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What is the worst common feature in modern MMOs?

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  • ArdnutArdnut LondonPosts: 188Member

    i miss a proper death penalty. make death hurt, make it something to be feared again. who these days is too worried when their character dies just to be resurected with a few dents in their gear and no real loss of xp or skills.

    vg might have died and been slagged off, but it did have a death penalty that could hurt you. Asheron's call was another game you had to worry about a death penalty. yet these days you get killed and you just shrug it off.

     

    another thing which is not exactly a feature (even though it seems to be at times)  is those players who join a game and play it for a few mins and then yell out in region chat "this is not as good as World of Wankers" to which there's also usualy an automatic "go back to wow then"

    who can judge a game after a short time without experiencing all it's highs and lows? yet you get these players turn up in every game.

    i look this wrecked because i've got GIST.
    Whats your excuse?
    http://deadmanrambling.com/

  • k61977k61977 Pendleton, SCPosts: 145Member Uncommon
    In a single word for me it is the term ENDGAME!

    image

  • AlBQuirkyAlBQuirky Sioux City, IAPosts: 3,828Member


    Originally posted by cerulean2012
    Most of the stuff that people have said they disliked can be ignored in games.LFG/Group finder....don't use itFast Travel/teleportation nodes...don't use themMounts...don't use themQuests....don't do themSee easy to fix.
    Some of these features I have no trouble NOT using. LFG snd Fast Travel are easily avoidable.

    But... Why buy the game in the first place? Don't do quests? Really? I'll just load up some FPS/TPS to just go out and kill things, thankyouverymuch. How about MMOs that will not allow the player to advance without them?

    Really, I am looking for an equal gameplay experience as others playing the Massively Multiplayer Online game. I don't want other players using fast travel to beat me to a spawn spot if I choose not to use fast travel. I don't want other players stuck in a random group so they cannot answer my summons to form a group.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by ReallyNow10
    Originally posted by nariusseldon
    Originally posted by AlBQuirky


    MMORPGs are now made for players who do not like MMORPGs."

    Correction ... MMORPGs are now made for players who do not like OLD MMORPGs. They like them now, otherwise why would there be a big market.

     

    Narus, not so sure they like the new ones.  I see AAA MMORPG, some based on gigantic IP's, come and go like a French escort.  Only very few have had staying power, and most of those had the old design element of open world (EQ1, EVE, Minecraft).

    If you don' t like the new ones, why even spend a min in them? They obviously like them enough to spend time (or even money).

    We can debate how much and how many like the new ones .. but clearly most don't like the old ones.

     

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by AlBQuirky

    Really, I am looking for an equal gameplay experience as others playing the Massively Multiplayer Online game. I don't want other players using fast travel to beat me to a spawn spot if I choose not to use fast travel. I don't want other players stuck in a random group so they cannot answer my summons to form a group.

    Well, you don't get to dictate how others enjoy their games. This is the fallacy of depending on others to have fun.

    If others don't want to answer your summon, and want to LFD into random groups, there is really little you can do. Other players have no obligation to play the way you like.

     

  • DocBrodyDocBrody EldridgePosts: 1,820Member

    grinding for gear, to be able to grind for better gear, to be able to grind for better gear

     

  • ReallyNow10ReallyNow10 Pile It High Town, LAPosts: 2,010Member Common
    Originally posted by nariusseldon
    Originally posted by ReallyNow10
    Originally posted by nariusseldon
    Originally posted by AlBQuirky


    MMORPGs are now made for players who do not like MMORPGs."

    Correction ... MMORPGs are now made for players who do not like OLD MMORPGs. They like them now, otherwise why would there be a big market.

     

    Narus, not so sure they like the new ones.  I see AAA MMORPG, some based on gigantic IP's, come and go like a French escort.  Only very few have had staying power, and most of those had the old design element of open world (EQ1, EVE, Minecraft).

    If you don' t like the new ones, why even spend a min in them? They obviously like them enough to spend time (or even money).

    We can debate how much and how many like the new ones .. but clearly most don't like the old ones.

     

    Like the alcoholic will drink Aqua Velva aftershave, the mmorpg-a-holic will try any new MMO that comes out.  But both hope for what they really want, not the fix of the moment.

