Sovrath on
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  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 6,226
    I like the class stories in TSW and like the combat better in SWL and the lock box keys I get daily.  When I don't have time to play I can just login, get the daily loot and key and use it to level gear and weapons.  I get a lot of lock boxes when I do play so I can make good use of them.  TSW is still available so enjoy.
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  • forcelimaforcelima Atlanta, GAMember UncommonPosts: 214
    edited September 6
    I don't think fact means what you think it means..
    Post edited by forcelima on
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  • welcometothedenwelcometotheden Member UncommonPosts: 1
    Played both. I prefer SWL. I was grinding nightmare dungeons when I finally burned out. It took me only 2 months to basically get to the same point it took me several years of drip feed of TSW content. There are numerous accounts of people calling it quits before reaching Egypt, or Transylvania. Although the veterans mastered the gear and wheel builds, it wasn't really new player friendly unless they were willing to put in the time and effort. 

    SWL is way easier for people to get into, which means they move through the story in a manner that minimizes hang-ups and burn outs, less convoluted skill building, and allows greater freedom in class determination (I can pick several class builds that are relatively similar to one another, which means I get to play with the pew pew I want, rather than the pew pew I'm required to.)

    So, if the main story allows me greater freedom to play how I want to play, and keeps me moving through the story. It keeps my enjoyment of the content up, which keeps me playing. If I'm progressing, and enjoying myself, I am more inclined to drop some coin on buffs, advancements, cosmetics, etc. Ultimately, that's the bottom line - get new players to drop real cash, and get them funneling money into Funcom's coffers. TSW had it's run...it wasn't going anywhere, outside of it's existing player base (give or take some minimal new player interest.) 
    MrMelGibsonTorvalgenclaymore
  • AlbatroesAlbatroes Member EpicPosts: 3,700
    edited September 12
    It feels like MMORPGs (Not saying this one is that anymore, just a shared world thing) are honestly just placebos to older players just to snare in newer players. Most mmorpgs follow the similar formula of giving you stuff and slowly raising the floor under you, so you do have "rewards" but they are ultimately useless because super casuals are less than 10% weaker than you with only putting in 10% of the effort. That's never set well with me. Yes power gaps are intimidating and usually cater to no-lifers but honestly there has to be a better way to keep it in tune without giving everyone a bag of goods just for logging in to the game pretty much. The old days of mmorpgs were far far far from perfect but with the right groups, you could help those with less time be relevant by being able to work with them and set events around their schedule then do the hardcore stuff on different days. Relevance to this game though is that they wanted to create a game that made it seem like it had most of the stuff older players liked while making it easier for newer people to jump in and be "competitive"
    Post edited by Albatroes on
  • ShinamiShinami Sacramento, CAMember UncommonPosts: 776
    I liked TSW's Quests and the setting, but what had me go even though I loved the game was the lack of community. Cabals were mostly Chat-Warriors, who never showed their face. Then most dungeons were "Trash-Mob followed by Boss" thrown in your face, void of everything you should expect out of an Instance Dungeon. 

    I couldn't stand spending 90% of the time in-game alone. 

    As a rule, 
    If most of my time is spent alone in an online game, its no better than playing one of the plethora of Single Player games out there with better story than what most MMOs have to offer. 

  • QuarterStackQuarterStack Member UncommonPosts: 269
    edited September 23
    I suggest you find a dictionary and look up the definitions of "Opinion" and "Fact", because it seems like you might have missed what at least one of those means :smiley:
    I've just come to interpret the word "fact" as meaning "very strong opinion" when it's used in that context around here lol. I mean, *obviously* it's their opinion.

    Pointing out that someone using the word "fact", when they're offering an opinion is kinda like pointing out errors in someone's grammar, or a typo. Sure, they misspelled the word, or poorly phrased something, but we still know what they really meant to say. Similarly, we know what they're offering is just their opinion, however strongly they might state it.

    That said, I largely agree with the OP. I prefer TSW over SWL as well. Loved playing TSW and often thought and talked about it a lot, even when not playing. Checked out SWL for a little bit, lost interest and haven't thought about it at all, really, outside of occasionally wondering how it's doing (which I do with any game I've played in the past). Not a fan of the changes they made, nor how they made them. I've ranted about that a number of times already, though, and the horse is fully decomposed by now... so I won't go into it again lol.
    Post edited by QuarterStack on
  • RhoklawRhoklaw Ft. Bliss, TXMember EpicPosts: 5,272
    TSW or SWL are both good games or versions rather. The biggest issue with TSW was it's combat, which honestly was worse than that of Lord of the Rings Online. Despite the combat in LOTRO, I still enjoyed the game. In TSW and even in SWL, I still think the combat is clunky, lifeless and boring.

    Outside of combat, TSW / SWL is an amazing game. The quests and story, the puzzles were definitely the main reason people even stuck around.

    I understand there may be a lot, but more likely only a few people who don't like the changes. That's because game developers are notorious for overthinking stuff. Instead of just focusing on fixing combat, they made all sorts of changes that really had nothing to do with why people left.

