Path of Exile - Oriath Impressions - The Hype is Real - MMORPG.com

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Comments

  • etharnetharn Member UncommonPosts: 123
    Their forums has a lot of people that dont like it due to the nerfing about 90% of builds I guess. lol.

    A man who fears nothing is a man who loves nothing; and if you love nothing, what joy is there in your life?

  • alivenaliven SzczytnoMember UncommonPosts: 282
    You want a respec? Grind for the currency or items to trade for said currency. Or reroll and replay.

    Which are both fundamental aspects of the genre.

    The comparison to ToS is silly in that they are entirely different games with entirely different leveling curves.

    Don't push to do to this genre what's happened with the mmo genre. It does not need to be arcadified.
    Nah man. I will just dont bother with this game. 
    Ppipercheeseheads
  • DMKanoDMKano Gamercentral, AKMember LegendaryPosts: 16,976
    Cazriel said:

    mmrv said:



    Tiamat64 said:


    If it wasn't for that eerie claustrophobic feeling I get whenever I play this game these days, the lack of resets would probably keep me away anyways.  I start up the game after a long hiatus, look at the utterly massive passive tree, play around with a few builds in my head or on the skill planner, but just can't bring myself to click the "Confirm point allocation" button or whatever it's called because I'm paralyzed by fear so I just leave it be and then leave the game for another half year (well, more specifically, I run around a bit before I start getting feelings of actual depression at how SQUISHED everything looks because the camera's zoomed in so damn much and then after that I leave.  Dunno if they changed it to let you zoom out more since then but I haven't heard anything about it)






    This a thousand times over, far to zoomed in and cannot see enough real estate on my screen, the ugly models dont help but if i could play without the feeling of my face mushed against the windshield I would really enjoy the game, until that happens i will always be out. Its the main visual fun of the genre and when you have such a small visual field its just bleh.



    You can now zoom way out and zoom way in. You cannot change the camera angle.

    Honestly? The game is free. Give it a try. The graphic updates and model updates are very good. When I see people say graphics suck, I know they haven't touched 3.0. Graphics no longer suck. The entire game has been given a graphic overhaul. New design elements have been added. New mob models in all acts, new mob designs. It it no longer oppressively dark overall as it was years back.



    What are you playing?

    I play Solo Self-Found (SSF). I've got several builds lined up, pretty much in order I plan to play them:

    Tornado Ranger: https://www.pathofexile.com/forum/view-thread/1041989/page/1
    Because I love ranged bow classes. First time with this build.

    Firestorm Witch: https://www.pathofexile.com/forum/view-thread/1460817/page/1
    Massive AOE. And skeletons.

    Marauder Ice Crash: https://www.pathofexile.com/forum/view-thread/1289037/page/1
    Because I love staves. No aiming required.

    Lazy Paladin: https://www.pathofexile.com/forum/view-thread/105920
    A long-time favorite. Very interested to see how it plays in 3.0. This guy is very tough. A little slower than the others, but also very forgiving of mistakes, like mistakenly opening the door to Argus, wandering in and saying, uhn, what's this?


    One of the things I like about each of these builds is the care the crafters took in making their posts, with detailed explanations about why this, allowing you to understand the underlying theorycrafting. And as a SSF player, these are all doable. They are all good at responding to questions about their builds (some of these have builds have close to 900 pages of posts and have been supported and updated by their crafters for years).

    Cheers!

    But following anothers build is like assembling an IKEA shelf, just follow step by step instructions, I feel like I am playing someone elses idea and design.

    I like to experiment on my own and come up with my builds organically through trial and error.

    To me that makes me feel attached to my character - having the ability to freely respec would only make me more attached to my character.
    TorvalFrodoFragins
  • GorweGorwe Ald'RuhnMember RarePosts: 4,240
    edited August 6
    Tiamat64 said:
    Gorwe said:

    Robbgobb said:

    Respecting would be nice. I will agree with people who want that. As games have gotten to where the visuals are better, PoE is a great game that I want to play but can't. So many people love the look of the game and to me it is a depressing world. I play games for fun and I no longer want to look at the world after a couple of hours. I hope this proves great for GGG. I wish I could get the mechanics of the game with the graphics of D3.



    Good luck to all who are playing today and this weekend.



    And Diablo's not depressing? ...since when?
    Even if the overall plot of D3 is meant to be dark and depressing, I actually felt there's so much self-referential humour in Diablo 3's random sub-quest events throughout the game that the game felt like it was a tongue in cheek parody of the typical ARPG dark atmosphere at times.  Not that that was necessarily a good thing.

    Still, Diablo in general I found to be slightly less dark than Path of Exile if only because human civilization was still in a working state in Diablo.  In Path of Exile, the extent of human civilization is all refugee camps (or bandit camps or brutal totalitarian fascist regime army war camps).  Which makes sense because you're an exile in exiled lands, but I did find it a good bit more depressing than the Diablo games.  There's also a "humans are the real monsters" thing going on in Path of Exile.  It was easier to distance myself from the horrors in Diablo 3 because demons will be demons so they're contractually obligated to be horrific assholes, but almost all of the horrible dark things in Path of the Exile are of human origin, which made it hit closer to home.