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,544Member Uncommon
    Originally posted by ReallyNow10
    Originally posted by nariusseldon
    Originally posted by ReallyNow10
    Originally posted by nariusseldon
    Originally posted by AlBQuirky


    MMORPGs are now made for players who do not like MMORPGs."

    Correction ... MMORPGs are now made for players who do not like OLD MMORPGs. They like them now, otherwise why would there be a big market.

     

    Narus, not so sure they like the new ones.  I see AAA MMORPG, some based on gigantic IP's, come and go like a French escort.  Only very few have had staying power, and most of those had the old design element of open world (EQ1, EVE, Minecraft).

    If you don' t like the new ones, why even spend a min in them? They obviously like them enough to spend time (or even money).

    We can debate how much and how many like the new ones .. but clearly most don't like the old ones.

     

    Like the alcoholic will drink Aqua Velva aftershave, the mmorpg-a-holic will try any new MMO that comes out.  But both hope for what they really want, not the fix of the moment.

    Here we go, that insulting attitude again.

    And what if those people really enjoy the games they are playing? Then, it makes you a rude arrogant "better than thou" person... and that is kindly said.

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • YoungCaesarYoungCaesar San Diego, CAPosts: 297Member Uncommon
    Originally posted by nariusseldon
    Originally posted by AlBQuirky

    Really, I am looking for an equal gameplay experience as others playing the Massively Multiplayer Online game. I don't want other players using fast travel to beat me to a spawn spot if I choose not to use fast travel. I don't want other players stuck in a random group so they cannot answer my summons to form a group.

    Well, you don't get to dictate how others enjoy their games. This is the fallacy of depending on others to have fun.

    If others don't want to answer your summon, and want to LFD into random groups, there is really little you can do. Other players have no obligation to play the way you like.

     

    Of course you can dictate how others enjoy their game, just sign up for a game with YOUR desired ruleset in mind so everyone playing that game is on an even playing field. You cant just go to WoW and bitch about others having fast travel while you can join other games without that feature.

  • VooDoo_PapaVooDoo_Papa Somewhere on a beach on the east coast, FLPosts: 883Member Uncommon

    Ill agree with the others

    the worst part of MMOs is the community

    image
  • DistopiaDistopia Baltimore, MDPosts: 16,903Member Uncommon
    Originally posted by Jean-Luc_Picard
    Originally posted by ReallyNow10
    Originally posted by nariusseldon
    Originally posted by ReallyNow10
    Originally posted by nariusseldon
    Originally posted by AlBQuirky


    MMORPGs are now made for players who do not like MMORPGs."

    Correction ... MMORPGs are now made for players who do not like OLD MMORPGs. They like them now, otherwise why would there be a big market.

     

    Narus, not so sure they like the new ones.  I see AAA MMORPG, some based on gigantic IP's, come and go like a French escort.  Only very few have had staying power, and most of those had the old design element of open world (EQ1, EVE, Minecraft).

    If you don' t like the new ones, why even spend a min in them? They obviously like them enough to spend time (or even money).

    We can debate how much and how many like the new ones .. but clearly most don't like the old ones.

     

    Like the alcoholic will drink Aqua Velva aftershave, the mmorpg-a-holic will try any new MMO that comes out.  But both hope for what they really want, not the fix of the moment.

    Here we go, that insulting attitude again.

    And what if those people really enjoy the games they are playing? Then, it makes you a rude arrogant "better than thou" person... and that is kindly said.

    THis^

    People go see movies, listen to music, and play games they enjoy, there's far too many options in these departments to not seek out exactly what you want or like.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • MadFrenchieMadFrenchie Eglin AFB, FLPosts: 653Member Uncommon
    Originally posted by Distopia
    Originally posted by Jean-Luc_Picard
    Originally posted by ReallyNow10
    Originally posted by nariusseldon
    Originally posted by ReallyNow10
    Originally posted by nariusseldon
    Originally posted by AlBQuirky


    MMORPGs are now made for players who do not like MMORPGs."

    Correction ... MMORPGs are now made for players who do not like OLD MMORPGs. They like them now, otherwise why would there be a big market.

     

    Narus, not so sure they like the new ones.  I see AAA MMORPG, some based on gigantic IP's, come and go like a French escort.  Only very few have had staying power, and most of those had the old design element of open world (EQ1, EVE, Minecraft).

    If you don' t like the new ones, why even spend a min in them? They obviously like them enough to spend time (or even money).

