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The problem with the Mission Architect in CoX was that you couldn't allow you to create new locations - which was what a lot of people asked for. Creating new missions and stories were great but having them in the same building/warehouse/sewer/cave as every other mission in CoX grew tiresome quickly.
Also, the system was horribly exploited in the beginning by people creating simple missions with little thought to story. I remember playing with several people at max level who didn't know how to get to simple locations because they leveled up exclusively in the Mission Architect.
This system all but sucked the life out of this game as people rarely leveled up via game quests. There were a lot of people in game, but they were all gathered at the MA building. The unfortunate thing was that finding a PUG with decent people and hammering out some missions in CoX was easily one of its strengths. Not many games do it as well as CoX did.
Sadly, I quit CoX soon after it's implementation and I've always been wary of UGC because of it. UGC is a great idea in theory, but the execution leaves a lot to be desired.
"Good old City of Heroes. It wouldn’t be a proper list about the “Best ___” in MMOs without this game making an appearance."
Showing your bias much? Sorry but while it was a cool game, stating it belongs in EVERY best ____ list is just plain wrong. There is a reason it doesn't exist anymore.
Originally posted by trancefate
"Good old City of Heroes. It wouldn’t be a proper list about the “Best ___” in MMOs without this game making an appearance." Showing your bias much? Sorry but while it was a cool game, stating it belongs in EVERY best ____ list is just plain wrong. There is a reason it doesn't exist anymore.
If you're referring to NCSoft being money grubbing assholes, then yes, there's a reason. Otherwise, no.
However, as much as I loved City of Heroes, I really think lists like these shouldn't include games like CoH and SWG that are no longer running.
I think a system like the foundry would do very well in certain MMO´s..... espescially those that are not endgame driven....
GW2 and ESO come in mind...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Originally posted by dreamscaper Originally posted by trancefate "Good old City of Heroes. It wouldnt be a proper list about the Best ___ in MMOs without this game making an appearance." Showing your bias much? Sorry but while it was a cool game, stating it belongs in EVERY best ____ list is just plain wrong. There is a reason it doesn't exist anymore.
A man would do nothing if he waited until he could do it so well that no one could find fault. ~John Henry NewmanEasily digested content is just as easily forgotten.
Neverwinter's foundry is kind of pathetic.. It's chalk full of "Easy exp" "right click a barrel, collect your reward" "Follow this NPC and gain credit for your daily quest" "Easy achievements" "100 mobs locked in a cage", etc., etc. quests..
The ones that avoid that are so few and offer nothing in comparison to the ones built for a purpose that the whole system is a joke..
It depends on what you define as an UGC system. Is it only something apart from the game that you use to design something like a dungeon and includes scripts (what I am calling hard-coded) or is it any sort of way that players can make their own content (soft-coded)?
I can't speak for the Cryptic games on the list since I never played STO nor NWN and when I played CoX it was well before the existence of any UGC system.
However, I think that one of the Cryptic games should have been replaced with SWG because in that game a group of players could build their own cities complete with RPG features such as canteenas that could be operated entirely by player entertainers and crafters. Each type of "class" if you want to call it that had their role and player interactions were absolutely necessary. If CoX made the list, since it is a closed down game, surely SWG should have as well. It was not a 'hard-coded' UGC system like the dungeon makers mentioned in this article, but it was definitely a 'soft-coded one'.
By my defintion, Minecraft should definitely be on that list too.
I agree overall with the list though I think SL should be number 1 and again it is not a 'hard-coded' system like in EQ2 or NWN. It has no real competition for what you can design and script in comparison to what is on offer in other MMOs. If you want to design a drivable Ferrari, you can. If you want to make a death star environment, you can. All of that is done by players for other players, so yeah, everything else sort of pales in comparison.
Playing MUDs and MMOs since 1994.
So second lfie that is built from te ground up to allow players to basically create anything and any type of game within the game is number 5 ?
You can basically create anything you want in second life.. yet the other games you listed are basically limited to creating new quests..
I am sorry but SL should be at the top of this list.
"Second Life is essentially a giant, social MMO with nearly limitless possibilities."
In the picture you can see avatars dressed like pimps and whores, which reveals the astonishing truth. SL is not a MMO, well we all knew this, but not David apparently.
The parsity and poor showing of the examples on this list shows how underused user generated content is. As it is one of the only answers to content locust munching, the industry clearly needs to focus more time on user modding.
You received 25 Agrees. You're posting some good content. Great!
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Now doesn't that make you feel all warm and fuzzy? :P
All articles in MMORPG.com have personal opinions on it, that's why some like reading that author and others another one. No matter how much imparcial data can be collected, all can be manipulated to justify your own point of view. It's just a matter of choice really.
Personally, I don't agree with this list simply because none of the games listed is appealing to me, but it was a good read nonetheless. I didn't know EQ2 had such complex system for example.
Minecraft is the best way to do user generated content in my opinion. Harvest, build anything from a mud hut to a castle to an underground fortress with a built in computer.
Some say Minecraft isn't an MMO, but there are many Minecraft servers out there with over 100 players.
My list would include:
V:TMR amd NWN (2002):After you've been spoiled, being able to create skins, models, maps, animations and scripts from scratch, Cryptic's options surely pale in comparison.APB:The in game character editor and options for vehicle customization, etc., are truly amazing.
SWG:As others have stated above, there's still no comparison.
Originally posted by Fingz
Minecraft is the best way to do user generated content in my opinion. Harvest, build anything from a mud hut to a castle to an underground fortress with a built in computer. Some say Minecraft isn't an MMO, but there are many Minecraft servers out there with over 100 players.
The Ryzom Ring was a great scenario editor; it allowed the creator to play along with people playing, either as a regular player or as an invisible dungeon master.
Alas, Ryzom is still up and running, but the Ring is not. Some of my best times ever were watching people solve my scenarios.
------------RIP City of Heroes. One of my favorite MMO's.
SWG not in the list on top ?
and Ryzom belongson the list too.
-----MY-TERMS-OF-USE--------------------------------------------------$OE - eternal enemy of online gaming-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
(Barring 2nd life, which offers many freedoms on another level, but lacks the tools for creating a coherent world of your own, from what I know [never really tried it])
I think you missed the one game that truly supported user generated content ( I think more than any of the above) - within the limitations that it is geared towards classical "fantasy settings": Neverwinter NIghts (1). A hallmark in empowering users to create content - online, multiplayer, shareable and customizable. I have yet to see anything like it in terms of empowering the "users".
NWN2? Not really. A bit more graphics but less power to the users and creative souls.