AoC hits 150,000 in 3 minutes

XatericXateric Member UncommonPosts: 34
edited August 24 in Ashes of Creation
[mod edit] just hit $150,000 on kickstarter in 3 minutes....nice to see. I bought the 80 dollar pack, how about anyone else?
Post edited by Vaross on
«13

Comments

  • simsalabim77simsalabim77 Somewhere, CAMember RarePosts: 1,566
    The game looks really interesting and I hope they do well, but I don't donate to video game projects. 
  • hatefulpeacehatefulpeace nyMember UncommonPosts: 621
    edited August 24

    Xateric said:

    [mod edit] just hit $150,000 on kickstarter in 3 minutes....nice to see. I bought the 80 dollar pack, how about anyone else?


    haha you would think the fool me once shame on me thing would apply here, but I guess not. Hey I could use a new roof for my side by side, want to send me 80 bucks? I will send you pictures of me going through mud pits, that sounds fair right hahaha. 
    Post edited by Vaross on
  • MikehaMikeha Member EpicPosts: 7,861
    Its the best looking up coming western mmo. 
  • ShaighShaigh Member RarePosts: 1,539
    What is it with kickstarter and all the bullshit estimates for release dates and how its just going to take $750k to make the scope bigger on a fully featured mmorpg. This game has a massive scope and try to create things that more funded projects has failed doing. They will keep on asking for money since its going to take far more than 1.5 years to ever finish this one.

    The cynic knows the price of everything and the value of nothing.
  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 26,898
    Day one always looks good, lets see how the 3 day marker is.

    BTW: ITS ASHES OR ASHES OF CREATION, BUT NOT AOC.


    Prepared

    "I need to finish" - Christian Wolff: The Accountant

    On hiatus from EVE Online since Dec 2016 - CCP continues to wander aimlessly

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.

    Don't just play games, inhabit virtual worlds™
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon




  • JakobmillerJakobmiller jönköpingMember UncommonPosts: 312
    Not gonna spend a penny on a kickstarter or early access game anymore. Done with that.
    Rawyn
  • JacobinJacobin Toronto, ONMember UncommonPosts: 966
    edited May 1
    From the kickstarter page:

    We’ve got private backing that will allow us to produce a core viable product...

    Crowdfunding also allows us to connect directly with the players most invested in our success. We need your voices to help grow this community...



    The game is coming out regardless, Kickstarter is just a type of marketing campaign meant to create additional investor hype and solicit pre-orders years in advance. This is why the asking price is way to low to create an MMO.

    The huge problem here is that the entire point of kickstarter was to support creators who couldn't get or wanted to be free from investors. There is no player control, they are just another bullet point to show to VCs that there is a viable market.

    Players subsidizing private investors is a really bad deal. If the game is a success the investors make a return, if it fails the players pay them off. The private investors can't lose.

    Post edited by Jacobin on
  • maskedweaselmaskedweasel houston, TXMember EpicPosts: 9,252
    There was a time I was naive and would just give money to untested kickstarters, even when they had great developers and so on.

    I'm still a fan of crowdfunding, in a way, but I've found crowdfunding sites that return funding as investments once the project is completed and its changed the way I give to crowdfunding, especially if I don't expect to see a return.

    For starters, if this is just a way to stretch goals on their current game before launch, or to finish some incomplete features, I'd have to see much more of the games current state. A testing schedule. Specific launch dates... not "launch or early access when we run out of money"

    Too many "studios" have done this, and we have games going on 4, 5, 6.. 7 years of development and counting with incomplete, buggy early access titles.



  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 23,223

    Kyleran said:

    Day one always looks good, lets see how the 3 day marker is.

    BTW: ITS ASHES OR ASHES OF CREATION, BUT NOT AOC.




    Well, they're now more than half way there so I'm going to venture a guess that they will make their goal by the 3rd day.



  • tixylixtixylix gfff, TNMember UncommonPosts: 1,280
    You cannot make a good MMO these days for that money.
  • VengeSunsoarVengeSunsoar Member RarePosts: 6,304
    edited May 1



    Jacobin said:



    From the kickstarter page it:

    We’ve got private backing that will allow us to produce a core viable product...

    Crowdfunding also allows us to connect directly with the players most invested in our success. We need your voices to help grow this community...






    The game is coming out regardless, Kickstarter is just a type of marketing campaign meant to create additional investor hype and solicit pre-orders years in advance. This is why the asking price is way to low to create an MMO.

