Not sure if this has been mentioned before ... but
You may've noticed that they talk about "stretch goal"s in three places (at least) in the following releases in Schedule Report, and tried to locate them in the campaign Stretch Goals? Well, I wondered about that anyway and used hours to try and find them ... to no avail. I asked around if others knew, I searched the forums, but came up with nothing. So eventually I contacted CIG in frustration and asked them to please specify, in future updates of Schedule Report, exacly which stretch goals they meant because that'd make it much easier for us.
They replied that these "stretch goals" weren't campaign stretch goals at all, but internal stretch goals for the developers. Nice to know ...!
They replied that these "stretch goals" weren't campaign stretch goals at all, but internal stretch goals for the developers. Nice to know ...!
Yes, "stretch goal" means that developers aren't certain if they get something ready for this patch, or only for the patch afterwards, and plan for both possibilities. It gives them more flexibility when things take different amount of time than originally estimated.
"We crossed a really big internal milestone deadline this week. While the playthrough went really well, we identified a handful of bugs that needed to be addressed. Our next Milestone is next week, so we’re pulling the team together to try and knock out as much bugfixing and polish as we can to be able to see how the overall experience is coming together. Although some tasks do come in late in the Evocati window, we may start testing before they are fully complete to get a jump on some of the bigger feature stress testing."
Completed this past week:
Surface Outposts Lightning (Content - Green & 30th in Graph)
Inhabited Delerict Ship Sites (Content)
Pickup and Carry (Gameplay)
Insurance (Gameplay)
Cargo (Gameplay)
KIOSK Support (Gameplay)
Engine Trails and Contrails (Graphics)
Asteroid Physics (Graphics)
Solar System Mission System v1 "Mission Broker" (Backend)
Updated Deadlines:
The Schedule page now displays colors, everything that you see Orange was one task with its deadline changed, so saves the work in listing every individual entry from the diff checker.
Here's the million dollar question. Did CIG take into account the 4th of July in their schedules or should we expect to see just about everything delayed again?
If only their main studios were in Europe... Oh wait...
Not sure if this has been mentioned before ... but
You may've noticed that they talk about "stretch goal"s in three places (at least) in the following releases in Schedule Report, and tried to locate them in the campaign Stretch Goals? Well, I wondered about that anyway and used hours to try and find them ... to no avail. I asked around if others knew, I searched the forums, but came up with nothing. So eventually I contacted CIG in frustration and asked them to please specify, in future updates of Schedule Report, exacly which stretch goals they meant because that'd make it much easier for us.
They replied that these "stretch goals" weren't campaign stretch goals at all, but internal stretch goals for the developers. Nice to know ...!
Good info. Somewhat confusing for people "outside" looking in (since the term also refers to Kickstarter stretch goals) but, on reflection, it makes sense since this is essentially internal progress reporting.
Well, it's probable that this was communicated in channels I don't follow (RSI Chat, Happy Hour, Townhall, Facebook, Twitter ...) but it was nowhere to be found when I searched the RSI forums and on Google anyway. So not only outsiders are confused, I was very much confused too! Maybe @Vrika or @gervaise1 remember where they read/heard about it?
Yeah, there were 3 Stretch Goals for 3.0, that is the stuff that while ongoing isn't guaranteed for the release milestone.
Networking bind / unbind > moved to 3.1.
Mobiglas Overhaul > no longer stretch goal and part of 3.0.
Delamar / Levski > continues being a stretch goal for 3.0.
@Vikingir yeah the schedule page itself is not clarifying that, but there were stretch goals as well in 2.6, I think 2 got finished in 2.6.1 and 2.6.2 (Mega-Map was one).
Well, it's probable that this was communicated in channels I don't follow (RSI Chat, Happy Hour, Townhall, Facebook, Twitter ...) but it was nowhere to be found when I searched the RSI forums and on Google anyway. So not only outsiders are confused, I was very much confused too! Maybe @Vrika or @gervaise1 remember where they read/heard about it?
I don't remember it being mentioned anywhere, but it was more obvious earlier in when they had stretch goals that wouldn't have made any sense as crowdfunding stretch goals.
Persistent Universe Content: 5 out of 8 Gameplay: 18 out of 23 Core Tech: 2 out of 4 UI: 7 out of 16 AI: 1 out of 2 Graphics: 7 out of 8 Backend: 3 out of 3, all done! Network: 2 out of 3 Ships & Weapons: 9 out of 10. Last task is waiting for UI support
Ships & Weapons: 9 out of 10. Last task is waiting for UI support
Total: 54 out of 77, or 70% of tasks done
Yeah, UI have been facing the biggest delays, I think they are doing something shiny with the Starmap seeing how resources have been moved to it pasts weeks and they haven't shown a single bit of it yet.
With several tasks now looking into priority bug-fixing, the testing phases are finally in sight; will now depend on the tasks that are dependencies for testing to start.
