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Over 7 million sold

MeowheadMeowhead New Carlisle, INPosts: 3,716Member

So, GW2 is doing okay, I guess.

http://www.reddit.com/r/Games/comments/2a5x4x/guild_wars_2_sells_38_million_in_china_in_2/ has a translation of http://gw2.17173.com/content/2014-07-04/20140704155902215.shtml

7 million isn't bad numbers, even if over half of it is technically mostly money for a Chinese company (Sort of like all the WoW sales that go into a Chinese company's pockets).

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Comments

  • BetaguyBetaguy Halifax, NSPosts: 2,590Member
    Originally posted by Meowhead

    So, GW2 is doing okay, I guess.

    http://www.reddit.com/r/Games/comments/2a5x4x/guild_wars_2_sells_38_million_in_china_in_2/ has a translation of http://gw2.17173.com/content/2014-07-04/20140704155902215.shtml

    7 million isn't bad numbers, even if over half of it is technically mostly money for a Chinese company (Sort of like all the WoW sales that go into a Chinese company's pockets).

    I got two copies and haven't logged in since like month one of launch.

    image

  • MeowheadMeowhead New Carlisle, INPosts: 3,716Member
    Originally posted by Betaguy

    I got two copies and haven't logged in since like month one of launch.

    So only 6,999,998 copies count.  Got it. :)

    ... notice I didn't make any claim as to how many were active players, just saying the amount of copies sold.  Two totally different things. :)

  • FuerchtegottFuerchtegott Toronto, ONPosts: 79Member
    Originally posted by Betaguy

    I got two copies and haven't logged in since like month one of launch.

    I am not sure what you're saying... that you are proud of to have purchased two copies of a game you haven't played since launch (or one month after launch)?
     Man, I'd be sorry for the money even if it had been just one copy.

  • BetaguyBetaguy Halifax, NSPosts: 2,590Member
    Originally posted by Fuerchtegott
    Originally posted by Betaguy

    I got two copies and haven't logged in since like month one of launch.

    I am not sure what you're saying... that you are proud of to have purchased two copies of a game you haven't played since launch (or one month after launch)?
     Man, I'd be sorry for the money even if it had been just one copy.

    What happened is I forgot my original account info and wasn't going through all the hoopla to get it back so bought a new copy and created a new account when some other friends wanted to try it a month or so after release.

     

    @Meowhead - Also I understand about the copies sold vs active players and know you were not comparing the two.  I was merely pointing out the fact that is all.

     

    -T

    image

  • DakeruDakeru Posts: 1,646Member Uncommon

    Unlike with a certain other game we are getting numbers here and those numbers are looking good.

    Immediately the haters jump in to trash talk this game.

    Ohhhh so unexpected

    I have an entitlement delusion - because I have this strange idea that my 50$ should have the same value as anyone else's 50$
    "Your account is not entitled to the same value as a new account. Just saying you are entitled to the same as someone else because you said so is exactly what expresses your entitlement issues."

  • ChrisboxChrisbox Monroe, NJPosts: 1,707Member Uncommon

    Well active subs does matter because like you said OP its "I guess it's doing well" when in reality less than a mil active users out of a 7 million pool is not exactly doing well. 

    They certainly made their money back, but is it doing well at this moment? I'd say not. 

    Played-Everything
    Playing-FFXIV:ARR

  • cheyanecheyane Rome Posts: 3,002Member Uncommon
    That is fantastic congratulations to Arenanet.

    image

    Uploaded with ImageShack.us

  • DMKanoDMKano Gamercentral, AKPosts: 8,530Member Uncommon

    Good numbers but 3.8 sold in china is not the same as 3.8 sold in US/EU - as far as profits.

    When converted to USD - the game in China is ~ $14 (without discounts) - after discounts, and all the sales tax China gets - I'd be surprised if Anet is getting even $5 off each sale in the end.

    So that's something to consider, but still some cash is better than zero cash.

    Once you consider that those 3.8mil players roughly equal to 380K US players as far as actual profits, it's a lot less impressive

     

     

  • DakeruDakeru Posts: 1,646Member Uncommon
    Originally posted by Chrisbox

    Well active subs does matter because like you said OP its "I guess it's doing well" when in reality less than a mil active users out of a 7 million pool is not exactly doing well. 

    They certainly made their money back, but is it doing well at this moment? I'd say not. 

