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[Preview] WildStar: Upcoming Content Revealed

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,595MMORPG.COM Staff Uncommon

During Gamescom, Carbine’s Nick Roth took columnist Gareth Harmer on a tour through some of WildStar’s upcoming content. The upcoming Defile patch was a major feature, bringing a close to the story prologue and clearing the slate for an upcoming World Story. But that wasn’t all – a massive new arena, new Protostar-themed 5-player dungeon and new holiday event were also shown.

Read more of Gareth Harmer's WildStar: Upcoming Content Revealed.

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Associate Editor: MMORPG.com
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Comments

  • orbitxoorbitxo fort lauderdale, FLPosts: 1,405Member Uncommon

    'bringing a close to the story prologue and clearing the slate for an upcoming World Story.'

    nice!!! iam also looking forward to new and veteran shiphand missions!!!! i was hoping this game wouldnt be serrounded by 'strain' looking forward to a new story.

  • silverreignsilverreign Whitehouse, TXPosts: 401Member Uncommon
    the content just keeps comin. props to carbine

    image

  • DMKanoDMKano Gamercentral, AKPosts: 8,520Member Uncommon

    IMO Carbine should refocus all updates on two things:

    1. Bring new players into the game

    2. Bring those who've left back

    Instead they keep focusing on retaining a declining playerbase - which should be the last priority

     

    The obvious question is how do they do #1 and #2 ?

     

    F2P 

    Without F2P I am questioning their ability to sustain operational profitability

     

     

     

  • meonthissitemeonthissite newport news, GAPosts: 447Member Uncommon

    What I'm seeing is a very Arenanet style "gold" sink system that's pretty much par for the course from NCsoft. I was hoping that wouldn't be the case but here we are again with the same old story different game same publisher.

    I keep seeing people post in their main forums about the bugs and about how terrible the economy is. Apparently no one's listening, but I'm sure some fanboy will be along shortly to tell me there's nothing wrong. So glad I didn't buy this title prelaunch like I did GW2 it would have been double disappointment.

  • orbitxoorbitxo fort lauderdale, FLPosts: 1,405Member Uncommon
    Originally posted by DMKano

     F2P 

    Without F2P I am questioning their ability to sustain operational profitability

    oh just stop- everyones solution to a game they dislike is always-  go F2p.

    sorry unless your in the real world with a job you are aware that nothing is free in life. games like this  and many other whove actually went f2p made a huge mistake by doin so- its a fad for cheap quick buck games for apps and facebook.

    you pay for quality & quantity when it comes to mmos- and that dosent come FREE...

     

    this is the kind of game i dont mind paying a monthly fee for. they haven dissapointed.

    people who cry F2p all the time are probably living rent free from their parents or significant other imo.

    <.<

     
     
  • cheyanecheyane Rome Posts: 3,002Member Uncommon
    Originally posted by DMKano

    IMO Carbine should refocus all updates on two things:

    1. Bring new players into the game

    2. Bring those who've left back

    Instead they keep focusing on retaining a declining playerbase - which should be the last priority

     

    The obvious question is how do they do #1 and #2 ?

     

    F2P 

    Without F2P I am questioning their ability to sustain operational profitability

     

     

     

    People like me who left because the group content was too difficult to manage will not come back. Anyone who dislikes the setting or art style will not even try the game. If they do not look after the existing player base you lose everything you have. Worry about the bird in the hand and not the two in the bush mate.

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  • BigdaddyxBigdaddyx California, WAPosts: 1,985Member Uncommon
    Originally posted by orbitxo
    Originally posted by DMKano

     F2P 

    Without F2P I am questioning their ability to sustain operational profitability

    oh just stop- everyones solution to a game they dislike is always-  go F2p.

    sorry unless your in the real world with a job you are aware that nothing is free in life. games like this  and many other whove actually went f2p made a huge mistake by doin so- its a fad for cheap quick buck games for apps and facebook.

    you pay for quality & quantity when it comes to mmos- and that dosent come FREE...

