Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Game On #81 - Are AAA MMORPGs Over? - MMORPG.com News

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited April 2016 in News & Features Discussion

imageGame On #81 - Are AAA MMORPGs Over? - MMORPG.com News

This week on Game On, Chris and Braxwolf take on the question of the year: are AAA MMORPGs on the way out? They also talk about the comparisons between The Division and Destiny, Fallout 4's Automatron DLC, the end of EverQuest Next and the future of Daybreak Studios, and more.

Read the full story here



¯\_(ツ)_/¯ 


«1

Comments

  • devacoredevacore Member UncommonPosts: 340
    For western companies it looks so. At least the Asian companies are still going strong.
  • RenoakuRenoaku Member EpicPosts: 3,157
    Asain, and Korea games I think do well over there, but U.S versions suck imo.

    Look at Black Desert for example, Great Game, Behind a heavy pay-wall of Pay 2 Enjoy cosmetic items, they want you to play multiple classes, but only give the costume for a single character, limit player economy and trade too much to be worth playing.

    Blade & Soul another good game gone to hell by bots, tried logging in today since they removed Game Guard again looks like for good the damage has been done, cosmetic items are per character not per account like it should be.

    Only decent MMO I know of right now is Guild Wars2, right now playing AA waiting for Dark Fall, and I can't stand archeage because Tahyang server has so much toxicity, and dictatorship its not even funny, Trion does nothing about player 2 player harassment either when people grief others for fun.
  • DarkswormDarksworm Member RarePosts: 1,081
    edited April 2016
    devacore said:
    For western companies it looks so. At least the Asian companies are still going strong.
    Those games are designed for the Asian Market, which is completely different than the Western Market.  This is why they usually have export versions with some changes, but the patches tend to cater heavily to those Asian Markets.

    They also tend to be grindy, and people around here (that I know, at least... since I'm sure someone will say "NOT ME!") don't have time for that mess.

    Lots of Asians play in Internet Cafe's.  They pay for the time they play the game, so designing a game where you have to grind to XP, or hit on a raid boss for hours until it drops dead (i.e. Lineage II) is a market driver over there.

    Virtually everyone here who plays an MMORPG does it from a home internet connection.  Given the bandwidth requirements of these games (outside of install/patching), they can play unlimited times.  Using grind as a way to drive other businesses is not a good business model here.  It just griefs legitimate players by allowing cheaters to run several bots on their PCs and level themselves/farm currency and items AFK amassing huge advantages over legitimate players.

    Most Asian Games are bot and farmer heaven in Western Markets because the design of those games simply do not work for the social and economic markets in the west.  The people are different, the affordances are generally different, etc.

    This is why some NCSoft games, for example, require Korean identification (like a SSN, Phone Number or something similar) to register an account for their server, and they'll ban you if you fraud to get into it.  They don't want Western nastiness on the KOR servers, and they want to keep that player base on their own servers to monetize them properly as well.
  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    I think it's quite obvious that the AAA MMO is out of style for NA and EU developers and publishers.  MMO's, in fact, for many of them were a failed investment.  Aside from the one statistical outlier, WoW, the rest weren't even remotely as profitable as the MOBA and Mobile markets have turned out to be.

    We are now living in a post MMO universe where smaller indie developers will have to be the ones to pick up the ball and run with it if this genre is to survive.
  • DahkohtDahkoht Member UncommonPosts: 479
    EQ , DAOC , UO and so one were fine when they launched.

    Maybe finally a return to the virtual world mattering , zero to little spent on voice acted , cutscenes that were never something I wanted or cared about in mmo's and so on will finally occur.

    I'm personally glad the attempt to be the next WoW looks like it's done.

    Camelot Unchained , Project Gorgon , Chronicles of Ely , Pantheon , etc etc are all much more the type of game I want.

    They will save the mmorpg industry for me , as in giving me mmo's I want to play again.

    Just as Pillars of Eternity and Divinity Original Sin for me are far better than any single player "AAA" game released in the past several years , I'll likely spend far more hours and enjoy these upcoming mmos much more also.

  • DarkswormDarksworm Member RarePosts: 1,081
    So many I in that post.

    As if I matter when there are no "them" playing with me.

    Or enough of "them" to fund the game's development.

    PoE and D:OS aren't MMORPGs, so it's easier for them to be better for you when the only thing they have to care about is making sure you like the game enough to buy it (and there is no free trial).

    MMORPGs need constant income to run properly.  They are not like single players games.

    Which is why the single player mentality is a flawed path to evaluating them.
  • DarkswormDarksworm Member RarePosts: 1,081
    Also, EQ, DAoC, and UO are games from a decade or two ago.

    The market has changed since then, and I doubt you can honestly say whether or not they were fine because you are not evaluating them from an "as launched" perspective, but rather from a "fine for me" perspective.