    I'm really curious where you are getting your numbers from. Especially cause the link clearly says 3.5 mil new accounts were made in China.

    But apparently you have insider knowledge that proves that all those Chinese instantly left the game again?

    I have an entitlement delusion - because I have this strange idea that my 50$ should have the same value as anyone else's 50$
    "Your account is not entitled to the same value as a new account. Just saying you are entitled to the same as someone else because you said so is exactly what expresses your entitlement issues."

  • ScalplessScalpless SnowballvillePosts: 1,396Member Uncommon

    This is more about GW2 selling well in China than anything else, because its Western sales haven't been updated for a while. Still, it's nice, I suppose. I guess the majority of ANet's current income comes from gem sales.

    Originally posted by Chrisbox

    Well active subs does matter because like you said OP its "I guess it's doing well" when in reality less than a mil active users out of a 7 million pool is not exactly doing well.

    Lovely facts you've got there.

  • davc123davc123 sloPosts: 371Member
    Originally posted by Meowhead
    Originally posted by Betaguy

    I got two copies and haven't logged in since like month one of launch.

    So only 6,999,998 copies count.  Got it. :)

    ... notice I didn't make any claim as to how many were active players, just saying the amount of copies sold.  Two totally different things. :)

    i login back after long time    500 ppls in my guild and 0 online :/

  • LudwikLudwik Rochester, NYPosts: 401Member Uncommon
    I'll be honest, I have 4 copies of the game. Having each character on a different account is a great way to get around all their daily restrictions. since you can pickup the game for $5 out of the bargain bin at Wal-Mart it's really not that expensive either. A few of my friends have 8 copies of the game, one for each character class.

    7.3 million copies is impressive never the less.
  • ShaighShaigh Posts: 546Member Uncommon
    Its 3.8M characters, not 3.8M units sold.
  • MeowheadMeowhead New Carlisle, INPosts: 3,716Member
    Originally posted by Shaigh
    Its 3.8M characters, not 3.8M units sold.

    Uh.... no?

    It's 3.8 million accounts.  :I

  • MeowheadMeowhead New Carlisle, INPosts: 3,716Member
    Originally posted by Ludwik
    I'll be honest, I have 4 copies of the game. Having each character on a different account is a great way to get around all their daily restrictions. since you can pickup the game for $5 out of the bargain bin at Wal-Mart it's really not that expensive either. A few of my friends have 8 copies of the game, one for each character class.

    7.3 million copies is impressive never the less.

    I.... what?  I'd like to see the receipt for that 5 dollar GW2 game.  Secondly, no offense to your friends, but if they buy 8 copies of the game so they can have one of each character class, they are... I'm not sure the politest way to put this.

    ...

    ... slightly mentally challenged? :(  You have 5 character slots per account.  Sure, i could see two copies of the game (Though that's awkward when it comes to all the disadvantages with account bound things)... but one per class?  I'm going to just assume you're either making things up, or your friends have never played any MMORPG but FFXI and assume that single character slots is the only way they work. :(

  • PAL-18PAL-18 AnachronoxPosts: 802Member

    Dunno whats the problem,maybe OP knows but my advice is that maybe they  should dop box-price and only milk money with cash shop and hope they get more players.

     

    So, did ESO have a successful launch? Yes, yes it did.
    By Ryan Getchell on April 02, 2014.
    **On the radar:http://cyberpunk.net/**

  • LashleyLashley NorthumberlandPosts: 587Member
    Originally posted by Dr_Shivinski
    Maybe they can start using the money from those sales to make the game good. 

    Spoken like a person who's never played it

  • DMKanoDMKano Gamercentral, AKPosts: 8,530Member Uncommon

    Once a $50 game drops to below $15 for a retail box at stores - the dev company is making $0 profits - they are simply dumping stock to avoid having to pay fees to retailers (shelf space is not free also when a retailer buys boxed copies there is a contract that says any unsold copies after X days will have to be bought back by the original software publisher for FULL RETAIL price) - yeah.

    Something I learned long ago.

    Unsold boxed copies are the bane of any game company.

  • ShaighShaigh Posts: 546Member Uncommon
    Originally posted by Meowhead
    Originally posted by Shaigh
    Its 3.8M characters, not 3.8M units sold.

    Uh.... no?

    It's 3.8 million accounts.  :I

    Its a census on the population, and if you check both links you will notice that the chinese article has no mentions of there being 3.8M accounts, that's only on the reddit article.