     

    this is the kind of game i dont mind paying a monthly fee for. they haven dissapointed.

    people who cry F2p all the time are probably living rent free from their parents or significant other imo.

    <.<

     
     

    You must have done serious research to come to that conclusion. Are you saying SWTOr, Rift etc made a huge mistake by going F2P even though their revenues have doubled?

    Its a fad? allright.. how many years do you think this FAD will survive? 10? 20? 30 years? you think Trion, turbine, Bioware etc are kicking themselves in head for going F2P?

  • kresa3333kresa3333 petah tikvaPosts: 64Member
    seven years in the making and they couldnt replace the horrible leveling system? only that thing keeps ALOT of people away  and the endgame well 2 much of "been there done that" content , if they indeed developed this game for 7 years i would excpect alot more of unique endgame.

    Honestly questing can be nice in the right amount but i dont think it should be a leveling  pre endgame content 

    remove leveling crap  make questing as extra "endgame" content  with more group quests like old school  less fetch quests and overall quality over quantity and let the ppl get the real feeling  of the game from the start

    Honestly i  find it VERY hard to believe that such approch wouldnt attract huge amounts of ppl

  • JeroKaneJeroKane OsloPosts: 5,353Member Uncommon
    Originally posted by Bigdaddyx
    Originally posted by orbitxo
    Originally posted by DMKano

     F2P 

    Without F2P I am questioning their ability to sustain operational profitability

    oh just stop- everyones solution to a game they dislike is always-  go F2p.

    sorry unless your in the real world with a job you are aware that nothing is free in life. games like this  and many other whove actually went f2p made a huge mistake by doin so- its a fad for cheap quick buck games for apps and facebook.

    you pay for quality & quantity when it comes to mmos- and that dosent come FREE...

     

    this is the kind of game i dont mind paying a monthly fee for. they haven dissapointed.

    people who cry F2p all the time are probably living rent free from their parents or significant other imo.

    <.<

     
     

    You must have done serious research to come to that conclusion. Are you saying SWTOr, Rift etc made a huge mistake by going F2P even though their revenues have doubled?

    Its a fad? allright.. how many years do you think this FAD will survive? 10? 20? 30 years? you think Trion, turbine, Bioware etc are kicking themselves in head for going F2P?

    Nothing is free! I wish people started getting that to their heads!

    F2P is not a good solution for gamers! As you always end up paying more than a monthly fee! Unless you are extremely casual and never reach the point that you are forced to open your wallet.

    Free 2 Play is an illusion!

    If you have a good game, then People are more than willing to pay a monthly fee!

    If you have a crappy game, then even F2P won't save it.... it's only delaying the inevitable.

    RIFT... we don't know how well it's doing.... there are plenty of indications that it isn't doing well at all.

    SW:TOR is rebounding, because they finally started putting out worthwhile updates (Galactic Starfighter and now Strongholds) and those stupid lockboxes in the store feeding on people's addiction dissease.

    Which just goes to show how many People have a gambling addiction wasting tons of cash on lockboxes. Just like in PWE's games!

    I don't call that an improvement for gamers. As turning F2P always results into a cash grab in the end!

    LOTRO / DDO is also a good example of how a very good hybrid F2P / P2P model turned terrible in the end.

     
  • PepeqPepeq Poway, CAPosts: 1,487Member Uncommon

    What people want is the ability to play their game when they want to, not based on some time card crap.  You call the payment model whatever you want to call it, just make it so that you only pay for the time you are actually playing it.  In other words, If I buy the game today and decide to not play it for 2 months straight, any time that I haven't used is still there to be used.   So when you here make it F2P, that is what they are really looking for... the freedom to play the game on their terms, not the developers.

     

    Wouldn't it be hysterical if the next time you bought a tank of gas it started to evaporate the moment you paid for it.  That every second it was sitting in the garage over night, you were losing a gallon or two of gas.  The time spent sitting in a parking lot you were losing a gallon or two of gas.  Get the picture?  You paid for a full tank, you want a full tank worth of mileage out of it.  You don't get that with subscriptions.   Imagine that 30 days actually lasting 30 actual days in real time not days on a calendar.  