    There's a reason why those games are practically dead and almost no new player would pick them up in this day and age.
  • KopogeroKopogero Member UncommonPosts: 1,685
    One to build successful "AAA" MMORPG requires more than throwing $. It requires deep understanding and experience with the genre. All new that has come out in the last 5 years 2 months and 3 weeks deserves failure since it has not been pushing this genre forward.

    The majority of players involved in this genre voted with their wallets and they voted right to say "no", so naturally those who can't deliver what the consumers want will go back to the drawing board or exit this market to be more useful somewhere else, where they can do better with their abilities.

    MMORPG's are the most complex undertake for any game developer since they require the most talent, vision and experience in game development. We've seen many wanting to "cash in" and dive into this market even though they clearly can't deliver by labeling most of their games as "MMORPG's".

    image

  • ShamorauShamorau Member UncommonPosts: 181
    we reap what we sow.

    for a long time now, gamers have been bitchin about getting a game for free. Companies have to get there money from somewhere but gamers don't want to pay. so now we have p2w games flooding the market. there are a few decent MMO's still out there, but its getting very few and far between. have companies been progressing, no, there's no money in it, so why would they, and the risk is huge. So we get what we have paid for. 
  • PalaPala Member UncommonPosts: 357
    AAA devs have just not produced a good mmorpg, its simple. They decided solo easy gameplay, voiceovers, lack of real class interaction, cash shops and so on is the way to go. It clearly is not and they wasted alot of money and a decade reinforcing bad decisions.

    Only themselves to blame, i still believe almost all of the mmos released 20 years ago are better MMORPGs than anything made in the last 5 to 10 years.

    Yes they now look shabby, are underpopulated and some have lost their original charm while they were chasing what everyone thought was better but at core they are better MMORPGs that need a new skin.
  • jesteralwaysjesteralways Member RarePosts: 2,560
    What makes a game AAA? The budget? Player number? Quality? I want to say Quality and player number combined. So let's say, Crowfall starts getting 200K unique log in everyday, would you say "it is not AAA"? Well even if everybody say "it is not AAA" the bandwidth providers will not think that way, they will increase bandwidth price and usage price for the publisher and soon enough the publisher start doing business like EA or Blizzard just to cover up bandwidth cost and then make enough profit to stay in business.

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • AsamofAsamof Member UncommonPosts: 824

    Dahkoht said:

    EQ , DAOC , UO and so one were fine when they launched.



    Maybe finally a return to the virtual world mattering , zero to little spent on voice acted , cutscenes that were never something I wanted or cared about in mmo's and so on will finally occur.



    I'm personally glad the attempt to be the next WoW looks like it's done.



    Camelot Unchained , Project Gorgon , Chronicles of Ely , Pantheon , etc etc are all much more the type of game I want.



    They will save the mmorpg industry for me , as in giving me mmo's I want to play again.



    Just as Pillars of Eternity and Divinity Original Sin for me are far better than any single player "AAA" game released in the past several years , I'll likely spend far more hours and enjoy these upcoming mmos much more also.






    seconding this, now companies can actually try and experiment with new ideas instead of just being 'the next wow'
  • Gobstopper3DGobstopper3D Member RarePosts: 966
    Kopogero said:
    One to build successful "AAA" MMORPG requires more than throwing $. It requires deep understanding and experience with the genre. All new that has come out in the last 5 years 2 months and 3 weeks deserves failure since it has not been pushing this genre forward.

    The majority of players involved in this genre voted with their wallets and they voted right to say "no", so naturally those who can't deliver what the consumers want will go back to the drawing board or exit this market to be more useful somewhere else, where they can do better with their abilities.

    MMORPG's are the most complex undertake for any game developer since they require the most talent, vision and experience in game development. We've seen many wanting to "cash in" and dive into this market even though they clearly can't deliver by labeling most of their games as "MMORPG's".
    Majority of the players involved in this genre want everything for free along with all the bells and whistles.  As mentioned, now we have a market flooded with mmo's that have no depth, cash shop centric, a grind fest, and designed to take as much money from you as they can before you move on the the next in about 3 weeks.  No respectable western dev is going to sink resources into a gaming generation who wants and plays those types of games.  AAA games are a thing of the past and I  blame players just as much as the publishers, if not more.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • PepeqPepeq Member UncommonPosts: 1,977
    Maybe it's not that AAA MMORPGs are disappearing so much as AAA game companies are disappearing...

    Like everything in this economy, downsizing and corporate mergers have changed the landscape.
     