    The huge problem here is that the entire point of kickstarter was to support creators who couldn't get or wanted to be free from investors. There is no player control, they are just another bullet point to show to VCs that there is a viable market.

    Players subsidizing private investors is a really bad deal. If the game is a success the investors make a return, if it fails the players pay them off. The private investors can't lose.




    ----- odd quote thing.



    So if they don't get much further would it still get made?

     I mean if it's done for marketing and community wouldn't that mean that the marketing failed the community doesn't care and therefore is no significant interest?
    Post edited by VengeSunsoar on
    Just because you don't like it doesn't mean it is bad.
  • HatefullHatefull Member RarePosts: 1,474
    edited August 24




    Xateric said:


    [mod edit] just hit $150,000 on kickstarter in 3 minutes....nice to see. I bought the 80 dollar pack, how about anyone else?




    haha you would think the fool me once shame on me thing would apply here, but I guess not. Hey I could use a new roof for my side by side, want to send me 80 bucks? I will send you pictures of me going through mud pits, that sounds fair right hahaha. 

    You do realize you are using incredibly flawed logic based on what I can only assume is a complete lack of understanding about the game being discussed...right?

    They have private funding to make the game, it is happening, this is a 'for the goodies' kick starter more or less.
    Post edited by Vaross on
    MrMelGibson

    If you want a new idea, go read an old book.

  • JacobinJacobin Toronto, ONMember UncommonPosts: 966


    So if they don't get much further would it still get made?

     I mean if it's done for marketing and community wouldn't that mean that the marketing failed the community doesn't care and therefore is no significant interest?



    Its says right on the page that they already have enough private funding to make a 'core viable product'.

    They don't need crowdfunding, they are just doing it because there is no downside. Free hype and money.If the game ends up being bad they can use this 'extra' KS money to pay back the investors.

    There is no point in donating if an investor has already assumed the risk and the game will be made. The player should only ever pay for something years in advance if there is no other way to get the product.

  • SeariasSearias Edmonton, ABMember UncommonPosts: 741
    $120k more to go :pleased:

    <InvalidTag type="text/javascript" src="http://www.gamebreaker.tv/cce/e.js"></script><div class="cce_pane" content-slug="which-world-of-warcraft-villain-are-you" ctype="quiz" d="http://www.gamebreaker.tv"></div>;

  • finnelhirfinnelhir porto alegreMember UncommonPosts: 28
    edited August 24

    Hatefull said:








    Xateric said:



    [mod edit] just hit $150,000 on kickstarter in 3 minutes....nice to see. I bought the 80 dollar pack, how about anyone else?






    haha you would think the fool me once shame on me thing would apply here, but I guess not. Hey I could use a new roof for my side by side, want to send me 80 bucks? I will send you pictures of me going through mud pits, that sounds fair right hahaha. 


    You do realize you are using incredibly flawed logic based on what I can only assume is a complete lack of understanding about the game being discussed...right?

    They have private funding to make the game, it is happening, this is a 'for the goodies' kick starter more or less.


    Also, KS is a "thermometer" for adicional funding with investors. Crowfall done well this job, and i think Ashes will follow this way. 

    Good for Backers, good for Devs. 
    Post edited by Vaross on
    Dude..where is my booze? 
  • borghive49borghive49 Pittsburgh, PAMember RarePosts: 330
    Their goal is almost met, just goes to show how much demand there is for different MMOs. 
  • WellspringWellspring Charlotte, NCMember RarePosts: 489


    Their goal is almost met, just goes to show how much demand there is for different MMOs. 

    Hopefully they have their stretch goals planned out and ready to go soon! :wink:
    --------------------------------------------
  • aRtFuLThinGaRtFuLThinG MelbourneMember UncommonPosts: 1,281

    tixylix said:

    You cannot make a good MMO these days for that money.


    You cannot make a good MMO using other game's acronym, period.

    AoC = Age of Conan, lol
  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 26,898

    Sovrath said:



    Kyleran said:


    Day one always looks good, lets see how the 3 day marker is.

    BTW: ITS ASHES OR ASHES OF CREATION, BUT NOT AOC.






    Well, they're now more than half way there so I'm going to venture a guess that they will make their goal by the 3rd day.


    Yeah, I made this post before finding out how low they set the bar.