    We can debate how much and how many like the new ones .. but clearly most don't like the old ones.

     

    Like the alcoholic will drink Aqua Velva aftershave, the mmorpg-a-holic will try any new MMO that comes out.  But both hope for what they really want, not the fix of the moment.

    Here we go, that insulting attitude again.

    And what if those people really enjoy the games they are playing? Then, it makes you a rude arrogant "better than thou" person... and that is kindly said.

    THis^

    People go see movies, listen to music, and play games they enjoy, there's far too many options in these departments to not seek out exactly what you want or like.

    While I agree many of the modern MMOs are successful with solo-friendly progression and quest hubs, I highly doubt that they are so successful that MMO developers no longer want to innovate or present different flavors.

     

    It would be a sad day when developers quit trying anything new and simply reskin current MMOs while attempting only to polish existing systems and present bigger-budget visual and audio presentation.

    image
  • LeirosLeiros Nashville, TNPosts: 238Member Uncommon
    I'm with those that have said levels are the worst thing to happen to MMO's over the last decade. The best games I've ever played were more based on skills than levels. Levels inevitably lead to a grind for "cap" and make the rest of the content something to pass by. If there were no levels, then the whole concept of "end game" becomes less important. In pre-NGE Star Wars Galaxies it was easy to sit back and enjoy gaining new skills. It wasn't as much about "getting to endgame" as it was developing your character to make your mark on the world. It was fun, you weren't the "chosen one", and if an area was too difficult for you, all you had to do was gather some friends or come back after you learned some new skills or got a better weapon. Levels are the bane of the MMORPG.

    image
  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Distopia
    Originally posted by Jean-Luc_Picard
    Originally posted by ReallyNow10
    Originally posted by nariusseldon
    Originally posted by ReallyNow10
    Originally posted by nariusseldon
    Originally posted by AlBQuirky


    MMORPGs are now made for players who do not like MMORPGs."

    Correction ... MMORPGs are now made for players who do not like OLD MMORPGs. They like them now, otherwise why would there be a big market.

     

    Narus, not so sure they like the new ones.  I see AAA MMORPG, some based on gigantic IP's, come and go like a French escort.  Only very few have had staying power, and most of those had the old design element of open world (EQ1, EVE, Minecraft).

    If you don' t like the new ones, why even spend a min in them? They obviously like them enough to spend time (or even money).

    We can debate how much and how many like the new ones .. but clearly most don't like the old ones.

     

    Like the alcoholic will drink Aqua Velva aftershave, the mmorpg-a-holic will try any new MMO that comes out.  But both hope for what they really want, not the fix of the moment.

    Here we go, that insulting attitude again.

    And what if those people really enjoy the games they are playing? Then, it makes you a rude arrogant "better than thou" person... and that is kindly said.

    THis^

    People go see movies, listen to music, and play games they enjoy, there's far too many options in these departments to not seek out exactly what you want or like.

    This x 2

    How many are "addicted" to just one game and one game only? Players play many video games ... and i highly doubt they are "forced" to play anything that is not fun to them (particularly when there are so many choices).

    Even alchoholics can choose the booze they like .. they don't have to drink beer all the time.

     

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by MadFrenchie
     

    While I agree many of the modern MMOs are successful with solo-friendly progression and quest hubs, I highly doubt that they are so successful that MMO developers no longer want to innovate or present different flavors.

    Of course they innovate and try new things. Where do you think MOBA come from?

    However, no one says they have to stick to old MMORPG design though. Look at Blizz .. they are doing new stuff (MOBA & card games), just not a new MMORPG.

    Look at Destiny .... forget about the old persistent world design .. just use new online ideas, and make the game fun.