  • rodingorodingo Member RarePosts: 2,870
    edited April 2016
    Shamorau said:
    we reap what we sow.

    for a long time now, gamers have been bitchin about getting a game for free. Companies have to get there money from somewhere but gamers don't want to pay. so now we have p2w games flooding the market. there are a few decent MMO's still out there, but its getting very few and far between. have companies been progressing, no, there's no money in it, so why would they, and the risk is huge. So we get what we have paid for. 
    This is a load of crap.  I see a lot of people claim that we have a ton of f2p/p2w games now because thats what players wanted.  Which part of the world started f2p and which part of the world has the biggest slice of the market?  If you guess Asia then move to the head of the class.  Western publishers/studios are using income statistics in Asia and player spending habits to influence their design decisions, not what gamers want.  It's what game makers wanted, a way to make more money.

    "If I offended you, you needed it" -Corey Taylor

  • danwest58danwest58 Member RarePosts: 2,012

    Pepeq said:

    Maybe it's not that AAA MMORPGs are disappearing so much as AAA game companies are disappearing...

    Like everything in this economy, downsizing and corporate mergers have changed the landscape.
     



    This is because so many of these companies were publicly owned and their focus was stockholder not having a quality business. Too much is being put on paying stockholders that quality went out the window and people stopped spending money on games. What happened companies are going bye bye instead of having a stable company that makes money. Maybe some industries do not belong on the NYSE.
  • danwest58danwest58 Member RarePosts: 2,012

    DMKano said:

    Easy math - want to do a project that costs several hundred million dollars



    ok.



    Can you get enough players to recoup this cost within 3 months post launch and then make a HUGE profit?



    Now consider how MMORPGs are niche games with decreasing popularity over the years - who in their right mind would make one?



    Now look at Destiny and Division - not gonna talk about quality of those games - gonna talk about SALES of those games - huge massive profits.



    Look at Ark, or any of WAY cheaper to make games - sure they didn't make billions but they attained profitability almost instantly.



    You still want to make a AAA MMORPG?



    Yeah didn't think so - there's no billion dollars to be made there anymore





    AAA requires AAA profits too - without that not gonna happen




    You're right in the Way Kano. But was a Billion Dollars ever there to start with? One would say yes look at Blizzard. Yet If that was true why was there no other Billion Dollar games? It's because MMOs should be a niche\smaller market vs just overall games. Add to that, that publishers shouldnt be run by Stockholders because the money is not there for Publicly traded companies to make money.
  • BitterClingerBitterClinger Member UncommonPosts: 439
    I think the MMORPG is healthy and strong. It can certainly support well-populated niche games, but I believe there is a place for the right AAA game.


  • SirmatthiasSirmatthias Member UncommonPosts: 562
    edited April 2016

    That was such an amazing video and super informative I just subscribed

  • WicoaWicoa Member UncommonPosts: 1,637
    edited April 2016
    It has taken this long for business to come to an understanding that trying to copy wow is not going to emulate grand scale success. Customers will not put up with half baked products anymore either.

    The state that some triple A mmorpgs release as make them subpar and not actual triple A's even though the fanfare and marketing scams blow them out of proportion.

    That said, games could be profitable. I am looking forward to Camelot Unchained. Creating your own formula is a gamble but is also the future.
  • YoofaloofYoofaloof Member UncommonPosts: 217
    Although Asian MMO's look good they play goddamn awful. We definitely need a great new western based MMO. It pains me to say that WOW is still the best we have...with Rift a close second.
  • CyberJarlCyberJarl Age of Conan CorrespondentMember UncommonPosts: 2
    edited April 2016
    The most attractive part of a MMORPG in my opinion was to create a large and complex world for players to experience and develop. Today, most MMO developers try to make a story driven single player game with dungeons and raids along the way.

    As long as publishers will apply single player design to MMOs, they will fail. Someone needs to make a world players want to live in for months/years, not a quest chain people will complete and get bored of within 2 weeks.

    In fewer words, plz make SWG 2 (Except, you know, maybe try to balance it a bit)
  • giberelinagiberelina Member UncommonPosts: 59
    To be fair, I want them to die, maybe we'll get something good then.
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited April 2016
    Most gamer's THINK they are looking at Triple A when in reality we may have never seen one yet.There is a very fine line when arguing the circumstances as every single game is missing portions of a Triple A and EVERY game is missing an eco system which should be in every mmorpg.

    That doesn't mean we can't find some value from these B and C rated games but truth is devs are not giving us their best effort.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    To be fair, I want them to die, maybe we'll get something good then.
    To be fair, I want them to die, maybe we'll get something good then.
    When noob developer see games like Stardew mountain raking in big dollars,we are going to get a lot more of that trash because of it.
    When devs see Wow design,they copy it,devs see moba's ,now tons are copying that,it is really simple,they see $$$$ they go for that market.

    Never forget 3 mile Island and never trust a government official or company spokesman.

Sign In or Register to comment.