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The flames of controversy are swirling around the Elder Scrolls Online forums thanks to today's release of the Morrowind PTS patch notes. Of particular concern to many players are the large changes being made to resource management and the effect it will have on some classes. Developers argue that resource management has become
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The eternal quest for mediocrity: They think they've balanced something; we find the better options; they nerf those and buff the lesser ones; rinse, repeat.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Wasnt sure about trying eso out but with this I see hope for the warden healer! Now I will check it out, never liked templar healing.
At some point in their life cycle that initial box fee distinction of B2P games becomes rather silly when you compare it to just plain F2P games doesn't it? Especially so when it gets routinely discounted down under $10.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Always believed worse thing game devs have ever done is expose numbers to players.
I'm not seeing that. The biggest nerfs are to resource management and + damage Champion Point passives and armor-based regen which affect all classes
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I hope your right. At this point its hard to tell.
Healing templar is nerfed hard, no more major mending. Nerfed spears and now every other healer can kinda use it with necro orb. And repentance dont gives stamina anymore.
The "controversy" is about the continued class nerfs that this is just another example of, meanwhile the new class (warden) remains in a very strong advantage over all others. While ZOS's poor balancing attempts will likely ultimately nerf the warden, it will be delayed by months if not more. Making the Morrowind expansion not an optional but mandatory purchase for both endgame pve'ers and pvp'ers. The complaint is that this is an underhanded scheme to sell more copies and place the game behind another pay wall/barrier.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
This right here!
That a new class in an MMO expansion is OP'd for some time is not exactly news - it's routine. I actually said as much about the Warden when it was first announced.
How OP'd we won't know for a while yet but if they become the preferred end game healer and end game tank and end game stamina DPS and end game magicka DPS then we'll know what they're doing won't we?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I still have the game, but I haven't booted it up in months and cancelled my subscription.
Good riddance.
They've soiled the good name of TES. Call it what it is Zeni. A cash grab that is loosely (and I do mean loosely) related to a series of actually good games that was made by one of our owners other companies that we saw a chance to make oodles of money off of the gullible.
Sheesh
Your loss, its one of the best MMORPGs out there no matter what flaws you point out.
GAME TIL YOU DIE!!!!
Of course it is unacceptable.
Where do you think the money to fund games(or any business in fact) comes from? From entities that make 'solid profits' or entities that show substantial profit growth?
Growth is essential.
Since I'm the non-competitive type, I refused to fit in to the narrow little molds that so many wanted me to and couldn't have cared less about all the "achievements". I'll stick with playing games I actually enjoy and having people enjoy my videos, commentary and shots.
I'm glad you enjoy it though.
Unsustainable
That is the bad word that nobody likes to talk about.
"Be water my friend" - Bruce Lee
My potential problem with MMO companies is: are they re-balancing for the well-fare of the game, & thus the players, or are they shifting game mechanics around to subtlety coerce spending by the player-base. This can be accomplished by many maneuvers.
For ESO, currently, the question would be are they neutering the other established classes to gently coerce the purchasing of the cool shiny Warden. This practice certainly isn't new to MMOs nor will it go away.
I have only been playing ESO for less than a month & the game mechanic that shocked me the most so far was a lack of universal market system. Then I learned there is one that was implemented via Guilds in ESO. I would recommend ESO, but I wouldn't recommend spending any real-money in it yet. Partially because of my ignorance of all that is ESO & it seems to be vast game. Also, the real-money store items seem expensive as all get out. Then there is the in-game economy too. Buy the cheap version or maybe the Gold Edition then as long as you don't have to have the best or be the best enjoy the game which is good so far.
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Same thing.
The rest of the post is a mixture of subjective opinion and ex-post conjectures.
Not at all.
Devalued, balance, excellent B2P model, etc. all those are just your biased qualifiers.
Essentially you are saying that company is trying to make as much money as they can which I do not disagree with but you seem to be creating some weird structure of pseudo-reasoning around it...
/shrugs
Not surprising Warden would be op and that the expansion would cost as much as a separate game to purchase, then after a few months Warden will be nerted. I've found the best way to play nearly any MMO is to level several classes so when the nerf bat swings you can just play another alt until it gets buffed again. Rotating buffs and nerfs are nothing new in MMO's.
I saw a player yesterday with 700 cp. So a nerf there isn't surprising either. More work for less return. The game is what it is, profit hungry over fun factor, which is why it's not worth a sub to me.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
It's not skill, it's just a chaining back mechanism meaning the characters have to do more running and jumping round while the meter fills up again. Then it's back to spamming the three or four effective abilities on the mini-skill bar.
ESO has been one of the worst examples of this cheap mechanism, where the player ends up continually fighting the system, rather than the characters in-game.
There's always been another way of controlling endless spamming, with variable skill cool downs. But they've disappeared, as these are 'action' games (as though full structure mmo's somehow weren't).
So now the devs don't have to think too much about content difficulty, as they've got a ready made system adjuster. Turn the dial up for a bit, then turn it down as players get better geared.
Players should not be fighting the system, the devs (no matter the game) should be focusing on more interesting and challenging content.
ESO - Enemy System Online.