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First Out the Gate & Set for Launch on May 5th - Darkfall: Rise of Agon - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited February 2017 in News & Features Discussion

imageFirst Out the Gate & Set for Launch on May 5th - Darkfall: Rise of Agon - MMORPG.com

Darkfall: Rise of Agon News - Darkfall: Rise of Agon is the first of the Darkfall revivals to get an official launch date. During this weekend's Playthrough Convention in Raleigh, North Carolina, the team announced that the official launch date for Darkfall: Rise of Agon will take place on May 5th 2017.

Read the full story here



¯\_(ツ)_/¯ 


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Comments

  • CopperfieldCopperfield Member RarePosts: 654
    let the bang begin :D
  • JackFooleryJackFoolery Member UncommonPosts: 8
    Looking forward to release!
  • KellerKeller Member UncommonPosts: 602
    any DF original/veteran guild being there at launch?
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Without a skillcap it will fail just as the the first 2 attempts ...  Dawn has a chance with the skill caps and diminsihing returns it has in place ..
  • CopperfieldCopperfield Member RarePosts: 654

    Keller said:

    any DF original/veteran guild being there at launch?



    a shitton of guilds are lining up..
  • WizardryWizardry Member LegendaryPosts: 19,332
    If you looked way way back to some of my earliest posts many years ago,i questioned release dates.

    How can ANY developer announce a definitive release date into the future without knowing the state of their product?If the game is absolutely polished and ready,then release it,if  NOT polished and ready,then you have no business announcing a release date.

    Would be nice if this website and others would step up and critique decisions like these instead of always looking for a partnership and $$$.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • CopperfieldCopperfield Member RarePosts: 654

    Wizardry said:

    If you looked way way back to some of my earliest posts many years ago,i questioned release dates.

    How can ANY developer announce a definitive release date into the future without knowing the state of their product?If the game is absolutely polished and ready,then release it,if  NOT polished and ready,then you have no business announcing a release date.

    Would be nice if this website and others would step up and critique decisions like these instead of always looking for a partnership and $$$.



    lawl what?

    darkfall has been running from 2008 till 2012.. roa only did adjustments QOL and content to the game

    you sure you posted on the correct topic?
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    Wizardry said:
    If you looked way way back to some of my earliest posts many years ago,i questioned release dates.

    How can ANY developer announce a definitive release date into the future without knowing the state of their product?If the game is absolutely polished and ready,then release it,if  NOT polished and ready,then you have no business announcing a release date.

    Would be nice if this website and others would step up and critique decisions like these instead of always looking for a partnership and $$$.
    Being that Darkfall was originally released in 2009 and ran through 2012, the game is a finished product that had its code purchased by the Rise of Agon people and "tuned up". As for partnership? Surely you jest. It's a simple recitation of a news piece they put on their site, nothing more, nothing less. 


    ¯\_(ツ)_/¯ 


  • lahnmirlahnmir Member LegendaryPosts: 5,041

    Keller said:

    any DF original/veteran guild being there at launch?



    a shitton of guilds are lining up..
    I haven't properly read up on the game but are there really? I thought this game was niche at best when originally released and with it now being spread between several iterations I can't see the audience being anything but small. I might be wrong but lots of guilds getting ready for this would really surprise me tbh. For those planing to play I hope I am wrong, these games stand or fall with a healthy community.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • CopperfieldCopperfield Member RarePosts: 654

    lahnmir said:





    Keller said:


    any DF original/veteran guild being there at launch?






    a shitton of guilds are lining up..


    I haven't properly read up on the game but are there really? I thought this game was niche at best when originally released and with it now being spread between several iterations I can't see the audience being anything but small. I might be wrong but lots of guilds getting ready for this would really surprise me tbh. For those planing to play I hope I am wrong, these games stand or fall with a healthy community.

    /Cheers,
    Lahnmir



    yes its nichy ofcourse.. its not wow with 12 million people or whatever amount

    but many people are waiting for launch.. alot of good changes like reduced grind and scroll system. new UI and others..

    i reckon good battles coming @ launch..

    nothing else like darkfall man.. give it a try
  • lahnmirlahnmir Member LegendaryPosts: 5,041
    SBFord said:
    Wizardry said:
    If you looked way way back to some of my earliest posts many years ago,i questioned release dates.

    How can ANY developer announce a definitive release date into the future without knowing the state of their product?If the game is absolutely polished and ready,then release it,if  NOT polished and ready,then you have no business announcing a release date.