  • orbitxoorbitxo fort lauderdale, FLPosts: 1,405Member Uncommon
    Originally posted by Bigdaddyx
     

    You must have done serious research to come to that conclusion. Are you saying SWTOr, Rift etc made a huge mistake by going F2P even though their revenues have doubled?

    Its a fad? allright.. how many years do you think this FAD will survive? 10? 20? 30 years? you think Trion, turbine, Bioware etc are kicking themselves in head for going F2P?

    of course theyre gonna look good getting all these new curious people downloading a free game.  not saying it wont grab more players.

     

    those companies u mention have a huge umbrella within- but that cash cow will run dry and focus and their most pop game eventually.

    just wont pay the bills for devs who are working on the project, yeah id like to see my job going F2p...to the unemployment line.

    <.<

    stuff like this just dont last...devs dept gets smaller = slower production.

     
     
  • JeroKaneJeroKane OsloPosts: 5,353Member Uncommon
    Originally posted by Pepeq

    What people want is the ability to play their game when they want to, not based on some time card crap.  You call the payment model whatever you want to call it, just make it so that you only pay for the time you are actually playing it.  In other words, If I buy the game today and decide to not play it for 2 months straight, any time that I haven't used is still there to be used.   So when you here make it F2P, that is what they are really looking for... the freedom to play the game on their terms, not the developers.

     

    Wouldn't it be hysterical if the next time you bought a tank of gas it started to evaporate the moment you paid for it.  That every second it was sitting in the garage over night, you were losing a gallon or two of gas.  The time spent sitting in a parking lot you were losing a gallon or two of gas.  Get the picture?  You paid for a full tank, you want a full tank worth of mileage out of it.  You don't get that with subscriptions.   Imagine that 30 days actually lasting 30 actual days in real time not days on a calendar.  

     Ever heard of canceling your subscription? LOL! Are you serious?

    If you stop playing for 2 months, then you cancel your subscription for 2 months.

    That's how it always has been! I play MMO's on and off for years... sometimes taking a break for several months or even a year and then come back. Subscribe again and good to go.

    Time based play is terrible! Go have a look at Korea!

    Because if you really do like the game, you end up paying a hell lot more each month, then a regular P2P game with sub fee.

    Time based play is obligated by law in South Korea, because the entire population seems to suffer from a serious genetic addiction problem!

    With time based play, they try to reduce the amount of hours people play games over there. And yet it still doesn't work, as people there just keep maxing their credit cards and loans to keep on playing.

    It's so bad there, that People die there on frequent basis and parents send to jail, because they try to sell their child for money, so they can continue on gaming! Or worse.... have their babies die of hunger and dehydration, because the mother was too busy playing games.

    So please! Don't bring companies here on ideas with time based play! It's going to break your bank. /facepalm

     
  • SatsunoryuSatsunoryu Mishawaka, INPosts: 285Member

    They need to fix PVP and put some real focus into that.  Why create a new arena map for 2-3-5 man groups if you can only queue up a 2 man?  My friends and I have been trying to do a 3 man team forever now and they never pop.  Queuing for random rated is terrible and pops Walatiki 90% of the time.  TTK is shattered (one of my favorite parts of the game initially).  I have seen their statements on the fixes they intend to implement, and that's a start, but even if those fixes go perfectly (they probably won't) they still need more than what they say they are planning.  If they want PVP to be a serious thing to compliment the truly awesome combat system, they need focus, and they need it in a hurry.

    The last thing I'm concerned about is NEW content when I've struggled so hard to properly enjoy the content that's already there due to multiple broken systems.

  • BigdaddyxBigdaddyx California, WAPosts: 1,985Member Uncommon
    Originally posted by orbitxo
    Originally posted by Bigdaddyx
     

    You must have done serious research to come to that conclusion. Are you saying SWTOr, Rift etc made a huge mistake by going F2P even though their revenues have doubled?

    Its a fad? allright.. how many years do you think this FAD will survive? 10? 20? 30 years? you think Trion, turbine, Bioware etc are kicking themselves in head for going F2P?

    of course theyre gonna look good getting all these new curious people downloading a free game.  not saying it wont grab more players.

