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[Review] WildStar: Dig In & Explore Nexus, Cupcake

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Comments

  • TheQuietGamerTheQuietGamer brightonPosts: 317Member
    That score is too high IMO; but then most scores on this site are.  How can you give innovation a 7 when there is no innovation? 
  • greatskysgreatskys marlboroughPosts: 449Member

    Its a pretty accurate review but it misses out one crucial score 

     

    Optimization - 0 . 

     

    It really is pot luck whether your PC will play this game or not . Some people with mid range PCs seem to get more FPS than those with high spec machines . It doesn't matter if your machine is well within the recommended specifications it still may not play Wildstar well .  

     

    Before buying try and get a buddy key to test whether you can run it to an acceptable standard on your PC or wait until a free trial comes available . This is one game you need to try before you buy or you may be wasting your money . 

  • Asinine21Asinine21 DeSoto, TXPosts: 17Member

    For the record when you cap your elder gems it converts the experience directly into cash instead so that you can pick up extra gold just doing whatever. And capping the gems for a week does not take a huge investment of time, especially with the recent addition of a second zone of daily quests. Running through both zones you will likely cap in 3 sets of dailies if you do absolutely nothing else. Throw in some PvP, adventures, or just killing stuff and you'll be pretty hard pressed to not cap after two days.

    So to my mind something that requires ~4 hours a week to achieve doesn't count as a grind to me. Many games have required far more of a time investment for the weekly cap of whatever. It definitely feels more like a "If you play the game, you'll get this stuff eventually" kind of deal to me given how easy it is to gather up the points. Yes it will take close to a year to have the "optimal" build for your character. Is it really such a bad thing to have a long term goal in an MMORPG ?

    And why do you have to be raiding RIGHT NOW instead of taking your time, learning how to play your class well, and going into a raid in a month or two with people who are likewise experienced ? To me one of the most frustrating aspects of raids is when people get to max level and step into the raid with absolutely no idea of what the hell they are doing and become an anchor to drag. And they can be nice people, people who are great to be around in every aspect except they have no idea of what they are doing. Do you just kick them because they have no experience? And if you do, where exactly are they supposed to learn? Most other games there is a gigantic gap in difficulty and mechanics between raids and everything else. To me it's good that it takes some coordination and effort to get in the door. If they're in there with you they can probably at least hold their own and not stand in fire.

    I do have a level 50, but I am not raid attuned as of yet. I've done the adventure step and am waiting for people to gear up/get to the dungeon step. I'm not in a particular rush to do so, there is plenty around to do (at least for me).

     

    The queue dodging that was mentioned in an above post is definitely a huge issue with dungeons and adventures right now with the way medals and loot are handled. They're addressing it in a patch that should be out within a week or two that changes how rewards are handled. Doing things with a group finder group can be chancy at best right now, so I'd definitely knock the score down -1 for that at least on the polish aspect. They have been making good strides in performance. It is very much improved from closed beta (which was god awful) but definitely room for improvement still.

  • Colt47Colt47 Naperville, ILPosts: 310Member Uncommon
    Originally posted by TheQuietGamer
    That score is too high IMO; but then most scores on this site are.  How can you give innovation a 7 when there is no innovation? 

    Because reviews are as much opinion pieces as they are informative ones.  Personal taste is going to effect a score and if someone doesn't like some aspect of a title it's obviously going to be rated lower on their own personal scale.

  • PerjurePerjure Col, OHPosts: 199Member Uncommon

    Decent enough review - I would have liked the reviewer to have included more details on crafting and housing. I agree closely with the review, however  I would feel the need to deduct a point or so off for the poor optimization that the game still suffers from, as well as the over use of telegraphs in PvP.

    If this is the new WoW, Carbine did a pretty decent job I would say. I am worried about longevity as I have logged in twice in the past week to create new characters only to find the starter areas empty (as in less than 5 people in entire zone) but that is a different subject all together.



