Base Classes & Abilities Unveiled - Ashes of Creation - MMORPG.com

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  • ConstantineMerusConstantineMerus LondonMember RarePosts: 1,271
    To be honest, after I learned about Slaughterwolf nothing else piques my interest. 
    Have you ever noticed that their stuff is shit and your shit is stuff?
  • RhimeRhime Kelowna, BCMember UncommonPosts: 252
    You could name the classes Jeff or Bob...who cares as long as the game is good.
    ViterzgirSBFordSedrynTyrosRidrith
  • timeraidertimeraider BredaMember UncommonPosts: 662
    Tbh, all i care about is the abilities after they are mixed with a different class :D
    SBFord
    Want a new MMORPG in your life?
    Try taking a look at Ashes of Creation
    Warning! Referallink!
  • NanfoodleNanfoodle Member EpicPosts: 7,600
    All the bases classes? Because this doesn't make sense if they are planning to branch sub-classes off these 4. 
    They have 8 base classes, Tank, Fighter, Rogue, Summoner, Cleric, Bard, Mage and Ranger. Each of there classes are later paired to augment your class into something more. This would make the class you play. We have not been given that info yet but if you start out as a Tank and pick Mage as your second class, you could be a Battlemage. Tank base class and Cleric secondary class you could be a Paladin. 

    These skills you see now will evolve into something more as you progress. You can earn augmentations by the race, religion, secondary class and more. To give you an idea how that works. A Mages skill "After Image" after picking Cleric as a secondary class could augment "After Image" with the Cleric skill "Stolen Blessing" so the copies of the mage when they expire could blow up and damage enemies and heal allies in range of the copies. 

    This will lead to thousands of option. As you notice you have 8 skills, each doing more then one thing. Augmentation deepens that even more. Like the Clerics large heal also being used as a res. Taking us away from having 50-80 skills and a million hotkey/bars. This will make combat more fluid. Stop you from fumbling because 1/2 your screen is filled with hotbars. Letting you focus on combat. About time I say. This also opens up Ashes to port to consoles very easily. What you are seeing here is skin deep on their class system.  
    MyrdynnConstantineMerusGaladournblueturtle13ViterzgirStrizzy12ThornrageTruvidien88cameltosis



  • timeraidertimeraider BredaMember UncommonPosts: 662
    edited August 30
    Quite interesting that some of the skills have a timing system:
    https://www.twitch.tv/videos/169280836?t=18m43s Do realise its still all pre-alpha development guys :P
    Post edited by timeraider on
    Want a new MMORPG in your life?
    Try taking a look at Ashes of Creation
    Warning! Referallink!
  • NanfoodleNanfoodle Member EpicPosts: 7,600
    To be honest, after I learned about Slaughterwolf nothing else piques my interest. 
    Read my post above, CU classes do sound interesting but I think Ashes class system could end up being the standard to beat. All depends on how the balance it. There is more depth in their class system then any MMO I have played to date.  
    ConstantineMerusThornrage



  • MightyUncleanMightyUnclean Member RarePosts: 1,773
    Right, right, right.  Wake me up if and when this one launches, along with all the other pies in the sky.
    GodeauBillMurphybeebop500ThornrageHatefull
  • Asch126Asch126 BayamonMember UncommonPosts: 162
    Literally every single time more info on Ashes of Creation comes out, my feeling that it'll crash and burn keeps getting stronger.

    Come on, really? Just Mage and Tank?
    GodeauThornrage
  • GaladournGaladourn AthensMember UncommonPosts: 1,274


    If this game was as revolutionary/innovative as people claim they want the next game to be, no one would play it.



    quite so, there is a fine balance between innovation and the game actually being fun...

  • MyrdynnMyrdynn Beaumont, CAMember UncommonPosts: 2,006
    edited August 30
    everyone is always so negative about everything

    We have a unique and detailed class system, which we will discuss further in a developer’s blog. For now, I can say that we have 8 archetypes. You will choose an archetype as your primary class that you will level from starting level to max level. Along the way, you will choose a secondary class from the 8 archetypes. That secondary class will augment your primary class’ abilities and skills. In total, our class system will have 64 distinct classes, of which there will be a wide variety of customization in skills and abilities based on the player’s choices.

    from the AOC FAQ so Tank-Cleric is a different class than Cleric-Tank so 8x7 +8 if you dont pick a secondary I assume?
    Post edited by Myrdynn on
    Thornrage
  • ConstantineMerusConstantineMerus LondonMember RarePosts: 1,271
    Nanfoodle said:
    All the bases classes? Because this doesn't make sense if they are planning to branch sub-classes off these 4. 
    They have 8 base classes, Tank, Fighter, Rogue, Summoner, Cleric, Bard, Mage and Ranger. Each of there classes are later paired to augment your class into something more. This would make the class you play. We have not been given that info yet but if you start out as a Tank and pick Mage as your second class, you could be a Battlemage. Tank base class and Cleric secondary class you could be a Paladin. 

    These skills you see now will evolve into something more as you progress. You can earn augmentations by the race, religion, secondary class and more. To give you an idea how that works. A Mages skill "After Image" after picking Cleric as a secondary class could augment "After Image" with the Cleric skill "Stolen Blessing" so the copies of the mage when they expire could blow up and damage enemies and heal allies in range of the copies. 