    I actually liked that it was depressing that way, myself, as it made the game and its plot stand out from the Diablo series, but it was still genuinely depressing.

    Yes, you're right. But if you like Warhammer or Dark Souls...you'll choose Path of Exile. Diablo wasn't really silly pre D III. Sure, there were easter eggs, but overall it was...grimdark.

    Nice catch on differing origin of troubles! Really nice. Overall, Path of Exile is more of a Wild West: Tame the land / survive / do your things afterward, while Diablo's a typical "SAVE / DEFEND THE WORLD" schlock. Sure, it's enjoyable, but still very different than Path.

    Diablo's about the world and what you can offer it. It's not really your story. It's Sanctuary / Leah / Deckard / Tyrael / Adria's. Meanwhile, Path of Exile is entirely about you and how you can get even with Dominus / Malachai etc. To use SWTOR lingo:

    Diablo III = Jedi Knight
    Path of Exile = Bounty Hunter(I think that one's the closest)
    (both are good)
    Post edited by Gorwe on
  • snakezpsnakezp DuisburgMember UncommonPosts: 2
    DMKano said:




    DMKano said:


    Have they added a way to respec all points as you wish, so that ine can freely experiment with different builds?






    hahaha







    PoEs best feature is the deep skill tree system.

    Its worst feature is that you cannot freely respec to experiment.

    This is funny..... why?

    I never understood why allowing players to enjoy the best aspect hassle-free is somehow considered "crazy talk" by the playerbase.
    How much have you even played the game to say something like that? While the skill tree is indeed amazing and a good feature it is certainly not the best thing in the game. The "best feature" is the deep customization (skill tree, gems, itemization, different game mechanics which you can mix and match).

    As for no FREE respecing being a bad feature I have to disagree strongly. As it is now respecing with orbs is in my opinion the way to go. It might seem expensive but it's really not that hard to get regret orbs. For starters you get like 20+ respec points from quests, maybe you'll get a few regret orbs during that time too. After the first week of a league (or pretty much all the time in standard league) regret prices drop to around 1 chaos, paying like 100-120 chaos for a full respec IS NOT THAT EXPENSIVE even if it does seem like it is unless you don't sell anything, don't do chaos recipe and rely only on drops. 

    If respecing was made free it would ruin the whole game as people would level a build, respec it like 20 times the first 3 days of a league try all the builds they can think of and drop it because they still suck at playing the game since a skill tree without proper gear and gem links/levels is worthless. And the players that can play will drop it 2 weeks in because everyone would have builds that can do all the content and won't be pushed as much to level new builds that cover the weaknesses of their old builds when they can just change the old build freely.
  • ArglebargleArglebargle Austin, TXMember RarePosts: 2,082
    Love the game.  Best Lore and background in recent history.   For this I can put up with the bits I don't prefer.   Just wish that I could get a decent connection.   It's been months with hitches and lag making the game unplayable.  Had just one recent week where everything worked. Different computers, different internet connections, same problem.  Probably out of their hands, most likely an infrastructure issue.  Sucks....

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • GorweGorwe Ald'RuhnMember RarePosts: 4,240
    Love the game.  Best Lore and background in recent history.   For this I can put up with the bits I don't prefer.   Just wish that I could get a decent connection.   It's been months with hitches and lag making the game unplayable.  Had just one recent week where everything worked. Different computers, different internet connections, same problem.  Probably out of their hands, most likely an infrastructure issue.  Sucks....

    Don't worry. I can handle PoE just fine and my latency is avg 30ms(to Frankfurt) and I still have some odd micro lags.

    But, overall, it's been rather stable.
  • xyzercrimexyzercrime Bogor, West JavaMember RarePosts: 855
    Gorwe said:
    Love the game.  Best Lore and background in recent history.   For this I can put up with the bits I don't prefer.   Just wish that I could get a decent connection.   It's been months with hitches and lag making the game unplayable.  Had just one recent week where everything worked. Different computers, different internet connections, same problem.  Probably out of their hands, most likely an infrastructure issue.  Sucks....

    Don't worry. I can handle PoE just fine and my latency is avg 30ms(to Frankfurt) and I still have some odd micro lags.

    But, overall, it's been rather stable.
    I hope in the future GGG will implement feature that allows you to reconnect to your previous session. I find the current implementation is frustrating as it will automatically kick you out of party whenever you disconnected from server.



