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  • itchmonitchmon Member RarePosts: 1,999
    Originally posted by OminousDawn
    Originally posted by DMKano
    Originally posted by OminousDawn

    You don't know this.  Very few, If any, F2P PvE MMORPG's release active player base numbers.  We do know, for a fact, that many of them have released subscriber numbers totaling in the millions.  GW2, TERA, FFXIV, to name a few.  And there are many more. 

     

    Oh but we DO know this - none have released active player numbers - those million figures are registered accounts which is meaningless.

    If those games had active # of players in the millions - they would have a LOT more servers because when you have a couple of million players daily - you'd need a shit ton of servers to handle so many concurrent users.

    The fact that all of the games have shrunk or added very few servers means they don't have millions of active players.

    That's how we know.

     

     

    That is all speculation.  Players come and go.  These are F2P and B2P games.  Meaning players come and go.  That is why its so unpredictable.

    BTW, how many servers does Eve have?

    Exactly.

    if eve servers were setup like wow servers, eve would have roughly 20 servers.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • Silt1Silt1 Member Posts: 12
    I really don't understand your issue here. Why does every game have to cater to your tastes? The developers knew what they were doing when they made this game and when they implemented the patch. If the game they designed and envisioned has a specific demographic I imagine they're fine with that. I am sick of people whining on forums unable to accept that the latest mmo might just not be for them. So instead of just accepting that like a reasonable person they start posts like this with every possible rationalisation as to why the game should be changed to cater to them and people with their taste. There are plenty of games out there friend, move on.
  • DihoruDihoru Member Posts: 2,731
    Originally posted by eyesadi

    No forced PVP?  Strange comment.  I suppose you could argue that if you just stay on you continent and avoid the war times?

    But I'd have to argue that there most definitely is forced PVP IN the game.........

    Try and cross the Sea and tell me there is no forced PVP.....or simply try and gather on other than your home continent.

    Seems I am not being given any option NOT to PVP?  Is that not forced PVP?

    Forced implies you are forced to experience every part of the game to meet the goal of it but here's a shocker: in games like AA and EVE you choose your goal and how you do that may force you to interact with PVPers in one way or another but how about you adept instead of bitching ad nauseum ? You have to be a little stuck up your own exhaust to go into a game and demand to be catered to especially in this day and age where PVE centric games number in the dozens or even hundreds. You do not want to adapt? Move on, plenty more games out there.

     

    Edit: And before anyone says that I played EVE online for nigh on a decade before taking a pause from it: Yeah as a PVE centric player, did a 2 year stint in 0.0 during the first great eve war and the 2nd, I lived around constant war, became adapt at moving unseen and did my thing with barely 3 lost ship in all those years. If anyone wants proof how non-PVP orientated I am I can supply a KB and contacts still in EVE which can attest I also never had an alt. EVE is the best game for both kinds of player if they go in ready for anything and without a stick up their arse if they have to dabble in their other's field.

    image
  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by eyesadi

     

    I also loved the posts saying we will never get a pve server as it would be to popular! 

    DUH.....

     

     

    Did you not read my last post?  Have you read the thread?

    I've explained several times on this site why Archeage doesn't have a PVE server.  There are good reasons for it.

    Address them rather than rebutting a fake argument you created.

     

    Anyone can refute an argument that they get to make up thesmselves.

  • eyesadieyesadi Member UncommonPosts: 56

    We're really going around and around the same issues here.

    To be clear on my thoughts.

    I do NOT expect any game to cater to my wants and/or needs.  And I agree that if one does not like a game, it's very easy to just move on.  There are many, many choices these days.

    This game is the first one to come along in a long time that is DIFFERENT.  I so want to see it survive and prosper.

    Korea is failing.....Russia is failing........

    Does anyone care?  Why do we think, if we follow the same path, that we will succeed?  Even my detractors here must concede there are more pve'ers that pvp'ers?

    Trion should be trying to strike a balance here, try and keep both camps happy?  The game WILL NOT SURVIVE with only PVP'ers.  Pvp'ers NEED their supply of sheep.  And we will not, trust me, we will not be subbing under the current rule set.  I have already lost several guildies out of the frustration........

    I ask again.....strange that no one has offered a response.......What is the RISK for the PVP crowd?  We do all the work so they can get their jollies by ganking me?  

    At the very least their has to be SOME risk involved for them?

    Can we at least agree on THAT?

