I'm still looking for the something different category... I'm not a big fan of survival games though I do like some of the game mechanics. Most of the indies that I get into these days, for the past couple years have all been WoW or UO clones... it's my shame while waiting for SC to launch.
If you've found a sweet indie MMORPG that doesn't fit into the WoW or UO clone category and has mechanics that you can really sink your teeth into, let me know!
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Stop waiting for a twitch-based space MMO game and start playing one!
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
But, I'm eagerly awaiting Camelot Unchained, so that would fall into the "something different" category.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Eve is close, and I really like it and have played it for years, but it satisfies a different set of "wants" in an MMORPG setting.
As a total aside, does anyone find it comical that MMORPG is flagged as a misspelling on this site? LOL
"If MMORPG players were around when God said, "Let their be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it."
-Luke McKinney, The 7 Biggest Dick Moves in the History of Online Gaming
"In the end, SWG may have been more potential and promise than fulfilled expectation. But I'd rather work on something with great potential than on fulfilling a promise of mediocrity."
-Raph Koster
I think 'indie mmorpgs' or mmorpgs that target specific niche preferences (PVE Only, OWPVP, etc) are the future of the genre. Right now, there are no indie mmorpgs that look interesting to me.
It's great to see the genre break out of its pen-n-paper roots in terms of game mechanics, but somewhere along the line; they lost the art of character development. Heck, The Division uses itemization to offer better character development than a lot of mmorpgs.
Anyway, I'll spare everyone my full rant, and just say I'm looking for something different.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
There are so much potential to create unique fun MMOs, while high budget copies of Wow have failed for the last decade. A low budget copy will not succeed where the others failed.
ohh and go try Project Gorgon .. may be what you are looking for
MO trying and failing .......................Still leave NONE
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
With the millions of games out there today. Pick one and have at it? Who cares if it's a clone or original.
If it's a "clone" that immediately lowers my interest by quite a bit.
I do. If it isn't original why would I choose it over the game it's trying to imitate? The original has had more time to work out all it's kinks and bugs. And every major MMO since SWTOR looks good enough the graphics aren't going to be a major selling point to me. If there are no major distinguishing gameplay features, what is even the point in making the game?
I'm not going to let developers waste my money giving me something I can already play. They can make it, but I won't pay for it.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
"...but how's the population, Phaserlight?"
Glad you asked, other me. Large enough to keep things interesting in-game, small enough that you really get to know people, too small to create much ambient buzz across the net.
It does a lot of things right, and I feel like the developers are people I know (I've actually had the chance to meet John Bergman on-ground). I used to appreciate it mostly for the combat, then as a palette to try my programming/writing skills, now more as a virtual business arena.
...it's funny how many seem to view Star Citizen as the second-coming among a dearth of physics-based space combat MMORPGs, when there has been one running continuously since before Freelancer released. I wonder how many of those waiting for SC aren't going to find what they really want when it does (hopefully) leap out of the gate.
It's been an interesting 14 years, at any rate.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
But it had problems.
And now it's not only old, but changed from the original concept quite a bit.
You know, I want that concept done better, filled out, and modernized. But the additions I'd prefer would change it to some degree.
In the sense of:
-adding races and unique lore to them (to run side by side with the new game's human lore), which would change the "feel" from UO to a degree.
-adding a bit higher level of fantasy
---things like that.
But the core concepts of:
-skill based system,
-freedom,
-open world access,
-"items on the ground", player written books, examining items, worldly interactions, etc.,
-player housing in the open world and land/location value,
-social interaction regardless of skill level,
-player driven content,
-worldwide storylines and plots based on lore,
-economic trade,
-rares (only done intentionally, heh)
-open PvP (but I'd want to see deterrents)
-whatever I'm forgetting
those things are the basis of the concept that made it so great, and those are what's needed.
Basically, take the original UO and fix and expand what they had.
PvP, there's needs to be some sort of system to reduce rampant PKing but WITHOUT removing the ability to attack anyone-anywhere.
That sounds impossible but it's really not.
There's ways but you have to make a player suffer the consequences.
Which reminds me of how GMs have ALWAYS taken the PKer gamer's side and not done that.
And also reminds me why, in large part, I don't play MMO's anymore. GM's and their buddies.
Raph Koster, do you really think those were "unfixable bugs"?
They lied to you, and you were their sucker.
Don't even get me started on "real money trade" (morphed into cash shops and secret auctions) and GM complicity.
What a mess, this gaming is.
Once upon a time....
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?