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Been playing a lot of Dark Souls lately and thought it they could implement it's concept and adapt it to fit a MMO it would make an awesome game.
I loved Dune since I was a kid, read the books, saw the movies and played the game. It also would be an incredible MMO if done right.
Originally posted by DamonVile Originally posted by Nanfoodle I know its not a game, but the MMO I am waiting for is Wheel of Time. I dont care how much fun Im having in my current MMO. I would drop it in a heart beat to play in that game space.
I loved the books but never thought it would make a good mmo world. The story is pretty hard line like LotR was and it has issues like no male casters or at least not for long I'm sure in the right hands it could be done well I just don't see how you could ever really feel like part of that story.
They would have to make a mmo not based on the story per say but on the actual world which is quite rich and detailed.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
case: Coolermaster HAF932PSU: Antec EA 750watt RAM: 4x2g G-SKILL DDR3-1600mhz 9-9-9-24Mb:Gigabyte GA-P55-UD4P CPU: i5-750 @4ghzGPU: gtx msi N760 TF 2GD5/OCcooling: Noctua NH-D14storage: seagate 600 240GB SSD, 500GB x7200rpm HDD
I will not comment on infamous or pokemon. However, the rest probably would not make great MMO's. I personally would rather have any of those other 3 mentioned as co-op (up to 6 people) playable rather then typical MMO fare. I look at how the did SWTOR or even TESO and think that the experience of exploring and questing and doing mission in any of those games is ruined by having dozens of other groups running around doing the same thing. I would rather just do those things and only see my friends and I. Don't get me wrong, I Mass Effect MMO done in such a way that you rarely run into other players doing the same exact quest as you and allowing my friends to say crew the ship would be great. But having 100's of "vault dwellers" coming out of their vaults at the same time and questing in a "starter area"...no thanks.
Let's party like it is 1863!
Fallout and Mass Effect have a rich world, which every MMORPG needs in order to stand, and the could become also without changing the core gameplay but adding. Sadly for both occasions from the same developers we had similar products ESO and SWtOR, which both were bad executed maybe because they were too rushed and didn't had a proper beta ...
about Pokemon i dunno why it's not an MMORPG still and instead we get Lego and other stupid games ...
yes i agree with some response about DUNE, it's still in pop culture also the RTS game was one of the first which shaped the whole genre !!! i would like to see something similar for the MMORPG genre from DUNE or Isaak Asimov's space operas ...
We need MORE MMOs! Why?
Sooner or later people will come to rest in the one that suits them, in which they feel the greatest level of ownership. Think of how many people return to WOW when they feel bored in whatever new game they latch on to at release. What it really means is that they should never have left WOW in the first place.
However, there is a residue that goes into a game and remains there because that is the setting that they enjoy. Call them theme parks if you will, but if they are well-constructed and well-managed, then what harm in being a theme park? SWTOR will never live up to SWG but that doesn't mean that it cannot be a continual good time for someone who enjoys Star Wars or science fantasy where you actually get to leave your ship (unlike EVE). Age of Conan could have been a great game but it was poorly managed and released with only have of the features completed, yet it still has a player base.
How can one "ruin" an IP with a poor implementation of an MMO? Can't happen! Two different experiences, independent of one another. If I play Fallout 3, and then am somehow unhappy with Fallout Online, how does that ruin Fallout 3?
Someone above stated the real problem - the current player base is largely made up of space-bar hitting non-readers who only want to team up for a single mission then break group before you even have a chance to say "good job!" That in of itself is sufficient (for me) to ruin the multiplayer experience of any IP, and there is little the game designers can do unless they make certain portions so hard that they require multiple players while at the same time making the AI of the encounters such that typical WOW-type raid strategies fail ("All healers on me while you stand behind it and hit with interrupts, blah blah blah")., or make open PVP the rule rather than the exception with no levels showing but with benefits from teaming, like some of the group buffs SWTOR put into play to encourage teams.
Anyway, my $.02. Remember, no game will ever be the WoWkiller just like no new restaurant will ever take away business from MacDonald's, but if fat, salt & flour don't get it done for you, there should always be other options.
guilds could be the teams
HALO was originally going to be a massively multplayer game in a permanent world. Set on the ringworld, it was going to be HUGE.
Then Micro$oft bought it and made it a standard FPS for XBOX.
Hell, it was first demo'd on the Macintosh back in the day....
They are currently making a Shadowrun MMO, though the developer seems very dubious, and the development process is getting nowhere. Besides, they intend to use an isometric perspective like Shadowrun Returns, which is ok for a turn-based indi RPG, but not for an MMO. Another MMO currently being in the spirit of a single-player game is Star Citizen, quite obviously taking inspiration from Wing Commander (and shares a developer).
There is anither IP that has become somewhat obscure - the Vorkosigan saga, by Lois McMaster Bujold. It is a sci-fi setting (set about 600 years in the future) with many different factions, planets, cultures, space and ground battles, interplanetary conflict, espionage, pirates, etc. There was also some time when they tried to develop an MMO based on the Stargate euniverse, but like The World of Darkness, it failed due to lack of money.
Originally posted by popezaphod HALO was originally going to be a massively multplayer game in a permanent world. Set on the ringworld, it was going to be HUGE. Then Micro$oft bought it and made it a standard FPS for XBOX. Hell, it was first demo'd on the Macintosh back in the day....
Oh you got there first. Yes Halo was originally supposed to be a persistent world MMO. Me and quite a few friends were looking forward to that for quite a while. Then yep the MS thing happened. Actually to this day me and that same group of friends have never even touched a single Halo game because of the disappointment. I can still recall the old trailers in my head.
As a side note that was also around the time that the first follow up Ultima MMO that was 3D got cancelled. I can remember those trailers quite clearly also.
Harry Potter <.< >.>
A Star Wars Space Sim, very much like space in SWG (And not TOR)