  • MadimorgaMadimorga Member UncommonPosts: 1,920
    Originally posted by Dihoru
    Originally posted by Madimorga

    It seems a lot of people want an OWPVP sandbox.  They're getting Archeage.

     

    But I can tell from reading forums a lot of us want a sandbox without gankers.  We have money, too.  Sooner rather than later, some smart devs are going to figure that out and sell us what we want.  Meanwhile, sorry to those who spent money on this without doing enough homework, for everyone else, keep your wallets closed until someone is selling what you want to buy.

    Wurm Online, A tale in the desert, Landmark and there are many more out there but who's names I cannot remember at this hour. There are plenty of PVE sandboxes around but the greatest currently launched is Wurm and the others are in similar straights to their PVP focused counterparts, tells you something, does it not?

    I play Landmark, it's in its infancy, the rest, in MMO terms, are quite ancient.  I'm hoping a new, ganker free sandbox/sandpark will be released sooner rather than later.  You have your game now, why begrudge me mine?

     

    But it's true the sandbox dollar isn't where the themepark dollar is for PvP or PvE.  That might change, though.  People might just get sick of questing and raiding eventually.  

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • MadimorgaMadimorga Member UncommonPosts: 1,920
    Originally posted by Ramanadjinn
    Originally posted by Dreamo84

    My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

    Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

    The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

    A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

    On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

     

    It has nothing to do with opinions, preferences, or anything like that.  The game is designed such that it doesn't work without PVP on a fundamental level.  This game isn't just a reskinned version of WOW where you can just flip a switch to turn PVP off and the game works the same but without PVP.

    You seem to like metaphors.

    Imagine a forest full of 100 wolves and you are playing a deer.  Imagine if you can get through the forest the game rewards you with a big lump of gold that you use to buy stuff from other deer with.  Imagine getting this gold is the main point of the game.

    Now imagine the wolves are gone.

    Every deer now has infinite gold and the game is ruined.

    That is how Archeage works.  You can't just give everyone a license to print free money and expect the game to not crash and burn.

    There is a reason Trion isn't doing PVE servers.  You guys need to understand its not because they hate you and they think you need to be more "hardcore" and stop being a "carebear."  Its because the game doesn't work that way.

    This analogy doesn't work because the PvP crowd ends up controlling all the resources and setting all the prices on anything worth having.  The deer have nothing and very quickly realize they have no reason to play at all.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • An4thorAn4thor Member Posts: 524
    Originally posted by Madimorga
    Originally posted by Ramanadjinn
    Originally posted by Dreamo84

    My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

    Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

    The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

    A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

    On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

     

    It has nothing to do with opinions, preferences, or anything like that.  The game is designed such that it doesn't work without PVP on a fundamental level.  This game isn't just a reskinned version of WOW where you can just flip a switch to turn PVP off and the game works the same but without PVP.

    You seem to like metaphors.

    Imagine a forest full of 100 wolves and you are playing a deer.  Imagine if you can get through the forest the game rewards you with a big lump of gold that you use to buy stuff from other deer with.  Imagine getting this gold is the main point of the game.

    Now imagine the wolves are gone.

    Every deer now has infinite gold and the game is ruined.

    That is how Archeage works.  You can't just give everyone a license to print free money and expect the game to not crash and burn.

    There is a reason Trion isn't doing PVE servers.  You guys need to understand its not because they hate you and they think you need to be more "hardcore" and stop being a "carebear."  Its because the game doesn't work that way.

    This analogy doesn't work because the PvP crowd ends up controlling all the resources and setting all the prices on anything worth having.  The deer have nothing and very quickly realize they have no reason to play at all.

    There are things called guilds. You can be the farmer and do nothing but that all day while everyone else gather the other resources and at the end of the day you share stuff.

    If there is one thing that WoW and other MMos promoted was selfishness. If you are selfish you are going to have a very hard time in this game.

  • ReaperUkReaperUk Member UncommonPosts: 759

    Despite what so many people on this forum would have you believe, PvP in Archeage always has been  a minority activity and presumably always will be. Nothing in the latest patch made PvE less viable. Gilda Stars are even easier to obtain now simply by doing daily quests. Making a game exclusively enjoyable for PvPers is not exactly a recipe for financial success, which is why Archeage doesn't.  Even the people who describe themselves as PvP players, in reality spend most of their time doing PvE activities such as questing, crafting, farming, foraging, mining, trading, fishing etc. as they are the core gameplay features. In fact, it's not unusual to see people complaining in faction chat about how boring the PvP is.

