>> The "new" updated so called "modern" Skill system is horrible
>> 50% of powers and build flexibility just castrated (OMG!)
>> No loot on Kills is simply de-motivating.. its so stupid to get no loot of kills.. i cant find words for it
>> no more reason to play for players that love to grind and collect loot
The only good thing about SWL is Auto Targeting on HUD honestly...
There is no reason for me to play SWL over TSW
I think Funcom hit the "kill" button for both versions with SWL since TSW players move to SWL , hate it and never go back.....
Funcoms marketing people and leaders do everything wrong since Anarchy online and Age of Conan...
Its a pain to watch how they destroy the good work of the Grafic and Story designers over and over again on every game they have..
No Thnx Funcom.... nice you tried but i go back to TSW until you shut it down then move on..
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I just tend to log in do the dailys and log out. go for the quickest route i need to do. Another reason that makes patron a bit obsolete too. Why would i want all that stuff when i wouldnt use it, only a couple of things that are good there really and that's the cache key (but only 1, nah not worth teh cost) and the extra SP/AP and quest coin. But still not worth the £10 a month cost .... Which is as much or slightly more than what the monthly subscription was and you got everything there, now its cut down and rest is purchased from item shop.
Thx but item shops = bad move, monthly sub was fine at least you knew what the game would cost on a monthly basis. Now they want that as patron and usage of item shop.
Worst was the no loot or same loot given all the way through the game and its quests whether that quest took 1 minute or half an hour to do or so. all the same rewards no differance and mobs dont drop loot except the world boss's and rare's (but these only drop once) and guess what, same loot as doing teh 1st quest you would get in game anyways.
They are targeting new customers who want to experience the story without struggling with complex combat and crafting systems.
Of course they provided plenty of opportunities for this new customer base to spend money, the real goal of the redesign which appears to have been successful from their recently record setting quarter results, which is the only "fact" they actually care about.
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Anarchy online was and always will be the best game Funcom ever made.
Well, I suppose that's your preference. While I think "loot on kills" is fun I also think it's sort of ruined games as they become more about "loot" and less about great game play, great experience, great story telling.
It's that "pat on the back" skinner box whenever you do something. That just seems a bit wrong to my thinking.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
That's not correct, or not entirely. I'm sure their cash-grab is working and at least at start they will grab more than what an average month in TSW brought to the table. * But it has nothing to do with the latest report and the record-large income, that quarter is closed at Legends' launch. Legends numbers will be present only in the next quarter's report.
That's up to debate, all 3 were great for different reasons if you only cite the MMOs. And for "best game" in general, that's not even up to debate, that's TLJ. edit: imo, of course
*edit: the big question is, how long will it generate the money. That's what they at FC also wait eagerly, so they could either start working on the new game in NC, or start working on the - no, not Season 2 yet - the hinted Agent system.
Personally, I am one of those for whom SWL was designed. I played the original, and hated it. Never touched it again after the first week. But now I play SWL daily, and am still enjoying it quite a lot. Sure its not for everyone, and it never was meant to be. But to state its a worse game than the original as fact is just very shortsighted. I could easily state that SWL is better than the original in every possible way, and to me it is, but I wouldnt presume to announce it as fact.
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No. Not really. But I had to go there...
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Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
SWL is way easier for people to get into, which means they move through the story in a manner that minimizes hang-ups and burn outs, less convoluted skill building, and allows greater freedom in class determination (I can pick several class builds that are relatively similar to one another, which means I get to play with the pew pew I want, rather than the pew pew I'm required to.)
So, if the main story allows me greater freedom to play how I want to play, and keeps me moving through the story. It keeps my enjoyment of the content up, which keeps me playing. If I'm progressing, and enjoying myself, I am more inclined to drop some coin on buffs, advancements, cosmetics, etc. Ultimately, that's the bottom line - get new players to drop real cash, and get them funneling money into Funcom's coffers. TSW had it's run...it wasn't going anywhere, outside of it's existing player base (give or take some minimal new player interest.)
I couldn't stand spending 90% of the time in-game alone.
As a rule,
If most of my time is spent alone in an online game, its no better than playing one of the plethora of Single Player games out there with better story than what most MMOs have to offer.
Pointing out that someone using the word "fact", when they're offering an opinion is kinda like pointing out errors in someone's grammar, or a typo. Sure, they misspelled the word, or poorly phrased something, but we still know what they really meant to say. Similarly, we know what they're offering is just their opinion, however strongly they might state it.
That said, I largely agree with the OP. I prefer TSW over SWL as well. Loved playing TSW and often thought and talked about it a lot, even when not playing. Checked out SWL for a little bit, lost interest and haven't thought about it at all, really, outside of occasionally wondering how it's doing (which I do with any game I've played in the past). Not a fan of the changes they made, nor how they made them. I've ranted about that a number of times already, though, and the horse is fully decomposed by now... so I won't go into it again lol.
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Somehow Age of Conan has better and more fluid combat with vastly better animations. I'm not sure how, because AoC is a lot older and looks way better. On top of that, AoC has better character models too but that is probably a personal thing.
Instead, they made combat even MORE floaty and there is no impact or anything when you hit the enemy. Combat looks so much worse than it did before, and dunno how they managed to do that
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My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
They wanted to start with a lot of steam, so much that for a while it was even doubted they plan a standalone client at all, and not just going steamy-only like Exiles. Since they only said the steamy-free client will follow somewhere after, no specifics detailed.
But then they noticed the other launches Gabe has for June and they got the creeps (they said "crowded market conditions" ), so pushed that back with a month. Which of course caused an issue, since they've said to the investors they will launch on Q2.
And that's when suddenly, without any explanation, they just dropped in the line that the June launch will use their own client, and only next month comes the steamy launch.
For the ratio of players, nobody has data on that besides FC, but I'm pretty sure (there was a moderate uproar on it), after the steamy launch in July they automatically put everyone who had steamy TSW onto the steamy client, probably just to boost the numbers.
It is mentioned a lot around here since the report is out, and I still don't get why It's right in the report, so doesn't even need math skills or anything: the best ever 6 months (and not quarter) is Exiles. It has nothing to do with Legends, since it launched at the end of the month, and even from that week 3 days were the early headstart for TSW players.
So it doesn't matter if you examine the 3 or the 6 months, a few days have minimal impact on that. But it is there, in the report too. Sure, it's a fine print under the graph, but you can use the zoom function if needed...
(even help you, if you checked only the presentation which was circulated around the news sites, with the screamy face logo and such, you can find it on page 9. Or, if you like number crunching, you can check the actual report too.)