    This will lead to thousands of option. As you notice you have 8 skills, each doing more then one thing. Augmentation deepens that even more. Like the Clerics large heal also being used as a res. Taking us away from having 50-80 skills and a million hotkey/bars. This will make combat more fluid. Stop you from fumbling because 1/2 your screen is filled with hotbars. Letting you focus on combat. About time I say. This also opens up Ashes to port to consoles very easily. What you are seeing here is skin deep on their class system.  
    Thank you for your thorough explanation. This makes a lot of sense and is a pretty good class system in my opinion. Well done Team Ashes (forgot their company's name! :| )

    blueturtle13Thornrage
    Have you ever noticed that their stuff is shit and your shit is stuff?
  • GodeauGodeau SingaporeMember UncommonPosts: 30


    I Like all the familiar Classes and the familiar spells. They are a great bass after all this is still in development. I have faith in Ashes of Creation to come up with more advanced spells that No one else has. and i look forward to seeing the final product. :-) Have faith, This is Only the beginning of a great game in the making. It is not even in the Alpha Stage yet hahaahha. Patience is a virtue



    That's what people have been saying for the 1543294 mmorpgs that were in alpha/beta/kickstarter whatever etc etc. Look how many that actually succeeded in creating something fun and unique that 'no one else has' :P

    I'm hoping to be proven wrong, though.
  • ThaneThane berlinMember RarePosts: 2,783
    no melee dps / rogues?

    how boring ^^
    kinkyJalepeno

    "I'll never grow up, never grow up, never grow up! Not me!"

  • GaladournGaladourn AthensMember UncommonPosts: 1,274
    edited August 30
    @SBFord I think that the article should mention that the classes shown are only four out of eight planned base classes. People get confused.
    Post edited by Galadourn on
    KyleranLeFantome

  • Vorch21Vorch21 MoscowMember UncommonPosts: 22
    8 skills? ONLY.. Hopes it's only for PAX.
  • kinkyJalepenokinkyJalepeno KetteringMember UncommonPosts: 878


    It bothers me that the healer is the only class without a perception skill line on the list.



    Yeah just like none of the others can heal or cleanse an area. /s

    On topic - Well I'm loving the base classes and their abilities. Yes they are fairly standard (apart from the perception skills ) but you have to have a familiar and strong base to build on. I expect there will be more base classes further down the road and we already know we can sub-class so plenty of variety there to get started with.

    I'm already having a nightmare deciding what to main from Cleric, Ranger and Mage and wether to sub-class any or stay pure. Hell I never play Tank roles and that even looks interesting here.

    I am absolutely gagging for this game, I cannot wait.
    Kyleran
  • kinkyJalepenokinkyJalepeno KetteringMember UncommonPosts: 878

    Thane said:

    no melee dps / rogues?



    how boring ^^



    You obviously know zero about the game. Go do some reading, it will lessen your ignorance.

    Nanfoodle even explains briefly above.

    "They have 8 base classes, Tank, Fighter, Rogue, Summoner, Cleric, Bard, Mage and Ranger. Each of there classes are later paired to augment your class into something more. This would make the class you play. We have not been given that info yet but if you start out as a Tank and pick Mage as your second class, you could be a Battlemage. Tank base class and Cleric secondary class you could be a Paladin."

    KyleranViterzgirPhry
  • GnoggGnogg Member CommonPosts: 4
    Dang, I was hoping for another full length video of the devs talking excitedly about the dynamic game world they totally can pull off in a reasonable timeframe.
    Kyleran
  • itchmonitchmon west islip, NYMember UncommonPosts: 1,815
    I have a feeling these are working names. Also it does say in the article 4 of the 8 classes.

    It's pre alpha, give it a few months

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, DFUW

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

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    Henry Rollins

  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 23,056

    Tokken said:

    are there sub classes? JUST four classes?



    "Keep in mind that secondary classes will become a "thing" that leads to 64 unique combinations along with a great amount of customization."



  • SiphaedSiphaed Everywhere!Member UncommonPosts: 1,040

    itchmon said:

    I have a feeling these are working names. Also it does say in the article 4 of the 8 classes.



    It's pre alpha, give it a few months



    They're not. These are the confirmed revealed, game solidified names. And they're horrible.

    Tank should not be Tank. Knight. Shield Bearer. King's Guard. People's Champion. Shield Fury. Armored Berserker. All better than just "tank". Or even Ash Guard. Creation's Shield. Shield of Creation. Still better.


    They lack any sense of creativity.
    Alomar


  • PhryPhry OxfordshireMember EpicPosts: 8,986
    Sovrath said:

    Tokken said:

    are there sub classes? JUST four classes?



    "Keep in mind that secondary classes will become a "thing" that leads to 64 unique combinations along with a great amount of customization."
    Except it usually just ends up being a FOTM thing where only certain combinations are viable, this is particularly true when it comes to games that have PVP. The biggest mistake they are making at the moment, is once again, tying specific weapons with classes, its not just over simplification, its extremely limiting and imo a dumb idea. :/
  • XarkoXarko Member RarePosts: 766
    Tank huh.. I guess, since thats the offical name, there will be places in the game like the tank academy. NPC's will be looking for a tank to help them with their vermin problem and people will raise statues of mighty tanks praising their heroic deeds...
    Phry
  • PhryPhry OxfordshireMember EpicPosts: 8,986
    Xarko said:
    Tank huh.. I guess, since thats the offical name, there will be places in the game like the tank academy. NPC's will be looking for a tank to help them with their vermin problem and people will raise statues of mighty tanks praising their heroic deeds...
    It literally makes no sense, Tank is just a description usually  attributed to a heavily armoured fighter that specialises in sword and shield, i can't help but feel that a lot of these 'classes' will undergo some significant revisions before the game hits beta.
  • TheocritusTheocritus Gary, INMember RarePosts: 5,401
    Probably another game where everyone is going to be deeply disappointed lol
    beebop500
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