    The game is very similar to SWG in as much as it has great open world PvP for people who want it but is completely avoidable for those who don't.  Where SWG had the flagging system, Archeage doesn't but instead has seven out of the twelve regions in your continent PvP free at all time, a further two out five are safe a lot of the time leaving just three out of twelve PvP enabled most of the time.

    The oceans are the only places permanently PvP enabled but there is no reason to go there if you don't want to, apart from just one quest that most people will want to complete for the large farm deed.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by An4thor
    Originally posted by Madimorga
    Originally posted by Ramanadjinn
    Originally posted by Dreamo84

    My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

    Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

    The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

    A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

    On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

     

    It has nothing to do with opinions, preferences, or anything like that.  The game is designed such that it doesn't work without PVP on a fundamental level.  This game isn't just a reskinned version of WOW where you can just flip a switch to turn PVP off and the game works the same but without PVP.

    You seem to like metaphors.

    Imagine a forest full of 100 wolves and you are playing a deer.  Imagine if you can get through the forest the game rewards you with a big lump of gold that you use to buy stuff from other deer with.  Imagine getting this gold is the main point of the game.

    Now imagine the wolves are gone.

    Every deer now has infinite gold and the game is ruined.

    That is how Archeage works.  You can't just give everyone a license to print free money and expect the game to not crash and burn.

    There is a reason Trion isn't doing PVE servers.  You guys need to understand its not because they hate you and they think you need to be more "hardcore" and stop being a "carebear."  Its because the game doesn't work that way.

    This analogy doesn't work because the PvP crowd ends up controlling all the resources and setting all the prices on anything worth having.  The deer have nothing and very quickly realize they have no reason to play at all.

    There are things called guilds. You can be the farmer and do nothing but that all day while everyone else gather the other resources and at the end of the day you share stuff.

    If there is one thing that WoW and other MMos promoted was selfishness. If you are selfish you are going to have a very hard time in this game.

    In EVE the other person on equal footing in terms of popularity with the infamous Mittani is Chirrba and he's basically the polar opposite of Mittens in almost every respect ( if rumors are true he is also the only player allowed to field capital ships in high sec conditioned upon the fact that they be fitted for mining only ).

    PVE extremists would have you believe PVPers rule the roost in EVE but that isn't true as the constant flux in 0.0 makes building permanent industrial bases impossible, most stuff comes into 0.0 from carebears in high-sec and wormhole space, you don't even have to step into 0.0 to enjoy the game fully but if you do there's an entire coalition of PVP/PVE-RP people in Providence that has survived there since time immemorial and kept their space safer sometimes than even than high sec.

    image
  • MadimorgaMadimorga Member UncommonPosts: 1,920
    Originally posted by An4thor
    Originally posted by Madimorga
    Originally posted by Ramanadjinn
    Originally posted by Dreamo84

    My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

    Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

    The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

    A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

    On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

     

    It has nothing to do with opinions, preferences, or anything like that.  The game is designed such that it doesn't work without PVP on a fundamental level.  This game isn't just a reskinned version of WOW where you can just flip a switch to turn PVP off and the game works the same but without PVP.

    You seem to like metaphors.

    Imagine a forest full of 100 wolves and you are playing a deer.  Imagine if you can get through the forest the game rewards you with a big lump of gold that you use to buy stuff from other deer with.  Imagine getting this gold is the main point of the game.

    Now imagine the wolves are gone.

    Every deer now has infinite gold and the game is ruined.

    That is how Archeage works.  You can't just give everyone a license to print free money and expect the game to not crash and burn.

    There is a reason Trion isn't doing PVE servers.  You guys need to understand its not because they hate you and they think you need to be more "hardcore" and stop being a "carebear."  Its because the game doesn't work that way.

    This analogy doesn't work because the PvP crowd ends up controlling all the resources and setting all the prices on anything worth having.  The deer have nothing and very quickly realize they have no reason to play at all.

    There are things called guilds. You can be the farmer and do nothing but that all day while everyone else gather the other resources and at the end of the day you share stuff.

    If there is one thing that WoW and other MMos promoted was selfishness. If you are selfish you are going to have a very hard time in this game.

