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Pre-Alpha Environment Preview - PAX West - Ashes of Creation Videos - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited July 2017 in Videos Discussion

imagePre-Alpha Environment Preview - PAX West - Ashes of Creation Videos - MMORPG.com

During PAX West in September, the Ashes of Creation team will be on hand with a the game with various live streams taking place throughout the event as well as giving attendees a chance to get their hands on an early alpha build of the game.

Read the full story here


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Comments

  • NanfoodleNanfoodle Member LegendaryPosts: 10,617
    I will give them a thumbs up for world building. Look stunning. I did like in the stream today where they said the world will bite back. So things like green mist may not be just something for looks. Could kill ya if your not smart about it. Cant wait to see what they pull off.
    blorpykins[Deleted User]Lurianar
  • AeanderAeander Member LegendaryPosts: 7,836
    I'm cautiously interested. I'll certainly give them one thing over most other Kickstarter projects. Like Crowfall, they seem to be pretty transparent and are actually showing progress.
    [Deleted User]Kyleran
  • WraithoneWraithone Member RarePosts: 3,806
    Looks amazing, and a great deal of fun. Too bad it has such a PvP focus. Its bound to turn out to be yet another gank fest.
    PeskyAlomarcollekt
    "If you can't kill it, don't make it mad."
  • NanfoodleNanfoodle Member LegendaryPosts: 10,617

    Wraithone said:

    Looks amazing, and a great deal of fun. Too bad it has such a PvP focus. Its bound to turn out to be yet another gank fest.



    You must not know much about their flagging/corruption system. Ganking won't be a problem. Anyone that's played Linage can tell you.
  • TillerTiller Member LegendaryPosts: 11,163
    I wish the lighting looked more realistic and the landscape seems a little plasticy. Just my thing; I know most don't care.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • Texas7Texas7 Member UncommonPosts: 24
    It already looks awesome, even without wind effects. It is kind of static now, but it's pre-alpha.
    Join our community on:

    Ashes of Creation: https://www.ashesofcreation.com/ref/Archangelus/


  • flizzerflizzer Member RarePosts: 2,454
    Ganking is always a problem in these PvP games.  

    Unless you have seperate PvE servers or allow flagging for PvP there will be problems.  I have no faith in my fellow gamer to play fair and act decently unless I can decide to not to deal with him, meaning PvE servers or flagging for PvP. 
    TokkenOctagon7711PeskySlyLoKGobstopper3DShadanwolfcollekt
  • itchmonitchmon Member RarePosts: 1,999
    I'm pretty sure they have a L2 style flag system, where the gankers are in the extreme minority.

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  • TokkenTokken Member EpicPosts: 3,549
    edited July 2017
    looks pretty barren. I hope they have other bios as well.... forest, mountains, snow, rain, oceans, etc. Reminds me of scorched earth in ark.
    Octagon7711

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,617

    Tokken said:

    looks pretty barren. I hope they have other bios as well.... forest, mountains, snow, rain, oceans, etc. Reminds me of scorched earth in ark.



    This is just a battle ground for people to play in at PAX. This is not the game.
    [Deleted User]
  • GavyneGavyne Member UncommonPosts: 116
    So far the eye candy are all very yummy.  Their zone/level designs are pretty no doubt.  I just wish we can see the meat (gameplay) soon.
    Octagon7711Alomar

    Played: EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-LOTR-VG-WAR-GW2-ESO-BDO
    Waiting For: CU & Vanilla WoW

  • volttvoltt Member UncommonPosts: 432
    i think as long as they get there evolving world programming right it will be a hit
  • CerthasCerthas Member UncommonPosts: 27
    edited July 2017
    there are just scenes in this video that somebody can make it with unreal engine. bless online proved its not suitable for mmorpg genre.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    edited July 2017

    Nanfoodle said:



    Tokken said:


    looks pretty barren. I hope they have other bios as well.... forest, mountains, snow, rain, oceans, etc. Reminds me of scorched earth in ark.






    This is just a battle ground for people to play in at PAX. This is not the game.



    Not what the article said. Sounds like a DnD style walk through of the game. Wonder why they didn't show any of that.
    [Quote]
    Players will get their first taste of combat, escorting caravans, and establishing a village node before diving into the dungeon. It's going to be an epic sample of the adventures to come in Ashes of Creation's full launch.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • GaladournGaladourn Member RarePosts: 1,813
    i just hope it's optimized to an acceptable level for release...too many developers making a mess of UE4 lately
  • timeraidertimeraider Member UncommonPosts: 865

    flizzer said:

    Ganking is always a problem in these PvP games.  