    When you don't want the truth, you will make up your own truth.
  • MyrdynnMyrdynn Beaumont, CAMember UncommonPosts: 2,007
    reason I prefer D3 over POE

    I dont have to grind the story every damn character I make
    aliven
  • MikaelJordanMikaelJordan Member CommonPosts: 20
    I just started to play this game a few days ago and PoE does remind me of Diablo - my childhood. Many things from Diablo were developed in this Game, which is better. One thing I am really impressed by PoE is its perfect Graphic Design. You cannot claim more for a FREE GAME with SUCH EXCELLENT Graphic Design which will satisfy your eyes from the scenery to the skill effects.
    Will definitely recommend this to my teammates!
  • alivenaliven SzczytnoMember UncommonPosts: 282
    Gorwe said:
    Tiamat64 said:
    Gorwe said:

    Robbgobb said:

    Respecting would be nice. I will agree with people who want that. As games have gotten to where the visuals are better, PoE is a great game that I want to play but can't. So many people love the look of the game and to me it is a depressing world. I play games for fun and I no longer want to look at the world after a couple of hours. I hope this proves great for GGG. I wish I could get the mechanics of the game with the graphics of D3.



    Good luck to all who are playing today and this weekend.



    And Diablo's not depressing? ...since when?
    Even if the overall plot of D3 is meant to be dark and depressing, I actually felt there's so much self-referential humour in Diablo 3's random sub-quest events throughout the game that the game felt like it was a tongue in cheek parody of the typical ARPG dark atmosphere at times.  Not that that was necessarily a good thing.

    Still, Diablo in general I found to be slightly less dark than Path of Exile if only because human civilization was still in a working state in Diablo.  In Path of Exile, the extent of human civilization is all refugee camps (or bandit camps or brutal totalitarian fascist regime army war camps).  Which makes sense because you're an exile in exiled lands, but I did find it a good bit more depressing than the Diablo games.  There's also a "humans are the real monsters" thing going on in Path of Exile.  It was easier to distance myself from the horrors in Diablo 3 because demons will be demons so they're contractually obligated to be horrific assholes, but almost all of the horrible dark things in Path of the Exile are of human origin, which made it hit closer to home.

    I actually liked that it was depressing that way, myself, as it made the game and its plot stand out from the Diablo series, but it was still genuinely depressing.

    Yes, you're right. But if you like Warhammer or Dark Souls...you'll choose Path of Exile. Diablo wasn't really silly pre D III. Sure, there were easter eggs, but overall it was...grimdark.

    Nice catch on differing origin of troubles! Really nice. Overall, Path of Exile is more of a Wild West: Tame the land / survive / do your things afterward, while Diablo's a typical "SAVE / DEFEND THE WORLD" schlock. Sure, it's enjoyable, but still very different than Path.

    Diablo's about the world and what you can offer it. It's not really your story. It's Sanctuary / Leah / Deckard / Tyrael / Adria's. Meanwhile, Path of Exile is entirely about you and how you can get even with Dominus / Malachai etc. To use SWTOR lingo:

    Diablo III = Jedi Knight
    Path of Exile = Bounty Hunter(I think that one's the closest)
    (both are good)
    Ehm... I love Warhammer and Dark Souls. Still would not bother with PoE till they implement free respecs. So far D3 for me is the best of the genre. 

    Why people make excuses and attach weird philosophy to the discussion about quality of life improvements? There is no drawback for implementing free respec. Literally none. Since when more options = worse game?
  • Superman0XSuperman0X San Jose, CAMember RarePosts: 1,959
    DMKano said:
    Cazriel said:

    mmrv said:



    Tiamat64 said:


    If it wasn't for that eerie claustrophobic feeling I get whenever I play this game these days, the lack of resets would probably keep me away anyways.  I start up the game after a long hiatus, look at the utterly massive passive tree, play around with a few builds in my head or on the skill planner, but just can't bring myself to click the "Confirm point allocation" button or whatever it's called because I'm paralyzed by fear so I just leave it be and then leave the game for another half year (well, more specifically, I run around a bit before I start getting feelings of actual depression at how SQUISHED everything looks because the camera's zoomed in so damn much and then after that I leave.  Dunno if they changed it to let you zoom out more since then but I haven't heard anything about it)






    This a thousand times over, far to zoomed in and cannot see enough real estate on my screen, the ugly models dont help but if i could play without the feeling of my face mushed against the windshield I would really enjoy the game, until that happens i will always be out. Its the main visual fun of the genre and when you have such a small visual field its just bleh.



    You can now zoom way out and zoom way in. You cannot change the camera angle.

    Honestly? The game is free. Give it a try. The graphic updates and model updates are very good. When I see people say graphics suck, I know they haven't touched 3.0. Graphics no longer suck. The entire game has been given a graphic overhaul. New design elements have been added. New mob models in all acts, new mob designs. It it no longer oppressively dark overall as it was years back.



    What are you playing?

    I play Solo Self-Found (SSF). I've got several builds lined up, pretty much in order I plan to play them:

    Tornado Ranger: https://www.pathofexile.com/forum/view-thread/1041989/page/1
    Because I love ranged bow classes. First time with this build.

