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The ArcheAge forums for the NA version of the game have been updated with the (good) news that the game will launch with the v1.2 version of the game. The 1.0 version met with a lot of player resistance when it launched in Korea earlier this year. Since that time, many improvements and "fixes" have been put in place to improve the overall game experience.
Launching with Patch 1.2 is a challenge as it adds over 70,000 words to translate. Since we want a complete English translation before introducing a larger audience to the game, this does mean that our Beta schedule has shifted by a few weeks. That means that we can't announce a specific date for the first Beta right now, but we wanted to get the great news about the game itself out as early as possible.
Patch 1.2 also introduces a host of exciting improvements on its own, including increased experience per Labor Point spent, a searchable crafting folio that works with recipe or ingredient names, significantly reduced (from Patch 1.0) glider turbulence on the high sea, and the ability to earn experience from crafting with maxed-out professions and participating in PvP during a war. Additionally, the Marketplace (in-game store) will be available before Beta begins and we'll grant testers sufficient currency to test it out. It's important to note that our previously announced game improvements such as international trade routes granting Gilda Stars, storyline quests earning experience, and trade packs dividing turn-in rewards 80/20 between pack holder and pack owner will persist through this update.
Read the full post on the NA ArcheAge forum.
Thanks, Jabas, for the tip!