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Other MMO's vs. FF XIV ARR

245

Comments

  • Ramonski7Ramonski7 Aurora, ILPosts: 2,656Member Uncommon

    I wish Defiance (Trion), ESO (Zemax) and all other NA developers would take a lesson out of SE's playbook. Cross platform is the answer not multi-platform. You have to bring your entire fan base together for your game not split them in groups. Also getting 2 million players together for a single given mmorpg sounds great, but across 3 platforms including 80 million PS3s, 7 million PS4s and 400 million mmorpg players....you have to keep things in perspective.

     

    So small fist pump for FFXIV, a sigh of relief that subs are not dead (yet) and a word of caution about shooting down other games in the genre. Mock them if you like, but we need diversity in this genre not divisiveness.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • RecoreRecore Posts: 5,097Member Uncommon
    I don't understand why people act like if the subs are not from the West then they don't count. I remember back when Lineage 2 had 2 Million + subs world wide they said the same thing.
    Raptr Gamercard
  • doodphacedoodphace Vancouver, BCPosts: 1,815Member
    Originally posted by Edli
    Originally posted by Kyleran
    If they have 2M subs, they are not players from the west.

    Why would you say that? I'm on a US server and is full with players here.

    They don't have 2 mill subscribers, they have 2 mil "registered accounts". I also have no doubt that plenty of people play in the west.

  • ElRenmazuoElRenmazuo Alexandria, VAPosts: 4,557Member Uncommon
    We know one thing that is confirmed, about 500 thousand players are logged in the game daily.  And that aint too shabby 
  • DamonVileDamonVile Vancouver, BCPosts: 4,818Member
    welp I guess the troll thing applies to everyone...half the thread went missing lol :)
  • KyleranKyleran Tampa, FLPosts: 20,008Member Uncommon
    Damn, I actually did research and everything for my reply.

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • BeelzebobbieBeelzebobbie MalmöPosts: 429Member

    I love this game and I am happy it's doing well, I hope it will do great for many years to come. However the pvp pretty much sucks so as a pvp gamer I had to put this game aside.

    PVE is without a doubt one of the best games on the market with a loyal fanbase so this game is going nowhere but to the top in my book.

  • ThupliThupli Spokane, WAPosts: 587Member Uncommon
    Does ARR have skillchains or combos between players?
    I'm looking for a game that has complex pve teamwork like ffxi had.
  • drivendawndrivendawn montgomery, ALPosts: 1,249Member Uncommon
    Originally posted by Doogiehowser
    Originally posted by ElRenmazuo
    Originally posted by Doogiehowser
    Originally posted by Edli
    Originally posted by Kyleran
    If they have 2M subs, they are not players from the west.

    Why would you say that? I'm on a US server and is full with players here.

    Because of its huge following in Asia. Even FFXI to this date gets majority of its population from Asia. On top of that add consoles popularity in japan and lack of good MMO options avilable to them. So yes FFXIV is doing great thanks to Asian players.

    Arent majority of WoWs players asian too? Especially Korean?  Consoles are just as popular in the west too.  And NA servers are very full majority of the time.

    They have slightly more servers but if you look at this link each of our servers are more populated than the Japanese ones.

    http://xivsoul.com/ click on population to sort from most to least and you'll see that all NA are on top of Japanese.

    You will be surprised to know how many Asians prefer NA servers for playing. 

    Lol, yeah most JP love american and european servers. >.> Also you would be suprised more by the amount of western players on the JP servers.

  • FoomerangFoomerang Portland, ORPosts: 5,565Member Uncommon

    Zones are small and not seamless, combat is way too slow for my tastes, and the majority of quests I found tedious. But the crafting, gathering, aesthetics, day night cycles, weather, sound, music, housing and gardening are some of the best I've experienced. Looking forward to chocobo raising next patch and golden saucer in the future.

  • drivendawndrivendawn montgomery, ALPosts: 1,249Member Uncommon
    Originally posted by Foomerang

    Zones are small and not seamless, combat is way too slow for my tastes, and the majority of quests I found tedious. But the crafting, gathering, aesthetics, day night cycles, weather, sound, music, housing and gardening are some of the best I've experienced. Looking forward to chocobo raising next patch and golden saucer in the future.

