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I'm talking like top 5, easy. I quite playing about a year and a half ago and have tried all the newer games since then. Marvel's competition (Marvel Heroes) did steal my time for a while, but as an ARPG it suffers from being really fun without enough immersion for long term play.
I've been playing online games since Ultima Online in 97' and have tried at least 50 titles in that span. Since leaving DCUO I have tried Elder Scrolls Online (Just... stay... away...), Final Fantasy, Star Trek, Neverwinter (another "fun" game that just suffers from lack of immersion), Rift (probably my top vote for those seeking a conventional Fantasy based MMORPG right now), Age of Connan, GW 2 (same problem as MH and Neverwinter), The Secret World, a few other B-titles made by indie guys, Darkfall (Well, gave it a second chance, it's not getting a third), Archeage (This game was made by the same people that made Rift? wtf?), age of Wushu, some MOBAs like Smite and Infinity Crises (burned out on LoL a while ago), and some other games like World of Tanks and such.
DCUO is still one of the best games out there.
The issues I see over and over again with most other games are as follows:
Horrible monetization system - DCUO's hybrid model is damn near perfect; how every game should model itself. The poor and rich can both get plenty of game for their money and nether ever has a huge advantage over the other from RL funds. You basically pay for variety and "cool" factor. The optional subscription system (what I used) makes micro-transactions a rare act and usually something just for the "cool" factor I mentioned earlier - entirely optional.
Shameless progression - DCUO's "quests" are some of the best in the business, go play Elder Scrolls and drudge through 50 hours of fetching lost pets and turning on light posts if you don't believe me.
Stale combat - DCUO's combat system, while perhaps more "natural" with a controller, is more fun and fluid than almost any other MMORPG on the market right now. I also use a gaming keypad and suped up mouse, so I have no issue with it.
Dumb PvP - I got into MMORPGs for the PvP, that's what got me hooked. I am sad to say that PvP in MMORPGs is near dead; we'll say it's on life support. This is why MOBA's are doing so great - all the PvPers are moving to them. DCUO's open world PvP is about dead as well, but the instanced PvP is far more fun than most of the competitions' right now. The ability to play as iconic heroes and villains doesn't hurt its cause.
End Game - DCUO has a great end game. The game doesn't really even start until you max your character's level. The leveling process itself never feels like a grind. I think I was up to 8 or so characters and enjoyed the leveling process on all of them. It helps that you can change your origin to mix up the experience.
Punchy - In today's games, regardless of genre, the gameplay has to have impact. With physics making its way into games more and visual effects always getting better, people expect some pop in their punch. DCUO does this as well as anyone else currently, and better than many of the brand new games.
Anti-Social - Wow guys, it is 2015 with social media linked into almost everything we do with our daily lives. We have more ways to communication than Orson Welles ever dreamed of. Yet, for some reason, MMORPGs are regressing and becoming less and less social. DCUO's grouping system is the best I've seen for quickly finding other players to get together with. In literally every other game I've played it is a chore just to find people to group and play with. And it's not just grouping with people, DCUO is a social game. When I played I spent a great deal of time just sitting around chatting with people. Most games I've played are so littered with Chinese gold sellers that most people don't even bother trying to chit-cat, or we're in a dungeon or something and everyone just plows through it as fast as they can without speaking one word.
The aesthetics are awesome - Wtf is up with the Fantasy genre right now? Everything has to be dark and brooding. Why? Fantasy is about light, birth, and revival as much as it is darkness, death, and decay. I feel like a kid saying this, but I like the shiny and bright things in DCUO.
After a year and half break of trying to find something else, I think I'm coming back. There just isn't much else out there worth my time (or money, I've spent about $400 on other games since then, and don't feel like I got my money's worth. Marvel Heroes has a semi-reasonable monetization structure, I don't mind subscriptions, but the ones I tried were not sub worthy). It's also worth noting that while SOE may have some mistakes on their resume, DCUO is not one of them. It is a well polished game in almost every aspect
I know this sounds like a love letter. You probably think I'm a DC fanboy. I actually don't care for DC (I'm a Marvel guy), but coming from someone who deliberately tried to find something better over the last 18 months, take it from me, this is one of the best games out there for gameplay, community, replay value, company support (regular updates and communications) character and story progression, and value.
What greater tribute to free will than the power to question the highest of authority? What greater display of loyalty than blind faith? What greater gift than free will? What greater love than loyalty?