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I have been reading, rather skimming, through the recent posts discussing the new information set on by SOE live within this forum. It really struck me odd how some users seemed to ask where all the information for EQN was. While disappointing that there was not as much direct information given for EQN as most of us would have liked, or hoped for (…or alpha), there was still a ton of information given throughout the weekend from EQN panels and, also, from another source; Landmark panels.
As Dave Georgeson said in the beginning of the EQN keynote that “We are building it, we are building it in front of you and we’ve been doing it the entire time.” You can watch it here: https://www.youtube.com/watch?v=MU6LzCBPlCU ; starts around 09:30. Landmark is the backbone for EQN. Everything being developed for Landmark will be re-used or tweaked for EQN and visa-versa.
Note, they are not the same game, but they will be using similar assets. Landmark is a “Genre Agnostic MMO” that, so far, leans slightly towards a more creative building world while EQN is more in line to the MMORPGs that we are used to with its “themed” content. (I put “themed” in quotes, because EQN is a sandbox title as well.)
I implore y’all to watch all the videos that you can find for both EQN and Landmark, because there is some really interesting and fun things to think about for the future of both titles. In my opinion the most anticipated and “best” video to watch for EQN content is the Story Bricks panel; and you can watch it here on Tenma’s youtube channel: https://www.youtube.com/watch?v=vBglgiadAIc&list=UUfTjlsIZ6hArzZSW3G0vtaA . (The audio echoes, but the slides on the power point will say it all.) Tenma also has other videos posted as well from SOE live. Also, here is a link to Arcona’s thread with links to other sources: http://www.mmorpg.com/discussion2.cfm/thread/419323/SOE-live-2014-panels.html .
To end, I will admit, and I believe we can all agree, that we won’t see an alpha for EQN for at least another year or two, or any direct information at least, because they are truly focused on completing Landmark first. I will throw a hypothesis out there for y’all to think about. With Landmark being the backbone, and while they polish it, the development team will be so experienced with working with the assets and fixing the bugs with the engine that it will make EQN have the best launch date out of any MMO to exist. Not saying it will happen, but it would be nice for once.
Comments
Any solid leads or information? Don't make me beg, lol.
LOL!
I wish I had your enthusiasm or should I call it dreams.
To help relieve you of some of the disappointment, the game wont be out until sometime in 2016, and that would be alpha. Just like they did with Landmark.
Everquest Next depends on Landmark, and, well, we all know how far Landmark has come. That should say something.
I think you over estimate how much gap there is between Landmark and EQN.
Whats landmark? its an eqn without the "Scripted" content, butterfly effect ai and minor systems.
Landmark is the bulk of EQN.
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Dave said it's about 60% complete. It won't be 100% complete when they first give us alpha access. There will be a paid for alpha access sometime within the next 6 months, just like they did for Landmark.
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You list a lot of things and assume they haven't already been working on these things for a long time now. Every game dev knows tool creation and engine development is what takes the most time when creating a game. Nothing you stated suggests they need more than year to finish up. Especially for a large company like SOE that has a huge amount of money and resources at their disposal.
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[quote]Originally posted by DMKano
[b]
Oh man - no, EQNext is planned to have systems that currently do not exist in Landmark period.[/quote]
In short, Like dave said by the time landmark is at or near completion they would be about 60% done on EQN.
Concurrent development is occurring in major engine systems regarding voxels, graphics, animations, music, sfx, physics, combat, scalablity. ect. And thats all happening right now with the development of landmark.
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I think you need to rewatch the video and open your ears.
He states and I quote
"We are 60% of the way complete with EverQuest Next".
He goes on to say
"When Landmark goes Open Beta, we'll be mostly feature complete for Everquest Next."
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But they are creating two separate games; two separate MMO titles. So, I can only assume that both will take longer, because of manpower being split up. I will say again that both are using the same/similar assets and that will be extremely useful to speed up production with Next once Landmark is finished.
Hey do you, or does anyone, have the link to this interview where Dave says this? I missed it or haven't watched it :-(.
http://youtu.be/TtGfWgW5kDs?t=11m7s
Edit: sorry, correct url now.
