The game alredy won, it has a bigger fan-base than any other space game and as made more money without even releasing. It's the defenition of a success game development story.
Elite has sold well over 1,500,000 copies at last count.
--> Source please. Frontier yearly report for stock exchange gives a much smaller number.
--> Have fun
No it doesn't, see the trading update as of 27 April this year:
Total unit sales of Elite:Dangerous franchise products now exceeds 1.5 million, in line with the Board's expectations given the point in the release cycle.
The game alredy won, it has a bigger fan-base than any other space game and as made more money without even releasing. It's the defenition of a success game development story.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Elite has sold well over 1,500,000 copies at last count.
--> Source please. Frontier yearly report for stock exchange gives a much smaller number.
--> Have fun
No it doesn't, stop making shit up.
Trading update as of 27 April this year:
Total unit sales of Elite:Dangerous franchise products now exceeds 1.5 million, in line with the Board's expectations given the point in the release cycle.
A report from over 9 months ago. Not so relevant when we're talking about current numbers in a fast market.
Edit: My reaction to your comment was too harsh Erillion, I apologise for that and will edit my to post to reflect.
When I see people (this is not referring to you) taking something and blowing it up beyond all rationality and reasonability it starts pissing me off because one of the main tenets for this game was to get away from the lies and hype that is prevalent in the industry. I'm sure everybody would much prefer to deal with facts and let the game(s) speak for themselves.
"Total unit sales of Elite:Dangerous franchise products now exceeds 1.5 million, in line with the Board's expectations given the point in the release cycle."
What is a franchise product?
I suspect it is not the same as a copy of the game. Is it a count of game copies + ships + whatever else? Curious.
(I have nothing against ED btw and wish it - and other games well - but it seems a vague term.)
I'm not honestly sure, I assume it refers to the game and the CQC standalone across the 3 platforms they are released on.
Bear in mind that as they are a publicly traded company they cannot play fast and loose with definitions in an attempt to pump their product as being more successful than it really is, especially in trading updates. That would be classed fraudulent behaviour.
Bear in mind that as they are a publicly traded company they cannot play fast and loose with definitions in an attempt to pump their product as being more successful than it really is.
Star Citizen is the defenition of a successful crowdfunded project because it got all the money needed to get the thing going, and some more
I can agree with that statement but having a successful crowdfunding campaign behind you doesn't mean you are in any way, shape or form competent to finish the game.
Well I'm certainly not competent in any shape or form to finish a game. But the hundreds of game developers working on the project certainly are. Between them they have delivered more than 100 multi-award winning games that sold millions and millions of copies. That's were the trust goes, not armchair devs or washed up devs for that matter.
Well I'm certainly not competent in any shape or form to finish a game. But the hundreds of game developers working on the project certainly are. Between them they have delivered more than 100 multi-award winning games that sold millions and millions of copies. That's were the trust goes, not armchair devs or washed up devs for that matter.
It's funny you mention washed up devs and then link a video with Chris Roberts in it
You misspelt talent, it should be i-g-n-o-r-a-n-c-e
Wrong again. Its spelled H-A-L-L-O-F-F-A-M-E-D-E-V-E-L-O-P-E-R-S There are not many developers that get a Lifetime Achievement Award at GDC (Game Designers Conference) from their peers.
Have fun
Wrong again? Really?
Anyhow, who exactly are you talking about here? I see Braben and Elite mention in those awards but no mention of Roberts or his Wing Commander games...
When I said ignorance I was referring to people believing that just having a bunch of names involved in your project implies a better quality game. It doesn't, just as having a movie with well known actors does not equal a better quality movie. It all depends on management, directing, the script etc.
I'm not honestly sure, I assume it refers to the game and the CQC standalone across the 3 platforms they are released on.
Bear in mind that as they are a publicly traded company they cannot play fast and loose with definitions in an attempt to pump their product as being more successful than it really is, especially in trading updates. That would be classed fraudulent behaviour.
