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Omega Prestige System Detailed, Launching August 31st - Marvel Heroes Omega - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited August 2017 in News & Features Discussion

imageOmega Prestige System Detailed, Launching August 31st - Marvel Heroes Omega - MMORPG.com

Marvel Heroes Omega News - The Marvel Heroes Omega site has been updated with a look at the forthcoming Omega Prestige system, a way to "unlock the true potential of a hero" and to get players prepped for upcoming "challenging end-game content". According to the post, this is an extension of the current Prestige system but will be limited to select heroes, at least for the time being. The first hero eligible for Omega Prestige will be Spider-Man.

Read the full story here



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Comments

  • JakeSimJakeSim Member RarePosts: 883
    Nice to see they're adding some reason to prestige-ing besides a color. Adds more replayability. Good call.
    Please come check out my stream. All the love is appreciated! 

    TWITCH: @JakeSimTV
  • FrodoFraginsFrodoFragins Member EpicPosts: 5,903
    paying to prestige and giving non cosmetic rewards for prestiging goes against everything they said when introducing prestige.

    Prestiging 70 times to complete it means running the same leveling content 70 times. Which means you gain infinity points more slowly and aren't actually farming at end game and this not getting any useful rewards.

    The game needs new content not incentives to keep leveling the same character over and over and over and over and over ...

    AeanderExcessionBruceYeeConstantineMerus
  • AeanderAeander Member LegendaryPosts: 7,836
    paying to prestige and giving non cosmetic rewards for prestiging goes against everything they said when introducing prestige.

    Prestiging 70 times to complete it means running the same leveling content 70 times. Which means you gain infinity points more slowly and aren't actually farming at end game and this not getting any useful rewards.

    The game needs new content not incentives to keep leveling the same character over and over and over and over and over ...

    Agreed. Nobody asked for this.
  • BruceYeeBruceYee Member EpicPosts: 2,556
    What would've been better imo is if they did not associate those rewards with prestige cause there are many players who don't like to do it.
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    Taking out the money angle, is it roughly similar to Diablo 3's Paragon system?


    ¯\_(ツ)_/¯ 


  • AeanderAeander Member LegendaryPosts: 7,836
    edited September 2017
    SBFord said:
    Taking out the money angle, is it roughly similar to Diablo 3's Paragon system?
    No. Their existing Omega system was already equivalent to D3's Paragon system.

    Prestiges are a substitute for seasonal play. The philosophy was that you could voluntarily relevel your character 6 times, with the final time taking 25 times longer through reduced xp. You would get cosmetic name colors and various other cosmetic rewards with each prestige.

    The Omega Prestige essentially kicks the "voluntarily" part of that out of the window, thanks to the added traits, reduced ult cooldown, exclusive legendary items, and doubled hero synergy bonuses. Now, if you want to maximize your hero's effectiveness, you essentially have to level them to level 60 an obnoxious number of times. And that's ignoring the large eternity splinter cost of omega prestiging. 
    SBFord[Deleted User]Excession
  • ManWithNoTanManWithNoTan Member UncommonPosts: 96
    "and skip Prestige ranks 1-6 by purchasing the “Spider-Man Omega Prestige Pack” from the PSN or Microsoft Store for $39.99."

    --Really?
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,178
    "and skip Prestige ranks 1-6 by purchasing the “Spider-Man Omega Prestige Pack” from the PSN or Microsoft Store for $39.99."

    --Really?
    6 down and 70 to go.  Each prestige eventually taking longer than the last.  It's certainly not the ideal treadmill and very few people will truly enjoy it.  Most people don't even want to do the regular prestige, Omega is just... worse.. 



  • ManWithNoTanManWithNoTan Member UncommonPosts: 96
    Ya, I've only made it to green on one character.
    [Deleted User]
  • FrodoFraginsFrodoFragins Member EpicPosts: 5,903
    edited September 2017
    Apparently, a full 70 prestiges results in a hero with 540% more base damage than the un-prestiged version of the hero. The harder content they are planning on releasing clearly is going to be balanced around omega-prestiged heroes.

    So there is a definite reward for omega prestiging, but charging eternity splinters, that could be spent on unowned heroes, is a pretty lame idea. Add in that they sell XP potions to help you level faster and you can see the problems this system creates. Forcing players to level from 1-60 seventy times is just the cherry on top.

    So it's good that they are thinking about ways to address the lack of endgame. But making people level over and over kind of works against that.

    Oh and console players can pay $40 to get a head start on the prestiging.  (What's funny is quite a few players have said they wouldn't level a hero 70 times even if Gaz paid them $40).
  • AeanderAeander Member LegendaryPosts: 7,836
    Apparently, a full 70 prestiges results in a hero with 540% more base damage than the un-prestiged version of the hero. The harder content they are planning on releasing clearly is going to be balanced around omega-prestiged heroes.
    Wow. If that is true, then this game is dead to me. That is completely absurd.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,178
    Aeander said:
    Apparently, a full 70 prestiges results in a hero with 540% more base damage than the un-prestiged version of the hero. The harder content they are planning on releasing clearly is going to be balanced around omega-prestiged heroes.
    Wow. If that is true, then this game is dead to me. That is completely absurd.
    They stated future content will NOT be balanced for Omega Prestige.  