    Firestorm Witch: https://www.pathofexile.com/forum/view-thread/1460817/page/1
    Massive AOE. And skeletons.

    Marauder Ice Crash: https://www.pathofexile.com/forum/view-thread/1289037/page/1
    Because I love staves. No aiming required.

    Lazy Paladin: https://www.pathofexile.com/forum/view-thread/105920
    A long-time favorite. Very interested to see how it plays in 3.0. This guy is very tough. A little slower than the others, but also very forgiving of mistakes, like mistakenly opening the door to Argus, wandering in and saying, uhn, what's this?


    One of the things I like about each of these builds is the care the crafters took in making their posts, with detailed explanations about why this, allowing you to understand the underlying theorycrafting. And as a SSF player, these are all doable. They are all good at responding to questions about their builds (some of these have builds have close to 900 pages of posts and have been supported and updated by their crafters for years).

    Cheers!

    But following anothers build is like assembling an IKEA shelf, just follow step by step instructions, I feel like I am playing someone elses idea and design.

    I like to experiment on my own and come up with my builds organically through trial and error.

    To me that makes me feel attached to my character - having the ability to freely respec would only make me more attached to my character.
    The game (as currently designed and operated) encourages players to make new characters from scratch, and organically create new builds, rather than keep one character and re-spec. People are hitting max level in a week (or less) and they can generate a mid level character with a totally new design in days (hours). They do allow for limited (free) respec, as well as allowing people to trade for items for full respecs.

    The bottom line is that this game is currently built around the concept of having many characters (with different builds if you like) rather than having only a few (that respec as needed). If you need proof of this, simply look at the events calendars... where they have you make new characters for hourly/daily/weekly races.

    Torval
  • coretex666coretex666 PragueMember RarePosts: 3,216
    edited August 7


    "Energy shield values have been reworked which was a huge change and has impacted a lot of the builds current and future. This change impacted my friends and I more than anything. A lot of builds are based off CI. I love this change though because I feel it will bring more variety to builds rather than everyone just going CI."



    Captain here..



    CI = Chaos Innoculation, which makes you immune to chaos damage but your maximum health will reduce to 1.




    Thanks for this. I was gonna ask.

    By the way, I personally prefer when there are no free respecs / reskills.

    I remember when Blizz launched Lord of Destruction for D2, my friend and I both started playing a Druid in coop that night only to get to Diablo on Nightmare and find out that our specs were completely non-viable as he wiped the floor with us. I remember that weekend we started like 5-10 druids each. It was a great fun especially when I played a bearform druid with some stupid attack skill in which he was so slow that Diablo killed me before I even managed to land the first hit. We were laughing ourselves to tears that night. It has been 15 years and we still laugh when I say "Thomas" (the name of that druid).

    I understand how it can be frustrating / boring for some people though.
    Post edited by coretex666 on
  • KajidourdenKajidourden Panama City, FLMember RarePosts: 1,467
    edited August 7
    Eh, I like Diablo III's approach to skill swapping but for some reason I just found the combat in D3....stale.  No matter what happened it seemed like the enemies never felt any impact from my skills, and neither my character with theirs.  Fights with my monk were just me and my enemy(ies) standing there spamming a couple of skills until the enemy died.  No dodging, or blocks, or anything meaningful.

    For comparison with a similar combat system I never felt this way when playing Tree of Savior.  I can't quite put my finger on it.
    Post edited by Kajidourden on
  • alivenaliven SzczytnoMember UncommonPosts: 282
    DMKano said:
    Cazriel said:

    mmrv said:



    Tiamat64 said:


    If it wasn't for that eerie claustrophobic feeling I get whenever I play this game these days, the lack of resets would probably keep me away anyways.  I start up the game after a long hiatus, look at the utterly massive passive tree, play around with a few builds in my head or on the skill planner, but just can't bring myself to click the "Confirm point allocation" button or whatever it's called because I'm paralyzed by fear so I just leave it be and then leave the game for another half year (well, more specifically, I run around a bit before I start getting feelings of actual depression at how SQUISHED everything looks because the camera's zoomed in so damn much and then after that I leave.  Dunno if they changed it to let you zoom out more since then but I haven't heard anything about it)






    This a thousand times over, far to zoomed in and cannot see enough real estate on my screen, the ugly models dont help but if i could play without the feeling of my face mushed against the windshield I would really enjoy the game, until that happens i will always be out. Its the main visual fun of the genre and when you have such a small visual field its just bleh.



    You can now zoom way out and zoom way in. You cannot change the camera angle.

    Honestly? The game is free. Give it a try. The graphic updates and model updates are very good. When I see people say graphics suck, I know they haven't touched 3.0. Graphics no longer suck. The entire game has been given a graphic overhaul. New design elements have been added. New mob models in all acts, new mob designs. It it no longer oppressively dark overall as it was years back.



    What are you playing?