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Well in defense of Landmark, it is its own game. It will definitely help build EQN, but it is so much more then just a building tool for EQN. And as I have said before in my OP, they will be using the same assets; only changing them to fit the mold of the title. Just seems ofr myself they are doing a lot of work for both titles. EQN is just being worked on indirectly right now.
Derp, *blush*, the keynote? Do you have the time by chance he says it?
edited post, Check url
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"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I agree with you that most of their work has been done on Landmark much to my chagrin however I disagree that it is damage control. I am fine waiting on the game and to me it sounds like you're fairly upset that the game is'nt coming out faster. Patience my friend.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
To borrow from Blizzard and applied for SoE's EQ: Next; It will be ready when it's finished. Now, how many times have we seen in forums here where folk seem to agree that they would much rather wait a while for an mmo to be thoroughly tested proven as bug free as possible. I, for one subscribe to this.
However, the unique aspect to testing EQ Next is found in the creation of Landmark. Here is the testing ground for almost all of the EQ Next assets. When problems are found in Landmark they are worked on and improved. Once they feel that part of Landmark which is shared by EQ Next is ready it is then implemented. At least that is how I envision. More than likely, it a bit more complicated than this, but could be a way to see this take place going forward. Uniquely as well is that the most creatively gifted players will have their creations introduce as permanent parts of the new mmo. I do not accept that SoE is so "broke" that the gamer has to do the design and development of EQ Next. This is simply a "reach" from some very frustrated folk it seems.
If I were to predict a time for alpha, I can see next year's SoE Live as being an excellent time to celebrate the successes of the released Landmark and to further ramp up excitement for EQ Next with a possible alpha announcement much in the same vein as we saw last year with Landmark. This might mean a January/February 2016 alpha fundraiser/early access. Closed beta sometime in Q 2 of 2016 with the earliest possible full release by December, although my money would be on Q 1 of 2017.
This is all a guess, but fun to think about all the same
Alyn
All I want is the truth
Just gimme some truth
John Lennon
After watching the MMORPG.com interview () several things came to note in my mind.
1. Sarnarks are probably not going to make it into EQN as a playable race...RIP
2. Races are going to be unlocked as the world is explored and expanded upon...I am not sure how I feel about this.
3. Dave does state that EQN was 60% complete, but that was a rough estimate and he did not sound confident in his answer. So I can only assume it was an over-estimation.
A lot of MMO development, especially for a sandbox, is system development. The one thing EQN and Landmark will share are the basic systems even if they will have different implementations of them. An example is the combat. Both will share the same type of action combat, but each will implement it in a different way.
There's a number of systems yet to go for Landmark including combat (end of the month), flowing water (sometime in autumn), and Storybricks (probably also later this year). Once they get all the systems they plan to add in, they can focus only on the content on EQN.
Most of the time it takes to develop an MMO is in the art assets. That is why Landmark will make EQNext development much faster once the tools are all in place.
It probably was a rough estimate. 2016 seems like the year that quite a few forum posters gravitate to. If I wanted to be ultra-positive then I would say that Q3/Q4 2015 for alpha/beta might be possible. I think part of the confusion in that MMORPG.com has cited the estimate release date as 2014... which will not happen. I think 60% of the features they want to implement are done, but that doesn't necessarily mean that the percentage given in the interview ties in with the "entire scope" of the game. I already have it in my mind that the game will not be released till late 2015/early 2016… if it comes out earlier then even better.
Dave is as bad as Smedly. Smedly gives the grand false vision, and Dave's lying ass sells it. I can't believe anything coming out this division unless I can see it being played. I can't believe how much this past year of EQN "development" has soured me on SOE and even more so this Everquest team.
I'm sorry OP. I was excited about new info too. I saw the way they just change up and edit out though. It means nothing.
Why do you assume that they "split up manpower"? SOE is a large company with good financial backing. More than likely they have 2 full teams working on both games at the same time and on top of this are sharing the same engine and a host of assets between each other, which would mean they could make 2 games in less time than it takes 2 different companies to make 2 separate games of comparable size and scope.
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Two questions.
Do you blindly believe what other devs say without showing proof?
Why are you following a game that is far from release if you don't believe what they are saying?