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Why do people think you have to stay with an mmo?

13

Comments

  • Loke666Loke666 MalmöPosts: 18,028Member Uncommon
    Originally posted by Aeonblades

    Well the point of buying an MMO is to have long term enjoyment and socialize. You can't really enjoy something long term and socialize if you are hopping games every few months.

    Without games that give enough content/updates to stay relevant, MMO's become a waste of space and may as well just be RPG's that everyone plays by themselves...which is what most MMO's have become.

    Well, you could if you had a guild that switched games every 3 months or so, while the game matters a lot it matters even more who you play them with and in a way I think you could have more fun that way then you would if you play the same game a long time but switch guilds often.

    I think a guild in itself is far more important than the game you play, being in a bad guild just suck and as you said, if you just want to play alone then there are games better for that.

    Both finding the right game and the right guild might take some time and you might jump a bunch of them but when you get both right it is magical.

  • Loke666Loke666 MalmöPosts: 18,028Member Uncommon
    Originally posted by Theocritus
    Thats probably why so many stay with Wow....It sint that they are having so much fun, but that they hate to give up their high level characters and start over somewhere else.

    I think it have more to do about leaving your friends than your toons...  It is kinda like moving to another town or even country for a new better job, some people do but many wont no matter how great the job is because you have all your friends home.

  • daltaniousdaltanious waPosts: 2,145Member Uncommon
    Originally posted by Jemcrystal

    I played Skyrim (non-mmo) about 6 mos and left never to return.  Loved it!   No one is shocked that I'm no longer playing.  Why aren't people angry?  What makes people think just because a game is an mmo you must stay with it forever or the game is trash?  ...

    Why I have impression you never played actually some MMO to compare non-MMO to MMO? Still, would have no problem playing Skyrim IF .... it would be same quality as i.e. Wow, Swtor, ... constantly evolving, patching, new expansions, ....etc.

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,672Member Uncommon
    Originally posted by Foobarx
    Originally posted by nariusseldon
    Originally posted by Foobarx

    The whole point of playing an MMO is for the community... it's meant to be played for the long haul... to interact with the community... much akin to the real world, only in a virtual world setting.

    Nah ... that may be your point. Not mine.

    I don't play MMOs for the community. I don't play them for the long haul. I don't play them for the virtual world. Works for me, and all the players who treat MMOs as lobby games.

     

    You like single player games... we get that.  You state it over and over again, and yet, you play MMOs... because you know they're mostly single player games... today.  You would have hated MMOs back in the day...  totally not your cup of tea.

    Actually, quite the opposite. He probably would have liked them a lot. Most older MMOs had a lot of solo gameplay to them and, more importantly, didn't shift toward group-only at 'endgame' like many of today's MMOs do. 

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • loulakiloulaki PatrasPosts: 918Member
    Originally posted by DamonVile

    Single player games are a one time buy for the content inside the "box" If they add more it comes as a DLC that you buy.

    MMOs had a sub that promised ongoing development and endless content. How true that was may vary from person to person and game to game but it was sort of the idea.

    As mmos seemingly make the change from online world to online game the idea of playing it like a single player game and "buying" it when it has content till it gets used up seems more and more common.

     

    well in a single play game you are alone, some times you can play co-op thats it. In MMOs you create a community and you have to co-op to achieve thinks. A community and friendships dont last for a few weeks as the content flows, but much more. If the MMO isnt able to hold or to create such friendships or at least communities is failed hard.

    The fun factor is that themmparks looks more like single play games where you co-op rather than MMOs with live economy, territorial control etc, and they demand subscription ... how foolish ?

    image

  • GorweGorwe Ald'RuhnPosts: 2,474Member Uncommon
    Singleplayer + coop = awesome.

    That's why I love swtor. You get the good Kotor parts and the good MMO parts. What's not to like?

    Besides, let's be reasonable now. What exactly bothers you about how some other guy is playing? It was HIS CHOICE TO SOLO equally as was YOUR CHOICE TO GROUP.
  • tixylixtixylix gfff, TNPosts: 1,208Member Uncommon
    Cause you pay for a subscription... simples.
  • SEANMCADSEANMCAD Houston, TXPosts: 5,348Member
    Originally posted by Jemcrystal

    I played Skyrim (non-mmo) about 6 mos and left never to return.  Loved it!   No one is shocked that I'm no longer playing.  Why aren't people angry?  What makes people think just because a game is an mmo you must stay with it forever or the game is trash?  Skyrim wasn't trash but it didn't hold the majority of us for long.  Are we anxious corporate will not make enough money in a short term mmo?  Do we believe quality goes up over time like an aged wine?  What I'm getting at is we seem to keep looking for some fault with our mmo wondering why it will not hold our fascination for years.  That's asking to much of any dev team.  We should move on and try new things.  Let another corporation step up to the plate and make money.  Am I right?

    I do not agree.

    In fact I explicitly play MMO because of it long term appeal.

    Just like I prefer TV shows that run together rather than a movie, same reason why I would prefer to read a trilogy instead of a short story.

    Same reason I don't move where I live often.

    Correlation does not imply causation

  • AdamantineAdamantine NowherePosts: 3,514Member Common
    Because thats kind of the point ? Why play a MMO if you dont want to master it ?
  • NanfoodleNanfoodle Posts: 5,464Member Uncommon
    MMOs are HUGE!!!! Even badly launched MMOs have turned things around and made a great game. I could list a bunch of game that fall under that list. So its best to think of MMOs as its play style box and if you would like it if it worked. If you do its often best to stick around even if its buggy at first and make FRIENDS. Thats the other reason people play MMOs, the community and that does not happen for at least a year after launch when all the MMO hoppers have left. The really good stuff in a MMO starts a year after launch but takes people playing to happen. 