    They probably thought, well, if we just fix the combat, that may not be enough to spark the interest of old players to return. So in their boardroom  meeting, someone came up with the bright idea that they should pretend to be doing some massive overhaul of mechanics and game design, as if making a completely new game. In reality, SWL isn't that much different and the combat was not really improved. I chalk this SWL upgrade to the equivalent of a SWG NGE/CU fiasco.

  • DMKanoDMKano Gamercentral, AKMember LegendaryPosts: 17,131
    edited September 23
    Rhoklaw said:
    TSW or SWL are both good games or versions rather. The biggest issue with TSW was it's combat, which honestly was worse than that of Lord of the Rings Online. Despite the combat in LOTRO, I still enjoyed the game. In TSW and even in SWL, I still think the combat is clunky, lifeless and boring.

    Outside of combat, TSW / SWL is an amazing game. The quests and story, the puzzles were definitely the main reason people even stuck around.

    I understand there may be a lot, but more likely only a few people who don't like the changes. That's because game developers are notorious for overthinking stuff. Instead of just focusing on fixing combat, they made all sorts of changes that really had nothing to do with why people left.

    They probably thought, well, if we just fix the combat, that may not be enough to spark the interest of old players to return. So in their boardroom  meeting, someone came up with the bright idea that they should pretend to be doing some massive overhaul of mechanics and game design, as if making a completely new game. In reality, SWL isn't that much different and the combat was not really improved. I chalk this SWL upgrade to the equivalent of a SWG NGE/CU fiasco.


    SWL didn't really do as much as they hoped - sure it got the steam numbers from below 100 average CCU to over 1000 but that's still low.

    Here you can already see a major decline trend since July steam launch:


    if it weren't for Conan Exiles - Funcom would be in deep trouble.

    Post edited by DMKano on
  • Azaron_NightbladeAzaron_Nightblade KingsmouthMember EpicPosts: 4,286
    DMKano said:
    Rhoklaw said:
    TSW or SWL are both good games or versions rather. The biggest issue with TSW was it's combat, which honestly was worse than that of Lord of the Rings Online. Despite the combat in LOTRO, I still enjoyed the game. In TSW and even in SWL, I still think the combat is clunky, lifeless and boring.

    Outside of combat, TSW / SWL is an amazing game. The quests and story, the puzzles were definitely the main reason people even stuck around.

    I understand there may be a lot, but more likely only a few people who don't like the changes. That's because game developers are notorious for overthinking stuff. Instead of just focusing on fixing combat, they made all sorts of changes that really had nothing to do with why people left.

    They probably thought, well, if we just fix the combat, that may not be enough to spark the interest of old players to return. So in their boardroom  meeting, someone came up with the bright idea that they should pretend to be doing some massive overhaul of mechanics and game design, as if making a completely new game. In reality, SWL isn't that much different and the combat was not really improved. I chalk this SWL upgrade to the equivalent of a SWG NGE/CU fiasco.


    SWL didn't really do as much as they hoped - sure it got the steam numbers from below 100 average CCU to over 1000 but that's still low.

    Here you can already see a major decline trend since July steam launch:


    if it weren't for Conan Exiles - Funcom would be in deep trouble.

    The majority of SWL players probably aren't Steam players though. They launched the game a good month before the Steam launch.

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  • DMKanoDMKano Gamercentral, AKMember LegendaryPosts: 17,131
    DMKano said:
    Rhoklaw said:
    TSW or SWL are both good games or versions rather. The biggest issue with TSW was it's combat, which honestly was worse than that of Lord of the Rings Online. Despite the combat in LOTRO, I still enjoyed the game. In TSW and even in SWL, I still think the combat is clunky, lifeless and boring.

    Outside of combat, TSW / SWL is an amazing game. The quests and story, the puzzles were definitely the main reason people even stuck around.

    I understand there may be a lot, but more likely only a few people who don't like the changes. That's because game developers are notorious for overthinking stuff. Instead of just focusing on fixing combat, they made all sorts of changes that really had nothing to do with why people left.

    They probably thought, well, if we just fix the combat, that may not be enough to spark the interest of old players to return. So in their boardroom  meeting, someone came up with the bright idea that they should pretend to be doing some massive overhaul of mechanics and game design, as if making a completely new game. In reality, SWL isn't that much different and the combat was not really improved. I chalk this SWL upgrade to the equivalent of a SWG NGE/CU fiasco.


    SWL didn't really do as much as they hoped - sure it got the steam numbers from below 100 average CCU to over 1000 but that's still low.

    Here you can already see a major decline trend since July steam launch:


    if it weren't for Conan Exiles - Funcom would be in deep trouble.

    The majority of SWL players probably aren't Steam players though. They launched the game a good month before the Steam launch.

    Correct - this is not an entire picture by any means - but it can be used a good trending tool.

    I can tell you that the decline is not exclusive to steam players - non-steam population has declined at the same rate as well.
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