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It's pretty sad that no MMO can even hold a candle to 2003.

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  • zekeofevzekeofev Mesa, AZPosts: 233Member

    My favorite part of SWG is the interactions between classes. You could make a living off crafting and giving buffs in cantinas.

     

    Would the modern player base accept combat downtime like SWG had that enabled the rich interactions? Probably not.

     

    Which is sad. SWG had some increidbly unique designs that I wish persisted in MMOs in some form.

     

    Was SWG flawed as many people are picking apart individual design choices? Yes. However it represents a design philosophy and an experience that is very rare. In modern games player crafting has been replaced by cash shops and everyone has been pushed to the combat grind. Playing better is not about the players you meet and the network you build up nor is it about the strategy but rather its about how many monsters you can kill per minute. I feel like modern MMOs have went the route of diablo with their action combat focused design.

     

    Old school MMOs were about the journey and the destination. Modern MMOs are destination destination destination

  • VengeSunsoarVengeSunsoar Posts: 5,316Member Uncommon
    Only if you play then that way. I certainly don't.

    Quit worrying about other players in a game and just play.

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member
    Originally posted by GeezerGamer
    Originally posted by Phry
    Originally posted by DamonVile
    Originally posted by Orious

    The Jedi thing was also important...becoming force sensitive. Creating a huge grind even to just become one. All of that reduced the amount of Jedi and that was equally important for immersion in that Staw Wars time frame. Now SWTOR is different, that should have everyone running around as Jedi.

    Letting thousands of people become Jedi in a time period where there were only a handful hiding on outer rim worlds was immersive to SWG fans but no other game world has been ? That doesn't sound like bending the term to fit your meaning of it ?

    Adding jedi at all was a huge mmo sell out to the lore but people wanted to become jedi ( at any cost ) so it was ok. If lotro suddenly started letting people become dark riders but attached a huge grind I doubt it would go over well now. It seems however once the game is long gone that would have been a great thing.

    If i could point to one single thing that began SWG's downfall, then it was the introduction of Jedi as a player class, it was something that should never have been, it kicked off the whole 'hologrind' where the game changed, almost overnight into some kind of grindathon for so many people, it was utterly stupid.image

    The SWG Jedi Class was IMO one of the single biggest blunders in the history of the genre.  The entire concept revolved around SOE believing that very few players would ever complete that grind. Only the most dedicated, hard-core and elite gamers would achieve Jedi status.

    SOE was wrong. The class was out of balance and everyone wanted it. To the extent that the entire economy of the game that was balanced around many different classes and play styles all contributing into one environment was in jeopardy.

    SWG was a train-wreck waiting to happen. Who knows? Maybe SOE saw the writing on the wall with this one and that's one of the reasons they changed the game.

     

    They could have introduced "Force Users" and killed two birds with one stone.  While the Jedi were nearly extinct, people would be born using the force, just like they always had been.  Players could have been force users, but not Jedi.  They could have started as a class of Force Users, but they could have also had grinds to find and train with one of the handful of hidden Jedi, who might have been more than happy to train people to fight against the Empire using the force.

     

    Not that it matters much now, but there are all kinds of things they could have done that would have been a bit more balanced, but also in keeping with the lore.

     

    I can not remember winning or losing a single debate on the internet.

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • Inf666Inf666 DarmstadtPosts: 508Member

    I played a bio-engineer in SWG. Here is a typical day:

    15:00 Logged in and collected the resources and products from my factories / resouce gatherers around the world. In SWG you had to set up gatherers and factories at certain locations in the wilderness and start jobs using their interfaces.

    15:30 Put the stuff I crafted into my vendor in our town hall. My guild maintained a town where everyone setup their vendor in our town hall. Since we had quite a few vendors we always had a lot of visitors and buyers.

    16:00 I was desperately in need of meat (main ingredient for one of my products). Talked to several friends in hunter guilds if they had some to sell, then flew around to buy / collect.

    17:00 I was desperately in need of more vegetables. For that I had to setup a few gatherers at a good spot. The quality of veggies you gain at a spot changes over time so you have to go out and explore the world in search of a good spot now and then. This can take anywhere from 5 minutes to several hours.

