I will go through the list over the last ten years: -
- I think that the first mmo with zone events and shared kills was Warhammer.
- I believe that WOW introduced dungeon finder and most tools that turn a world into a lobby.
- The first mmo to have a deep and immersive story with excessive voice acting and cut scenes was SWTOR.
- The first game to create a real purpose for skills and truly interesting dungeons was DDO- strangely this positive innovation was ignored in the search for easymodes.
- The first mmo to take ! and turn them into heart shaped symbols was GW2. Clap.... clap.
- The first mmo to take an outmoded 80's platformer design and turn it into trivial distractions in an otherwise tedious game was GW2. Remember this game was applauded for its innovation.....
- What was the first mmo with action combat? Probably Chronicles of Spellborn? I mean you had to dodge a static coloured circle.
Anyway, my point is that the innovation is insubstantial. I would argue that it is baby steps, but most other industries do not take baby steps, they stride forward. I would like to see something truly different.
Do you think that the mmo industry has made sufficient innovations over the last decade? Or should we have seen something truly new and innovative by now?