Persistent Universe Content: 5 out of 8 Gameplay: 18 out of 23 Core Tech: 2 out of 4 UI: 7 out of 16 AI: 1 out of 2 Graphics: 7 out of 8 Backend: 3 out of 3, all done! Network: 2 out of 3 Ships & Weapons: 9 out of 10. Last task is waiting for UI support
Total: 54 out of 77, or 70% of tasks done
Say what you will about the game, but that is verifiable progress right there.
Persistent Universe Content: 5 out of 8 Gameplay: 18 out of 23 Core Tech: 2 out of 4 UI: 7 out of 16 AI: 1 out of 2 Graphics: 7 out of 8 Backend: 3 out of 3, all done! Network: 2 out of 3 Ships & Weapons: 9 out of 10. Last task is waiting for UI support
Total: 54 out of 77, or 70% of tasks done
Say what you will about the game, but that is verifiable progress right there.
No, it's not verifiable. We don't have any way to verify it ourselves, nor verify it from third party sources that would be reliable enough.
The progress should become verifiable once RSI releases it into a test without NDA, but it's not verifiable yet.
Persistent Universe Content: 5 out of 8 Gameplay: 18 out of 23 Core Tech: 2 out of 4 UI: 7 out of 16 AI: 1 out of 2 Graphics: 7 out of 8 Backend: 3 out of 3, all done! Network: 2 out of 3 Ships & Weapons: 9 out of 10. Last task is waiting for UI support
Total: 54 out of 77, or 70% of tasks done
Say what you will about the game, but that is verifiable progress right there.
No, it's not verifiable. We don't have any way to verify it ourselves, nor verify it from third party sources that would be reliable enough.
The progress should become verifiable once RSI releases it into a test without NDA, but it's not verifiable yet.
Also, doesn't include reworks which they seem to like to do a lot of.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Schedule updated 7th July. More stuff finished (Hint System, Physics Serialization, Doors and Airlocks, Item 2.0 Ship Conversion - Part 2 at first glance). Summary:
"This week, we held our second internal pre-Evocati milestone of Star Citizen Alpha 3.0. As you can see, the main features are done, which have allowed us to use our daily Directors Review to get a comprehensive understanding of how these features are working together. Production have collated the various feedback and reactions to these reviews, we’ve decided that there are optimization and user experience improvements we’d like to complete before releasing to the Evocati."
"This week, we held our second internal pre-Evocati milestone of Star Citizen Alpha 3.0. As you can see, the main features are done, which have allowed us to use our daily Directors Review to get a comprehensive understanding of how these features are working together. Production have collated the various feedback and reactions to these reviews, we’ve decided that there are optimization and user experience improvements we’d like to complete before releasing to the Evocati."
Updated Estimated Release Range: Evocati: 20th July to 3rd August PTU: 7th August to 18th August Live: 25th August
Completed this past week:
Surface Outposts Lightning
Item 2.0 Ship Conversion Part 2
Hint System
Doors and Airlocks
Physics Serialization
Updated Deadlines:
The Schedule page now displays colors, everything that you see Orange was one task with its deadline changed, so saves the work in listing every individual entry from the diff checker.
The UI team need to stop saying "Delayed due to working on this weeks Milestone Review" and take this into account when providing revised dates. There are going to be more reviews in the run up to release!
All Network tasks are complete this week though; the paint is drying!
Estimated release date on 14.4: 29.6 Estimated time until release on 14.4: 76 days
Estimated release date on 7.7: 21.8 - 25.8 Estimated time until release on 7.7: 45 - 49 days
Completed on 7.7: 36% - 41% of schedule
Projected release date assuming constant rate of delays: 6.11 - 7.12
I don't really believe it'll end up being delayed that much, I'm just calculating using the same formula as I did two previous times. Still, it has soon been 3 months since CIG released their first schedule report for 3.0.0, and during that time their estimated release date has only came 1 month closer.
Im amazed at how much money and effort so many players are putting into an alpha.....When/if the game actually launches, anyone that starts at that point is going to be 5 years behind everyone else who was let in so early..>This is why I dont like ridiculously early EAs...Even if they wipe everyone clean thes players have such a huge knowledge advantage theres really no point in us noobs ever trying it.
Im amazed at how much money and effort so many players are putting into an alpha.....When/if the game actually launches, anyone that starts at that point is going to be 5 years behind everyone else who was let in so early..>This is why I dont like ridiculously early EAs...Even if they wipe everyone clean thes players have such a huge knowledge advantage theres really no point in us noobs ever trying it.
Are you talking about Eve here, sounds like it.
" Life Liberty and the Pursuit of Those Who Would Threaten It " MAGA
@Theocritus - You may be surpriced. Star Citizen isn't comparable with an early EA. Competition with other players will be very different in Star Citizen than most other games.
Im amazed at how much money and effort so many players are putting into an alpha.....When/if the game actually launches, anyone that starts at that point is going to be 5 years behind everyone else who was let in so early..>This is why I dont like ridiculously early EAs...Even if they wipe everyone clean thes players have such a huge knowledge advantage theres really no point in us noobs ever trying it.
