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Love the Universe, never played the game but liked paint figs.
"Tyranid claws are flimsy!"
The Imperial Guard's Uplifting Primer, a fun little booklet made for all the Guardsmen out there, contains everything from basic maintenance of your lasgun, to the enemy forces being described as being very easy to defeat. Orks are disorganized and their equipment barely works, Eldar tanks look pretty but cannot shoot well, and Tyranid claws are flimsy.
Everybody who has played Warhammer 40k of course knows that Tyranid claws are far from flimsy, quite the opposite in fact, and a small squad of Hormagaunts or even a single Genestealer can tear through a full squad of Guardsmen no problem.
Que a game between two friends of mine and me on the sidelines, watching. Imperial Guard versus Tyranids. It is the Guard player's turn, and things looked bleak. There's a Hive Tyrant ready to continue its bloody work after destroying a few squads and tanks, and the only one able to shoot it is a lone Guardsman. My friend playing Guard no longer sees any options, but I encourage him, telling him that every shot taken is a chance to kill it.
First, he has to pass an "all on your own"-test. On 2D6, and his leadership is 7. He rolls a 5, so he passes. He can't move, but can still shoot the Tyrant. Two shots, one hit (needing a 4+). Now, a lasgun, the weapon of choice for Guardsmen (or rather, forced upon them), is often called a flashlight: low strength, and no armour penetration value. To wound the Tyrant, he needs a 6 (strength 3 versus a toughness of 6). The die rolls, bounces, lands... a 6. Hurray! But wait, the Tyrant has an armour save of 2+. That means a 1 in 6 chance of actually wounding the Tyrant. The Tyranid player picks up a red die, throws, and manages to roll it under a raised floor of a ruined building.
We lift up the ruin... and bam, there's a bright, shining 1. Did I tell you about the Tyrant only having 1 wound left before it got shot? A Guardsman, worth around 6 points, just took out a gigantic, bio-engineered killing machine, worth around 200 points, with his flashlight.
From that moment on, the catchphrase "Tyranid claws are flimsy!" was uttered every time someone shot at a Tyranid monstrous creature. Somehow, it seemed to always increase the chance of a lucky hit...
My faveroite experiance was playing Necrons against my brothers Tau in a epic final of a 3 month campain our hobby shop held one summer.
Of course I won. . .Because Necrons. . .
ah good times. .
My favourite 40k moment was in 2nd Edition as my Avatar destroyed a Carnifex and a Swarm Tyrant in melee with taking only a single wound which led to my first win against Tyranids.
All hail Kaele Mensha Kaine!
My best warhammer 40k experience was play the PC RTS game, Dawn of war and Dawn of war II,these seris really have some innovative design and let me enjoy the game in both story ,conquer mode and multiplayer, and since then I become a warhammer 40k fans
My favourite part of the 40K franchise is the lore. There is just so much of it and it is cool as heck!
Also I enjoy collecting and painting the miniatures, and then dominating my friends on the table top
There are just so many good memories coming from this game! Honestly naming only one appears to be a way to selling short all the others... The table game was awesome, these grandiose afternoon in the GW shop where I first carried my squads of Space Wolves against legions of orcs and other heretics. This is the very place where I was first trained by senior wolves to fight for the Emperor or stand my ground and blast a way through the enemy lines!
Later on as I progressed on Warhammer 40K I led legions of marines in the warp during full nights of battle on computer or on my PS3 and online. There is not a single battle, be it won or lost, that I have not enjoyed! This game's universe is a blast and I can't wait to send the Wolves in battle once more on Arkhona!
FOR THE EMPEROR WE SHALL KNOW NO FEAR!!!
my favorite moment was a big tabletop campaign my favorite storekeeper started which takes over a year to complete. it was about capturing planet build them up to get more poits to use in the armies, fight for planets and building alliances. 11 players played in it and we form a alliance of 4 dark eldar (i was one of them) and one chaos space marine. we had a starmap and papersheets do show our stuff and so.
we conquered much planets and defeated some players early and then had big fights with two other alliances. sometimes we win sometime the others win but then we had some luck and win more games and the other two alliances form one alliance and after a while it ended in a big 4 days long fight with over 20k points on each side and we have to play it on 3 tables that we put together and we had such luck to open a warpgate and 6 talos come through in the middle of the enemies which devastated a hugh amount of them.
at the end we defeated all units of the other alliance and the 4 dark eldar decided to eliminate the chaos space marines in our alliance to rule the universe. that was the best time i ever had in wh40k tabletop and i would do it everytime again to show the strength and brutality of the best race the dark eldar.
it took place in 2001 to 2002 and i never had more fun playing my dark eldar.
so have fun playing the tabletop and i wish everyone good luck there where some great stories