     

    those companies u mention have a huge umbrella within- but that cash cow will run dry and focus and their most pop game eventually.

    just wont pay the bills for devs who are working on the project, yeah id like to see my job going F2p...to the unemployment line.

    <.<

    stuff like this just dont last...devs dept gets smaller = slower production.

     
     

    Again you keep making up stuff as you go. F2P games are 'F2P' onlly in name. The only benefit of F2P over P2P is that you don't pay for the box price. Other than that F2P gamers probably spend more money than P2P who stick to fixed 15 bucks a month.

    What you said makes absolutely no sense at all.

  • svandysvandy mount holly, NJPosts: 222Member Uncommon
    Originally posted by Bigdaddyx
    Originally posted by orbitxo
    Originally posted by DMKano

     F2P 

    Without F2P I am questioning their ability to sustain operational profitability

    oh just stop- everyones solution to a game they dislike is always-  go F2p.

    sorry unless your in the real world with a job you are aware that nothing is free in life. games like this  and many other whove actually went f2p made a huge mistake by doin so- its a fad for cheap quick buck games for apps and facebook.

    you pay for quality & quantity when it comes to mmos- and that dosent come FREE...

     

    this is the kind of game i dont mind paying a monthly fee for. they haven dissapointed.

    people who cry F2p all the time are probably living rent free from their parents or significant other imo.

    <.<

     
     

    You must have done serious research to come to that conclusion. Are you saying SWTOr, Rift etc made a huge mistake by going F2P even though their revenues have doubled?

    Its a fad? allright.. how many years do you think this FAD will survive? 10? 20? 30 years? you think Trion, turbine, Bioware etc are kicking themselves in head for going F2P?

    Sure, lets quote the F2P games that have been successful and ignore the ones that haven't (the vast majority).

    In any event, there are a lot more steps to go through before Carbine would consider F2P I'd imagine. Server transfers, paid race/faction changes, etc etc. Wildstar is a quality game that I am sure will do well once it finds its niche, wether that is F2P, B2P, or P2P. 

    I'll never understand why people care at all how a game is doing financially. If you enjoy it, play it until it's gone and stop worrying about everyone elses opinion. If you dont like it, move on already. It's not like people are even having interesting debates about how to improve the game, it's all one extreme or the other. I

    Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!


  • BigdaddyxBigdaddyx California, WAPosts: 1,985Member Uncommon
    Originally posted by svandy
    Originally posted by Bigdaddyx
    Originally posted by orbitxo
    Originally posted by DMKano

     F2P 

    Without F2P I am questioning their ability to sustain operational profitability

    oh just stop- everyones solution to a game they dislike is always-  go F2p.

    sorry unless your in the real world with a job you are aware that nothing is free in life. games like this  and many other whove actually went f2p made a huge mistake by doin so- its a fad for cheap quick buck games for apps and facebook.

    you pay for quality & quantity when it comes to mmos- and that dosent come FREE...

     

    this is the kind of game i dont mind paying a monthly fee for. they haven dissapointed.

    people who cry F2p all the time are probably living rent free from their parents or significant other imo.

    <.<

     
     

    You must have done serious research to come to that conclusion. Are you saying SWTOr, Rift etc made a huge mistake by going F2P even though their revenues have doubled?

    Its a fad? allright.. how many years do you think this FAD will survive? 10? 20? 30 years? you think Trion, turbine, Bioware etc are kicking themselves in head for going F2P?

    Sure, lets quote the F2P games that have been successful and ignore the ones that haven't (the vast majority).

    In any event, there are a lot more steps to go through before Carbine would consider F2P I'd imagine. Server transfers, paid race/faction changes, etc etc. Wildstar is a quality game that I am sure will do well once it finds its niche, wether that is F2P, B2P, or P2P. 

    I'll never understand why people care at all how a game is doing financially. If you enjoy it, play it until it's gone and stop worrying about everyone elses opinion. If you dont like it, move on already. It's not like people are even having interesting debates about how to improve the game, it's all one extreme or the other. I

    if you are going to include every generic Asian F2P game made since the beginning of the time then yes it is going to be a big list.