     

  • Colt47Colt47 Naperville, ILPosts: 310Member Uncommon
    Originally posted by Perjure

    Decent enough review - I would have liked the reviewer to have included more details on crafting and housing. I agree closely with the review, however  I would feel the need to deduct a point or so off for the poor optimization that the game still suffers from, as well as the over use of telegraphs in PvP.

    If this is the new WoW, Carbine did a pretty decent job I would say. I am worried about longevity as I have logged in twice in the past week to create new characters only to fine the starter areas empty (as in less than 5 people in entire zone) but that is a different subject all together.

    The issue isn't the quality of the game as much as how many other games it's competing with.  It has no name branding to get people to try it and is relying a lot on it's quirky sense of humor to retain people.   There are many games out there on the F2P market that give a similar experience as well, despite the unique aspects of the combat system.   It's sort of like watching a pair of larpers at a medieval fair pick different weapons to fight each other with: Going from Swords to flails is going to be a different experience, but the over all situation is that they are still participating in melee combat.  That is the kind of situation MMORPGs in the themepark genre are knee deep into now.

  • ElandrialElandrial atlanta, GAPosts: 162Member

    Originally posted by NightHaveN

    The idea of getting a "key" or getting attuned for a raid comes from old WoW.  Even WoW MoP use the Celestial cloak attunement as a requirement to be able to participate and kill celestial world bosses.  And that takes a lot to farm to get one, and while you only need 1 char with it on your server, still is something that takes more than 1 month to get... a lot more.

    Also they always said that raiding was done for those that will commit to it, and not for the masses.

    Like I always told my brother... MMO's is about End Game.  If you don't want to spend time farming and working that end-game, and want a fast ending, then MMO's is not for you.

     

    mmo are not about the end game,tha tis the idea that wow,saying okay lets skip the game and go to the end.you may play mmo for the end game,others DO NOT.YOU DO NOT get to tlel other what the game is for.

  • sumdumguy1sumdumguy1 avondale, AZPosts: 962Member Uncommon
    As someone who played this game for awhile I feel some of these scores are too high.  I know you need review higher so you dont bite the hands that feed you.  We all get that now and have seen the many examples of this.  That being said, the innovation of this game is average at best.  Even people who love this game have said its plays just like (insert game here).  Secondly this game does nothing to break the rut and eventually becomes annoying to the point where you simply do not wish to play anymore.  Heard this many times and saw people start falling in off the wagon in game.   There seems to be more and more threads about this lately here and in other places.  Why not factor this into the rating as well since its clearly becoming an issue?
  • IG88IG88 VisegradPosts: 12Member

    Good article :)

     

     

     

     

     

  • majimaji ColognePosts: 1,995Member Uncommon

    I'd play it it, if it weren't for two reasons:

    a) being stuck with the same weapon design

    b) being able to basically buy ingame gold

     

    The first one just causes boredom for me. I love getting new weapon types in MMORPGs. Being stuck with the same one just sucks. There's no reason for it either. It's just the devs saying "we can save money there".

    And the second... Well, I just like it if people can't buy everything with real money in multiplayer games. I could never really congratulate a player in Wildstar since he might have just bought everything.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • Colt47Colt47 Naperville, ILPosts: 310Member Uncommon
    Originally posted by sumdumguy1
    As someone who played this game for awhile I feel some of these scores are too high.  I know you need review higher so you dont bite the hands that feed you.  We all get that now and have seen the many examples of this.  That being said, the innovation of this game is average at best.  Even people who love this game have said its plays just like (insert game here).  Secondly this game does nothing to break the rut and eventually becomes annoying to the point where you simply do not wish to play anymore.  Heard this many times and saw people start falling in off the wagon in game.   There seems to be more and more threads about this lately here and in other places.  Why not factor this into the rating as well since its clearly becoming an issue?

    Yeah, my brother ran into the same issue with the game that you're describing.   It's probably one of those "sounds great on paper, but in reality..." kind of experiences.  Well, that or the falling off is happening because there isn't really a good way to try out the game before buying, so the only way to find out if its a good fit to the player is to go out and buy it.

