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Ok going to give my thoughts of this game without saying too much about it. It plays alot like halo games, which to me is good cause the controls feel good like battlefield. The exploration is great the map they have for the alpha is full of suprises and can't wait to see the full map. The random missions they have are decent there is alot of variety in them so they all feel fun. The level design is amazing lots of detail and almost everywhere has great amount of coverage so you cam use it to your advantage. Last but not least I played the strike mission and defeated it. it was soo much fun it gave me the rush I used to get from raiding in burning crusade. I played firefall and defiance and think that destiny is soo much more of a quality game than these combined.
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Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
These are really the only ones you can compare this game to, or would you rather me compare it to SWTOR since they have close to the same budget?
I had the same feeling but once I played it's soo much better, and I can't play defiance for more than an hour.
So budget determines how much fun/good a game is nowadays?
I would say that "up to a point" budget matters. A bad game will still be a bad game but a good game could be seriously hamstrung by a lack of finance.
To be fair however we don't know what the budget for Destiny is. It is being created by Bungie not Activision. What we do know is that Activision reported in their quarterly results that they had budgeted to spend $500M on the game. Which generated - and is still generating - headlines; free publicity - wonderful stuff. Is it $500M this year however or $500M budgeted over the next 10 years?
As far as the size of the game goes perception may be crucial. Depends what it launches with of course maybe there is a lot more content however:
To some degree yes. No budget = no polish, no little details, and full of bugs.
Good ideas don't make good games. Good implementation does .. and that costs.