    But we are mostly here talking about F2P MMOS that were once P2P. So which of those have failed so far?

    And people care about financials of the company because people enjoy and get attached to their characters and would hate to see their game shut down. 

  • SatsunoryuSatsunoryu Mishawaka, INPosts: 285Member

    The F2P model is extremely effective and keeping a game alive and increasing the profits it yields.  The evidence is clear on this one, without contestation.  This is why devs/publishers do it.  It is no trend.

    At first I really hoped WildStar would not go F2P and with the CREDD system, it really shouldn't have to.  However, because of their flops in various, KEY areas already, they have lost a considerable amount of faith from current and ex-subscribers alike.  Social media continues to pummel them also, not exactly enticing new players in many cases to take the dive.  Many of the people who dropped their sub may not be willing to drop another $15 Carbine's way to get back into the game.  

    This is where F2P would help tremendously.  The points Kano made above are extremely valid, whether you like it or not.  As someone who didn't want this to happen, I'm forced to agree at this point.

  • BACONXBACONX Wellford, SCPosts: 236Member

    I am just one sliver in the pie of people who left but I would say they should cater to the existing base. The people who left (I feel) did so because of the RGN trials of dungeons. Mind you, the grouping/raids in Wildtstar require a special kind of player- quick and constantly observant. The idea of grouping constantly in end game is why I left. I think though that if I was in a guild of close friends that I could rely on, I may have stuck around. Face it, Wildstar raids require good communication, add-ons and patience.

  • DistopiaDistopia Baltimore, MDPosts: 16,905Member Uncommon
    Originally posted by DMKano

    IMO Carbine should refocus all updates on two things:

    1. Bring new players into the game

    2. Bring those who've left back

    Instead they keep focusing on retaining a declining playerbase - which should be the last priority

     

    The obvious question is how do they do #1 and #2 ?

     

    F2P 

    Without F2P I am questioning their ability to sustain operational profitability

     

     

     

    While I'd agree F2P may help, I don't think it's a surefire route to successfully pulling players back in, as a lot of the problem is game design and focus as well ( at least seemingly). Games like TOR, it worked for yes, however TOR isn't a game that requires a decent community to thrive. You can solo to your hearts content in TOR, it's the bread and butter of the experience.

    Wildstar is a more group oriented game, meaning players really need to be willing to come together and form guilds to get the most out of it. More players doesn't exactly mean that will happen.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • nefastus1985nefastus1985 BerlinPosts: 14Member

    ill just say this : 

     

    - wildstar has less 95% !!!!!!!!! players then it had on release day AHAHAHAHA

  • VassagoMaelVassagoMael Covington, LAPosts: 555Member
    Originally posted by Bigdaddyx
    Originally posted by orbitxo
    Originally posted by Bigdaddyx
     

    You must have done serious research to come to that conclusion. Are you saying SWTOr, Rift etc made a huge mistake by going F2P even though their revenues have doubled?

    Its a fad? allright.. how many years do you think this FAD will survive? 10? 20? 30 years? you think Trion, turbine, Bioware etc are kicking themselves in head for going F2P?

    of course theyre gonna look good getting all these new curious people downloading a free game.  not saying it wont grab more players.

     

    those companies u mention have a huge umbrella within- but that cash cow will run dry and focus and their most pop game eventually.

    just wont pay the bills for devs who are working on the project, yeah id like to see my job going F2p...to the unemployment line.

    <.<

    stuff like this just dont last...devs dept gets smaller = slower production.

     
     

    Again you keep making up stuff as you go. F2P games are 'F2P' onlly in name. The only benefit of F2P over P2P is that you don't pay for the box price. Other than that F2P gamers probably spend more money than P2P who stick to fixed 15 bucks a month.

    What you said makes absolutely no sense at all.

    I love the game and I am having a blast in the raids, but if it was to go "f2p" I would quit that day and never look back. F2P MMOs are garbage. It works on some game types like MOBAs but never on a proper mmo. Not for me at least. 

    Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
    Subscription = Actual content updates!

  • PepeqPepeq Poway, CAPosts: 1,487Member Uncommon
    Originally posted by JeroKane
    Originally posted by Pepeq

    What people want is the ability to play their game when they want to, not based on some time card crap.  You call the payment model whatever you want to call it, just make it so that you only pay for the time you are actually playing it.  In other words, If I buy the game today and decide to not play it for 2 months straight, any time that I haven't used is still there to be used.   So when you here make it F2P, that is what they are really looking for... the freedom to play the game on their terms, not the developers.

     

    Wouldn't it be hysterical if the next time you bought a tank of gas it started to evaporate the moment you paid for it.  That every second it was sitting in the garage over night, you were losing a gallon or two of gas.  The time spent sitting in a parking lot you were losing a gallon or two of gas.  Get the picture?  You paid for a full tank, you want a full tank worth of mileage out of it.  You don't get that with subscriptions.   Imagine that 30 days actually lasting 30 actual days in real time not days on a calendar.  

     Ever heard of canceling your subscription? LOL! Are you serious?

    If you stop playing for 2 months, then you cancel your subscription for 2 months.

    That's how it always has been! I play MMO's on and off for years... sometimes taking a break for several months or even a year and then come back. Subscribe again and good to go.

    Time based play is terrible! Go have a look at Korea!

    Because if you really do like the game, you end up paying a hell lot more each month, then a regular P2P game with sub fee.

    Time based play is obligated by law in South Korea, because the entire population seems to suffer from a serious genetic addiction problem!

    With time based play, they try to reduce the amount of hours people play games over there. And yet it still doesn't work, as people there just keep maxing their credit cards and loans to keep on playing.

    It's so bad there, that People die there on frequent basis and parents send to jail, because they try to sell their child for money, so they can continue on gaming! Or worse.... have their babies die of hunger and dehydration, because the mother was too busy playing games.

    So please! Don't bring companies here on ideas with time based play! It's going to break your bank. /facepalm

     

    I don't know what you are snorting but the idea is... you buy 30 days worth of time, JUST LIKE YOU DO NOW, only it ticks off based on actual time SPENT IN GAME.  So there is no canceling of subscriptions needed.  When your time expires, it expires and you buy another 30 days.  You can take 12 years to use the 30 days... or 30 days to use that 30 days.  You aren't paying any more or less than the next guy for the same amount of game time.  You're assuming that all of a sudden, they'd raise sub prices by $150 or more... LOL, well I'd like to see them try.  NO GAME IS WORTH $150 sub fee.

  • SiphaedSiphaed Everywhere!Posts: 877Member Uncommon
    Originally posted by Pepeq

    What people want is the ability to play their game when they want to, not based on some time card crap.  You call the payment model whatever you want to call it, just make it so that you only pay for the time you are actually playing it.  In other words, If I buy the game today and decide to not play it for 2 months straight, any time that I haven't used is still there to be used.   So when you here make it F2P, that is what they are really looking for... the freedom to play the game on their terms, not the developers.

     

    Wouldn't it be hysterical if the next time you bought a tank of gas it started to evaporate the moment you paid for it.  That every second it was sitting in the garage over night, you were losing a gallon or two of gas.  The time spent sitting in a parking lot you were losing a gallon or two of gas.  Get the picture?  You paid for a full tank, you want a full tank worth of mileage out of it.  You don't get that with subscriptions.   Imagine that 30 days actually lasting 30 actual days in real time not days on a calendar. 

    Gas is a tangible thing and a horrible example.   How about we use the proper examples of Netflix, Cable TV, HBO, internet, cell phone service.....basically services (mostly entertainment):    You don't pay for a pay-per-use service and if you only use their service for 10 days out of a month you're charged for that.  No, you're charged for the whole month no matter how much you used that service.  And that's how it goes with nearly....all services.   Gate tickets to Disneyland are the same even if you only go there to use the restroom compared to someone who rides 20 rides that day.   Get it?