    It's cool to see different people playing for different reasons. I have actually met alot of crafting and RP only players in the game.

  • EdliEdli TiranaPosts: 941Member
    Originally posted by Doogiehowser
    Originally posted by Edli
    Originally posted by Kyleran
    If they have 2M subs, they are not players from the west.

    Why would you say that? I'm on a US server and is full with players here.

    Because of its huge following in Asia. 

    That's great and all but as I said I'm in a US server and is full in here.

    That is what SE thought too when they relaunched ARR. It has huge following in Asia so we'll focus on that. They had a crapload of Japanese servers and only a few US + EU at release. What actually happened is that western servers got overcrowded for weeks. SE thought the same as you are now and they were so damn wrong. The most populated servers today are the western ones.

  • HockeyisthegameHockeyisthegame Phoenix, AZPosts: 84Member
    Originally posted by DamonVile
    welp I guess the troll thing applies to everyone...half the thread went missing lol :)

    I wonder if it was a coincidence that in another thread half of that went missing too...just happens the same poster was in both hmm...

  • XatshXatsh Columbia, TNPosts: 125Member Uncommon
    Originally posted by Thupli
    Does ARR have skillchains or combos between players?
    I'm looking for a game that has complex pve teamwork like ffxi had.

    No it is a free for all, SE abandoned attacks that are combined with others in ARR.  It is the polar opposit of XI honestly. It is all about maximizing your rotation.

    It is it is more or less WoW's battle system but slower.

    To my my knowledge though no game has come close to XI's group combinations, some games have them but not anywhere near XI's level. And You will probally never see it again because it drastically slows the battle system down. And people demand button spammers now days.

  • LeGrosGamerV2LeGrosGamerV2 Toronto, QCPosts: 90Member

     The only thing FF14 has going for it, is the awesome story line quest.  Once that's over with, there is no point in playing any more, dungeon grind is awful,  crafting is a challenge until you get the hang of it and start creating HQ crafting gear. Back then I had level 50 in all crafts, not sure if they upped the max or added anything new since December 2013.  I'll give it another go in a year or 2, by that time the story line would have grown even more.   

     

       Contrary to other MMO titles out there, FF14 has the best story line quest and side quests out of any MMO.  But is under par everywhere else.   Dungeons ... beurk!! Worst experience ever!!     And I really hope by now, they changed the EXP lay out of the game? Meaning that it's not all about camping FATE's any more.

  • vandal5627vandal5627 Jersey City, NJPosts: 586Member Uncommon
    Originally posted by LeGrosGamerV2

     The only thing FF14 has going for it, is the awesome story line quest.  Once that's over with, there is no point in playing any more, dungeon grind is awful,  crafting is a challenge until you get the hang of it and start creating HQ crafting gear. Back then I had level 50 in all crafts, not sure if they upped the max or added anything new since December 2013.  I'll give it another go in a year or 2, by that time the story line would have grown even more.   

     

       Contrary to other MMO titles out there, FF14 has the best story line quest and side quests out of any MMO.  But is under par everywhere else.   Dungeons ... beurk!! Worst experience ever!!     And I really hope by now, they changed the EXP lay out of the game? Meaning that it's not all about camping FATE's any more.

    IMO the dungeons in FFXIV ARR are better designed then any other dungeons in any other games i've played and i've played alot.

  • TolmosTolmos North, FLPosts: 135Member Common

    Gameplay-wise, I live 14. The graphics are the best I've seen in an MMO to date, the dungeons are extremely enjoyable and the soundtrack is downright amazing. The story really isn't bad at all and does have some memorable characters, and the individual classes are pretty cool.

    I only have 2 complaints, 1 of which is a pretty common complaint that seems to really hold the game back, the other is just something personal.

    1) - The personal one. I can't stand how few face options exist for the Hyur (humans). For males, they are ridiculous, especially the highlanders.

