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But the problem is that the current game design methods of doing FFA just doesn't suit the appeal, without the Cons outweighing the Pros.
I was watching a movie called "World War Z" last night for the first time. And I must say, it was a very interesting movie, and idea.
But what it reminded me of, was the concept of FFA Open World gameplay in MMO.
By the world full of chaos, and always having to look over your shoulder.
The movie had a more realistic approach to it.
But the key issues that separate the concept of World War Z from FFA MMOS
IS THE LACK OF MORALS AND SOCIAL ORDER..
But I understand both sides of this, but there is something about Online Gaming, that brings out the Unmoral Trolling Trolls
And just about no law order in these games, that have any high level of respect.
This leads to a game where it is hard to trust anybody that isn't already in your circle.
Strangers rarely can work together because the Online Trolling main goal is to ruin the game for others, rather than focus on working together to save as many others as possible.
In World War Z, I noticed how, although there was mass chaos, the humans still worked together in some way at their own choice, to fight off the threat and save others from the Zombies.
A FFA-Troll if in the movie, would have been Capturing humans, simply to feed Zombies for their own enjoyment of seeing people suffer.
And this is why the current FFA MMO design simply won't cut it for what the FFA community is really looking for.