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When the development of The Elder Scrolls Online was officially confirmed back in 2012, it was one of the most exciting MMORPG announcements ever. The enormous popularity of the single-player franchise on both PC and consoles meant it had a huge core target audience, and the world of Tamriel had a strong inter-faction conflict element that would transition easily.
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Despite the problems, the game is still one of the better MMO's out there.
- 7 years to develop an MMO with ESO's Content and Quality is actually very little. Most mediocre MMOs took that long to develop.
2. Did the team think the game was ready when it was released?
- Probably not, but the majority of the team (development team) had no choice anyway, the order to rush it came from the top as usual.
3. How much will releasing the PC version last spring hurt in the long run?
- Releasing ESO in the state it was, didn't seem to drive a lot of players away, they still kept a huge number. However to answer the question, it's obviously not hurting the PC version at all, when ESO:TU has an impressive reputation now. If anything at all the PC version is the most populated it has ever been and it's still growing and will continue to do so with each new DLC.
4. Should it have been free to play all along?
- Firstly we know that the reason to change the model to B2P had nothing to do with the lack of players paying for Subscription. Microsoft didn't want to drop the Xbox Live Fee so Zenimax had no other choice but to delay the Consoles version and switch to a hybrid B2P/P2P Model. Which I would actually describe as a perfectly disguised P2P Model, as all future DLCs are basically forcing you to Subscribe for the whole year (That is if they keep releasing 4 DLCs per year).
5. Will it be the last of the mega-budget MMORPGs?
- ESO didn't cost anywhere near $500mil, hell it probably didn't even cost $100mil (Matt Firror or Paul Sage not sure who, said at one point, he wish he'd have that much of development budget, but sadly that wasn't the case). I think SWTOR is still the most expensive MMO ever made, and it cost barely something around $150-200 millions. No, in the future we'll see plenty of other mega-budget MMORPGs.