    Would be nice if this website and others would step up and critique decisions like these instead of always looking for a partnership and $$$.
    Being that Darkfall was originally released in 2009 and ran through 2012, the game is a finished product that had its code purchased by the Rise of Agon people and "tuned up". As for partnership? Surely you jest. It's a simple recitation of a news piece they put on their site, nothing more, nothing less. 
    He never jests, although I wish he did....


    lahnmir said:





    Keller said:


    any DF original/veteran guild being there at launch?






    a shitton of guilds are lining up..


    I haven't properly read up on the game but are there really? I thought this game was niche at best when originally released and with it now being spread between several iterations I can't see the audience being anything but small. I might be wrong but lots of guilds getting ready for this would really surprise me tbh. For those planing to play I hope I am wrong, these games stand or fall with a healthy community.

    /Cheers,
    Lahnmir



    yes its nichy ofcourse.. its not wow with 12 million people or whatever amount

    but many people are waiting for launch.. alot of good changes like reduced grind and scroll system. new UI and others..

    i reckon good battles coming @ launch..

    nothing else like darkfall man.. give it a try
    I remember the original Darkfall and how people actually thought it was Vaporware right up till release. I don't think the reviews wre very favourable back then but I never really  trust those. If I have a bit of time i might actually give it a shot. Second kid around the corner though so time might be very limited.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • mirimkomirimko Member UncommonPosts: 13
    It´s time to go home!!!
    :)
  • freaksoldier99freaksoldier99 Member UncommonPosts: 39
    a real pvp game finally
  • JakeSimJakeSim Member RarePosts: 883
    So whats this like the 3rd...4th...5th time this game has "released"?
    Please come check out my stream. All the love is appreciated! 

    TWITCH: @JakeSimTV
  • Panther2103Panther2103 Member EpicPosts: 5,766
    I cant wait to play Darkfall again. I loved it when it first came out. The feeling that you got doing any gathering away from your clan area, running anywhere with anything on you, it just was super tense. Even long trips that should have been boring were intense because you could get grouped up on at any moment. It was a fun game, with a lot of issues, but I loved my time with it. I'm hoping this server is ran alright, and that it can bring about at least a small playerbase so I can continue to have fun with it. It was pretty stable last time I tried this version of the game, but putting time into it now would be pointless.
  • XiaokiXiaoki Member EpicPosts: 3,848

    SBFord said:


    Wizardry said:

    If you looked way way back to some of my earliest posts many years ago,i questioned release dates.

    How can ANY developer announce a definitive release date into the future without knowing the state of their product?If the game is absolutely polished and ready,then release it,if  NOT polished and ready,then you have no business announcing a release date.

    Would be nice if this website and others would step up and critique decisions like these instead of always looking for a partnership and $$$.


    Being that Darkfall was originally released in 2009 and ran through 2012, the game is a finished product that had its code purchased by the Rise of Agon people and "tuned up". As for partnership? Surely you jest. It's a simple recitation of a news piece they put on their site, nothing more, nothing less. 



    And thats the problem. Just having the code "tuned up" isnt going to accomplish much because the original Darkfall was a mess.

    So, it doesnt matter how much you polish it, a turd is still a turd.

    New Dawn may be able turn things around for the IP because they are actually making fundamental changes. But, the user base interested in the game will be split between this version, Unholy War, and New Dawn pretty much ensuring that none will do well.
  • KimoshuKimoshu Member UncommonPosts: 14

    Scorchien said:

    Without a skillcap it will fail just as the the first 2 attempts ...  Dawn has a chance with the skill caps and diminsihing returns it has in place ..



    We don't like the idea of hard specialisations as this limits creativity and choices. We are however going to expand on the ways to customise your play style preference and already are doing this through a revamped staff system with bonuses and tradeoffs. Expect more choices like this through additional revamps in armour and additional specialisations to better customise your character.

    -Andrew
  • ForgrimmForgrimm Member EpicPosts: 3,059
    Kimoshu said:

    Scorchien said:

    Without a skillcap it will fail just as the the first 2 attempts ...  Dawn has a chance with the skill caps and diminsihing returns it has in place ..



    We don't like the idea of hard specialisations as this limits creativity and choices. We are however going to expand on the ways to customise your play style preference and already are doing this through a revamped staff system with bonuses and tradeoffs. Expect more choices like this through additional revamps in armour and additional specialisations to better customise your character.

    -Andrew
    Are there any plans to stop people from afk skill-macroing?
  • ThomasBPGThomasBPG Member UncommonPosts: 86
    You cant macro anymore.
  • freaksoldier99freaksoldier99 Member UncommonPosts: 39

    Forgrimm said:


    Kimoshu said:



    Scorchien said:


    Without a skillcap it will fail just as the the first 2 attempts ...  Dawn has a chance with the skill caps and diminsihing returns it has in place ..