  • MeowheadMeowhead New Carlisle, INPosts: 3,716Member
    Originally posted by DMKano

    Good numbers but 3.8 sold in china is not the same as 3.8 sold in US/EU - as far as profits.

    When converted to USD - the game in China is ~ $14 (without discounts) - after discounts, and all the sales tax China gets - I'd be surprised if Anet is getting even $5 off each sale in the end.

    So that's something to consider, but still some cash is better than zero cash.

    Once you consider that those 3.8mil players roughly equal to 380K US players as far as actual profits, it's a lot less impressive

     

     

    You know, I probably should have said something about that in the original post!  Like maybe if I had said...

    '7 million isn't bad numbers, even if over half of it is technically mostly money for a Chinese company (Sort of like all the WoW sales that go into a Chinese company's pockets).'

    ... oh wait, yes, I did say that. :)  And I don't know if Arenanet even gets 5 dollars.  You figure:  Money for Chinese company, money for Chinese government, money for NCSoft.... Arenanet would be lucky to get 5 dollars per user when it's all said and done. :(

    It's purely a statement of numbers of accounts.  Just like people claiming 'WoW subscription count = 15 dollars per month per player into Blizzard's pocket', when Blizzard only get a fraction of the Chinese money.  They're =users=, but they're not as big of a financial boost, it's true!

  • DMKanoDMKano Gamercentral, AKPosts: 8,530Member Uncommon
    Originally posted by Meowhead
    Originally posted by DMKano

    Good numbers but 3.8 sold in china is not the same as 3.8 sold in US/EU - as far as profits.

    When converted to USD - the game in China is ~ $14 (without discounts) - after discounts, and all the sales tax China gets - I'd be surprised if Anet is getting even $5 off each sale in the end.

    So that's something to consider, but still some cash is better than zero cash.

    Once you consider that those 3.8mil players roughly equal to 380K US players as far as actual profits, it's a lot less impressive

     

     

    You know, I probably should have said something about that in the original post!  Like maybe if I had said...

    '7 million isn't bad numbers, even if over half of it is technically mostly money for a Chinese company (Sort of like all the WoW sales that go into a Chinese company's pockets).'

    ... oh wait, yes, I did say that. :)  And I don't know if Arenanet even gets 5 dollars.  You figure:  Money for Chinese company, money for Chinese government, money for NCSoft.... Arenanet would be lucky to get 5 dollars per user when it's all said and done. :(

    It's purely a statement of numbers of accounts.  Just like people claiming 'WoW subscription count = 15 dollars per month per player into Blizzard's pocket', when Blizzard only get a fraction of the Chinese money.  They're =users=, but they're not as big of a financial boost, it's true!

    I know you said that - I just wanted to bring up the actual $14 retail price in China before taxes and discounts - that's all.

     

  • MeowheadMeowhead New Carlisle, INPosts: 3,716Member
    Originally posted by DMKano

    I know you said that - I just wanted to bring up the actual $14 retail price in China before taxes and discounts - that's all.

     

    That's actually little enough cash (Per box) I'm wondering what sort of cut NCSoft gets from the cash shop.  In China they have a pseudo-subscription thing going, where you can get a VIP service.  It actually reminds me of the freemium models that sub games that go F2P sometimes use.

  • davc123davc123 sloPosts: 371Member

    yea its successful

    but idc if they sold 7mil still no endgame  sux :D

    and 70-80% ppls already left

     

  • doodphacedoodphace Vancouver, BCPosts: 1,815Member
    And? SWTOR has had an increase of over 10 million players since going F2P, in the west alone. I will never understand anyone mentioning copies sold/accounts registered when it comes to an MMO, esp one thats been out for close to 2 years, as if its some indication of how well a game is doing.
  • NadiaNadia Canonsburg, PAPosts: 11,866Member Common
    Originally posted by doodphace
    I will never understand anyone mentioning copies sold/accounts registered when it comes to an MMO, esp one thats been out for close to 2 years, as if its some indication of how well a game is doing.

    GW2 newly released to China  May 15, 2014

    https://www.guildwars2.com/en/news/guild-wars-2-launches-in-china/

     

    similar to how WOW released to China - 9 months after it released in US

    http://www.gamasutra.com/view/news/5989/Blizzards_China_Success_Spawns_35_Million_WoW_Userbase.php

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