    True, social crafters might find a niche, in spite of the ease of rolling alts.  A lot of us don't enjoy being part of a guild at all, though, and some enjoy small, independent family and friend guilds that stand no chance against larger ones.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • DihoruDihoru Member Posts: 2,731
    Originally posted by Madimorga
    Originally posted by An4thor
    Originally posted by Madimorga
    Originally posted by Ramanadjinn
    Originally posted by Dreamo84

    My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

    Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

    The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

    A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

    On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

     

    It has nothing to do with opinions, preferences, or anything like that.  The game is designed such that it doesn't work without PVP on a fundamental level.  This game isn't just a reskinned version of WOW where you can just flip a switch to turn PVP off and the game works the same but without PVP.

    You seem to like metaphors.

    Imagine a forest full of 100 wolves and you are playing a deer.  Imagine if you can get through the forest the game rewards you with a big lump of gold that you use to buy stuff from other deer with.  Imagine getting this gold is the main point of the game.

    Now imagine the wolves are gone.

    Every deer now has infinite gold and the game is ruined.

    That is how Archeage works.  You can't just give everyone a license to print free money and expect the game to not crash and burn.

    There is a reason Trion isn't doing PVE servers.  You guys need to understand its not because they hate you and they think you need to be more "hardcore" and stop being a "carebear."  Its because the game doesn't work that way.

    This analogy doesn't work because the PvP crowd ends up controlling all the resources and setting all the prices on anything worth having.  The deer have nothing and very quickly realize they have no reason to play at all.

    There are things called guilds. You can be the farmer and do nothing but that all day while everyone else gather the other resources and at the end of the day you share stuff.

    If there is one thing that WoW and other MMos promoted was selfishness. If you are selfish you are going to have a very hard time in this game.

    True, social crafters might find a niche, in spite of the ease of rolling alts.  A lot of us don't enjoy being part of a guild at all, though, and some enjoy small, independent family and friend guilds that stand no chance against larger ones.

    Use the core group to form the guild and get a few good people together around that. If you want to be antisocial in a MMO then I suggest terraria or minecraft single player with mods.

    image
  • GregorMcgregorGregorMcgregor Member UncommonPosts: 263

    Another game that's fell under the PvP hammer.

    Hope the doorhandles are happy.

    Hope this finally busts Trion, time to learn the hard way!

     

    No trials. No tricks. No traps. No EU-RP server. NO THANKS!

    image

    ...10% Benevolence, 90% Arrogance in my case!
  • MadimorgaMadimorga Member UncommonPosts: 1,920
    Originally posted by Dihoru
     

    Use the core group the form the guild and get a few good people together around that. If you want to be antisocial in a MMO then I suggest terraria or minecraft single player with mods.

     

    A lot of family and friend players don't want strangers in their guild, outside their core or not.  And it leads to bickering, favoritism, and I've noticed even more douchebaggery when guilds do form like that (and many or most do).

     

    In any case, we'll get our game eventually.  If people like me will stop being stupid and wasting money on games that don't fit our play style.  I am reformed.  Never again!  I might come goof around in these type of games for free (I am in Swordsman Online right now) but not a penny from my pocket will another ganker game get.  I do not exist to be content for PvPers.

     

    I'm glad I didn't shell out for this one, but I've been guilty of it in the past, so I'm not looking down on anyone who spent the $150 only to realize it was a mistake.  I sympathize.

     

    Edit:  Also, as someone pointed out I believe in this thread and as I have said before, it seems the ones who want to settle in and trade and farm will be the only ones who need to even pay a sub in this game.  What is to stop the gank and grief crowd from playing for free?  So not only are the 'deer' content for the 'wolves', in many case the deer will be the ones paying the subs! 

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • rodarinrodarin Member EpicPosts: 2,611

    This game is eerily similar to Fallen Earth. Except this game is stable. But it started put as some PvP wet dream with apretty awesome crafting system. But tweaks and changes and stupidity turned it into a niche game (at best). But it stayed sub a long time and even after going free to play has held on for even more time.

     

    So catering to a specific audience no matter how small, as long as they pay the bills these games will make money.

     

    I am sure trion was looking for a lot more but depending on who you believe they dont have a lot of control. Which is the biggest concern with this game. No one knows who can do what. So there is always the blame game and finger pointing. Both sides of the layers base blame both sides of the developer/publisher base. Some say Trion can make changes others say they cant no one knows for sure. All I know is they have to be smarter than this and they have to have SOME control over things if not it was another waste of time (and money sink) for them just like defiance was.

