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And ironicly after my epic quest from 2001 with MMORPG's I'm back to my first...Anyways, these are some of the top reasons people think why we are in this state.
#1 Saturated market, too many options, spread players across, bigger competition, etc, etc..
#2 Too many programs/ways today to cheat/exploit/bot/multibox/spam etc in a game...
#3 Was recently reported that there are around 24.5 mil MMORPG subscribers in the WORLD.
#4 Private sector. Devlopers can't develop what they want, depend on publishers, etc..Too many things to spend # on from marketing, CEO's, and so forth.
#5 Becoming more expensive to build em, programmers, graphic artists, writers, voice actors and so forth.
#6 Bugs, bugs, bugs which are product of mainly of rushed, untested products or games developed by amateur/cheaper programmers.
#7 Bad directions, choices, ideas by the lead designers.
#8 Too many players out there seem to enjoy playing cheaply, repetitive games over MMORPG's like RTS, FPS, MOBAs, card games and so forth...
#9 Forums like these keep exposing the flaws and trashing games that are out within first month, alerting and notifying others why the game won't last.
#10 Bad communities...
I can go forth and forth and forth on the MANY reasons many would think why MMORPG's are at the current stage today, but all those reasons above are innacurate. There is one simple reason why today's MMORPG's aren't something truly better and greater than MMORPG's that were launched decades today and that is...
Those in charge of developing MMORPG's do not have the skills, love, experience, drive to work together and develop one EPIC MMORPG that when created it will make the MMORPG P2P market become 125 mil not 24 mil. People today do not involve themself with MMORPG's because they believe that LIFE has better options and value/entertainment. It's NOBODY's elses fault but yourself if you fail to deliver a successful product that can create a market and lure people to spend $ on it.
So for the last time, I'm tired of seeing all these threads, with so many reasons/assumptions why we have the quality of MMORPG's today after all these years. If people are happy enough with their lives as they are to not create that epic MMORPG then good for them. If people have the $ and are not as desperate to create it, again good for them. And if us the gamers can find ways to entertain ourselves in these dire times for this genre good for us.
I for once have not spent a DIME in the last 3 years, 6 months and 1 week on any new MMORPG that came and I wasn't the reason, I wasn't burnt out or anything. I simply did not find a product I see myself playing and I moved along as many out there.
The only way this genre will go forward is us the gamers are resilient and cautious with our $. It's our only way we can vote and when people don't pay for MMORPG's it doesn't mean there is no MARKET out there. It simply means there has been no publisher/developer out there capable to create/capture a market.