  • AlBQuirkyAlBQuirky Sioux City, IAPosts: 3,828Member


    Originally posted by Distopia

    Originally posted by Jean-Luc_Picard

    Originally posted by ReallyNow10

    Originally posted by nariusseldon

    Originally posted by ReallyNow10

    Originally posted by nariusseldon

    Originally posted by AlBQuirky
    MMORPGs are now made for players who do not like MMORPGs."
    Correction ... MMORPGs are now made for players who do not like OLD MMORPGs. They like them now, otherwise why would there be a big market.
    Narus, not so sure they like the new ones.  I see AAA MMORPG, some based on gigantic IP's, come and go like a French escort.  Only very few have had staying power, and most of those had the old design element of open world (EQ1, EVE, Minecraft).
    If you don' t like the new ones, why even spend a min in them? They obviously like them enough to spend time (or even money).We can debate how much and how many like the new ones .. but clearly most don't like the old ones.
    Like the alcoholic will drink Aqua Velva aftershave, the mmorpg-a-holic will try any new MMO that comes out.  But both hope for what they really want, not the fix of the moment.
    Here we go, that insulting attitude again.And what if those people really enjoy the games they are playing? Then, it makes you a rude arrogant "better than thou" person... and that is kindly said.
    THis^People go see movies, listen to music, and play games they enjoy, there's far too many options in these departments to not seek out exactly what you want or like.
    While I understand that ReallyNow10's post may sound insulting, look at the examples we have here at MMORPG.com. Almost every new MMO sells millions, right off the bat. Then we get inundated with posts that bemoan the game, by players who purchased/played the game. Unfulfilled (and possibly unreal) expectations abound.

    What this tells me is that some players are buying every new MMO that releases. They play those MMOs. They complain about the same MMOs. That sounds fairly "alcoholic-like" to me. These players are incapable of NOT buying any new MMO.

    Of course there are lots of other (more silent) players that buy/play new MMOs and enjoy them.

    All I am saying is, why get offended if the shoe does not fit?

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR

  • MadFrenchieMadFrenchie Eglin AFB, FLPosts: 653Member Uncommon
    Originally posted by nariusseldon
    Originally posted by MadFrenchie
     

    While I agree many of the modern MMOs are successful with solo-friendly progression and quest hubs, I highly doubt that they are so successful that MMO developers no longer want to innovate or present different flavors.

    Of course they innovate and try new things. Where do you think MOBA come from?

    However, no one says they have to stick to old MMORPG design though. Look at Blizz .. they are doing new stuff (MOBA & card games), just not a new MMORPG.

    Look at Destiny .... forget about the old persistent world design .. just use new online ideas, and make the game fun.

    That's all fine and dandy.  Too bad a MOBA will never prevent MMORPG players from, well, playing MMORPGs.  Separate genres that serve separate purposes, and a developer that has released an MMORPG developing a game in a different genre means very little for the MMO genre.  Blizzard was in other genres before MMORPG, but I don't think their release of WoW was a death knell for the RTS genre.

    image
  • DKLondDKLond AlbertslundPosts: 579Member Uncommon

    Ultimately, the worst common feature is the strict reliance upon a steady flow of money.

    Money is the common curse of entertainment as art.

    The irony is that if an MMO could be free of perpetual popularity as the prime obligation, the best of them would likely be perpetually popular to a much greater degree.

    Instead of bold visionaries, we're witnessing developers heavily curtailed by investors and suits, and they're basically being asked to be crusaders of design in the name of money, whilst being allowed to be little but aping cowards.

  • xmojo1xmojo1 AucklandPosts: 52Member
    Dumbing down the UI and combat to cater for consoles.
  • DamonVileDamonVile Vancouver, BCPosts: 4,818Member
    Originally posted by AlBQuirky

     

    While I understand that ReallyNow10's post may sound insulting, look at the examples we have here at MMORPG.com. Almost every new MMO sells millions, right off the bat. Then we get inundated with posts that bemoan the game, by players who purchased/played the game. Unfulfilled (and possibly unreal) expectations abound.

     

    What this tells me is that some players are buying every new MMO that releases. They play those MMOs. They complain about the same MMOs. That sounds fairly "alcoholic-like" to me. These players are incapable of NOT buying any new MMO.

    Of course there are lots of other (more silent) players that buy/play new MMOs and enjoy them.

    All I am saying is, why get offended if the shoe does not fit?

    Who says those are the target market for a game though. Sure devs like to cash in on them but game after game it's the same thing and they're not getting what they want. Who's to say those people would stay in any game ?

    I don't think it's a fair assumption that these people would like an updated version of what you liked years ago any better than what they get now.

  • DistopiaDistopia Baltimore, MDPosts: 16,903Member Uncommon
    Originally posted by AlBQuirky

     


    Originally posted by Distopia

    Originally posted by Jean-Luc_Picard

    Originally posted by ReallyNow10

    Originally posted by nariusseldon

    Originally posted by ReallyNow10

    Originally posted by nariusseldon

    Originally posted by AlBQuirky
    MMORPGs are now made for players who do not like MMORPGs."