  • SinellaSinella Member UncommonPosts: 343
    Originally posted by Dihoru
    Originally posted by Sinella
    Originally posted by Dihoru
    Originally posted by Madimorga

    It seems a lot of people want an OWPVP sandbox.  They're getting Archeage.

     

    But I can tell from reading forums a lot of us want a sandbox without gankers.  We have money, too.  Sooner rather than later, some smart devs are going to figure that out and sell us what we want.  Meanwhile, sorry to those who spent money on this without doing enough homework, for everyone else, keep your wallets closed until someone is selling what you want to buy.

    Wurm Online, A tale in the desert, Landmark and there are many more out there but who's names I cannot remember at this hour. There are plenty of PVE sandboxes around but the greatest currently launched is Wurm and the others are in similar straights to their PVP focused counterparts, tells you something, does it not?

    Wurm currently launched ? It launched in 2006 lol. Developed by 1 person, with awful character graphics ( environment graphics is better). A Tale in the desert ? It launched in 2003, even worse graphics than Wurm, developed by 1 person ( I've heard he sold the game recently), plus the game resets in every 1.5-2 years, so your character and all your progress gets deleted. Landmark hasn't launched yet. So please try to find another PvE sandbox which is not ancient with awful graphics and is available. Thank you. I have been trying to find one for years, so that would be a great help.

    There's a reason for that: Extremes ( PVE or PVP ) do not attract large crowds and lose many of those fast too, many call EVE a cesspool or such derogative terms because, in their mind, it is exactly like MO or even DFUW but in truth EVE is the only game on the market to have sandbox elements and a balance of PVP and PVE without either really dominating the game ( those thousand dollar ganks are against people who try to enforce gear progression upon the game).

    True PVE or PVP sandboxes died not because of griefers or carebears but because they do not offer that much in the way of their opposite's features, first game to blend both sides like EVE does already will be another hit or sleeper hit ( depending on Dev clout here )

    You can't say that PvE sandboxes died since there hasn't been any ( apart of 1-person projects with awful graphics). Runescape is the closest one, and its still very succesful, although not that much as it used to be. And most if not all PvE sandbox fans doesn't mind PvP...what we hate is forced PvP. I would be more than happy if a PvE sandbox embraced consensual PvP...but where is that game.

    There are and were many attempts to create sandbox games but all of them are open world forced PvP. No wonder they fail. Can't wait for EQN and Landmark. Seems I'll skip Archeage, or wait for the PvE server which they will launch when they realize that their business is running low on PvPers only.

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by Madimorga
    Originally posted by Ramanadjinn
    Originally posted by Dreamo84

    My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

    Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

    The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

    A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

    On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

     

    It has nothing to do with opinions, preferences, or anything like that.  The game is designed such that it doesn't work without PVP on a fundamental level.  This game isn't just a reskinned version of WOW where you can just flip a switch to turn PVP off and the game works the same but without PVP.

    You seem to like metaphors.

    Imagine a forest full of 100 wolves and you are playing a deer.  Imagine if you can get through the forest the game rewards you with a big lump of gold that you use to buy stuff from other deer with.  Imagine getting this gold is the main point of the game.

    Now imagine the wolves are gone.

    Every deer now has infinite gold and the game is ruined.

    That is how Archeage works.  You can't just give everyone a license to print free money and expect the game to not crash and burn.

    There is a reason Trion isn't doing PVE servers.  You guys need to understand its not because they hate you and they think you need to be more "hardcore" and stop being a "carebear."  Its because the game doesn't work that way.

    This analogy doesn't work because the PvP crowd ends up controlling all the resources and setting all the prices on anything worth having.  The deer have nothing and very quickly realize they have no reason to play at all.

     

    I'm sorry my analogy works.  I only described Archeage as it exists now in an effort to describe to the players asking for a PVE server why we will not see one.

    To remove the metaphor:

    Intercontinental trade is a way to make a lot of money in Archeage.  The fact that it is so lucrative is balanced only by the fact that there are players who kill traders for their goods and many merchants do not run merchant ships solo because of this fact.  It becomes a team effort.

    This means without PVP a player could load a merchant ship up solo and safely transport it to the other continent and receive maximum reward on each trade pack every single time.  Players could do this indefinitely and solo all night if they wish.