    I play Solo Self-Found (SSF). I've got several builds lined up, pretty much in order I plan to play them:

    Tornado Ranger: https://www.pathofexile.com/forum/view-thread/1041989/page/1
    Because I love ranged bow classes. First time with this build.

    Firestorm Witch: https://www.pathofexile.com/forum/view-thread/1460817/page/1
    Massive AOE. And skeletons.

    Marauder Ice Crash: https://www.pathofexile.com/forum/view-thread/1289037/page/1
    Because I love staves. No aiming required.

    Lazy Paladin: https://www.pathofexile.com/forum/view-thread/105920
    A long-time favorite. Very interested to see how it plays in 3.0. This guy is very tough. A little slower than the others, but also very forgiving of mistakes, like mistakenly opening the door to Argus, wandering in and saying, uhn, what's this?


    One of the things I like about each of these builds is the care the crafters took in making their posts, with detailed explanations about why this, allowing you to understand the underlying theorycrafting. And as a SSF player, these are all doable. They are all good at responding to questions about their builds (some of these have builds have close to 900 pages of posts and have been supported and updated by their crafters for years).

    Cheers!

    But following anothers build is like assembling an IKEA shelf, just follow step by step instructions, I feel like I am playing someone elses idea and design.

    I like to experiment on my own and come up with my builds organically through trial and error.

    To me that makes me feel attached to my character - having the ability to freely respec would only make me more attached to my character.
    The game (as currently designed and operated) encourages players to make new characters from scratch, and organically create new builds, rather than keep one character and re-spec. People are hitting max level in a week (or less) and they can generate a mid level character with a totally new design in days (hours). They do allow for limited (free) respec, as well as allowing people to trade for items for full respecs.

    The bottom line is that this game is currently built around the concept of having many characters (with different builds if you like) rather than having only a few (that respec as needed). If you need proof of this, simply look at the events calendars... where they have you make new characters for hourly/daily/weekly races.

    D3 to encourage building new character from scratch. Its called seasons. 

    How respecing is not desirable for this game? What is objective reason to not implement it?

    You still need to gather new gear, new skills etc. Exactly like when you make new character. 

    And how free respec in any way go against hourly/daily/weekly races? You still need create new characters for this. 

    Are you able to provide one objective reason why not implement free respec?
  • KajidourdenKajidourden Panama City, FLMember RarePosts: 1,467
    aliven said:
    DMKano said:
    Cazriel said:

    mmrv said:



    Tiamat64 said:


    If it wasn't for that eerie claustrophobic feeling I get whenever I play this game these days, the lack of resets would probably keep me away anyways.  I start up the game after a long hiatus, look at the utterly massive passive tree, play around with a few builds in my head or on the skill planner, but just can't bring myself to click the "Confirm point allocation" button or whatever it's called because I'm paralyzed by fear so I just leave it be and then leave the game for another half year (well, more specifically, I run around a bit before I start getting feelings of actual depression at how SQUISHED everything looks because the camera's zoomed in so damn much and then after that I leave.  Dunno if they changed it to let you zoom out more since then but I haven't heard anything about it)






    This a thousand times over, far to zoomed in and cannot see enough real estate on my screen, the ugly models dont help but if i could play without the feeling of my face mushed against the windshield I would really enjoy the game, until that happens i will always be out. Its the main visual fun of the genre and when you have such a small visual field its just bleh.



    You can now zoom way out and zoom way in. You cannot change the camera angle.

    Honestly? The game is free. Give it a try. The graphic updates and model updates are very good. When I see people say graphics suck, I know they haven't touched 3.0. Graphics no longer suck. The entire game has been given a graphic overhaul. New design elements have been added. New mob models in all acts, new mob designs. It it no longer oppressively dark overall as it was years back.



    What are you playing?

    I play Solo Self-Found (SSF). I've got several builds lined up, pretty much in order I plan to play them:

    Tornado Ranger: https://www.pathofexile.com/forum/view-thread/1041989/page/1
    Because I love ranged bow classes. First time with this build.

    Firestorm Witch: https://www.pathofexile.com/forum/view-thread/1460817/page/1
    Massive AOE. And skeletons.

    Marauder Ice Crash: https://www.pathofexile.com/forum/view-thread/1289037/page/1
    Because I love staves. No aiming required.

    Lazy Paladin: https://www.pathofexile.com/forum/view-thread/105920
    A long-time favorite. Very interested to see how it plays in 3.0. This guy is very tough. A little slower than the others, but also very forgiving of mistakes, like mistakenly opening the door to Argus, wandering in and saying, uhn, what's this?


    One of the things I like about each of these builds is the care the crafters took in making their posts, with detailed explanations about why this, allowing you to understand the underlying theorycrafting. And as a SSF player, these are all doable. They are all good at responding to questions about their builds (some of these have builds have close to 900 pages of posts and have been supported and updated by their crafters for years).

    Cheers!

    But following anothers build is like assembling an IKEA shelf, just follow step by step instructions, I feel like I am playing someone elses idea and design.

