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Originally posted by woodyfly From what I've seen, combat seems to be slow and boring but I do consider that I might enjoy if I personally try it. Did anyone think they would hate the combat but actually liked it when they played the game?
I don't think the combat sucks just a little slow for my taste. Hey you never know you might like it. Its not a bad game. The bard is pretty cool.
The Deep Web is sca-ry.
Originally posted by bestever Originally posted by woodyfly From what I've seen, combat seems to be slow and boring but I do consider that I might enjoy if I personally try it. Did anyone think they would hate the combat but actually liked it when they played the game?
Heh... compared to version 1.0, the combat in version 2.0 is extremely fast lol.
Really digging the combat system now. Much better than it was in the old version.
Towards level cap, you can reduce the GDC a bit tho with the right gear. Not much, but still a bit.
Forgot the name of the stat at the moment.
I didn't really have an opinion about the combat before I played it, but when I did, some of the classes felt too slow for me. I tried quite a few and other classes seemed to flow better. Also once leveled up enough and more skills, combat even seemed swift. Especially end levels on raids with all the movement, always doing something.
If you do play, I suggest the archer/bard. They can move freely during their skills, a lot of mobility and just seem to be a faster class. Healers actually felt pretty good to me too. I really liked white mage.
Some of the classes that I found horrific to start such as the thm/black mage ended up a lot better higher end. It was a chore getting thm to 26 for swiftcast for my whm,. Later on I decided to level it up to 50 and once I got in mid 40s it picked up and was really fun at 50.
Overall, I think most of the combat feels faster once the characters level higher and get some skills under their belts, but some seem better than other. Just running in circles shooting a mob at like level 3 or so on archer seems better than thaumartage. Hell, even the conjurer (whm) just nuking with stone only seems smoother than a lot of classes, lol.
You can probably pick it up really cheap somewhere like $10, maybe less. Think I heard someone say they got it for $3 on steam, lol. Well worth the price to just try.
Originally posted by JeroKane Originally posted by bestever Originally posted by woodyfly From what I've seen, combat seems to be slow and boring but I do consider that I might enjoy if I personally try it. Did anyone think they would hate the combat but actually liked it when they played the game?
Oh I'm not comparing to FF XI. It is faster then that but slower then most other mmo's. Yeah I forget what they call it to but its like haste.
only at begining of the game, I found it kinda boring. then mid-way through the game, I just decided to stop comparing it to WoW-other MMOs, and just consider it FFXIV. and I loved it ever since, I actually understood their system is not about mashing buttom but more tactical on the positions and timing your skills/spell constently in your fight. It is really fun if you master it and you will be doing good in end game raids, other wise you will be blocked by the wall of " Titan " :P
Combat would be really fun if they halved the gcd and cast times.
Originally posted by Foomerang Combat would be really fun if they halved the gcd and cast times.
Couldn't agree more, however, I can't really remember the last time a new big budget game came out featuring slow paced combat so it certainly fills a niche.
combat is awfully slow because almost all the skills are like 2-2.5 second cooldown and take the same time to cast.
Changing that would significantly improve the overall combat. But its not terrible, it just needs a cooldown tweak.
Originally posted by reeereee Originally posted by Foomerang Combat would be really fun if they halved the gcd and cast times.
Was the exact opposite for me. I thought I would like the combat and I did for awhile but it gets old fast.
Dodge the red circle isn't that fun after awhile.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
case: Coolermaster HAF932PSU: Antec EA 750watt RAM: 4x2g G-SKILL DDR3-1600mhz 9-9-9-24Mb:Gigabyte GA-P55-UD4P CPU: i5-750 @4ghzGPU: gtx msi N760 TF 2GD5/OCcooling: Noctua NH-D14storage: seagate 600 240GB SSD, 500GB x7200rpm HDD
You can't reason someone out of a position they didn't reason themselves into.
It's slow when you start. I'm at extreme primals however and slow is definitely not the word I would use for what I'm going through.
I enjoyed the combat - but then again I am fan of EQ1s slow combat too.
I found Tera's combat tedious - I mean it's NOT hard - it just takes 2minutes to solo BAMs when you learn the pattern of attacks.
I just don't like having to do so much keyboard input for 1 stupid kill - no thanks.
I don't have a problem with action combat as long as TTK is not longer than 30seconds. AoC did it perfectly IMO - best melee combat I've ever played (pre-nerf when animation cancelling was still possible)
Bottom line my issue with FF14ARR has always been the fact that it's just another themepark - a very good one, but nothing that would hold me past the usual 3-6 weeks post launchl, my guild did all the content and got as far as we could in bcob and that was it - all happened before the free month was up.
Originally posted by hallucigenocide as many have said it starts out feeling kind of slow but once you get a bit higher in level it gets better and way more fun.. take dragoon or monk for instance.. they've got combos and they require you to flank or be behind the target wich makes for some interesting combat. also later on you'll get skills that are'nt on the gcd.
Pretty much this. The combat is enjoyable, they just hamstring it a bit too much early on and underestimate peoples ability to cope with new abilities and patterns. I was forgiving to the whole ordeal because unlike some other titles, they revamped FFXIV in about two years, so there wasn't a whole lot of time to finely tweak the learning curve.
The GCD was my only problem with combat. My summoner had a lot of instants and the GCD felt like it messed up the rhythm of my rotation.
I went in expecting a somewhat basic combat system, and was surprised to find it amazing.
Combat is moderately fast-paced with a lot of moving around with telegraphing from enemy abilities. The best part about the combat not being crazy fast, is that I am not constantly staring at the floor waiting for these telegraphs. I watch the enemy as it does animations to give an idea of what's happening, or read the dialogue as well, so it's not a singular non-stop distraction like WildStar.
But if you're into a game where you don't stand around at all as you shoot off your abilities, then there are likely better games for you.
But the Primal fights in FFXIV are also really tough and require quick responsiveness and coordination to get through. They're just not the majority of the game.
It also helps the combat system that the character models and animations are some of the best there is at the moment and really sells it.