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I find the articles title and content do not match at all. The title doesnt say "The most meaningful crafted items", yet throughout the article the author justifies his picks by what impact crafting has on the economy or how useful the crafted items were to gameplay. The article is called "Best crafting Systems" but almost all of the picks were the exact same system of click and build.
Vanguard had a very robust crafting system, in which you had to use multiple key presses and stategies to get the right result. Even wearing crafting armor and your crafting level was separate from your combat level. It was much like what FFXIV tried to do, but did it first, and did it better.
Everquest 2 also had a unique crafting system. In later expansions the worth of the items became nearly nonexistant, but it doesnt change the fact that the system was very involved, required the player to react to different events and actually try to reach higher quality levels. Your crafting level was again separate from your combat level, and was one of the first MMOs to let you be a pure crafter. You can be a level 1 Assassin but a level 90 Carpenter. There is also crafting gear here too, although in the higher levels it doesnt offer much bonus to the crafter.
FreeRealms easily had one of the best crafting systems I have seen in any MMO. Many may disagree with me, but Im willing to bet the majority of players never even knew what it was, just because it was in a "kids game". Even gathering resources involved a minigame, not just simply point and click, and the crafting a very involved minigame, including such things as slicing and pouring and other very involved actions from the player.
Final Fantasy 14 was fine being included in this, and many would say Star Wars Galaxies does as well. But in all honestly, anything with point and click crafting has no place on a "crafting systems" top list. This includes even upcoming ArcheAge referenced in the article as well, as thats the same system used there. One click crafting systems plague the genre, and offer nothing new or innovative. They are designed for the type of player who doesnt like actually crafting, but needs to do it because it offers some of the best items in the game.
TL;DR Meaningful crafted items, or crafting that impacts the games economy are NOT the same thing as "Best Crafting Systems". No one-click crafting system should ever be included in a "Top" list for crafting. Author needs to get out more and expand his horizons or at least knowledge on what "crafting systems" are offered in the genre.
FFXI's was more complex and EVERYTHING aside fro ma few npc tells had to be discovered.The ONLY thing FFXI's system lacked was housing items to which i give full props to EQ2 and it's housing system.
If not for the massive amount of cheating"RMT" crafting would have played a HUGE role in the game economy ,more so than any other game.
A perfect example of other games NOT being good is in FFXI you actually had to craft your ammo and equip it,MOST games don't even have ammo crafting nor ammo either,makes you wonder how lame a game is not having any ammo yet is firing arrows and bullets.
Food:Yes Food mattered more in FFXI than again any other game,from accuracy to boosts for any class and yes it mattered IN COMBAT ,not out of combat,although there was some out of combat benefit as well.
I will have to say i enjoyed EQ2's original design but problem is EVERY player is a min maxxer meaning any craft that is not the highest tier was not wanted,i think SOE could have fixed that while not nerfing the whole system.
BTW i did play quite a bit of FE and really only tried it because i heard of the crafting.It was not as good as sounds on paper but overall was ok.
Never forget 3 mile Island and never trust a government official or company spokesman.
I find it odd the author "thinks" that auto crafting in FE is legit or even a good thing.
We are SUPPOSE to be playing a RP game not an automated computer system even yes we are playing computer code we are not suppose to be RP a computer.
I don't think i have to explain what RP is do i and NO automated crafting is not it.You should have to at least "pretend" you are crafting the item and there is no way an item can craft itself,it is not even 1% plausible so imo a VERY lame idea.
From the Top 5 on this thread i only crafted in FFXIV and GW2. XIV has the best crafting IMO in all the existing mmos (note i said existing mmos, not shut down). As much as i love GW2 and i think its crafting system has a bunch of really cool features, the core crafting itself is traditional at best so i would personally put ESO in there instead.
MO was too bad to even bother trying crafting. Never got into SWG but the game was clunky so i thought it wasnt worth it. And Fallen Earth had a lot of potential down the drain, but i never tried crafting there so i dont know how good it is.
To the guy who wrote this article have you actually played theses games or did you just google MMO's plus crafting. GW2 is one of the worst crating systems I have come across in 15 years of gaming when I can max a proffesion in less then 20 minutes and max all in a few hours( I wont go into the fact you can use this to max your character my record was just over 2hrs 1-80).
Were is EQ 2 and SWG and I never played Vangaurd but a mate always mentions there crafting in a good light.
All I can say is terrible top 5 list maybe shouldn't write anymore top 5/10 lists
No ESO or WoW? I know I'm going to get flamed for this, but WoW's crafting system is good. You actually use it a lot in the end game. I spend more time making gems and enchants for guildmates than anything else it seems sometimes lol. Just leveling it up in WoW is pretty bad, but they're fixing that.
ESO is all about crafting. I think most people overlook it. I have a character that can craft everything in the game, and even make things that drop better. Without crafting you're good gear, with crafting you have great gear. I spend most of my time in ESO crafting and always have people asking me to make or upgrade something. i wish it was easier to get the legendary tempers, but that's half the fun as well.
I'm GW2 fan and crafting system in GW2 is a joke, please, remove from the list NAOW
My list (include game's in beta)
No EQ2 and Vanguard....
My top 5
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
SWG only in 2nd place, rated as a less robust crafting system than Final Fantasy online, laugh
I should at least be thankful that the kid writing the article was aware of a game called Star Wars Galaxies and had the respect to put it as #2 even though he's never played it.