    I like to experiment on my own and come up with my builds organically through trial and error.

    To me that makes me feel attached to my character - having the ability to freely respec would only make me more attached to my character.
    The game (as currently designed and operated) encourages players to make new characters from scratch, and organically create new builds, rather than keep one character and re-spec. People are hitting max level in a week (or less) and they can generate a mid level character with a totally new design in days (hours). They do allow for limited (free) respec, as well as allowing people to trade for items for full respecs.

    The bottom line is that this game is currently built around the concept of having many characters (with different builds if you like) rather than having only a few (that respec as needed). If you need proof of this, simply look at the events calendars... where they have you make new characters for hourly/daily/weekly races.

    D3 to encourage building new character from scratch. Its called seasons. 

    How respecing is not desirable for this game? What is objective reason to not implement it?

    You still need to gather new gear, new skills etc. Exactly like when you make new character. 

    And how free respec in any way go against hourly/daily/weekly races? You still need create new characters for this. 

    Are you able to provide one objective reason why not implement free respec?

    It's likely a huge revenue source for them.  Can't complain about it as it is F2P
  • Tiamat64Tiamat64 Member RarePosts: 899

    Fights with my monk were just me and my enemy(ies) standing there spamming a couple of skills until the enemy died.  No dodging, or blocks, or anything meaningful.

    For comparison with a similar combat system I never felt this way when playing Tree of Savior.  I can't quite put my finger on it.
    Tree of Savior has bosses who have the innate ability to knock you down with most attacks, so even against a boss where his attacks do nothing but tickle you, you still want to dodge out of the way because otherwise your character will get bounced around like a ping pong ball.

    Most bosses have big tells to their attacks to give you a chance to react, and they also tend to have attacks that move them around so you have to be careful with aiming your own attacks too.

    That isn't to say they don't have their flaws (one of the major ones being that besides the above, there's rarely anything else to most of them or their mechanics), but yea, they're an extremely different type of fight than most ARPGs because of the above.

    Also, the fact that every skill in Tree of Savior has a cooldown that likely differs from the other skills in your repertoire might contribute a little to the impact feeling.  It's hard to feel impact when a skill can be spammed over and over as compared to a skill you can only use every once in a while but hurts hard when you do, and since all the CDs are different from each other, it's impossible to go into a repetitive rotation for most builds (alongside most skills having different hit boxes and range from each other and thus needing different methods of aiming)

    Now if only Tree of Savior didn't have so many other various flaws that needed fixing...
    Kajidourden
  • KajidourdenKajidourden Panama City, FLMember RarePosts: 1,467
    Tiamat64 said:

    Fights with my monk were just me and my enemy(ies) standing there spamming a couple of skills until the enemy died.  No dodging, or blocks, or anything meaningful.

    For comparison with a similar combat system I never felt this way when playing Tree of Savior.  I can't quite put my finger on it.
    Tree of Savior has bosses who have the innate ability to knock you down with most attacks, so even against a boss where his attacks do nothing but tickle you, you still want to dodge out of the way because otherwise your character will get bounced around like a ping pong ball.

    Most bosses have big tells to their attacks to give you a chance to react, and they also tend to have attacks that move them around so you have to be careful with aiming your own attacks too.

    That isn't to say they don't have their flaws (one of the major ones being that besides the above, there's rarely anything else to most of them or their mechanics), but yea, they're an extremely different type of fight than most ARPGs because of the above.

    Also, the fact that every skill in Tree of Savior has a cooldown that likely differs from the other skills in your repertoire might contribute a little to the impact feeling.  It's hard to feel impact when a skill can be spammed over and over as compared to a skill you can only use every once in a while but hurts hard when you do, and since all the CDs are different from each other, it's impossible to go into a repetitive rotation for most builds (alongside most skills having different hit boxes and range from each other and thus needing different methods of aiming)

    Now if only Tree of Savior didn't have so many other various flaws that needed fixing...

    You're right, there was WAY more movement on both the boss and my part in that game and that really helps.  Same thing for normal mobs even, trying to avoid certain very nasty attacks.

    If only the damn thing would keep you connected or not rubberband so awful!
  • TorvalTorval Member LegendaryPosts: 14,779
    DMKano said:
    Cazriel said:

    mmrv said:



    Tiamat64 said:


    If it wasn't for that eerie claustrophobic feeling I get whenever I play this game these days, the lack of resets would probably keep me away anyways.  I start up the game after a long hiatus, look at the utterly massive passive tree, play around with a few builds in my head or on the skill planner, but just can't bring myself to click the "Confirm point allocation" button or whatever it's called because I'm paralyzed by fear so I just leave it be and then leave the game for another half year (well, more specifically, I run around a bit before I start getting feelings of actual depression at how SQUISHED everything looks because the camera's zoomed in so damn much and then after that I leave.  Dunno if they changed it to let you zoom out more since then but I haven't heard anything about it)






    This a thousand times over, far to zoomed in and cannot see enough real estate on my screen, the ugly models dont help but if i could play without the feeling of my face mushed against the windshield I would really enjoy the game, until that happens i will always be out. Its the main visual fun of the genre and when you have such a small visual field its just bleh.