    17:30 Found a good spot and setup the gatherers.

    18:00 A chef contacts me and orders some goods he urgently needs for a good price. I reserve the products I am currently crafting for him. Yes crafters actually knew each other on the server and traded a lot with each other.

    18:30 Our town is under attack by dirty rebels! I quickly get back and join my guilds troops. We defend our fortress succesfully (We had a lot of imba combat medics ^^).

    20:00 Started a few crafting jobs in my factories and logged off.

     

    The only other game that came close to the SWG experience was EVE online. In comparison all other games are sorry excuses for a virtual world. In comparison MMOs have become dumbed down arcade style single-player games with no complexity. Thats just not what I want.

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • FoomerangFoomerang Portland, ORPosts: 5,565Member Uncommon


    Originally posted by Phry
    Originally posted by DamonVile Originally posted by Orious The Jedi thing was also important...becoming force sensitive. Creating a huge grind even to just become one. All of that reduced the amount of Jedi and that was equally important for immersion in that Staw Wars time frame. Now SWTOR is different, that should have everyone running around as Jedi.
    Letting thousands of people become Jedi in a time period where there were only a handful hiding on outer rim worlds was immersive to SWG fans but no other game world has been ? That doesn't sound like bending the term to fit your meaning of it ? Adding jedi at all was a huge mmo sell out to the lore but people wanted to become jedi ( at any cost ) so it was ok. If lotro suddenly started letting people become dark riders but attached a huge grind I doubt it would go over well now. It seems however once the game is long gone that would have been a great thing.
    If i could point to one single thing that began SWG's downfall, then it was the introduction of Jedi as a player class, it was something that should never have been, it kicked off the whole 'hologrind' where the game changed, almost overnight into some kind of grindathon for so many people, it was utterly stupid.

    Yeah most people blame the CU or NGE for the downfall of SWG. But it was actually Publish 9 that basically killed the game.

  • SythionSythion Salem, ORPosts: 422Member
    Originally posted by Distopia
    Originally posted by Sythion

    I agree with OP.

    SWG was objectively the best MMORPG for people who want to play house, and are too embarrassed to go to Kids 'R Us and buy a real doll house.

    Seriously, you should just get over your fears of being judged and try it. The tactile experience just blows anything MMOs have out of the water!

    Prime example of folks that don't get it. Instead of trying to even understand at all, they just throw ridicule around. Not that I'm actually replying to the poster, as by this example, there's no mature discussion to be had with them

    And this is a prime example of being unable to see value in satire. MMORPG staff is also guilty of this for considering this trolling.

    The original post was about how perfect SWG was; and it truly was perfect for a select audience: those who want to play a systemized version of house. 7 of the 8 "objectively" better points were about visual customization and building stuff.

    The point is that if you think SWG is objectively the best mmorpg ever, then you do not understand what the word objectvely means, and you are incapable of considering other people's points of view when evaluating a game. If you cannot consider other people's point of view, then your own point of view is completely worthless to anyone but you, and you are just wasting everyone's time by expressing it.

     

    image
  • DistopiaDistopia Baltimore, MDPosts: 16,912Member Uncommon
    Originally posted by Sythion
    Originally posted by Distopia
    Originally posted by Sythion

    I agree with OP.

    SWG was objectively the best MMORPG for people who want to play house, and are too embarrassed to go to Kids 'R Us and buy a real doll house.

    Seriously, you should just get over your fears of being judged and try it. The tactile experience just blows anything MMOs have out of the water!

    Prime example of folks that don't get it. Instead of trying to even understand at all, they just throw ridicule around. Not that I'm actually replying to the poster, as by this example, there's no mature discussion to be had with them

    And this is a prime example of being unable to see value in satire. MMORPG staff is also guilty of this for considering this trolling.

    The original post was about how perfect SWG was; and it truly was perfect for a select audience: those who want to play a systemized version of house. 7 of the 8 "objectively" better points were about visual customization and building stuff.