    We don't like the idea of hard specialisations as this limits creativity and choices. We are however going to expand on the ways to customise your play style preference and already are doing this through a revamped staff system with bonuses and tradeoffs. Expect more choices like this through additional revamps in armour and additional specialisations to better customise your character.



    -Andrew


    Are there any plans to stop people from afk skill-macroing?



    u cant afk macro anymore in ROA ) alot of good thing change
  • ForgrimmForgrimm Member EpicPosts: 3,059
    ThomasBPG said:

    You cant macro anymore.

    u cant afk macro anymore in ROA ) alot of good thing change
    Nice, good to hear.
  • KimoshuKimoshu Member UncommonPosts: 14
    edited February 2017

    Forgrimm said:


    ThomasBPG said:


    You cant macro anymore.





    u cant afk macro anymore in ROA ) alot of good thing change


    Nice, good to hear.



    Yep as stated we removed the points where people could afk macro and implemented a scroll/essence system for those skills. This simultaneously ended macroing on 90% of the skills and opened a new market for these materials and a new crafting skill. Oh and we've implemented tracking on mobs as well so you won't be able to afk macro the remaining 10% of skills not covered in the scroll system!

    We addressed the issues of the gap between new and veteran characters and made the game casual friendly (You CAN have a life and play Rise of Agon too now!). We even created an in game macro system so you can bind as many skills/items to a slot and choose cycle, burst or first available mode. We've eliminated the need to use scripts and are planning to add more options to this system in the future. Oh we also made a new GUI as well :).

    BPG was founded by ex players from the original DFO and more than 90% of our 35+ member volunteer roster are DF veterans. We know the pain points all too well and will always maintain a by the community for the community mentality. We are constantly discussing ideas and feedback brought from the players on our forums so check it out and get involved with the future of our game!

    -Andrew
  • RenoakuRenoaku Member EpicPosts: 3,157

    Scorchien said:

    Without a skillcap it will fail just as the the first 2 attempts ...  Dawn has a chance with the skill caps and diminsihing returns it has in place ..



    Don't skills cap at 100 LOL?

    Also DFND is making the game un-darkfall );.
  • SlyLoKSlyLoK Member RarePosts: 2,698
    edited February 2017

    Renoaku said:



    Scorchien said:


    Without a skillcap it will fail just as the the first 2 attempts ...  Dawn has a chance with the skill caps and diminsihing returns it has in place ..






    Don't skills cap at 100 LOL?



    Also DFND is making the game un-darkfall );.



    So what you are saying is that people might actually play New Dawn? A PvE server would bring in tons more players. I guess Aventurine on down to these new " devs " still want to beat their head against the same wall. Good for them I guess.
  • Viper482Viper482 Member LegendaryPosts: 4,064
    edited February 2017

    Kimoshu said:



    Forgrimm said:




    ThomasBPG said:



    You cant macro anymore.









    u cant afk macro anymore in ROA ) alot of good thing change




    Nice, good to hear.






    Yep as stated we removed the points where people could afk macro and implemented a scroll/essence system for those skills. This simultaneously ended macroing on 90% of the skills and opened a new market for these materials and a new crafting skill. Oh and we've implemented tracking on mobs as well so you won't be able to afk macro the remaining 10% of skills not covered in the scroll system!



    We addressed the issues of the gap between new and veteran characters and made the game casual friendly (You CAN have a life and play Rise of Agon too now!). We even created an in game macro system so you can bind as many skills/items to a slot and choose cycle, burst or first available mode. We've eliminated the need to use scripts and are planning to add more options to this system in the future. Oh we also made a new GUI as well :).



    BPG was founded by ex players from the original DFO and more than 90% of our 35+ member volunteer roster are DF veterans. We know the pain points all too well and will always maintain a by the community for the community mentality. We are constantly discussing ideas and feedback brought from the players on our forums so check it out and get involved with the future of our game!



    -Andrew



    You just sold this to me brother. I especially like:

    "We addressed the issues of the gap between new and veteran characters and made the game casual friendly (You CAN have a life and play Rise of Agon too now!)."

    Any true pvp game that wants to survive needs to realize this is a must. Too many ability/gear based pvp games allow the strong to feed on the weak and perpetually widen the gap between the two. There is a niche "hardcore" pvp crowd lives for this crap so they can grief without a sweat 24/7. All this does is eventually make the casuals who cannot play hours upon hours at a time give up. We play games for fun, after all. Not much fun in being the equivalent of a mob providing xp to no-lifers.

    Make MMORPG's Great Again!
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