    Unless you have seperate PvE servers or allow flagging for PvP there will be problems.  I have no faith in my fellow gamer to play fair and act decently unless I can decide to not to deal with him, meaning PvE servers or flagging for PvP. 



    The more "unfair ganks" people do, the more of a certain pvp debuff they get... the higher that buff gets, the more stuff gear and items they will actually lose/be able to be looted once they die.
    So what you will see is people who gank and intimidate people to get stuff from them.. and people defending those while being rewarded with items and gearpieces from said first group . So basically you will have people who prefer to be the bad guys and people who want to be the white knights :P
    Ashes of Creation Referral link - Help me to help you!
    https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
  • WellspringWellspring Member EpicPosts: 1,464

    DMKano said:

    This games looks were never the issue for me - it's all about actual gameplay and features promised being delivered - that's what makes all the difference


    Agreed. The game looks gorgeous. It's the gameplay, combat and character progression I didn't know enough about to justify pledging more than the first KS package on.
    --------------------------------------------
  • WraithoneWraithone Member RarePosts: 3,806

    Nanfoodle said:



    Wraithone said:


    Looks amazing, and a great deal of fun. Too bad it has such a PvP focus. Its bound to turn out to be yet another gank fest.






    You must not know much about their flagging/corruption system. Ganking won't be a problem. Anyone that's played Linage can tell you.



    We shall see. I've played and watched any number of games that claimed to have some new approach to limit/prevent ganking.

    Without exception, only server side flagging (such as WoW uses for their PvE servers) has really worked. Gankers are just too endlessly "creative". It always turns into an arms race between them and the Dev's.
    "If you can't kill it, don't make it mad."
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited July 2017
    It's always a pity how developers even bother with open world PvP systems.  Even if the devs successfully manage to institute a karma system that the gankers don't find a way to loophole around, I doubt it'll be worth the cost-to-benefit ratio for the effort.  At least in the West.

    (It (sometimes) works in Korea because apparently their culture is such that the developers once got genuinely surprised when they hear the western version of their game has devolved into a gankfest.  Even that's questionable with the exception of like, one game.)

    Really, trying to create a proper karma system costs a lot of time designing around it, a lot of time planning it, a lot of time closing the loopholes with it, a lot of potential bugs sprouting up with it, and adds overhead to future mechanic updates that might come into conflict with it, all for the questionable benefit of something that might end up either making the open world pvp meaningless in the first place because the karma system is too restrictive, or failing and making the game become a gankfest anyways.
  • xxBoneZxxxxBoneZxx Member UncommonPosts: 124

    Tiamat64 said:

    It's always a pity how developers even bother with open world PvP systems. .



    Most people want to play against other people. Not bots or shoddily-programmed AI. Playing against others is more fun, and more challenging. PVP games will never, ever go away, no matter how much a vocal few continue to cry about it. If someone wants PVE, they can play any number of the multitude of single-player and co-op games that are available or being made.

    Yes, there are gankers in PVP. Always has been, always will be in every single game. It's something you deal with, and strive to get better so that you can eventually gank the gankers.

    For instance in SWTOR PVP servers, WoW PVP servers, higher-level gankers would come and murder low-level players. Once my friends and I got high-enough level, we would go kick their asses. It also helps with team-building as we would get teams together and go roam for those ganking the lowbies and kick their asses. THAT is more fun than killing pre-programmed pixels on the screen that do the same, predictable moves over and over.
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  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited July 2017
    How many players do those PvP servers have compared to the PvE servers?  The issue isn't whether or not SOME people like it.  It's the benefit vs the resources.  Especially with an indy company where resources are in short supply in the first place.

    Although in retrospect, none of it might apply to Ashes of Creation anyways if it's more focused on territory control, in which case, open world PvP is practically necessary to that mechanic.  It applies in full though if all sieges are "scheduled" like in Archeage or many other MMOs in which case the open world PvP will probably be pretty much an afterthought with no meaning behind it.  And if it's the former, that opens up a whole other can of worms the developers will have to deal with (although at least they'll be doing something relatively unique, even if rarely done by others for a reason, if that's the case).  And the limited resources of an indy company that needs to develop systems for both PvE and open world PvP alongside a karma system (and possibly open world territory control on top of that) still applies.
  • GaladournGaladourn Member RarePosts: 1,813
    open world PvP, although annoying at times (mainly when leveling), is a great source of never-ending content. Nostalrius was proof of how PvP can co-exist in a PvE game.
  • LurvLurv Member UncommonPosts: 409
    So I just watched a video of a smokey green pond from a multitude of various angles. Breathtaking.

    Getting too old for this $&17!

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