    The point is that if you think SWG is objectively the best mmorpg ever, then you do not understand what the word objectvely means, and you are incapable of considering other people's points of view when evaluating a game. If you cannot consider other people's point of view, then your own point of view is completely worthless to anyone but you, and you are just wasting everyone's time by expressing it.

     

    I take it someone reported you?

    It was also a very community oriented game, with a good guild system, that fostered a healthy player driven experience, we created our own content with ease due to the nature of the game and it's communal spirit. I had a house but only to help my guild raise our cities population count and for storage, I rarely visited it except when I needed to unload my inventory. The game offered a lot more than "playing house".

    There's no objectivity needed in this discussion it's all subjective... One man's trash is another man's treasure...

    As for satire, it didn't read as such, it read as I saw it. Troll bait.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • ZekiahZekiah Aurora, COPosts: 2,499Member
    Originally posted by Inf666

    I played a bio-engineer in SWG. Here is a typical day:

    15:00 Logged in and collected the resources and products from my factories / resouce gatherers around the world. In SWG you had to set up gatherers and factories at certain locations in the wilderness and start jobs using their interfaces.

    15:30 Put the stuff I crafted into my vendor in our town hall. My guild maintained a town where everyone setup their vendor in our town hall. Since we had quite a few vendors we always had a lot of visitors and buyers.

    16:00 I was desperately in need of meat (main ingredient for one of my products). Talked to several friends in hunter guilds if they had some to sell, then flew around to buy / collect.

    17:00 I was desperately in need of more vegetables. For that I had to setup a few gatherers at a good spot. The quality of veggies you gain at a spot changes over time so you have to go out and explore the world in search of a good spot now and then. This can take anywhere from 5 minutes to several hours.

    17:30 Found a good spot and setup the gatherers.

    18:00 A chef contacts me and orders some goods he urgently needs for a good price. I reserve the products I am currently crafting for him. Yes crafters actually knew each other on the server and traded a lot with each other.

    18:30 Our town is under attack by dirty rebels! I quickly get back and join my guilds troops. We defend our fortress succesfully (We had a lot of imba combat medics ^^).

    20:00 Started a few crafting jobs in my factories and logged off.

     

    The only other game that came close to the SWG experience was EVE online. In comparison all other games are sorry excuses for a virtual world. In comparison MMOs have become dumbed down arcade style single-player games with no complexity. Thats just not what I want.

    Good times man, good times.

    Remember the TEF PvP system? That was the best PvP system ever created IMO. I remember one time at the cantina in Mos Eiseley when a fight broke out between a BH and a Jedi, next thing you know it spills out into the streets and people start jumping in. Next thing you know there's this huge fight going on, imps vs. rebs. What a frikkin' blast!

    Can't wait to experience all of that again. Good times indeed. image

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • Inf666Inf666 DarmstadtPosts: 508Member
    Originally posted by Zekiah
    Originally posted by Inf666
    ...

    Good times man, good times.

    Remember the TEF PvP system? That was the best PvP system ever created IMO. I remember one time at the cantina in Mos Eiseley when a fight broke out between a BH and a Jedi, next thing you know it spills out into the streets and people start jumping in. Next thing you know there's this huge fight going on, imps vs. rebs. What a frikkin' blast!

    Can't wait to experience all of that again. Good times indeed. image

    Yep, you never knew what was going to happen. The fights were fun ...until the combat medics did their AOE kill all spell (forget its name).

    It did have its downsides though. Stealth was completely impossible. Your group always had several coverts running along reporting everything to your enemy.

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • zach_bzach_b New Cumberland, PAPosts: 28Member
    Excuse me sir, where might I find glasses as rosy as yours?
  • ZekiahZekiah Aurora, COPosts: 2,499Member
    Originally posted by Inf666
    Originally posted by Zekiah
    Originally posted by Inf666
    ...

    Good times man, good times.

    Remember the TEF PvP system? That was the best PvP system ever created IMO. I remember one time at the cantina in Mos Eiseley when a fight broke out between a BH and a Jedi, next thing you know it spills out into the streets and people start jumping in. Next thing you know there's this huge fight going on, imps vs. rebs. What a frikkin' blast!

