Hey lads & Girls..
Here`s some harmless fun.
I was wondering with all the current mmo/mmofps around. If you could hand pick your own online components from various existing or past games what would you choose?
You never know it just might happen !
Here`s mine and I'm afraid it`s a bit bias, feel free to add other categories if they are viable.
IP : Starwars
Engine: Forgelight
Class System/Structure: SWG
Crafting: EQ2
Housing area/format: SWG (pre-set and plop-able)
IP :
Engine:
Class System/Structure:
Crafting:
Housing area/format:
Eli
Comments
I'm just going to go with something that already exists that I would only have to make minor adjustments to as opposed to describing a from scratch dream MMO. Basically because I'm too lazy this morning.
The original Unholy wars game when they had classes plus adding all the missing vocations, minus full loot but with a hard core alignment system where killing other players really really affected your gameplay.
That would be the closest thing to the perfect MMO I would have ever played that more or less existed already.
Nothing out there has been done really well so i would take ideas and improve on them,like FFXI 's Renkai and sub class system are great ideas.
I would create something similar to EQ2's crafting but again better more thought more interaction.
Engine:100% has to be Unreal engine.
I would want to have a say in every single aspect from mob designs to weapon designs top world designs to system designs.I would hire people that are creative thinkers and i would work with them.
NOBODY should be satisfied with what developers are giving us because they are in it to make high profits,a passionate gamer would easily do a much better job with every single aspect of design.Only problem i foresee is MANY likely most can't think with common sense ideas,they would just create a fps and call it a mmorpg or something like that.
Never forget 3 mile Island and never trust a government official or company spokesman.
Rethink your perfect MMO and don't use references to other games (that's cookie cutter design)... define it based on what you want, not what others have given you in the past. That's design. And yes, it's not so easy to design a game from scratch.
So it would be effective to someone who hasn't heard of these games?
Say three people say they like GAME_FEATURE_X. What does that tell you? How do you think about that information?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
The closest I got was the vision for Everquest Next, minus the hate for healers. Sadly much of the setup for the game was completely unrealistic.
* Renaissance fantasy. Tons of vibrant, cultural cities akin to Divinity's Reach in GW2.
* Huge expansive skill trees that allow you to blend different trees of magic.
* Emphasis on open world exploration with a powerful open world boss that requires the cooperation of opposing factions and major story NPC's to defeat.
* A large emphasis on major story NPC's. Every player should really get to know and love at least a few NPC's.
* The ability to create your own weapon through a large quest line, custom parts, and difficult challenges.
* Map exploration options based on your character's personal magic lines. Air magic might grant gliding while earth magic could allow you to tunnel through terrain and fire magic could destroy dense foliage.
Say three people say they like GAME_FEATURE_X. What does that tell you? How do you think about that information?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The ability for hard core combat PvErs to actually compete. The ability to 'buy' senate votes to change mechanics(IE: less taxes for your guild, more for enemy guild in a town), auctions for rare items/housing, needing to actually find boss targets before others, and similar.
The ability for PvPers to actually mess with people. But having actual consequences on the PvPer(and PvEr as well). normally safe storage spots no longer being accessible, losing protection of the 'gods' getting skill loss, and similar, exposing your self to long range curses, or for PvEr to actually pursue you on their turf(via courts/senate votes). Basically I want PvPer to be their in its "worst" forms, but want it to be something even the most blood thirsty think about before engaging while the victim has options to pursue(rather than forum complaints)
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I do get some good fun from EvE, from Haven and Hearth, and from minecraft/Space Engineers.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
- Albert Einstein
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests