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Last week I hopped back into Neverwinter after an extended hiatus. If you want to get up to speed you can read the column here. Even after expressing my discontent for uncleverly disguised daily quests I decided to slog through it for a week and take one for the MMORPG.com community. In some ways I was pleasantly surprised. In others it was worse than I expected.
Read more of Rob Lashley's Neverwinter: D&D&D.
Comments
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
While it's good that now you can use all those green items for something, the bad is that if you don't have one of those new artifacts, they are still crap. And after doing some of the daily instances, where before dropped like 5 blues, i now get like 30 green.
I could simply not pick them up, but even in dungeons my inventory would never fill up. I went so far to pick them up just so i can get rid of identification scrolls when they change it so that the later drop from level 60+ enemies, and i would still amass more and more. Now i got rid of 100+ scrolls in the first two days or so, and stopped identifiying them again.
They should have increased the drop rate for *blue* items, because you can actually do something with that, or make the green ones stackable.
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
If you are holding out for the perfect game, the only game you play will be the waiting one.
Pretty much this. Exactly this.
The game would be great if Perfect World wasnt a thing. How ironic is it that they call themselves Perfect World Entertainment when they are neither perfect nor do they entertain? lol