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[Column] General: The 5 Best User Generated Content Systems in MMOs

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  • syriinxsyriinx New York, NYPosts: 1,063Member Uncommon
    MMORPG.com is actually recognizing EQ2?  Hope Satan has ice skates
  • sylum69sylum69 toronto, ONPosts: 97Member Uncommon

    The problem with the Mission Architect in CoX was that you couldn't allow you to create new locations - which was what a lot of people asked for. Creating new missions and stories were great but having them in the same building/warehouse/sewer/cave as every other mission in CoX grew tiresome quickly.

    Also, the system was horribly exploited in the beginning by people creating simple missions with little thought to story. I remember playing with several people at max level who didn't know how to get to simple locations because they leveled up exclusively in the Mission Architect.

    This system all but sucked the life out of this game as people rarely leveled up via game quests. There were a lot of people in game, but they were all gathered at the MA building. The unfortunate thing was that finding a PUG with decent people and hammering out some missions in CoX was easily one of its strengths. Not many games do it as well as CoX did.

    Sadly, I quit CoX soon after it's implementation and I've always been wary of UGC because of it. UGC is a great idea in theory, but the execution leaves a lot to be desired.

  • acelee74acelee74 dayton, OHPosts: 2Member Uncommon
    well i for one know for sure that this list is backwards,  cause second life is easily number 1,   cause its entire game is player built,  there is no game out there that is 100% player built like second life is.
  • trancefatetrancefate zionsville, INPosts: 134Member

    "Good old City of Heroes. It wouldn’t be a proper list about the “Best ___” in MMOs without this game making an appearance."

    Showing your bias much? Sorry but while it was a cool game, stating it belongs in EVERY best ____ list is just plain wrong. There is a reason it doesn't exist anymore.

  • bmorrisonbmorrison Cleveland, OHPosts: 19Member
    Saw STO, NW and CoH in the top 3 (in any order) Leaving satisfied
  • shozikushoziku colo spgs, COPosts: 95Member Common
    Loved the CoH mission architect.  Sad to realize the ones I made are gone forever now, but hey it was a great run.
  • dreamscaperdreamscaper Somewhere, NCPosts: 1,582Member Uncommon
    Originally posted by trancefate

    "Good old City of Heroes. It wouldn’t be a proper list about the “Best ___” in MMOs without this game making an appearance."

    Showing your bias much? Sorry but while it was a cool game, stating it belongs in EVERY best ____ list is just plain wrong. There is a reason it doesn't exist anymore.

     

    If you're referring to NCSoft being money grubbing assholes, then yes, there's a reason. Otherwise, no.

     

    However, as much as I loved City of Heroes, I really think lists like these shouldn't include games like CoH and SWG that are no longer running.

    <3

  • Lord.BachusLord.Bachus Den HelderPosts: 9,065Member Uncommon

    I think a system like the foundry would do very well in certain MMO´s..... espescially those that are not endgame driven....

     

    GW2 and ESO come in mind...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • waynejr2waynejr2 West Toluca Lake, CAPosts: 4,481Member Uncommon
    Originally posted by dreamscaper

    Originally posted by trancefate
    "Good old City of Heroes. It wouldn’t be a proper list about the “Best ___” in MMOs without this game making an appearance." Showing your bias much? Sorry but while it was a cool game, stating it belongs in EVERY best ____ list is just plain wrong. There is a reason it doesn't exist anymore.

     

    If you're referring to NCSoft being money grubbing assholes, then yes, there's a reason. Otherwise, no.

     

    However, as much as I loved City of Heroes, I really think lists like these shouldn't include games like CoH and SWG that are no longer running.

     

    I can see that. MA was fine in COH but I had issues with it. I think because it gave rewards and xp that it killed the real world. Killed in the sense that people weren't playing those other parts to the same degree as after MA. Should have not added rewards/XP.
  • zellmerzellmer Fakesville, WIPosts: 442Member

    What....?

    Neverwinter's foundry is kind of pathetic..  It's chalk full of "Easy exp" "right click a barrel, collect your reward" "Follow this NPC and gain credit for your daily quest" "Easy achievements" "100 mobs locked in a cage", etc., etc. quests..

    The ones that avoid that are so few and offer nothing in comparison to the ones built for a purpose that the whole system is a joke..

     

  • MurlockDanceMurlockDance ParisPosts: 1,223Member

    It depends on what you define as an UGC system. Is it only something apart from the game that you use to design something like a dungeon and includes scripts (what I am calling hard-coded) or is it any sort of way that players can make their own content (soft-coded)?

    I can't speak for the Cryptic games on the list since I never played STO nor NWN and when I played CoX it was well before the existence of any UGC system.

    However, I think that one of the Cryptic games should have been replaced with SWG because in that game a group of players could build their own cities complete with RPG features such as canteenas that could be operated entirely by player entertainers and crafters. Each type of "class" if you want to call it that had their role and player interactions were absolutely necessary. If CoX made the list, since it is a closed down game, surely SWG should have as well. It was not a 'hard-coded' UGC system like the dungeon makers mentioned in this article, but it was definitely a 'soft-coded one'.

    By my defintion, Minecraft should definitely be on that list too.

