I love in game mysteries. They don't have to be quests. They don't have to provide loot. They just need to be present and have enough substance to generate player discussion.
An example of what I mean would be the Children of Goldshire. You can read more here,
http://wowwiki.wikia.com/wiki/Children_of_Goldshire, but basically it is a group of spooky children who do inexplicable things that point to any number of possible reasons why- all scary.
I can also remember endless speculation about supposed undiscovered things in the Tower of Frozen Shadow in EQ.
And there is the famous/infamous speculation and attempts to figure out the path to Jedi in original SWG.
Things like this make exploration fun. They make observation fun. And they stimulate a lot of conversation, which is something you want in a game that emphasizes community.
I hope to see some things like this in Pantheon.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Comments
Another thing you may remember from the stream last December. Well, I might as well just link to the part of the stream so you can watch.
Go to 2:37:09
Know what else would be cool ?... If they can do side things that would be impossible to research certain stuff on the internet somehow. Like a Giant that could appear anyplace in the world and cause random havoc
It may be frustrating to accept that there really is NO meaning behind the movements of the Children of Goldshire, but it definitely seems to get people talking.
I'm all for it!
Kind of like second stories in the game. You don't have to do anything and may not even notice them. This is fun additions for those players like us who want them.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
A cautionary word to future Pantheon players -- don't give the developers entirely too much credit. They aren't several magnitudes more clever than you are.
Logic, my dear, merely enables one to be wrong with great authority.