    2) - Now for the big one- the community. Since 14's re-release in September, I've played several other major MMOs, and in each one I've noticed that every time 14 is brought up, the conversation moves towards the game's infamously bad community. New players are treated like dirt in endgame dungeons, and it has only gotten worse since the addition of the votekick system. Rather than being used to kick people who are rude/obnoxious/unhelpful, it is used to kick people who want to watch cutscenes, whose gear doesn't meet the standards of a group of friends, or some other inane reason.

    Thanks to FF14's main talking point outside of the game usually being its community, the game has felt a real holdback here in the states. :( Outside of that, the game is absolutely amazing.

    http://imgur.com/a/kU0qS
    Players of Balmung- a compilation of different characters I've come across during my adventures in FFXIV ARR.

  • doodphacedoodphace Vancouver, BCPosts: 1,815Member
    Originally posted by vandal5627
    Originally posted by LeGrosGamerV2

     The only thing FF14 has going for it, is the awesome story line quest.  Once that's over with, there is no point in playing any more, dungeon grind is awful,  crafting is a challenge until you get the hang of it and start creating HQ crafting gear. Back then I had level 50 in all crafts, not sure if they upped the max or added anything new since December 2013.  I'll give it another go in a year or 2, by that time the story line would have grown even more.   

     

       Contrary to other MMO titles out there, FF14 has the best story line quest and side quests out of any MMO.  But is under par everywhere else.   Dungeons ... beurk!! Worst experience ever!!     And I really hope by now, they changed the EXP lay out of the game? Meaning that it's not all about camping FATE's any more.

    IMO the dungeons in FFXIV ARR are better designed then any other dungeons in any other games i've played and i've played alot.

    I only ran the first few at launch so I can't comment on endgame dungeons, but with that said, I personally found the dungeons in TSW and Wildstar much more challenging and better designed.

  • drivendawndrivendawn montgomery, ALPosts: 1,249Member Uncommon
    Originally posted by doodphace
    Originally posted by vandal5627
    Originally posted by LeGrosGamerV2

     The only thing FF14 has going for it, is the awesome story line quest.  Once that's over with, there is no point in playing any more, dungeon grind is awful,  crafting is a challenge until you get the hang of it and start creating HQ crafting gear. Back then I had level 50 in all crafts, not sure if they upped the max or added anything new since December 2013.  I'll give it another go in a year or 2, by that time the story line would have grown even more.   

     

       Contrary to other MMO titles out there, FF14 has the best story line quest and side quests out of any MMO.  But is under par everywhere else.   Dungeons ... beurk!! Worst experience ever!!     And I really hope by now, they changed the EXP lay out of the game? Meaning that it's not all about camping FATE's any more.

    IMO the dungeons in FFXIV ARR are better designed then any other dungeons in any other games i've played and i've played alot.

    I only ran the first few at launch so I can't comment on endgame dungeons, but with that said, I personally found the dungeons in TSW and Wildstar much more challenging and better designed.

    Yeah those were starter dungeons it gets progressively harder and mechanics more complex as you level and very much so at endgame.

  • toddzetoddze no where, OKPosts: 2,155Member
    Originally posted by Kyleran
    If they have 2M subs, they are not players from the west.

    I was unaware of the importance of where a sub comes from.

    But I do see your point, but again I highly doubt the A.D.D. NA player base will ever stick to an MMO longer than 3-4 months now anyways, and thats why we continue to see the garbage MMO's from the NA devs. I personally would like to see more asian made MMO's targeted at the asian market, as my gaming tastes are much more inclined to that game style, vs the NA single player online rpg's.

    With that said XIV left a really bad taste in my mouth at its first launch. Part of me wants to go back and give it a second shot, but then again, I know I dont like instanced dungeon grinds all that much.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • LissylLissyl Peru, INPosts: 271Member Common
    Originally posted by drivendawn

    Yeah those were starter dungeons it gets progressively harder and mechanics more complex as you level and very much so at endgame.