    Correction ... MMORPGs are now made for players who do not like OLD MMORPGs. They like them now, otherwise why would there be a big market.
    Narus, not so sure they like the new ones.  I see AAA MMORPG, some based on gigantic IP's, come and go like a French escort.  Only very few have had staying power, and most of those had the old design element of open world (EQ1, EVE, Minecraft).
    If you don' t like the new ones, why even spend a min in them? They obviously like them enough to spend time (or even money).

     

    We can debate how much and how many like the new ones .. but clearly most don't like the old ones.


    Like the alcoholic will drink Aqua Velva aftershave, the mmorpg-a-holic will try any new MMO that comes out.  But both hope for what they really want, not the fix of the moment.
    Here we go, that insulting attitude again.

     

    And what if those people really enjoy the games they are playing? Then, it makes you a rude arrogant "better than thou" person... and that is kindly said.


    THis^

     

    People go see movies, listen to music, and play games they enjoy, there's far too many options in these departments to not seek out exactly what you want or like.


    While I understand that ReallyNow10's post may sound insulting, look at the examples we have here at MMORPG.com. Almost every new MMO sells millions, right off the bat. Then we get inundated with posts that bemoan the game, by players who purchased/played the game. Unfulfilled (and possibly unreal) expectations abound.

     

    What this tells me is that some players are buying every new MMO that releases. They play those MMOs. They complain about the same MMOs. That sounds fairly "alcoholic-like" to me. These players are incapable of NOT buying any new MMO.

    Of course there are lots of other (more silent) players that buy/play new MMOs and enjoy them.

    All I am saying is, why get offended if the shoe does not fit?

    Replying to a point means I'm offended? ( apologies if that's not what you were implying and were being more rhetorical) No offense taken from reallynow's post,  just my two cents on the matter.

    I don't really see people's complaints generalizing a certain genre as much as decisions made in each individual game. "Why'd ESO seemingly force everyone down a questing path?" as one example.. "I can't see anything going on in wildstar's PVP" being another.

    How many people who actually don't want to play a themepark go and buy WIldstar or a WOW expansion? Granted if someone makes a complaint they're generally categorized as hating the themepark, like what happened to many who complained about being forced to quest, but that reply doesn't make that "themepark" hate so. It's just typical generalizing rather than facing the criticism.

     

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • ingphorlasingphorlas hamilton, ONPosts: 32Member
    Originally posted by Jaedor

    Dailies. I just refuse anymore.

    agreed

  • tommygunzIItommygunzII Roanoke, VAPosts: 321Member

    Almost anything deemed a convenience which promotes solo play that in turn creates the anti-social communities. Nearly everything in this thread fits the description of convenience feature or was ruined because of it. 

     

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by MadFrenchie
    Originally posted by nariusseldon
    Originally posted by MadFrenchie
     

    While I agree many of the modern MMOs are successful with solo-friendly progression and quest hubs, I highly doubt that they are so successful that MMO developers no longer want to innovate or present different flavors.

    Of course they innovate and try new things. Where do you think MOBA come from?

    However, no one says they have to stick to old MMORPG design though. Look at Blizz .. they are doing new stuff (MOBA & card games), just not a new MMORPG.

    Look at Destiny .... forget about the old persistent world design .. just use new online ideas, and make the game fun.

    That's all fine and dandy.  Too bad a MOBA will never prevent MMORPG players from, well, playing MMORPGs.  Separate genres that serve separate purposes, and a developer that has released an MMORPG developing a game in a different genre means very little for the MMO genre.  Blizzard was in other genres before MMORPG, but I don't think their release of WoW was a death knell for the RTS genre.

    If big dev like Blizz moves away from a genre (like they do now away from MMORPGs), then you will have fewer AAA new games, and the genre will become marginalized.

     

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by AlBQuirky

    What this tells me is that some players are buying every new MMO that releases. They play those MMOs. They complain about the same MMOs. That sounds fairly "alcoholic-like" to me. These players are incapable of NOT buying any new MMO.

    You are just making this up with no data.

    http://www.theesa.com/facts/pdfs/ESA_EF_2014.pdf

    "59% of Americans play video games". That is roughly 187M players (318M population)

    Let say a new MMO sells 3M .... who says it is the same 3M players when there are 187M out there?

     

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