    This would be the equivalent of a button on the screen a player can click for free money.  Unlimited gold with no chance for loss.

    The game would die.

     

    My metaphor, my analogy, whatever you want to call it does not depend on any agreement from anyone.  The game simply works that way.  If you think that will cause the game to die so be it.  I never claimed anything in regards to this other than that this is one of the main reasons we will not see a PVE server.

  • SovrathSovrath Member LegendaryPosts: 32,003
    Originally posted by An4thor
     

    There are things called guilds. You can be the farmer and do nothing but that all day while everyone else gather the other resources and at the end of the day you share stuff.

    If there is one thing that WoW and other MMos promoted was selfishness. If you are selfish you are going to have a very hard time in this game.

    No they did not promote "selfishness". They promoted autonomy. The problem is that when players are used to being "autonomous"/independent they flounder in games that require cooperation.

    Otherwise, your point on guilds is spot on.

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  • Gank4FunGank4Fun Member Posts: 10
    Originally posted by eyesadi

    I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

    With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

    Why would any PVE'er hang around with the current scheme?

    And who will the wolves now have to gank?

    Grats to the PVP crowd.....You now have YOUR game.......

    Enjoy!

    Thank you, Sir!

    This game is all about PvP!

    This game is all about ganking, griefing and scamming.

    The F2P crowd will deliver fresh victims on a daily base ;)

    ArcheAge - A gankers dream come true!

  • JayFiveAliveJayFiveAlive Member UncommonPosts: 601
    Originally posted by Sovrath
    Originally posted by An4thor

    There are things called guilds. You can be the farmer and do nothing but that all day while everyone else gather the other resources and at the end of the day you share stuff.

    If there is one thing that WoW and other MMos promoted was selfishness. If you are selfish you are going to have a very hard time in this game.

    No they did not promote "selfishness". They promoted autonomy. The problem is that when players are used to being "autonomous"/independent they flounder in games that require cooperation.

    Otherwise, your point on guilds is spot on.

    That's a good way of putting it.. autonomous. It's sad that MMOs have become that, but they really did go in that direction for some reason. Games like AA promote more of the "old school" feel of cooperation, but you can still do a lot on your own if you choose, which is nice.

     

    For folks saying they will make a PvE server eventually... no. It will not happen. Jake Song says it will never ever happen and it's because of the reasons already stated in this thread. The game doesn't work for straight PvE. It needs the PvP to work as it was designed that way from the ground up. You can still PvE if you want but cooperate, collaborate, and enjoy playing the game with OTHER PEOPLE. Wow, an MMO that promotes playing with other people. What a concept!

  • KellerKeller Member UncommonPosts: 602

    Originally posted by eyesadi

    I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

    With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

    Why would any PVE'er hang around with the current scheme?

    And who will the wolves now have to gank?

    Grats to the PVP crowd.....You now have YOUR game.......

    Enjoy!

     

    Okay, can you enlighten me? What changes?

     

     

    Originally posted by ClippersNBA

    Originally posted by eyesadi

    I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

    With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

    Why would any PVE'er hang around with the current scheme?

    And who will the wolves now have to gank?

    Grats to the PVP crowd.....You now have YOUR game.......

    Enjoy!

    Woohoo! See ya!

    I'm even more excited now that it sounds like a PvPer's game so much that the PvEer's are leaving.

    Originally posted by Delfic

    Originally posted by ClippersNBA
    Originally posted by eyesadi

    I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

    With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

    Why would any PVE'er hang around with the current scheme?

    And who will the wolves now have to gank?

    Grats to the PVP crowd.....You now have YOUR game.......

    Enjoy!

    Woohoo! See ya!

    I'm even more excited now that it sounds like a PvPer's game so much that the PvEer's are leaving.

    also excited !!! PvE 'ers can still play single player "mmo's" like elder scrolls

    You can both act all tough, but AA is not a true PvP game. Where is the full loot? Where is the friendly fire? A true PvP game with safezones and flagging mechanics? Where are the veteran guilds from Ultima Online, Shadowbane, DAOC and Darkfall? If those show up ingame and on the official forums, then you will know it is a PvP  focused game.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by Keller

    Originally posted by eyesadi

    I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

    With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

    Why would any PVE'er hang around with the current scheme?

    And who will the wolves now have to gank?

    Grats to the PVP crowd.....You now have YOUR game.......

    Enjoy!

     

    Okay, can you enlighten me? What changes?

