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1.2M Concurrent Players & Low Physical Box Sales - Destiny 2 News

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited September 2017 in News & Features Discussion

image1.2M Concurrent Players & Low Physical Box Sales - Destiny 2 News

Destiny 2 has achieved a pair of statistical milestones over the week that was. On Friday evening, Bungie confirmed that 1.2M players were taking part in the game concurrently. This includes both XBox One and PlayStation 4 players and at a time when D2 had been in release for a scant three days. Secondly, the number of physical copies of Destiny 2 is down significantly over Destiny 1. According to NeoGAF, D2 has only sold 175k physical editions as compared to 417k for D1.

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Comments

  • kitaradkitarad Member LegendaryPosts: 7,910
    1.2M concurrent players is not an amount to sneeze at.

  • KellerKeller Member UncommonPosts: 602
    Physical Box depends on the game. If I ever would want to buy D2, it would Digital. I have no personal connection with the game nor the universe.


    I have Physical copies of all Fallout games. Fallout 5 will also be a boxed copy. Its easier for sequels/franchises or renowned companies to have pre-orders on boxed copies. As the fans will order it.
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    I bought digital for PS because of sharing functionality. Just another reason physical boxes are going to drop off. 
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  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    1.2 million concurrent, and it hasn't even hit PC... and there haven't been any real issues outside of folks mad about armor dyes.
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  • kitaradkitarad Member LegendaryPosts: 7,910
    1.2 million concurrent, and it hasn't even hit PC... and there haven't been any real issues outside of folks mad about armor dyes.
    Armour dyes pffft lol :D
    tannim78

  • JeroKaneJeroKane Member EpicPosts: 6,965
    I bought both D1 and now D2 digital through the PS Store. Especially, since here in Norway you pay 8 bucks extra on physical boxes compared to buying it digital.

    On my Nintendo Switch, I immediately dumped a 128GB microSD card in it and bought everything digital so far.

    The other advantage of buying digital, is that you can just immediately boot up any game, without constantly having to switch disk or cartridge.
  • Panther2103Panther2103 Member EpicPosts: 5,766
    I have a physical copy of it because I collect games, but I can see the benefits of digital (I own quite a few digital games too). 

    It's surprising how well  the servers are handling that amount of people. I have had 0 issues at all. No lag, no queue, no disconnects nothing. Companies need to look at how Bungie handles it and follow suit, seeing as they can handle 1.2 million concurrent and even instanced MMO's that would be similar in size to Destiny seem to have issues handling 1/16th that size.
  • timeraidertimeraider Member UncommonPosts: 865
    Played Destiny 2 for a while, looked at it for a while, found it boring, skipped.
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  • KajidourdenKajidourden Member EpicPosts: 3,030
    Not surprising, it eventually picked up steam with the first one and it's made for consoles which almost always means more sales.

    I am honestly surprised more MMO devs aren't starting with console versions and then moving to PC, given how much better they sell when they're available that way.

    As for the game itself....meh, it's a patch/Xpac that is being sold as a sequel.  Nothing about D2 makes it worth starting everything over again essentially playing the same game.
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    DMKano said:
    Retail boxes are on the way out, digital sales have been growing year after year.

    Many game companies - havent had a retail box made for a new game since 2012/2013

    Not really suprising.

    Why retail boxes suck - manufacuring cost, distribution cost, pay for retail shelf space, then have to buy back unsold boxes from retailers at FULL retail price.

    I mean the overhead for physical boxes is massive, no wonder why so many game companies have gone 100% digital only sales.
    Also not at all environmental friendly. I hop around the world a lot. I'm really glad I can just login and access my digital library, you'd only realize what a blessing that is when you move constantly. 
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  • GarrikGarrik Member UncommonPosts: 962
    Impressive numbers. Not overly surprised about the box sales, the time of digital download only gaming has been a long time coming. Aside from trade in games or the need to collect the boxes there is little point to going box over digital, especially if you look at it in an environmental sense.

    Not being a console gamer I have never played Destiny. My brother loved the first and is well and truly hooked on the second one as we speak. It is safe to say that I will be giving it a fair shot come PC release, and I predict it will probably do well on the PC format.
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  • IceAgeIceAge Member EpicPosts: 3,120


    I have a physical copy of it because I collect games, but I can see the benefits of digital (I own quite a few digital games too). 