    If I might ask a question here, because I'm having trouble finding a good search query with a definite answer:

     

    Are the Hard and Extreme modes necessary for Storyline advancement?  Or are they more along the lines of Extra Content for Raider Types (tm)?

     

     

  • drivendawndrivendawn montgomery, ALPosts: 1,249Member Uncommon
    Originally posted by Lissyl
    Originally posted by drivendawn

    Yeah those were starter dungeons it gets progressively harder and mechanics more complex as you level and very much so at endgame.

    If I might ask a question here, because I'm having trouble finding a good search query with a definite answer:

     

    Are the Hard and Extreme modes necessary for Storyline advancement?  Or are they more along the lines of Extra Content for Raider Types (tm)?

     

     

    No gives some nice side story though.

  • ChrisboxChrisbox Monroe, NJPosts: 1,707Member Uncommon
    Originally posted by LeGrosGamerV2

     The only thing FF14 has going for it, is the awesome story line quest.  Once that's over with, there is no point in playing any more, dungeon grind is awful,  crafting is a challenge until you get the hang of it and start creating HQ crafting gear. Back then I had level 50 in all crafts, not sure if they upped the max or added anything new since December 2013.  I'll give it another go in a year or 2, by that time the story line would have grown even more.   

     

       Contrary to other MMO titles out there, FF14 has the best story line quest and side quests out of any MMO.  But is under par everywhere else.   Dungeons ... beurk!! Worst experience ever!!     And I really hope by now, they changed the EXP lay out of the game? Meaning that it's not all about camping FATE's any more.

    Uhm....tons of new pve content every 3 months? New progression content every even patch? If the 2.0 i70 darklight grind was too much for you idk what to say. 

    Perhaps for you there is no point but in reality you haven't even scratched the surface of this game if you just said forget it after hitting 50 and realizing you'd have to do some dungeons.  

    Played-Everything
    Playing-FFXIV:ARR

  • KyleranKyleran Tampa, FLPosts: 20,008Member Uncommon
    Originally posted by toddze
    Originally posted by Kyleran
    If they have 2M subs, they are not players from the west.

    I was unaware of the importance of where a sub comes from.

    But I do see your point, but again I highly doubt the A.D.D. NA player base will ever stick to an MMO longer than 3-4 months now anyways, and thats why we continue to see the garbage MMO's from the NA devs. I personally would like to see more asian made MMO's targeted at the asian market, as my gaming tastes are much more inclined to that game style, vs the NA single player online rpg's.

    With that said XIV left a really bad taste in my mouth at its first launch. Part of me wants to go back and give it a second shot, but then again, I know I dont like instanced dungeon grinds all that much.

    For a variety of reasons, it matters where a sub comes from, and more importantly where they are not coming from.

    But since making that original ill-thought out comment I'm going to retract and say I don't really know where their subs come from, especially since they have a console version, could be a quite large contingent of players through the platform which I have no knowledge.

    Sounds like the game really is quite different from the original experience, so you might want to give it a go, unless like you sdai, instanced dungeon /gear grinders aren't really your forte anymore. (not mine either)

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • EdliEdli TiranaPosts: 941Member
    Originally posted by Tolmos

    2) - Now for the big one- the community. Since 14's re-release in September, I've played several other major MMOs, and in each one I've noticed that every time 14 is brought up, the conversation moves towards the game's infamously bad community. New players are treated like dirt in endgame dungeons, and it has only gotten worse since the addition of the votekick system.

    It has little to do with votekicking and yes I agree, this game compared to every one else I've played has a community that is very hostile towards new players on endgame.

    The reason for that is how dungeons are designed. On other MMOs if 1, 2 or 3 players in a party of 8 were below average, if the others were good they could clear it. In ARR however there are some fights in which if one messes up the fight is over. Sometimes is so unforgiving that even some stupid mistake would cause one to be removed entirely from the fight, can't be ressed back. Landslide on titan ex for example.

    If you are new to some of these fights you will die, no other way around that and the other 7 will hate you for wasting their time. If you're new I suggest joining learning parties till you're comfortable enough with the fight. 

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