Hey Admins! Is this poster going to get a warning for trolling because this is an obvious attempt at it. This is a shameful list if i do say so myself. Its so bad in fact, that one could assume it was made just for the soul purpose of inciting outrage with the community. I cant imagine a "Best of Crafting" list that does not contain games such as VG, Horizons, Ryzom or UO in it. This is a disgrace and David Jagneaux and MMORPG.com should be ashamed of themselves for allowing this to pass.
"I know, I know; lot’s of games were left out of this list and you probably feel like they should have been included. Lots of people craft in games like Runescape, EVE Online obviously has a huge player-driven economy, and ArcheAge may be in beta still, but it clearly has a large and thriving crafting population. Those games, among others, were left out for a multitude of reasons, but suffice it to say that this list is far from exhaustive. Do you often find yourself crafting in MMOs? If so, which game did you find the most rewarding for your efforts?"
I would love to know the "MULTITUDE" of reasons were. Care to enlighten us as to what they are?
A crafting system that encourages player interaction plus meaningful crafted items. Those are my criteria for a good crafting system. Bonus points can be earned by "resources", is harvesting easy or are there rare materials? and "a true career", is crafting something on the side or can you put a lot of time in it and craft full-time? A mini-game is nice, but I do not mind a simple click and finish when the system is perfect on other points.
I do not see why GW2 has a place in the list. Maybe people like the RNG of the Mystic Toilet? True the best armor was crafted, but I do not see why a simple drag, beats everything else. Imo WoW was better when I played it (Vanilla and TBC). Crafters were in high demand. Not only enchanters, but also alchemists and most other crafts. In GW2 I never ask something from a crafter. Except when people needed the rare transmuted materials to make the top tier armor when it was added to the game.
I miss the following games, I know it was a top 5, but they could at least have been mentioned.
C'mon, no EQ2? That is one of the only MMO's that has entire guilds dedicated to only crafting. Yes there are others with "Crafting Guilds" like Eve Online, but personally I've never heard of another. I played EQ2 for years and there were tons of people that would literally just log on to craft for hours and they would do that for years. They would have all crafting professions to max level, chat and craft. In fact there was this one lady everyone called her 'Mama'. She cooked food, that is all she did in game, gather and cook.
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Horizons (Istaria) had one of the deepest and most complex crafting systems ever. The fact that EVERY item in game had to be crafted, and EVERY recipe had to be found is what makes it unparalleled to me
Asheron's Call, while not a crafting system, the Tinkering system is the most creative and unique form of crafting of all time
Originally posted by Foomerang Originally posted by SBFord I’ve never personally been a huge proponent of crafting in MMOs, but there is undoubtedly a certain type of players that loves the art of creation and trading. This list will focus on 5 games that have or had great crafting systems, but they may not be specifically focused on crafting as a primary and necessary mechanic. Read more of David Jagneaux's The List: 5 of the Best Crafting Systems in MMOs.
Where did this list come from? I hope not the writer, since he says in his opening paragraph that he's not a huge proponent of crafting in mmos.
Anyway, my personal top 5 (in no particular order)
Vanguard FFXIV SWG Ryzom UO
I agree Vanguard would be my #1 crafting system. It was time consuming but fun and rewarding.
Gamer for Life!
The best would be SWG followed by Fallen Earth.
If you never played Fallen Earth, then you cannot appreciate the awesomeness of the crafting system. I mean, hello, you can build motorcycles! You want to use guns? Craft your own ammo....
Originally posted by xAPOCx Hey Admins! Is this poster going to get a warning for trolling because this is an obvious attempt at it. This is a shameful list if i do say so myself. Its so bad in fact, that one could assume it was made just for the soul purpose of inciting outrage with the community. I cant imagine a "Best of Crafting" list that does not contain games such as VG, Horizons, Ryzom or UO in it. This is a disgrace and David Jagneaux and MMORPG.com should be ashamed of themselves for allowing this to pass.
I agree! The first thing I thought was this article is to incite the masses which seems to be a popular way to write these days.
Crafting to just craft is a waste of time in my book. If the end product is the same as the rest of the items on the market why bother. That is what puts SWG so far ahead of the rest on this list it's not even close.
I'm a MUDder. I play MUDs.
Current: Dragonrealms (That's right, I pay 15 bucks a month for a text game.)
Originally posted by justinsalesart Came to see a bunch of angry Uncle Owens. Was not disappointed.
A man who fears nothing is a man who loves nothing; and if you love nothing, what joy is there in your life?
SWG / Archeage
Rest of the bunch
So you're saying the best crafting systems ever?
SWG doesn't exist anymore, so... ya.
Originally posted by Montaronx Lol no everquest2? That one has the deepest and most meanfull crafting system . Especially the stuff you can make for house/guildhall
Id have to agree. IMO EQ2 is easily one of the top crafting systems around. It also features a "mini-game" that plays out in the combine process and a separate class/level/reward/questing system for crafters. There is also a built-in "commissioning" system that allows players to securely request and even watch the crafter complete (or fail) an assignment.
The crafting system in GW2 is a fairly simple grind of collect and combine. I do like how they profile your collection separately for easy reference but there is little else that sets GW2 apart. (edit) Please allow me to emphasize the GRIND reference.
Del CabonA US Army Vet (7th ID 5/21 "Just Cause") and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing ESO.