As you say they cannot play fast and loose but its such an odd phrase imo - and (sadly) you (should) get used to not assuming what is not said by Activision Blizzard, EA etc. What is said and no more.
For if it is 1.5M copies of "the game" sold that is huge and should be shouted from roof tops. I'm not so sure it is though. (By all accounts ED is doing OK though).
Edit: Based on what Babuinix says below though it looks like it is "stuff in general" rather than copies of the game.
ED is dying. from 20k player base their on 4k now, their all time low, Powerplay was a bust, so was Engineers, Horizons a shadow of could have been. ED was rushed into release because the funding was low, they cut the offline mode to mitigate losses in sales by preventing "piracy". They are now reaping the "benefits" of releasing so early, a premature death and loss of confidence by their player base. This is without any space game to compete against lol. Imagine when true competition comes into play? They will be obliterated. In Peace may rest their commanders soul.
Comments
Elite has sold well over 1,500,000 copies at last count.
EVE, a 13 year old game, has a solid 450,000+ subscriber base paying $6,750,000 a month or $81,000,000 a year. How do CIG compare?
Perhaps you'd like to review the facts and tell everybody again who has the "bigger fan base".
No it doesn't, see the trading update as of 27 April this year:
http://www.londonstockexchange.com/exchange/prices-and-markets/stocks/exchange-insight/company-news.html?fourWayKey=GB00BBT32N39GBGBXASQ1
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
>>> Stop making shit up >>>
Well, my source was the most recent yearly report that is downloadable from the official Frontier Developments homepage:
http://www.frontier.co.uk/docs/files/Frontier Developments Annual Report 2015.pdf
If you consider that "shit" ... weeeeelllll .....
Have fun
Edit: My reaction to your comment was too harsh Erillion, I apologise for that and will edit my to post to reflect.
When I see people (this is not referring to you) taking something and blowing it up beyond all rationality and reasonability it starts pissing me off because one of the main tenets for this game was to get away from the lies and hype that is prevalent in the industry.
I'm sure everybody would much prefer to deal with facts and let the game(s) speak for themselves.
Have fun
PS:
High number of sold copies of E:D is GOOD NEWS for me. I have been an Elite fan ever since 1984 and of course play E:D myself.
"Total unit sales of Elite:Dangerous franchise products now exceeds 1.5 million, in line with the Board's expectations given the point in the release cycle."
What is a franchise product?
I suspect it is not the same as a copy of the game. Is it a count of game copies + ships + whatever else? Curious.
(I have nothing against ED btw and wish it - and other games well - but it seems a vague term.)
Bear in mind that as they are a publicly traded company they cannot play fast and loose with definitions in an attempt to pump their product as being more successful than it really is, especially in trading updates. That would be classed fraudulent behaviour.
Its spelled H-A-L-L-O-F-F-A-M-E-D-E-V-E-L-O-P-E-R-S
There are not many developers that get a Lifetime Achievement Award at GDC (Game Designers Conference) from their peers.
Have fun
Wrong again? Really?
Anyhow, who exactly are you talking about here? I see Braben and Elite mention in those awards but no mention of Roberts or his Wing Commander games...
When I said ignorance I was referring to people believing that just having a bunch of names involved in your project implies a better quality game. It doesn't, just as having a movie with well known actors does not equal a better quality movie.
It all depends on management, directing, the script etc.
https://twitter.com/hamillhimself
"Such jobs stress-Back 2 work on #StarCitizenSquadron42 today w/out a day off Someone has to guard the universe!#Whew"
https://twitter.com/hashtag/StarCitizenSquadron42?src=hash
Have fun
For if it is 1.5M copies of "the game" sold that is huge and should be shouted from roof tops. I'm not so sure it is though. (By all accounts ED is doing OK though).
Edit: Based on what Babuinix says below though it looks like it is "stuff in general" rather than copies of the game.