So was playing farpoint for a few hours this morning really good game best VR title so far but 2 hours in, I started feeling a massive headache behind my right eye so took off the gear to take a break soon as I did my stomach dropped out from under me and I spent the next 2 hours puking my guts out. I don't know that the side effects really make these games worth playing.
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yes I know motion sickness in VR is something a small % of people suffer from but 'puking' yp...dont believe you.
who buys VR games knowing they are unusually hypersensitive to motion sickness anyway?
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Be safe man.
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If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I've never gotten sick to that degree after VR, but I've often gotten headaches that made me want to take it off. That, and because its too cumbersome to setup again are the reasons I don't bother with it for home use and only put it together when I show off our 360 content.
Go to a doctor and have your ears checked.
why would someone who has posted in the past that they have gotten sick with VR multiple times for multiple games continue to buy VR games when they know they are hyper sensitive?
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But lets pretend for a second that you spent 400+ dollars on a VR system, but every so often it makes you sick. Are you going to toss that 400+ out the window or are you going to keep trying so you don't waste your investment?
Maybe this game was the tipping point and he won't want to play anymore after a bad trip like that, but even after getting the worst headache of my life after a gaming sessions in VR I still tried it again.
do you really want to talk about this all day?
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Continuing to pour money into a bad idea is just asinine. "This sucks, but I am going to keep doing it and throwing money at it just so I have somethign to bitch about on MMORPG.com" How exactly does that make sense?
If you really need a topic to discuss just make a post about whatever game is on KS right now and say you support or hate it and that will get you all the attention you ever wanted. OR how SWG II is just around the corner.
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Why would I subject myself to something that causes me discomfort?
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https://en.m.wikipedia.org/wiki/Simulator_sickness
It it was a big problem when the Navy started using full-up simulators for F-14 training. I've hear stories of sickness so violent as to match what the OP describes.
What they discovered was that insufficient frame rate was a huge contributor to the problem. Back then, we are talking bad projectors with horrible refresh and such. Should not be as big of an issue today.
with that said, is the OP running Vr on an inadequate system, resulting in very low FPS?
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But... hell, there was a "scientific" study done where people were hooked up to a machine that shocked them if they hit a button and they were tasked with just sitting there. The study concluded with many people continuously shocking themselves out of boredom, so... I consider this nominally better than that.
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I haven't experienced any "side effects" so far; I've had my unit since last August.
It does state in the manual in strong terms to take breaks every 20 minutes. That was plenty long enough for a dive for me in the beginning. Now I can go a couple hours, no problem. I had to work up to it.
To the OP: take it easy.
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Authored 139 missions in Vendetta Online and 6 tracks in Distance
Nvm what I wrote there. Has almost nothing to do with the vomiting thing. What I WILL say is relevant is I watched a video not too long ago and it was about how woman seem to have more probelms with their response to things like the Oculus Rift. I don't remember ifit was vomiting, but she was implying the Oculus is sexist.
Maybe htis is related, I don't know. Just googled it now:
https://qz.com/192874/is-the-oculus-rift-designed-to-be-sexist/
http://massivelyop.com/2016/12/12/new-research-suggests-head-mounted-vr-sets-are-unintentionally-sexist/
BUT lets be real here, the big hole in the story is 2 hours in, like he wasn't far in or something. 2 hours into a game in vr you pretty much are into your second play through
2. You continue to shed light to others to look into the OPs post history and for that I thank you.
I think given most people have multiple things they can do with their time and that they are not in an inescapable prision in which the only thing possible to do is to play VR. So with that the question still remains. If you get sick playing VR, have done so multiple times, why would you keep playing? again, thanks for keeping this point alive it sheds light for others to look more into closely
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"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
You may be on to something with your statement about movement, I know the (U.S.) military has movement based VR in some places, and one would have to believe that adding in more senses (touch, smell, etc) would possibly alleviate the worst of the sickness ie like we tell sea sick sailors/Marines to go above decks and look at the horizon, fresh air, that seems to help in some cases. Of course, I have also seen sailors/Marines that stayed sick until we went ashore.
It would be interesting to see a study on this and how the effects of adding (allowing) the use of more senses help or do not help with certain cases of VR.
Did I just present an idea for someones senior thesis?
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On a side note, we all know how people bitch and cry about waterboarding (I have been boarded, it sucks but doable) however, complete sensory deprivation is much more damaging (in long term) to people's psyche. Like permanent damage.
Sensory deprivation read this or this Interesting stuff. However, I realize completely irrelevant to this discussion. Sorry.
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