  • TankYou88TankYou88 , ALPosts: 310Member
    Originally posted by maji

    I'd play it it, if it weren't for two reasons:

    a) being stuck with the same weapon design

    b) being able to basically buy ingame gold

     

    The first one just causes boredom for me. I love getting new weapon types in MMORPGs. Being stuck with the same one just sucks. There's no reason for it either. It's just the devs saying "we can save money there".

    And the second... Well, I just like it if people can't buy everything with real money in multiplayer games. I could never really congratulate a player in Wildstar since he might have just bought everything.

    You cant buy raid gear...Try again.

  • ScotScot UKPosts: 5,758Member Uncommon
    Originally posted by kosac

    + Beautiful stylized world & characters...

    what? WTB Eyes!

    That's not from the review right? It is a toon! I have no idea of gameplay, it could be fabulous to play, but a toon is a toon.

     

  • NanfoodleNanfoodle Posts: 5,447Member Uncommon
    Should have gotten a score no lower then 8.7 IMO. I think its a solid 9 when you compare it too all the 1/2 done MMOs we have gotten over the years. There has not been as solid an MMO since Rift came out. Before that EVE and before that WoW. 


    =-D Only on a forum can optimism be called bad and pessimism the good thing =-D Welcome to the internet and forums. 


  • AneuAneu CardiffPosts: 20Member
    Terrible review. 
  • SuperchieftianSuperchieftian Portland, ORPosts: 88Member

    Pretty damn obvious that this is a paid review. After a month of spamming Wildstar all over their site, it is impossible to deny it. Hell, they gave ESO a way higher score then it deserved and that was obviously the same case.

     

    No WoW clone deserves over a 7.

  • threefeetthreefeet FunafutiPosts: 156Member

    how about adding some TEXTURE to the world. the only time i played was during the 10day beta, and i just couldnt get past the ground being only ONE color: orange. no blades of orange grass, no varying shades of orange, nothing but one orange color on the ground everywhere.  just a solid orange carpet with no color changes whatsoever. its like when they neared completion someone said 'oh theyll be so busy doing things no one will notice the lack of such an obvious oversight. and if they complain we can just say "its the planet." no, we noticed, and its called 'laziness' and 'boring'.

     

    make the game look like you care about what it looks like at finish and i might go out and buy it to give it a whirl.

  • demonsongdemonsong Tigard, ORPosts: 6Member

    MMORPG.com normally has good reviews and I am a fan of yours Bill. But I am not convinced you even played this game. Wild Star is a festering pile of junk with almost no redeeming features. A rating of 8.4 tells me the fix is in or that you're on drugs Bill. I am very disappointed.

     

     

     

     

     

     

     

     

    -Overkill is a legitimate business tactic.

  • acidbloodacidblood melbournePosts: 265Member Uncommon

    "Thankfully WildStar doesn’t put tons of text in front of your face for each mission, as NPC interactions are limited to about the size of a tweet. It’s as if they know most people will skip the quest text and just look for the locations on their map.  Don’t get me wrong, Chad Moore has done an incredible job crafting the world and lore of Nexus. If you’re so inclined there are tomes of writing to dive into and explore."

    I've read quests text in games before (CoH, Aion, FFXIV and countless SP RPGs) and it greatly adds to my enjoyment of the game. WildStar though; I've tried, nay, forced myself to read the quest text / lore, and I just can't. The lore is either small (mostly) meaningless 'tweets' or just slabs of text... there is no balance. Which is pretty much the issue with the game as a whole, there is no balance, it's all candy all the time... and well, I don't much care for candy.

     

  • xxtriadxxxxtriadxx TherePosts: 134Member Uncommon

    Very good game.

     

    Essentially WoW in space ....with some improvements.