     

     

    The problem I see with people asking for "F2P" isn't that they don't like the product, but instead are too cheap to pay for it.  They're moochers that want something for nothing.   It gives them a taste of enjoyment and normally they do nothing in return to support the product by paying for anything in a cash shop, an optional sub....nothing.    I've seen those same people in Guild Wars 2 who sit there and pay absolutely nothing to the game while complaining about X, Y, and Z of the game; whining about the game's updates, that weapon skins "should be free", costumes "should be free", and other such things.  Moochers one and all.


  • bigcrackerbigcracker Philadelphia, PAPosts: 49Member Uncommon
    I played wildstar for a couple months and it just got stale, My server became empty, the gear felt not really worth it, pvp and warplots are just laughable. One of the biggest things that got me and  a lot of people into wildstar was the warplot siege battles, and that just fell through. I went to go play Arche age and to be able to have my house and farm in the world is amazing or build a castle and make my own faction recruiting from both sides was amazing. If carbine does something good i might come back but its going to keep hemorrhaging player base from the release of arche age, Wow exp pack, and all the other fall games.
  • PepeqPepeq Poway, CAPosts: 1,487Member Uncommon
    Originally posted by Siphaed
    Originally posted by Pepeq

    What people want is the ability to play their game when they want to, not based on some time card crap.  You call the payment model whatever you want to call it, just make it so that you only pay for the time you are actually playing it.  In other words, If I buy the game today and decide to not play it for 2 months straight, any time that I haven't used is still there to be used.   So when you here make it F2P, that is what they are really looking for... the freedom to play the game on their terms, not the developers.

     

    Wouldn't it be hysterical if the next time you bought a tank of gas it started to evaporate the moment you paid for it.  That every second it was sitting in the garage over night, you were losing a gallon or two of gas.  The time spent sitting in a parking lot you were losing a gallon or two of gas.  Get the picture?  You paid for a full tank, you want a full tank worth of mileage out of it.  You don't get that with subscriptions.   Imagine that 30 days actually lasting 30 actual days in real time not days on a calendar. 

    Gas is a tangible thing and a horrible example.   How about we use the proper examples of Netflix, Cable TV, HBO, internet, cell phone service.....basically services (mostly entertainment):    You don't pay for a pay-per-use service and if you only use their service for 10 days out of a month you're charged for that.  No, you're charged for the whole month no matter how much you used that service.  And that's how it goes with nearly....all services.   Gate tickets to Disneyland are the same even if you only go there to use the restroom compared to someone who rides 20 rides that day.   Get it?

     

     

    The problem I see with people asking for "F2P" isn't that they don't like the product, but instead are too cheap to pay for it.  They're moochers that want something for nothing.   It gives them a taste of enjoyment and normally they do nothing in return to support the product by paying for anything in a cash shop, an optional sub....nothing.    I've seen those same people in Guild Wars 2 who sit there and pay absolutely nothing to the game while complaining about X, Y, and Z of the game; whining about the game's updates, that weapon skins "should be free", costumes "should be free", and other such things.  Moochers one and all.

    Games are a tangible thing that USED to be in our bloody hands and playable at our discretion.  Unlike going to Disneyland, which is an amusement park, where you use their rides, a video game runs on our computers, in our homes.  Lets remember that games used to come in a box.  Something that you went to the store to purchase, bring home and install on your machine.  It's your responsibility to make sure the machine is capable of running the game.  It's your responsibility to provide power to enable the game to run.  It's your responsibility to pay for any internet access fees... and quite frankly some internet services are by usage not blanket time.

     

    No one is asking for this to be free, we paid $60 for the damn game, we paid $15 to play it for 30 days.  Damn right I want my full 30 days.  30 days as used in game, not 30 days as the calendar flies.  We're the ones paying for internet access... their bloody game is worthless without it.  They damn well know it.  You might like being led by the balls, but a greater majority of us are learning that our money is worth more than what we are getting for it.  Cheap?  I call paying for something you aren't even using stupid.  They're laughing all the way to the bank while you claim you are getting your full entertainment value.  Hogwash.

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