    You can now zoom way out and zoom way in. You cannot change the camera angle.

    Honestly? The game is free. Give it a try. The graphic updates and model updates are very good. When I see people say graphics suck, I know they haven't touched 3.0. Graphics no longer suck. The entire game has been given a graphic overhaul. New design elements have been added. New mob models in all acts, new mob designs. It it no longer oppressively dark overall as it was years back.



    What are you playing?

    I play Solo Self-Found (SSF). I've got several builds lined up, pretty much in order I plan to play them:

    Tornado Ranger: https://www.pathofexile.com/forum/view-thread/1041989/page/1
    Because I love ranged bow classes. First time with this build.

    Firestorm Witch: https://www.pathofexile.com/forum/view-thread/1460817/page/1
    Massive AOE. And skeletons.

    Marauder Ice Crash: https://www.pathofexile.com/forum/view-thread/1289037/page/1
    Because I love staves. No aiming required.

    Lazy Paladin: https://www.pathofexile.com/forum/view-thread/105920
    A long-time favorite. Very interested to see how it plays in 3.0. This guy is very tough. A little slower than the others, but also very forgiving of mistakes, like mistakenly opening the door to Argus, wandering in and saying, uhn, what's this?


    One of the things I like about each of these builds is the care the crafters took in making their posts, with detailed explanations about why this, allowing you to understand the underlying theorycrafting. And as a SSF player, these are all doable. They are all good at responding to questions about their builds (some of these have builds have close to 900 pages of posts and have been supported and updated by their crafters for years).

    Cheers!

    But following anothers build is like assembling an IKEA shelf, just follow step by step instructions, I feel like I am playing someone elses idea and design.

    I like to experiment on my own and come up with my builds organically through trial and error.

    To me that makes me feel attached to my character - having the ability to freely respec would only make me more attached to my character.
    The game (as currently designed and operated) encourages players to make new characters from scratch, and organically create new builds, rather than keep one character and re-spec. People are hitting max level in a week (or less) and they can generate a mid level character with a totally new design in days (hours). They do allow for limited (free) respec, as well as allowing people to trade for items for full respecs.

    The bottom line is that this game is currently built around the concept of having many characters (with different builds if you like) rather than having only a few (that respec as needed). If you need proof of this, simply look at the events calendars... where they have you make new characters for hourly/daily/weekly races.

    That is a clear concise explanation of the design in a way I've not put together before. Very insightful Super. Thanks.

    I like alts but I also love my characters. For me it lends a disposable feeling to characters that aren't viable. I also like to think that any character weakness can be eventually overcome through training which is contradictory to this philosophy.

    I can understand why some people would like it, but character connection is what keeps me playing a game longer than about two weeks and this makes that very difficult for me. Also when I get to a point in a game where my build breaks I like to try and fix it then, not a few days from now and I like to try different things and compare them to what worked or didn't on my previous build. The idea that I have to spend 10 - 15 game hours before I can compare those and then just choose one drains the motivation from me. On top of that all the other stuff you put into a character either has to be put on hold or discarded.

    At least I know now not to ask or play the game again.
    alivendrivendawn
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  • alivenaliven SzczytnoMember UncommonPosts: 282


    It's likely a huge revenue source for them.  Can't complain about it as it is F2P
    That would be true if cosmetics on all kinds were character unlocks. I dont know enough about it to comment. Are those account based or character based? 
  • ArglebargleArglebargle Austin, TXMember RarePosts: 2,082
    IIRC the cosmetic unlocks are account wide, but only useable on one character at a time.   At least the ones I have are like that.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • JakobmillerJakobmiller jönköpingMember UncommonPosts: 310
    I don't like the idea of respeccing. The entire thing is to be able to make, whatever you build, work throughout the content. It can still be played casually (I still call myself casual in PoE since I don't do any theorycrafting, but still play hc self found and doing just fine) without the need of planning.

    Respeccing is meh. And don't add subscription options to a F2P game that ACTUALLY works out really well. Don't add gaps.

    If you want to try a build; make sure to build towards those nodes that makes it possible to switch. Like... Projectile nodes. Then you can swap to whatever skill that uses projectiles. You might be limited to spell dmg, but combining respec points you get in the game and currency, that tbh isnt expensive, you can respec the more important nodes.
  • DMKanoDMKano Gamercentral, AKMember LegendaryPosts: 16,976
    I don't like the idea of respeccing. The entire thing is to be able to make, whatever you build, work throughout the content. It can still be played casually (I still call myself casual in PoE since I don't do any theorycrafting, but still play hc self found and doing just fine) without the need of planning.

    Respeccing is meh. And don't add subscription options to a F2P game that ACTUALLY works out really well. Don't add gaps.