  • majimaji ColognePosts: 1,995Member Uncommon
    Originally posted by TankYou88
    Originally posted by maji

    I'd play it it, if it weren't for two reasons:

    a) being stuck with the same weapon design

    b) being able to basically buy ingame gold

     

    The first one just causes boredom for me. I love getting new weapon types in MMORPGs. Being stuck with the same one just sucks. There's no reason for it either. It's just the devs saying "we can save money there".

    And the second... Well, I just like it if people can't buy everything with real money in multiplayer games. I could never really congratulate a player in Wildstar since he might have just bought everything.

    You cant buy raid gear...Try again.

    If you can buy 90% of the stuff in the game with real money, that's worse enough for me.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • TheQuietGamerTheQuietGamer brightonPosts: 317Member

    You know what I love most about his game: -

    • Killing hundreds of rats during the most credible, dynamic quests i have seen in at least a week
    • Clusterfuck pvp 
    • Dodging out of a circle rather than a square.  
    This game has it all, it is at least a 9/10.  
  • CleverjackCleverjack Shoreline, WAPosts: 71Member

    I don't mind the categories  used. Longevity makes sense, because they gotta keep people interested and Social aspect is very important in an mmo and WS gives you a lot of options for keeping in touch with ppl. The game isn't bad. I love pvp and so I just played the moodie masks, I hated the other once cause it was long winded and if you were losing it felt like a chore. They kinder screwed pvper's with this game, especially since they ignored the pvp bots with just ruined it for me.

    The game isn't bad, I won't resub now but i'll definitely comeback to it. It gives you a lot to do, but not really enough of the things you may enjoy.

    image

  • kitaradkitarad RomePosts: 1,744Member Uncommon
    I had wanted to say more but upon reading the comments here I think it would be pointless. This game seems to have polarized people and quite frankly the paid review part is very unfair to Bill. I think he did play and gave it a fair review and I agree with much of it.

    image

  • ScotScot UKPosts: 5,758Member Uncommon
    Originally posted by Distopia
    Originally posted by Scot
     

    Guys, I am not saying they changed the name just for Wildstar. SWTOR did not exactly have top rpg graphics either did it? Aesthetics was called Graphics when the toon look was seen as second rate, something any old PC could handle. MMOs are no longer being held to that strict criteria, why? So that toon looking MMOs do not have a score of Graphics 5, there can be no other reason, unless you know of one?

    So is the WS review cooked up? I don't know, not played the game.

    Looking at the previous score for Graphics (lets call it what it is) ESO got 9, AoC got 9, Wildstar 10. That's a toon MMO given a score better than MMOs which are nearly as good as the top solo rpg's.

    That's a travesty.

     

    Aesthetics means overall artistic value.... Graphics and art are two different things. Even if a game uses a cartoony design doesn't mean the graphics aren't good. Look at Japanese or Korean titles for many examples of great graphical quality, yet stylistic designs chosen over realistic.

    This score isn't just about pixel counts, it's about overall balance and creativity.

    And why was the scoring changed? Why do you think that MMOs went from being scored like a shooter for quality of graphics to including art in the score? Because so many MMOs even AAA started to use subpar graphics, WS is hardly the first. Art, I think you will agree is much more subjective than graphics, pixel counts (and the rest of what makes for top graphics) are not. That's why graphics makes a better standard as a score. I would prefer two scores though, 'graphics' and 'artistic presentation' say, but bundling them together enables a toon MMO to hide its subpar graphics.

    On categories there is a comparison here to film/TV/music awards, every year there seems to be a new award, so more people can get a gong or whatever. In the world of gaming increasing the categories has the same effect, the game must be good at something. :)

    On another note, as for the paid review nonsense, posters need to think about how journalists perceive MMOs and how affected they are by a good start and hype. If they gave every new MMO that came out a 7.0, they are not exactly bigging up the industry that their livelihood depends on. If MMOs are getting worse as I believe, I would not expect to see that reflected in the scores. I would expect to keep seeing 8+ and the same scores for MOBA's and any other easymode derivative MMO offshoots. And that's what we get.

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