     

    I agree overall with the list though I think SL should be number 1 and again it is not a 'hard-coded' system like in EQ2 or NWN. It has no real competition for what you can design and script in comparison to what is on offer in other MMOs. If you want to design a drivable Ferrari, you can. If you want to make a death star environment, you can. All of that is done by players for other players, so yeah, everything else sort of pales in comparison.

     

     

    Playing MUDs and MMOs since 1994.

    image
  • CaldrinCaldrin CwmbranPosts: 4,533Member Uncommon

    So second lfie that is built from te ground up to allow players to basically create anything and any type of game within the game is number 5 ?

    You can basically create anything you want in second life.. yet the other games you listed are basically limited to creating new quests..

     

    I am sorry but SL should be at the top of this list.

  • ScotScot UKPosts: 5,769Member Uncommon

    "Second Life is essentially a giant, social MMO with nearly limitless possibilities."

    In the picture you can see avatars dressed like pimps and whores, which reveals the astonishing truth. SL is not a MMO, well we all knew this, but not David apparently.


    The parsity and poor showing of the examples on this list shows how underused user generated content is. As it is one of the only answers to content locust munching, the industry clearly needs to focus more time on user modding.

  • DrakephireDrakephire Fontana, CAPosts: 445Member Uncommon
    Some will disagree, but I'd have to add Minecraft Multi-player to this list. The better servers can have dozens if not a hundred or more players, and the content certainly is player generated. 
  • herculeshercules lancashire,blackpoolPosts: 4,791Member Uncommon
    Not offically alive but swg is miles ahead in this
  • tantraonlinetantraonline Butuan CityPosts: 1Member
    Glad to see Star Trek Online in there. Kudos! Hopefully Tantra Online will be on the top list soon.
  • ZodosZodos Campo GrandePosts: 12Member

    All articles in MMORPG.com have personal opinions on it, that's why some like reading that author and others another one. No matter how much imparcial data can be collected, all can be manipulated to justify your own point of view. It's just a matter of choice really.

     

    Personally, I don't agree with this list simply because none of the games listed is appealing to me, but it was a good read nonetheless. I didn't know EQ2 had such complex system for example.

  • FingzFingz Tucson, AZPosts: 136Member

    Minecraft is the best way to do user generated content in my opinion.  Harvest, build anything from a mud hut to a castle to an underground fortress with a built in computer.

    Some say Minecraft isn't an MMO, but there are many Minecraft servers out there with over 100 players.

     

  • n00bitn00bit rochester hills, MIPosts: 343Member
    Surprised I didn't see Ryzom on the list, it was one of the first games I know of that came out with a user content-creation system. Shit, I might just go back and play it again now that I think about it...
  • theocculttheoccult Miami, FLPosts: 36Member

    .

    My list would include:

    •  SWG (still playing)
    •  Vampire: The Masquerade - Redemption (2000 - Nihilistic/Activision)
    •  [The Original] Neverwinter Nights (2002 - BioWare)
    •  APB



    V:TMR amd NWN (2002):
    After you've been spoiled, being able to create skins, models, maps, animations and scripts from scratch, Cryptic's options surely pale in comparison.


    APB:
    The in game character editor and options for vehicle customization, etc., are truly amazing.


    SWG:
    As others have stated above, there's still no comparison.

    .

  • DrakephireDrakephire Fontana, CAPosts: 445Member Uncommon
    Originally posted by Fingz

    Minecraft is the best way to do user generated content in my opinion.  Harvest, build anything from a mud hut to a castle to an underground fortress with a built in computer.

    Some say Minecraft isn't an MMO, but there are many Minecraft servers out there with over 100 players.

     

     

    Glad I'm not the only one who agrees with Minecraft! Not only what you say, but there are so many mods out there that the variety of things one can do in game is astounding. On top of that, the Adventure mode allows people to create custom adventure maps that are far and away more complex than anything one could make with any other UGC system.
  • flizzerflizzer Manchester, NHPosts: 1,550Member Uncommon
    The only redeeming feature of Neverwinter was the UGC.  Unfortunately, as good as it was/is I left the game after the Caturday fiasco. 
  • olepiolepi Austin, TXPosts: 1,150Member Uncommon

    The Ryzom Ring was a great scenario editor; it allowed the creator to play along with people playing, either as a regular player or as an invisible dungeon master.

    Alas, Ryzom is still up and running, but the Ring is not. Some of my best times ever were watching people solve my scenarios.

    ------------
    RIP City of Heroes. One of my favorite MMO's.

  • DarthRaidenDarthRaiden gdfgfPosts: 4,333Member

    SWG not in the list  on top ?

    and Ryzom belongson the list  too.

    -----MY-TERMS-OF-USE--------------------------------------------------
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    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • SchroesCatSchroesCat OffenbachPosts: 44Member

    (Barring 2nd life, which offers many freedoms on another level, but lacks the tools for creating a coherent world of your own, from what I know [never really tried it])

    I think you missed the one game that truly supported user generated content  ( I think more than any of the above) - within the limitations that it is geared towards classical "fantasy settings": Neverwinter NIghts (1). A hallmark in empowering users to create content - online, multiplayer, shareable and customizable. I have yet to see anything like it in terms of empowering the "users".

    NWN2? Not really. A bit more graphics but less power to the users and creative souls.

     
     
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