Most people have - probably - put very little money into SC. It depends on the exact number of backers of course but the last time someone did an estimate it was between $70 and $80.
Its more complicated now that people can buy a pledge to SC or SQ42 or SC+SQ42 (which is what the original pledge packages were) but that would be on a par with the full price of many new games and also other crowd funded games like CU which does the same sort of thing except you buy a class/character slot rather than a ship/character slot. And remember the more "whales" attributed to the game means a lot of people paying less than that.
Now whether the game is worth it? I suspect the release of 3.0 will tell us a lot. And whilst its not happening as quickly as they hoped - it is clearly happening.
@Theocritus - You may be surpriced. Star Citizen isn't comparable with an early EA. Competition with other players will be very different in Star Citizen than most other games.
SC is already different than other games in many ways ...
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it. The cake is a lie.
You may be surpriced. Star Citizen isn't comparable with an early EA. Competition with other players will be very different in Star Citizen than most other games.
The standard catch phrase they also use for: CoE SoL SotA
Comments
You may've noticed that they talk about "stretch goal"s in three places (at least) in the following releases in Schedule Report, and tried to locate them in the campaign Stretch Goals? Well, I wondered about that anyway and used hours to try and find them ... to no avail. I asked around if others knew, I searched the forums, but came up with nothing. So eventually I contacted CIG in frustration and asked them to please specify, in future updates of Schedule Report, exacly which stretch goals they meant because that'd make it much easier for us.
They replied that these "stretch goals" weren't campaign stretch goals at all, but internal stretch goals for the developers. Nice to know ...!
Viking
Oh wait...
Good info. Somewhat confusing for people "outside" looking in (since the term also refers to Kickstarter stretch goals) but, on reflection, it makes sense since this is essentially internal progress reporting.
Viking
Networking bind / unbind > moved to 3.1.
Mobiglas Overhaul > no longer stretch goal and part of 3.0.
Delamar / Levski > continues being a stretch goal for 3.0.
@Vikingir yeah the schedule page itself is not clarifying that, but there were stretch goals as well in 2.6, I think 2 got finished in 2.6.1 and 2.6.2 (Mega-Map was one).
Persistent Universe Content: 5 out of 8
Gameplay: 18 out of 23
Core Tech: 2 out of 4
UI: 7 out of 16
AI: 1 out of 2
Graphics: 7 out of 8
Backend: 3 out of 3, all done!
Network: 2 out of 3
Ships & Weapons: 9 out of 10. Last task is waiting for UI support
Total: 54 out of 77, or 70% of tasks done
With several tasks now looking into priority bug-fixing, the testing phases are finally in sight; will now depend on the tasks that are dependencies for testing to start.
Say what you will about the game, but that is verifiable progress right there.
The progress should become verifiable once RSI releases it into a test without NDA, but it's not verifiable yet.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The ATV's have also been showing what we won't see once the update releases, like the solar system tool of the last one, the IS 2.0 or the netcode.
"This week, we held our second internal pre-Evocati milestone of Star Citizen Alpha 3.0. As you can see, the main features are done, which have allowed us to use our daily Directors Review to get a comprehensive understanding of how these features are working together. Production have collated the various feedback and reactions to these reviews, we’ve decided that there are optimization and user experience improvements we’d like to complete before releasing to the Evocati."
Evocati window: 20th July to 3rd August
Diffchecker: https://www.diffchecker.com/QACo2U76
Updated Estimated Release Range:
Evocati: 20th July to 3rd August
PTU: 7th August to 18th August
Live: 25th August
Completed this past week:
Updated Deadlines:
Resuming last week:
- 5 Completed Tasks
- 11 Delayed Tasks
Should be 18 scheduled items missing completion, of the total of 77.
All Network tasks are complete this week though; the paint is drying!
Viking
Estimated time until release on 14.4: 76 days
Estimated release date on 7.7: 21.8 - 25.8
Estimated time until release on 7.7: 45 - 49 days
Completed on 7.7: 36% - 41% of schedule
Projected release date assuming constant rate of delays: 6.11 - 7.12
I don't really believe it'll end up being delayed that much, I'm just calculating using the same formula as I did two previous times. Still, it has soon been 3 months since CIG released their first schedule report for 3.0.0, and during that time their estimated release date has only came 1 month closer.
Are you talking about Eve here, sounds like it.
MAGA
Viking
Most people have - probably - put very little money into SC. It depends on the exact number of backers of course but the last time someone did an estimate it was between $70 and $80.
Its more complicated now that people can buy a pledge to SC or SQ42 or SC+SQ42 (which is what the original pledge packages were) but that would be on a par with the full price of many new games and also other crowd funded games like CU which does the same sort of thing except you buy a class/character slot rather than a ship/character slot. And remember the more "whales" attributed to the game means a lot of people paying less than that.
Now whether the game is worth it? I suspect the release of 3.0 will tell us a lot. And whilst its not happening as quickly as they hoped - it is clearly happening.
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
CoE
SoL
SotA