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Guardians of Ember News - Today marks a big day for Guardians of Ember as its Steam Early Access program begins. Those who would like access to GoE's early access client can support the program through the purchase of a Mortal Edition for $19.99 or the Immortal Edition for $49.99.
Comments
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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i noticed the more expensive one gets a mount!
i respect your opinion- but remember its still development game- so iam sure you saw early game play - and with my past experiences you really cant judge that in that manner & stages...
is -15% on steam ....so pretty cheap hmmmm its tempting
I just don't know if I'm willing to pay an extra $30 for 2 letters.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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It is fun for now, but I don't get why people think it is a MMO, it is an ARPG and nothing more.
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lUl As far as i read the game will have cashshop AND is b2p for a shut down game its pretty nasty.
If you'd like to read my positive Steam comment - that's true as well.
They need to increase the hit boxes expotentially. I also think the classes are rather lacklustre and insipid.
Shame, I've been waiting with eagerness for this game, and largely disapointed initially.
It can only improve, and I sincerely hope they listen to feedback, as it needs a superfluity of tinkering at this juncture.
Plus, why have jump if you can't jump over ANYTHING in the terrain? Replacing with a dodge roll would be more useful.
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