    If you want to try a build; make sure to build towards those nodes that makes it possible to switch. Like... Projectile nodes. Then you can swap to whatever skill that uses projectiles. You might be limited to spell dmg, but combining respec points you get in the game and currency, that tbh isnt expensive, you can respec the more important nodes.

    If sub option only added unlimited 100% respec - why would this matter to you or anyone who is ok with making lots of characters?

    What if the respec was only limited to standard characters?

    So paid respec option for standard characters only, this would be bad for the game.... how?
  • jpedrote52jpedrote52 Member UncommonPosts: 64
    Just accept the devs vision of no easy respecs, it's their game not yours, if you don't like it don't play it, simple as that.
  • Superman0XSuperman0X San Jose, CAMember RarePosts: 1,959
    aliven said:
    DMKano said:
    Cazriel said:

    mmrv said:



    Tiamat64 said:


    If it wasn't for that eerie claustrophobic feeling I get whenever I play this game these days, the lack of resets would probably keep me away anyways.  I start up the game after a long hiatus, look at the utterly massive passive tree, play around with a few builds in my head or on the skill planner, but just can't bring myself to click the "Confirm point allocation" button or whatever it's called because I'm paralyzed by fear so I just leave it be and then leave the game for another half year (well, more specifically, I run around a bit before I start getting feelings of actual depression at how SQUISHED everything looks because the camera's zoomed in so damn much and then after that I leave.  Dunno if they changed it to let you zoom out more since then but I haven't heard anything about it)






    This a thousand times over, far to zoomed in and cannot see enough real estate on my screen, the ugly models dont help but if i could play without the feeling of my face mushed against the windshield I would really enjoy the game, until that happens i will always be out. Its the main visual fun of the genre and when you have such a small visual field its just bleh.



    You can now zoom way out and zoom way in. You cannot change the camera angle.

    Honestly? The game is free. Give it a try. The graphic updates and model updates are very good. When I see people say graphics suck, I know they haven't touched 3.0. Graphics no longer suck. The entire game has been given a graphic overhaul. New design elements have been added. New mob models in all acts, new mob designs. It it no longer oppressively dark overall as it was years back.



    What are you playing?

    I play Solo Self-Found (SSF). I've got several builds lined up, pretty much in order I plan to play them:

    Tornado Ranger: https://www.pathofexile.com/forum/view-thread/1041989/page/1
    Because I love ranged bow classes. First time with this build.

    Firestorm Witch: https://www.pathofexile.com/forum/view-thread/1460817/page/1
    Massive AOE. And skeletons.

    Marauder Ice Crash: https://www.pathofexile.com/forum/view-thread/1289037/page/1
    Because I love staves. No aiming required.

    Lazy Paladin: https://www.pathofexile.com/forum/view-thread/105920
    A long-time favorite. Very interested to see how it plays in 3.0. This guy is very tough. A little slower than the others, but also very forgiving of mistakes, like mistakenly opening the door to Argus, wandering in and saying, uhn, what's this?


    One of the things I like about each of these builds is the care the crafters took in making their posts, with detailed explanations about why this, allowing you to understand the underlying theorycrafting. And as a SSF player, these are all doable. They are all good at responding to questions about their builds (some of these have builds have close to 900 pages of posts and have been supported and updated by their crafters for years).

    Cheers!

    But following anothers build is like assembling an IKEA shelf, just follow step by step instructions, I feel like I am playing someone elses idea and design.

    I like to experiment on my own and come up with my builds organically through trial and error.

    To me that makes me feel attached to my character - having the ability to freely respec would only make me more attached to my character.
    The game (as currently designed and operated) encourages players to make new characters from scratch, and organically create new builds, rather than keep one character and re-spec. People are hitting max level in a week (or less) and they can generate a mid level character with a totally new design in days (hours). They do allow for limited (free) respec, as well as allowing people to trade for items for full respecs.

    The bottom line is that this game is currently built around the concept of having many characters (with different builds if you like) rather than having only a few (that respec as needed). If you need proof of this, simply look at the events calendars... where they have you make new characters for hourly/daily/weekly races.

    D3 to encourage building new character from scratch. Its called seasons. 

    How respecing is not desirable for this game? What is objective reason to not implement it?

    You still need to gather new gear, new skills etc. Exactly like when you make new character. 

    And how free respec in any way go against hourly/daily/weekly races? You still need create new characters for this. 

    Are you able to provide one objective reason why not implement free respec?
    The D3 Seasons are a result of Blizzard interpreting how POE does their Race Season. They still haven't caught up with all of the events ( https://www.pathofexile.com/seasons ).

    POE does provide limited free respec. However, as much of the content is geared around people making new characters, the solution to a full respec is to make a new character.  If people could respec at will, they wouldnt do this, and would just sit at engame, rather than play through over and over again.

    As for proof, just look at the events calendar, and see how much (if any) of this could be accomplished with a respec.
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