    Can't wait to experience all of that again. Good times indeed. image

    Yep, you never knew what was going to happen. The fights were fun ...until the combat medics did their AOE kill all spell (forget its name).

    It did have its downsides though. Stealth was completely impossible. Your group always had several coverts running along reporting everything to your enemy.

    Tweaking was all that was needed though, the core mechanics were fantastic. Best PvP moments ever.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • tawesstawess LkpgPosts: 2,535Member Uncommon
    Originally posted by Dauzqul

    It's pretty sad that there hasn't been a game since 2003 that has even come close to resembling the living / breathing virtual world of Star Wars Galaxies.

    1) Extremely Deep Crafting / Harvesting / Mining / Surveying System.

    2) Extremely Large Worlds

    3) Extremely detailed and lengthy profession system.

    4) Endless apparel and customizations.

    5) True World Housing / Player Cities.

    6) Completely unique expansion experience, e.g., Jump to Lightspeed.

    7) Rich with Social Features and Classes. I've met people who've played for years and have never fired a blaster.

    8) Countless "Raid Size" monsters that just roam the planet.

    9) Ability to place virtually anything you find in your home.

    10) True Player-Driven Economy / Ability to start player-malls, shops, etc.

     

    Oh i love posts like this... Because i get to put on my most sour rejection pants and lash out with all my venom... You like to wear a pair of nostalgia-glasses... Well... Go ahead.

     

    1: Extremely deep... Bull*bleeep*... Deep, sure it was a bit complex thanks to material quality but in all honesty it was still just find item X to make item Y.

    2: Not really... Large.. Yes, and it would have been even bigger if they where not split in to planets. But a lot of games can make that claim these days... Also do i need to mention the lack of jumping... real jumping... Not just a animation...

    3:I would say grindy as *bleeep* but i guess you cudl call it lengthy,,, To bad the game was so glitchy and macro ridden that only a few things made sense to go for... Unless you are still talking about crafting.. if so.. No.

    4: Endless you say... *raises an eyebrow* Oh i have been waiting for this one... As a Image Designer with a Tailor/housing alt... .. . I am not sure you actually even tried that part of the game... It was so bloody limited and got no real updates for the entire lifespan of the game... Oh i am sure that it semd like a lot to you shootie people,,, But it was a joke for the most of it.

    5: Housing yes... Cities... Once ina blue moon... Most of the time it was a random mace of buildings or a utter cluster*bleeep*. Sure the system was there but it was so broken that hardly anyone did anything with it past the first months. The housing system was pretty much the best... until WildStar came and wrecked it.

    6: Bull*bleeep*... JtL was not even a expansion.. It was a un-fullfilled promise finally making it in-game... Any way CoH had the Going Rogue expansion that brought iny new game systems.

    7: Ok i give you this one... Bet we did on the other hand see about as much added content as we saw a blaster... A lesson every developer since have learned. Do you know how i ID or a entertainer earned money apart from moonlighting with a Alt... Begging... Sounds really fun right... Do you know when they finished the entertainer quests... Me neither the game shut down before they did. Do you know how many quests ID had to do... Take a guess...

    8: Unlike... CoH, WoW, WAR, Rift and i am sure Secret World have them too.. Just to mention a few.

    9: Yes this was neat... I give you that the housing system was really nice. I miss my Cantina.

    10: This was in essence a pyramid scheme... Really nice fore the guy at the top... Less fun for each tier you went down. For the most of the time all you coudlhope for was that the top guy quit the game. At closing a good friend of mine had enough material of the highest quality to dominatwe the market for about... 6 months... Sitting in a warehouse...Reason it sat there... The top teir armorsmith just dropped of the radar after over a year dominating the market... My friend had bullied a few other gatherers to quit in order to get his spot... Great gameplay right...

     

    Yes... The great SWG.

     

    Did i mention all the people who came to me and wanted their stats buffed but could not remove their armor due to having glitched it on... Or all the macro leveling.... Or the macro combat... Or the easy to abuse min/max system of skills... The lack of basic content for non-combat classes. The fact that there was no system for entertainers to get money outside of honest begging.