     

     

    Originally posted by ClippersNBA

    Originally posted by eyesadi

    I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

    With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

    Why would any PVE'er hang around with the current scheme?

    And who will the wolves now have to gank?

    Grats to the PVP crowd.....You now have YOUR game.......

    Enjoy!

    Woohoo! See ya!

    I'm even more excited now that it sounds like a PvPer's game so much that the PvEer's are leaving.

    Originally posted by Delfic

    Originally posted by ClippersNBA
    Originally posted by eyesadi

    I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

    With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

    Why would any PVE'er hang around with the current scheme?

    And who will the wolves now have to gank?

    Grats to the PVP crowd.....You now have YOUR game.......

    Enjoy!

    Woohoo! See ya!

    I'm even more excited now that it sounds like a PvPer's game so much that the PvEer's are leaving.

    also excited !!! PvE 'ers can still play single player "mmo's" like elder scrolls

    You can both act all tough, but AA is not a true PvP game. Where is the full loot? Where is the friendly fire? A true PvP game with safezones and flagging mechanics? Where are the veteran guilds from Ultima Online, Shadowbane, DAOC and Darkfall? If those show up ingame and on the official forums, then you will know it is a PvP  focused game.

    Purddy sure that was sarcasm on their part....

    image
  • gelraengelraen Member UncommonPosts: 316
    Originally posted by ReaperUk

    Despite what so many people on this forum would have you believe, PvP in Archeage always has been  a minority activity and presumably always will be. Nothing in the latest patch made PvE less viable. Gilda Stars are even easier to obtain now simply by doing daily quests. Making a game exclusively enjoyable for PvPers is not exactly a recipe for financial success, which is why Archeage doesn't.  Even the people who describe themselves as PvP players, in reality spend most of their time doing PvE activities such as questing, crafting, farming, foraging, mining, trading, fishing etc. as they are the core gameplay features. In fact, it's not unusual to see people complaining in faction chat about how boring the PvP is.

    The game is very similar to SWG in as much as it has great open world PvP for people who want it but is completely avoidable for those who don't.  Where SWG had the flagging system, Archeage doesn't but instead has seven out of the twelve regions in your continent PvP free at all time, a further two out five are safe a lot of the time leaving just three out of twelve PvP enabled most of the time.

    The oceans are the only places permanently PvP enabled but there is no reason to go there if you don't want to, apart from just one quest that most people will want to complete for the large farm deed.

    ^^ This.

    You can also see it the other way around - as a PvP game where you don't need to PvE much if that's not your thing.  And that's the beauty of it.

  • dandurindandurin Member UncommonPosts: 498
    Originally posted by Sinella
     

    You can't say that PvE sandboxes died since there hasn't been any ( apart of 1-person projects with awful graphics). Runescape is the closest one, and its still very succesful, although not that much as it used to be. And most if not all PvE sandbox fans doesn't mind PvP...what we hate is forced PvP. I would be more than happy if a PvE sandbox embraced consensual PvP...but where is that game.

    There are and were many attempts to create sandbox games but all of them are open world forced PvP. No wonder they fail. Can't wait for EQN and Landmark. Seems I'll skip Archeage, or wait for the PvE server which they will launch when they realize that their business is running low on PvPers only.

    Roughly 80% of the ArcheAge population is PVEers.

     

    I'm level 36 and have never attacked another player and don't see the need to anytime soon.  The farming and infrastructure stuff is fantastic, and I enjoy hearing about the player politics in chat even if I don't really participate at this point.

     

    "PvPers only" is a meme generated entirely by people who don't play the game  (and sometimes propagated by PVPers with a penchant for boastful exaggeration).

     

    It is in fact, "consensual PVP".    You can choose to venture into contested territory, or you can choose not to.  You might get some things more efficiently if you take that risk.  I choose to risk the open seas once in a while because it's exciting and lucrative.

  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    "As in a previous comment......no other true PVP game has survived well much past release."

    First of all, NO MMO pve or pvp recently has done well past release in years.  It's clear we want something different and Archeage might just be it.

    Second, no other PVP game has as much quests or crafting content as Archeage.  You can't compare it to games like Darkfall or Mortal Online which has almost nothing besides pvp combat.

    I love PVP and wish it really was a great PVP game.  I don't think so though looking at the combat which seems a bit clunky (I haven't played yet- that's just my impression).

     

This discussion has been closed.