    It's surprising how well  the servers are handling that amount of people. I have had 0 issues at all. No lag, no queue, no disconnects nothing. Companies need to look at how Bungie handles it and follow suit, seeing as they can handle 1.2 million concurrent and even instanced MMO's that would be similar in size to Destiny seem to have issues handling 1/16th that size.



    Actually , I am pretty sure Blizzard played a big roll in this and helped Bungie with networking and such. Or heck , it could be that Blizzard alone is handling this.


    kitarad said:

    1.2M concurrent players is not an amount to sneeze at.



    On Consoles? You serious? 1.2M is A LOT !

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  • ForgrimmForgrimm Member EpicPosts: 3,059
    IceAge said:


    I have a physical copy of it because I collect games, but I can see the benefits of digital (I own quite a few digital games too). 

    It's surprising how well  the servers are handling that amount of people. I have had 0 issues at all. No lag, no queue, no disconnects nothing. Companies need to look at how Bungie handles it and follow suit, seeing as they can handle 1.2 million concurrent and even instanced MMO's that would be similar in size to Destiny seem to have issues handling 1/16th that size.



    Actually , I am pretty sure Blizzard played a big roll in this and helped Bungie with networking and such. Or heck , it could be that Blizzard alone is handling this.

    Blizz has nothing to do with it, the game is running on Bungie's servers. Blizz will only provide login and social functionality via the Blizz launcher once the PC version releases.
    Phry
  • Panther2103Panther2103 Member EpicPosts: 5,766
    edited September 2017
    Forgrimm said:
    IceAge said:


    I have a physical copy of it because I collect games, but I can see the benefits of digital (I own quite a few digital games too). 

    It's surprising how well  the servers are handling that amount of people. I have had 0 issues at all. No lag, no queue, no disconnects nothing. Companies need to look at how Bungie handles it and follow suit, seeing as they can handle 1.2 million concurrent and even instanced MMO's that would be similar in size to Destiny seem to have issues handling 1/16th that size.



    Actually , I am pretty sure Blizzard played a big roll in this and helped Bungie with networking and such. Or heck , it could be that Blizzard alone is handling this.

    Blizz has nothing to do with it, the game is running on Bungie's servers. Blizz will only provide login and social functionality via the Blizz launcher once the PC version releases.
    Yeah the original Destiny was really smooth as well. So unless Activision Blizzard somehow helped with that as well, I think it's just Bungie knowing how to make the servers work with the load.
  • AztokAztok Member UncommonPosts: 33

    Forgrimm said:


    IceAge said:





    I have a physical copy of it because I collect games, but I can see the benefits of digital (I own quite a few digital games too). 

    It's surprising how well  the servers are handling that amount of people. I have had 0 issues at all. No lag, no queue, no disconnects nothing. Companies need to look at how Bungie handles it and follow suit, seeing as they can handle 1.2 million concurrent and even instanced MMO's that would be similar in size to Destiny seem to have issues handling 1/16th that size.






    Actually , I am pretty sure Blizzard played a big roll in this and helped Bungie with networking and such. Or heck , it could be that Blizzard alone is handling this.



    Blizz has nothing to do with it, the game is running on Bungie's servers. Blizz will only provide login and social functionality via the Blizz launcher once the PC version releases.



    your wrong. blizz is helping support the networking for the pc.
  • ForgrimmForgrimm Member EpicPosts: 3,059
    Aztok said:

    Forgrimm said:


    IceAge said:





    I have a physical copy of it because I collect games, but I can see the benefits of digital (I own quite a few digital games too). 

    It's surprising how well  the servers are handling that amount of people. I have had 0 issues at all. No lag, no queue, no disconnects nothing. Companies need to look at how Bungie handles it and follow suit, seeing as they can handle 1.2 million concurrent and even instanced MMO's that would be similar in size to Destiny seem to have issues handling 1/16th that size.






    Actually , I am pretty sure Blizzard played a big roll in this and helped Bungie with networking and such. Or heck , it could be that Blizzard alone is handling this.



    Blizz has nothing to do with it, the game is running on Bungie's servers. Blizz will only provide login and social functionality via the Blizz launcher once the PC version releases.



    your wrong. blizz is helping support the networking for the pc.
    http://www.wowhead.com/news=264263/destiny-2-coming-to-battle-net

    Who will be operating Destiny 2’s servers?

