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Many years ago I play mmorpg games, I remember when I was 27 in my hands the Spectrum 48k and I would spend hours playing F-16 Fighting Falcon, then I would follow the Sinclair Spectrum 2 and 3, for then go to the Amiga 500 and then to 286 pc, 386 and those who come after.I was only interested in simulators, as for me other types of game looked for children, but I saw the potential of PCs are eventually reaching a point very close to reality ( I hate consoles o pads or similar), I foresaw that this would happen with the pc 286 and subsequent evolution of the graphics cards and I am convinced that we will see one day games so real visually graphic as life itself, although there is some titles to play off-line single player... Assasins Creed for example, Elder Scrolls etc..
That said, I mean that with time I became interested to play online and see many players killing himself by a flag like in Quake, Quake 2, Unreal Tournament, time later a friend of mine showed me a game that was not to my taste at all but the next summer as no news came out about new games so then I went to the store and I bought 2 sets to try, the game told me I had a friend and I did not like that day "World of Warcraft" and other similar "Guildwars" was then when I realized how wrong I was about the mmorpg games and spent part the vast majority of players, over the years I've noticed that the intention of developers is very good because it allows us to form social groups and play together with a friend or make new friends, the trouble is that this is declining every day more and more for not all have the same working hours and not all have the same quest, not all we like to do the same, then the solo players came out, I'm a solo player too, one day Having tried and liked Guildwars and having been tryed the companions (for companion can carry up to 8 or more) I contacted Blizzard forum World of Warcraft specifically exposing the idea to introduce companions, I saw in WoW also had superhabit hunters because they liked to wear a pet, the forum moderator replied no. The big difference between companions and player is that a companion never says NO.
I'm seeing coming out some games like Star Wars The Old Republic that although you can have several companions but you can only carry one at time, but there are some games out there that also think it has some system companions but can not remember or have not caught my attention, because I tend to be very picky the quality of the games, especially graphically, content and combat. I am also aware that is very complex to program companion AI, I've even tried to multibox but I suck programming. Mi ideas are 2 atm :
1- Like Guildwars did, 1 companion of each class to help in multi-situations, maximum number of companions? the more the more fun, but I dont know, minimum is the typical group composition like a tank, off-tank, healer, caster, ranger etc.
2- Many people like me loves to level all classes, but after repeating same quest we are bored so, why not to make a companion group with your own alters and level all at the same time?
I do not want to extend more, just ask the developers please add to their games the ability to take several companions as another option in the game, because even being sad but true community soloplayer every day is more and more extensive and bored just play alone and with companions Playing games is fun and helpfull, especially if well programmed. Thank you.
P. D. Excuse my English, but I translated with Google