    "I need to finish" - Christian Wolff: The Accountant

    On hiatus from EVE Online since Dec 2016 - CCP continues to wander aimlessly

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.

    Don't just play games, inhabit virtual worlds™
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon




  • PhryPhry OxfordshireMember EpicPosts: 9,037

    Kyleran said:



    Sovrath said:





    Kyleran said:



    Day one always looks good, lets see how the 3 day marker is.

    BTW: ITS ASHES OR ASHES OF CREATION, BUT NOT AOC.








    Well, they're now more than half way there so I'm going to venture a guess that they will make their goal by the 3rd day.




    Yeah, I made this post before finding out how low they set the bar.


    They probably set the bar so low so that it was more likely to be achieved, if they had asked for a million lets say, chances are they wouldn't have got it, and what would that have said about interest in the game? :o
  • MaurgrimMaurgrim Member RarePosts: 832
    Over a million has been reached.
  • WellspringWellspring Charlotte, NCMember RarePosts: 489

    Kyleran said:



    Sovrath said:





    Kyleran said:



    Day one always looks good, lets see how the 3 day marker is.

    BTW: ITS ASHES OR ASHES OF CREATION, BUT NOT AOC.








    Well, they're now more than half way there so I'm going to venture a guess that they will make their goal by the 3rd day.




    Yeah, I made this post before finding out how low they set the bar.


    Idk, $750,000 for a MMO KS isn't what I'd call a "low" bar compared to what we have seen before.

    Star Citizen's funding goal was $500,000.
    Pantheon's was $800,000
    Crowfall's was $800,000
    Chronicle's of Elyria's was $900,000.
    Dual Universe's was 500,000 euro
    Ship of Heroes was $400,000

    I would say it is more of an average bar, but no one could have anticipated how well it is doing (not even their own devs).

    They're on track to surpass what CoE earned in their whole KS campaign, in under a week.


    --------------------------------------------
  • maskedweaselmaskedweasel houston, TXMember EpicPosts: 9,252
    I always find it interesting how people believe that somehow... a game with a "small dedicated team" will somehow create something better suited and geared more towards what they want in a manner that will be well polished and playable.

    If you look at the list you mentioned.. those games haven't released yet. At least one I know of didn't make their goal.

    Every game that gets mentioned here.. just about every single one... starts a hype train of unreasonable proportions.  

    Granted most games are better than the harshest critics and not nearly as good as the most ardent fans have you believe -- these multi-million dollar games that have released...  games with dozens if not hundreds of employees - industry profesionals, etc. with years of experience in their field.  These armies of qualified development teams and nearly endless funds - they put out games that get trashed, bashed, and beaten, and go through changes to survive.

    Yet every few months we hear about the next indie developer asking for several hundreds of thousands of dollars with a team of (qualified?) employees that have big hearts and bigger aspirations that will revolutionize the industry.

    It isn't going to happen.  


    Thats not to say that you can't support these... often... buggy incomplete games because you have more money than sense,  maybe a gambling addiction,  maybe you just need something to believe in?  But in the very least at least temper expectations.  Realize the truth about what you'll most likely get in this scenario, if anything of note at all. 



  • WellspringWellspring Charlotte, NCMember RarePosts: 489
    @maskedweasel, the only point I was trying to make / ask @Kyleran, was what funding amount was he expecting it to be when he made his prediction?

    Obviously, he's seen other KS MMO campaigns before. So the $750,000 bar, which he now called "low", seems, to me, to be about the same amount that all of the others asked for.

    In relation to the cost of building a AAA MMO, sure the bar is way low. But in relation to other MMO Kickstarters, which is what his prediction was about, the bar seems normal.



    --------------------------------------------
  • maskedweaselmaskedweasel houston, TXMember EpicPosts: 9,252


    @maskedweasel, the only point I was trying to make / ask @Kyleran, was what funding amount was he expecting it to be when he made his prediction?

    Obviously, he's seen other KS MMO campaigns before. So the $750,000 bar, which he now called "low", seems, to me, to be about the same amount that all of the others asked for.

    In relation to the cost of building a AAA MMO, sure the bar is way low. But in relation to other MMO Kickstarters, which is what his prediction was about, the bar seems normal.





    To that we agree.  But I believe they set them "low" intentionally so that they get the funding.  I think thats why SOH set theirs so low, and also why they pulled it.  I think they realized they didn't set it low enough. 



Sign In or Register to comment.