Will AoW2 have better graphics than Dark and Light?

CnameCname KinabaluMember UncommonPosts: 210
From released teaser screenshots, it  look like AoW2 might have a higher scene graphic definition than Snail Game's own DnL.
Granted that AoW2 will be a smaller game world and only be available 3 to 6 months after DnL early access.

It is worth to note that, on unofficial channels, it is claimed that any tree in game you can see on screen can be harvested for resources.

 

"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber

Comments

  • ScotScot UKMember RarePosts: 6,641
    Landscape does not tell you how the avatars would compare. Besides are the graphics in any well funded MMO not great today? Instead of basing your decisions on that how about looking at gameplay?

    Smaller game world never means better game world, but that said far more to gameplay than just world size.

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  • CnameCname KinabaluMember UncommonPosts: 210
    Scot said:
    Landscape does not tell you how the avatars would compare. Besides are the graphics in any well funded MMO not great today? Instead of basing your decisions on that how about looking at gameplay?

    Smaller game world never means better game world, but that said far more to gameplay than just world size.
    What you said about deciding a game's quality based on gameplay is true, however, currently there's insufficient information to make a meaningful assessment how the gameplay really is. The intention of my OP is just to compare the visuals of 2 games by the same company based on limited screenshots available.

    While no avatars are shown, I would infer from landscape that they wouldn't be too cartoonish or else the effect would be too jarring and undermined the whole game.

    On the smaller world size, I should clarify that it is in comparison to DnL's alleged size, AoW2's playable area is the scale of be several hundred if not several thousands of square kilometers when fully completed.

    Perhaps not everyone feel the same way, but I do find that the notion of a visually realistic large open world MMORPG where the developers claimed that when it rains, you can collect water in container for drinking and players need to discern edible mushrooms from poisonous ones by sight exhilarating, caveat being whether they can really implement this.

    "A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber

  • ScotScot UKMember RarePosts: 6,641
    I certainly agree that you can infer the avatars will not be cartoonish, not a fan of that look myself. I like the ideas you have mentioned, the mushrooms etc. They give a good sense of immersion. But early days yet.

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  • DistopiaDistopia Baltimore, MDMember EpicPosts: 21,173
    Scot said:
    Landscape does not tell you how the avatars would compare. Besides are the graphics in any well funded MMO not great today? Instead of basing your decisions on that how about looking at gameplay?

    Smaller game world never means better game world, but that said far more to gameplay than just world size.
    It should be pointed out that we have a pretty good indicator of what the game-play might entail in AOW1. Which was rather deep IMO for a modern MMORPG title. Combing that possibility with a much better engine than the original game used certainly piques my interest.

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  • MikehaMikeha Member EpicPosts: 7,857
    Age Of Wushu 2 will be amazing. I recently went back to Age Of Wushu and it is still a great game. 

  • ShaighShaigh Member RarePosts: 1,527
    Its not that hard to produce great graphics nowadays, its something completely different to do it while the game runs flawlessly. Early screenshots are pretty useless until you get to see how it performs in regular gameplay.
    The cynic knows the price of everything and the value of nothing.
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