     

    Black rot... If you do not know it.. Shame on you.

     

    To be honest...At least NGE tried to fix these issues... Sure it was hunting flies with a cannon but at least they tried something... To little and to late.... But at least something.

  • goboygogoboygo Posts: 792Member Uncommon
    Originally posted by Foomerang

    You want a living, breathing, virtual world? Find any mmo, make a character, and start living and breathing in it.

    I expect more from someone with more than 4k in posts.

  • goboygogoboygo Posts: 792Member Uncommon
    Originally posted by Cephus404
    Originally posted by Darkholme
    Originally posted by ice-vortex
    Nostalgia.

    No, it isn't just nostalgia. I keep going back to old games and emulators and staying with them because they are objectively better experiences.

    No, it's purely subjective.  You define the criteria you like and you pick games that meet that criteria.  That's subjective. The overwhelming majority of people don't use that criteria, if they did, games like SWG wouldn't have failed in the first place because everyone would have been playing them pre-CU.

    What's not objective at all is the depth of game play that SWG offered, no other MMO has even come close, but no you don't have to like it or appreciate it.

  • DihoruDihoru ConstantaPosts: 2,731Member
    Originally posted by goboygo
    Originally posted by Cephus404
    Originally posted by Darkholme
    Originally posted by ice-vortex
    Nostalgia.

    No, it isn't just nostalgia. I keep going back to old games and emulators and staying with them because they are objectively better experiences.

    No, it's purely subjective.  You define the criteria you like and you pick games that meet that criteria.  That's subjective. The overwhelming majority of people don't use that criteria, if they did, games like SWG wouldn't have failed in the first place because everyone would have been playing them pre-CU.

    What's not objective at all is the depth of game play that SWG offered, no other MMO has even come close, but no you don't have to like it or appreciate it.

    Factually incorrect. Quite a few MMOs have and most of those died because of lack of players. The ones that still exist no one looks at because they aren't "AAA" enough. Honestly I get you guys feel like it hasn't happened since but if you actually type "sandbox MMO" into google you will start coming across plenty some of which even shoot past SWG in depth.

    image
  • umcorianumcorian Boston, MAPosts: 466Member Uncommon

    Funny - I totally thought my response was going to be: "I think you're a year too early."

  • Cephus404Cephus404 Redlands, CAPosts: 3,675Member
    Originally posted by goboygo
    Originally posted by Cephus404
    Originally posted by Darkholme
    Originally posted by ice-vortex
    Nostalgia.

    No, it isn't just nostalgia. I keep going back to old games and emulators and staying with them because they are objectively better experiences.

    No, it's purely subjective.  You define the criteria you like and you pick games that meet that criteria.  That's subjective. The overwhelming majority of people don't use that criteria, if they did, games like SWG wouldn't have failed in the first place because everyone would have been playing them pre-CU.

    What's not objective at all is the depth of game play that SWG offered, no other MMO has even come close, but no you don't have to like it or appreciate it.

    Yup, that's not objective at all.  You're completely right there.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
    Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
    Now Playing: None
    Hope: None

  • DeddmeatDeddmeat StanwellPosts: 358Member Uncommon


    Originally posted by LacedOpium
     You either felt the magic of SWG, or you did not.  That's really all it boils down to.  Those who disagree with SWG being a great game will always cite it's technical shortcomings.  I have yet to read a post by any one of us who speak highly of SWG who disputes that SWG was flawed and buggy.  But many of us were able to overlook those flaws and bugs because we captured the spirit of the game and enjoyed it from that perspective.  It is obvious from some of the posts that always spring up in these SWG threads that some did not, and that is ok.  I don't care how good a game is, there will never be a game that appeals to 100% of the gaming population.  Every game will have its detractors.  As sure as death and taxes, this is another certainty you can count on. Why is it that swarms of anti-SWG folk always feel the need to flock into these SWG threads and tell those of us who enjoyed SWG that our experiences were wrong and how we are all viewing SWG through "rose tinted glasses" and its "only nostalgia."  To them, it is not conceivable that we could have actually enjoyed SWG.  In other words, please tell us how we felt when we played SWG because only you, in your infinite wisdom, can recite our experiences better than we can.The fact of the matter is that it is all subjective.  Just because our experiences of SWG differed from yours does not mean ours were not real.  We just received a different experience from the game than you did.  And it must have been real because there are a lot of us.  Perhaps those of us who enjoyed SWG need to extend a bit more compassion toward the anti-SWG crowd.  It could very well be that their reaction is one derived out of bitterness.  Bitterness that they did not capture the magic.  That magic captured by the majority of us who think back fondly of SWG.

