I'm still think about Horror, and took a look at Why Games Do Cthulhu Wrong. I pictured a horror game being filled with "horror" mobs (followers of Cthulhu) to be killed or destroyed, but not Cthulhu itself. I also didn't consider the isolation caused by disbelief of non-believers in what the player is telling them. I felt that the disbelief of an NPC was meaningless
Post edited by Konfess on
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Comments
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.