    But it would be tough not to.  The vast majority likely won't  ever finish Omega Prestige...

    If you max OP and Infinity points, you're looking at 680% base damage increases, with an additional 300% for every brutal strike, nearing nearly 1000%  of an increase.  It's tough to balance any content on that when the vast majority of players only have a +100 - 130% to base damage.




  • FrodoFraginsFrodoFragins Member EpicPosts: 5,903
    edited September 2017
    Aeander said:
    Apparently, a full 70 prestiges results in a hero with 540% more base damage than the un-prestiged version of the hero. The harder content they are planning on releasing clearly is going to be balanced around omega-prestiged heroes.
    Wow. If that is true, then this game is dead to me. That is completely absurd.
    the 540% is based on all of the prime stat points you get from doing it each time.  That doesn't include the bonus to say crit chance and such that also occurs.

    They claim on the forums that omega difficulty will not require the buffs from omega prestige, but who is going to do the hardest content with a hero that does at least 540% less damage and has less health as well?

    These are the kind of knee jerk design decisions gazillion makes.  They don't think things out beyond "I think this can earn us some money and get people to spend their splinters".  The ramifications of their design decisions aren't considered or they simply don't care.

    Now if I was loving the game I'd probably consider trying the system out.  but the fact that it's only available on spidey means you have to use that hero when min maxing.  And who knows how long it will take to get them to implement it for your favorite hero.

    They could have opened it up to all heroes from the start and stated that the new uniques would be delivered once they became available.  But they aren't good at coming up with tech like that so yeah, have fun waiting forever for your hero to get added.   And when this system goes to the PC, you can be sure that if your favorite hero is in the FF or is silver surfer, they will be last to get it.  I doubt they'll even bother doing it for them.

    Oh and apparently, the new unique for spidey is only good for one of his builds.  So again they are just half assing their designs as usual.

    I used to give them a little leeway and assumed they were always rushed.  but time after time they keep screwing up systems they add.

    To put this in perspective, imagine the reaction if Blizzard did this for say Crusaders only or GGG for just scions.  Gazillion is basically a shady mobile developer on better platforms.

    Enjoy the drama unfold in the official thread on the console forums:

    https://forums.marvelheroesomega.com/discussion/8021/introducing-omega-prestige-system

  • AeanderAeander Member LegendaryPosts: 7,836
    edited September 2017
    Aeander said:
    Apparently, a full 70 prestiges results in a hero with 540% more base damage than the un-prestiged version of the hero. The harder content they are planning on releasing clearly is going to be balanced around omega-prestiged heroes.
    Wow. If that is true, then this game is dead to me. That is completely absurd.
    They stated future content will NOT be balanced for Omega Prestige.  

    But it would be tough not to.  The vast majority likely won't  ever finish Omega Prestige...

    If you max OP and Infinity points, you're looking at 680% base damage increases, with an additional 300% for every brutal strike, nearing nearly 1000%  of an increase.  It's tough to balance any content on that when the vast majority of players only have a +100 - 130% to base damage.


    I'm not even referring to content balance. The mere idea that prestige characters get a large inherent damage bonus is abhorrent to me. Imagine having to effectively level 70 times just to min max one hero. That's just completely absurd. It's shady design that was almost certainly implemented to incentivize xp boosts.
    maskedweaselExcession[Deleted User]
  • FrodoFraginsFrodoFragins Member EpicPosts: 5,903
    Oh and 90% of the people on the console forums are against the idea.

    https://forums.marvelheroesomega.com/discussion/8050/do-you-approve-of-the-new-omega-prestige-system

  • AeanderAeander Member LegendaryPosts: 7,836
    Also, here's a "fun" fact. At the rate 1 hero per month that they intend to release this for, they would not even Omega Prestige the current roster before their Marvel license expires in 2019.
    Excession
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,178
    Aeander said:
    Also, here's a "fun" fact. At the rate 1 hero per month that they intend to release this for, they would not even Omega Prestige the current roster before their Marvel license expires in 2019.
    They've already extended it to 2025, it was part of the deal when they removed the FF an Silver Surfer.
    [Deleted User]



  • maskedweaselmaskedweasel Member LegendaryPosts: 12,178
    Oh and 90% of the people on the console forums are against the idea.

    https://forums.marvelheroesomega.com/discussion/8050/do-you-approve-of-the-new-omega-prestige-system

    They were against the loot box switch too, it didn't matter at all. This system is pretty terrible, but they won't walk it back now.
    [Deleted User]



  • AeanderAeander Member LegendaryPosts: 7,836
    Aeander said:
    Also, here's a "fun" fact. At the rate 1 hero per month that they intend to release this for, they would not even Omega Prestige the current roster before their Marvel license expires in 2019.
    They've already extended it to 2025, it was part of the deal when they removed the FF an Silver Surfer.
    Well, that's certainly interesting. I would be happy to hear that, if the state of the game weren't shifting even further in the direction of "level characters until you pass out." 
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