    I played SWG in all it's incarnations and enjoyed it, sure it was different and the Jedi change annoyed those who had done the grind and earned it. The graphics were ok to me but I enjoyed travelling across the open areas, our city, my crafting,

    I remember when the hit us with the NGEva d we had to basically download a remade game, the forums were hit with so many anti NGE etc threads and SOE kept closing them only for new ones to spring up. Still played the NGE even with the reduced population and ever dwindling city members.

    image

  • FoomerangFoomerang Portland, ORPosts: 5,565Member Uncommon


    Originally posted by goboygo
    Originally posted by Foomerang You want a living, breathing, virtual world? Find any mmo, make a character, and start living and breathing in it.
    I expect more from someone with more than 4k in posts.

    All the intangibles that people want is attained client side. There are millions of mmo players right this very second, who are enjoying mmorpgs exactly the way the OP wishes he still could.
  • FoomerangFoomerang Portland, ORPosts: 5,565Member Uncommon


    Originally posted by Cephus404
    Originally posted by goboygo Originally posted by Cephus404 Originally posted by Darkholme Originally posted by ice-vortex Nostalgia.
    No, it isn't just nostalgia. I keep going back to old games and emulators and staying with them because they are objectively better experiences.
    No, it's purely subjective.  You define the criteria you like and you pick games that meet that criteria.  That's subjective. The overwhelming majority of people don't use that criteria, if they did, games like SWG wouldn't have failed in the first place because everyone would have been playing them pre-CU.
    What's not objective at all is the depth of game play that SWG offered, no other MMO has even come close, but no you don't have to like it or appreciate it.
    Yup, that's not objective at all.  You're completely right there.

    I didn't realize they changed the definition of depth of gameplay to include good concepts that never worked.
  • whisperwyndwhisperwynd montreal, QCPosts: 1,479Member
    Originally posted by Foomerang

     


    Originally posted by Cephus404

    Originally posted by goboygo

    Originally posted by Cephus404

    Originally posted by Darkholme

    Originally posted by ice-vortex Nostalgia.
    No, it isn't just nostalgia. I keep going back to old games and emulators and staying with them because they are objectively better experiences.
    No, it's purely subjective.  You define the criteria you like and you pick games that meet that criteria.  That's subjective. The overwhelming majority of people don't use that criteria, if they did, games like SWG wouldn't have failed in the first place because everyone would have been playing them pre-CU.
    What's not objective at all is the depth of game play that SWG offered, no other MMO has even come close, but no you don't have to like it or appreciate it.
    Yup, that's not objective at all.  You're completely right there.
    I didn't realize they changed the definition of depth of gameplay to include good concepts that never worked.

     

    Actually, it seems someone wishes to change the definition of 'objective'.  image

  • Panther2103Panther2103 Edmonds, WAPosts: 2,356Member Uncommon
    You could always go relive the nostalgia, see for yourself it isn't what you remember it being. Go play the Emulator. It's on vanilla SWG and it really wasn't fun when I tried it. Overly complicated, combat was boring, gameplay seems to not have aged well at all.
  • LacedOpiumLacedOpium Posts: 1,010Member Uncommon

     

    You guys do realize you are responding to the same four SWG haters over and over again?  There will always be that 5%.

  • blythegablythega SydneyPosts: 145Member Uncommon

    There is a simple reason why this game is "no longer"

    An accountant did the numbers at SOE and it was not making a profit.

     

     

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