    Bungie will maintain Destiny 2’s servers; Blizzard’s servers will be used for features related to the Blizzard platform, such as login and social functionality.

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  • klash2defklash2def Member EpicPosts: 1,949


    1.2 million concurrent, and it hasn't even hit PC... and there haven't been any real issues outside of folks mad about armor dyes.



    1.2M..Sounds like a massive amount of people to me.

    No surprise about physical sales vs digital, its happening in all forms of media including music and film.. I'm overall happy about D2, but just like everyone else, I was really upset about the shader situation but I saw on the reddit that they are working on a "fix" for that.. I doubt they do anything more than sell us dye boxes that are permanent which is just a reflection of whats happening to the games industry in general. D2 is good, but these companies are getting more and more greedy with each new AAA release.
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  • kitaradkitarad Member LegendaryPosts: 7,910
    IceAge said:
    kitarad said:

    1.2M concurrent players is not an amount to sneeze at.



    On Consoles? You serious? 1.2M is A LOT !
    It is I was agreeing that it was.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    edited September 2017
    The moment Destiny 2 achieves more concurrent players online than I think any MMO ever did.

    World of Tanks claims 1.1 million concurrent, I have no idea if WoW actually peaked higher than that, they never disclose the numbers.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited September 2017
    MaxBacon said:
    The moment Destiny 2 achieves more concurrent players online than I think any MMO ever did.

    World of Tanks claims 1.1 million concurrent, I have no idea if WoW actually peaked higher than that, they never disclose the numbers.
    When talking about concurrent players, Destiny is up there with the likes of Call of Duty and other very popular franchises, so it's a pretty good number.

    Without doing research, I would imagine CoD would still hold the record for that stat, though. 

    image
  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    When talking about concurrent players, Destiny is up there with the likes of Call of Duty and other very popular franchises, so it's a pretty good number.

    Without doing research, I would imagine CoD would still hold the record for that stat, though. 
    Yes, very few titles can gather such numbers, WoT just has this amazing popularity if they really achieve those numbers that MMO's could only dream of. O_o
    MadFrenchie
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    MaxBacon said:
    When talking about concurrent players, Destiny is up there with the likes of Call of Duty and other very popular franchises, so it's a pretty good number.

    Without doing research, I would imagine CoD would still hold the record for that stat, though. 
    Yes, very few titles can gather such numbers, WoT just has this amazing popularity if they really achieve those numbers that MMO's could only dream of. O_o
    I agree; I'm also, like conspiracy theory-level baffled by that game's popularity.

    Like, I'm gauging just how slow the gameplay is, thinking maybe there's a 100,000 folks running a shit ton of instances of the game, controlling entire teams RTS style.   :D

    image
  • KonfessKonfess Member RarePosts: 1,667
    This speaks more to the longevity of Brick and Mortar retail.  I'm waiting for manufactures to realize that selling to retailers and not directly to consumers is just a waste of time & money for them.  Any time you cut out a middle man, that's just profit.

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  • NitemareMMONitemareMMO Member UncommonPosts: 239
         Panther2103 said:    I have a physical copy of it because I collect games, but I can see the benefits of digital (I own quite a few digital games too).   It's surprising how well  the servers are handling that amount of people. I have had 0 issues at all. No lag, no queue, no disconnects nothing. Companies need to look at how Bungie handles it and follow suit, seeing as they can handle 1.2 million concurrent and even instanced MMO's that would be similar in size to Destiny seem to have issues handling 1/16th that size.  

    Destiny2 runs on proprietary peer2peer for gameplay not dedicated servers. You cannot compare an MMO on dedicated server vs. D2 tech here for concurent users.
  • SiveriaSiveria Member UncommonPosts: 1,419
    Well digital is getting bigger and bigger, I switched from buying physical copies to going pure digital due to it costing me 22 canadian in cab fare+having to pay 15% on tax on the game, If I get it digitally from psn or steam, no tax, no travel fees, and it gets delivered right to me in an hour or 2. Depends on the game and how busy psn is, I can download at up to 9-10 megabytes per second.. assuming the server I am getting it from can send it that quick. Only thing that reliably maxes out my connection is steam. That and some very well seeded torrents.

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