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WoW just have superb dungeon and raid. After 10 years, I still havn't played a game with better dungeon and raid than wow.
That being said, I havn't try wildstar.
Originally posted by Dughtee The title says it. I need your opinions on this. What does WoW do so good that other MMOs don't and vice versa? Also, please answer honestly, as I am not trolling.
a world first race between many guilds from many countries.
Originally posted by steelwind Short answer, absolutely nothing. The reality imho, these same players pass up superior games because of time invested in wow. These same players feel like their time spent in wow is a complete waste if they ever leave. The longer they stay, the harder it is to leave. This personally boggles my mind but it's a hill to die on for them. I just feel bad for players still playing a 10 year old game with 10 year old mechanics while sticking their heads in the sand to new innovation to protect their mental block of lost time. This is the only way I can make sense of this Wow is king stuff and is purely my opinion.
you are not alone in that opinion either,i blame WoW for all the sub par mmo's that exist.WoW's success said to devs and companies that this is what we want and this is what sells and no it is not!
every year WoW get more streamlined and simplified,I know people who play WoW that seriously do not know other mmo's even exist,even after you tell them they do.I want choices,options and freedom.
WoW is like your starter mmo,WoW is mmo's on training wheels.WE can do better as a genre and as customers we deserve better!
Originally posted by JDis25 Warcraft is still one of the best PvP MMOs out there.
This is a troll post, right? WoW is a PvE game. It's PvP is shallow and not even related to the main game.
AC, UO, DAoC, Eve, Darkfall, SB, all better PvP.
However, my personal answer to the question is;
While other MMOs may 'clone' WoW as far as mechanics, or aesthetic, none can compare in terms of lore, or substance.
I think of this more as 'soul'. For example, Rift was a really nice game that improved upon alot of WoW's mechanics, and brought some of it's own to the table. It lasted a while, but ultimately I began to feel detached from the world, and thus the NPCs. There didn't seem to be a reason to do anything, and so I didn't have an interest in progression.
The same can be said about a number of MMOs.
But this is my opinion. Take it or leave it.
Originally posted by DavisFlight Originally posted by JDis25 Warcraft is still one of the best PvP MMOs out there.
I think he mean instanced pvp similar to MOBA. WoW does have one of the best instanced consensual pvp "for a mmorpg".
The games you listed is more world vs world, or FFA pvp.
No, MOBA PvP is shallow. WoW's PvP is perfectly acceptable to qualify as some of the best RPG PvP around. It may not be everyone's cup of tea, but that doesn't mean it is bad.
I consider EvE different from standard MMOs as well, but I agree.
Notice all of the games you listed besides EvE are super old. Not all of us want to play a game that old and grindy for a variety of reasons.
You will find a dozend of games like WoW.. but not one MMO with that amount of subscribers.. and that was meant.. you will not find a MMO (with that many subscriber/playerbase/that successful) like World of Warcraft. That's that.
its an old school mmorpg with 10 years post development in it. its the best there is nothing like it that can compete.
plus its done by blizzard. the best in the business.
pretty obvious really.
I read an article on another site the other day asking "What do you want in a WoW 2"And most of the comments went as follows:
I want these [insert game name} features [Goes on to list all major features of said game] in a Wow Wrapper.
Which is really puzzling to think about because:Why arnt they playing the other game? Do they want WoW + Other game? what portion of the other game isnt wow enough?
Which seems to conduce that gamers still want WoW clones...
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Why keep ppl buying and using drugs when everyone say to them it's bad for them?
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Are we talking vanilla WOW here or what it is today (which is still the biggest and baddest)
Huge HUGE open world without loading screens between zones.
Different and unique starting areas for each race.
Great sense of humor in the game (jf you understand American culture)
True factions that created hate and love towards and against the other side, you couldn't communicate with the other side at all, people you didn't know had your back (your faction). You couldn't roll the other faction on the same server. And that was very very important on PVP servers.
Cross faction auction house in TANARIS
Content, content, content
Though some dislike the art style nothing looks out of place the whole game worlds art style flows together
Unique classes and unique class skills that gave you a real desire to re-roll or fear another class, this opposed to todays everyone can do everything classes.
Silky smooth animations and super responsive combat mechanics
Used to have super strict policy on character names, foul language in chat, and player abuse (strict and enforced player policies)
Consistent and reliable game servers
Great gear itemization and upgrade paths
PvP arenas and battlegrounds that people actually played and were rewarded for
They didn't throw a mount at you at level 1 first mount was what 40? epic at 60? IF you had the gold, and most didn't have the gold. You had to actually earn stuff in that game.
Epics items had VALUE they didn't rain from the sky like in todays games, even todays wow. You could link them in world chat and people would freak out about an epic.
Dungeon gear sets were HARD as hell to get, those were only BLUES!! And when you had it, it was a huge accomplishment that people acknowledge. Having your raiding EPIC set, you were a god! ha!
Everything in the game was acquired with IN GAME GOLD and your efforts, not some retarded secondary CASH based currency. You were truly immersed in the game world, not managing your personal finances to make sure you didn't spend too much real money.
Because of this, the game was a LEVEL playing field for all.
Now most of this is meaningless, since todays games just throw everything at you from the start of the game to keep people from leaving for the next F2P that comes out.
Just a few things that popped out at me.
WOW is a good product itself. It runs 10 year and Blizzard keeps running it well. Many people say "Wow clones".
I can find many MMO games imitating WOW in their gameplay, pictures and even plots .
I think many people grows up with WOW, or saying this, WOW acompany many people with their old golden days .
There are friendship and memories,which is irreplaceable
Originally posted by Pepeq Originally posted by Mtibbs1989 Originally posted by Dughtee The title says it. I need your opinions on this. What does WoW do so good that other MMOs don't and vice versa? Also, please answer honestly, as I am not trolling.
I think you worded it wrong but yeah, there are a few "WoW Clones" out there. The thing that separates World of Warcrarft from the rest comes from the sheer quality of the product produced. Blizzard makes a good product and when a new MMO comes out that attempts to follow in it's footsteps it's buggy and doesn't have the content/lore to match. Which is where I can see a statement like, "you won't find another MMO like World of Warcraft" coming from.
What if, say for example, you chopped WoD out into it's own game. You start out at level 90 and everything, only there is no content other than what is provided in game. In other words, since the expansion is going to deal only with one zone, there are no other zones. Would it still be the all great and powerful Oz or would it be equivalent to everything that is out there now... because a lot of people keep remarking about all the content there is, but in reality, 90% of it is completely irrelevant to the current content expansion and should be excluded from evaluation. UNLESS, you rolled a level 1 toon, leveled 90 levels just so that you could play WoD on release date. Way too much pointing to what was as content when it really isn't content... not like it was when it originally was released.
I understand what you're saying, yeah previous content that's not in a current expansion is often overlooked but that does not stop everyone from using that content. There are some guilds (there's one promoting on MMORPG.com) that will force themselves and fellow guild members to experience level 60 content and once they've done all of that they'll move onto the next tier.
I believe that World of Warcraft could stand firmly against other MMOs by simply using an expansion. In my opinion, other than twitch based combat from some games nothing has changed in the market. Which means it comes down to, do you like the graphics, do you like the story, do you like it's progression?
People keep using the word innovative but I've yet to see a game that has truly been innovative in the past 10 years.
Public questing? Done already
Action combat? Done already
Tab targeting? Done already
"dynamic events"? Done already
Group finder? Done already
You can add to this list and it has probably been done already. I even think Everquest Next will be just like Guild Wars 2 content. I honestly doubt that it's going to break that level of innovation.