    =-D Only on a forum can optimism be called bad and pessimism the good thing =-D Welcome to the internet and forums. 


  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,672Member Uncommon
    Originally posted by Adamantine
    Because thats kind of the point ? Why play a MMO if you dont want to master it ?

    Because not every MMO is about grinding to a level/rank/achievement cap. And, of the many that are, some will play to the cap, win, and move on. 

     

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • VengeSunsoarVengeSunsoar Posts: 5,316Member Uncommon
    I don't play video games looking to master them. I play them up be entertained for the hour or two I am playing. Whether I am any good is really irrelevant to me.

    Quit worrying about other players in a game and just play.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Loktofeit
    Originally posted by Foobarx
    Originally posted by nariusseldon
    Originally posted by Foobarx

    The whole point of playing an MMO is for the community... it's meant to be played for the long haul... to interact with the community... much akin to the real world, only in a virtual world setting.

    Nah ... that may be your point. Not mine.

    I don't play MMOs for the community. I don't play them for the long haul. I don't play them for the virtual world. Works for me, and all the players who treat MMOs as lobby games.

     

    You like single player games... we get that.  You state it over and over again, and yet, you play MMOs... because you know they're mostly single player games... today.  You would have hated MMOs back in the day...  totally not your cup of tea.

    Actually, quite the opposite. He probably would have liked them a lot. Most older MMOs had a lot of solo gameplay to them and, more importantly, didn't shift toward group-only at 'endgame' like many of today's MMOs do. 

     

    Certainly not UO and EQ though. EQ needed a group if you want to kill any boss at all. UO was Pk everywhere. And i have other problems with those games.

     

     

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by tixylix
    Cause you pay for a subscription... simples.

    what subscription? Most MMOs are F2P.

     

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Adamantine
    Because thats kind of the point ? Why play a MMO if you dont want to master it ?

    everyone has a different "point". Yours does not apply to others.

    Why play a MMO if you don't want to master it? How about to have 15 min of quick fun?

  • LawlmonsterLawlmonster Dallas, TXPosts: 954Member Uncommon
    You certainly don't have to stay with an MMO, but I would say it has nothing to do with players not wanting or taking advantage of that option, but that the current design for the genre doesn't do well to encourage people to stick around for long periods of time.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • WW4BWWW4BW KoldingPosts: 493Member
    Originally posted by Jemcrystal

    I played Skyrim (non-mmo) about 6 mos and left never to return.  Loved it!   No one is shocked that I'm no longer playing.  Why aren't people angry?  ..................  Am I right?

    6 months is pretty damn long for a single player game. Ok so there are some strategy games that I have played for way longer. But I am done with most single player games in a month. At least with the narative driven ones..

  • WW4BWWW4BW KoldingPosts: 493Member
    Originally posted by SEANMCAD
    Originally posted by Jemcrystal

     We should move on and try new things. 

     

    I do not agree.

    In fact I explicitly play MMO because of it long term appeal.

    Just like I prefer TV shows that run together rather than a movie, same reason why I would prefer to read a trilogy instead of a short story.

    Same reason I don't move where I live often.

      I feel the same way. While I do enjoy the odd short film or short story or other short pleasures. I far prefer a long term commitment.

      I get a far more details and a more fleshed out story or world or characters. 

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by WW4BW
    Originally posted by SEANMCAD
    Originally posted by Jemcrystal

     We should move on and try new things. 

     

    I do not agree.

    In fact I explicitly play MMO because of it long term appeal.

    Just like I prefer TV shows that run together rather than a movie, same reason why I would prefer to read a trilogy instead of a short story.

    Same reason I don't move where I live often.

      I feel the same way. While I do enjoy the odd short film or short story or other short pleasures. I far prefer a long term commitment.

      I get a far more details and a more fleshed out story or world or characters. 

    I don't think anyone is changing minds here. People have different preferences. Personally i don't commit to mere entertainment. But i also don't care if you do.

     

     

  • mmoguy43mmoguy43 , CAPosts: 2,446Member Uncommon
    Originally posted by WW4BW
    Originally posted by SEANMCAD
    Originally posted by Jemcrystal

     We should move on and try new things. 

     

    I do not agree.

    In fact I explicitly play MMO because of it long term appeal.

    Just like I prefer TV shows that run together rather than a movie, same reason why I would prefer to read a trilogy instead of a short story.

    Same reason I don't move where I live often.

      I feel the same way. While I do enjoy the odd short film or short story or other short pleasures. I far prefer a long term commitment.

      I get a far more details and a more fleshed out story or world or characters. 

    I agree with both sides but depending on the MMO. A lot of MMO(rpg)s typically are not designed to hold players for a long term. They hope players will stay but there isn't much replay value with an MMO centered around completing linear, static content. On the other hand, something like Planetside 2 for example, is centered around PvP(non-linear, unpredictable continent-wide warfare) and gameplay systems(not as much meta as some would like but there are capturing points,bases,alerts..deploying spawns...etc.). Planetside 2 while even being F2P, I expect some to play it in the long run(I do) instead of CallofDuty hopping. Really, why not stay? Continuous updates, adding more gameplay systems, and keeping your progression would be missed if you jump to the next game. EVE, maybe a better example, has so many gameplay systems, has the replay and unpredictability, and is designed around long term play. It should be one you stay with or at least return to. Playing EVE for 6 months and saying "I've done it all" and quit doesn't make much sense for a game you enjoy.

  • nbtscannbtscan Phoenix, AZPosts: 781Member Uncommon
    I'm not really an MMOer at heart, there was just a specific game that got me into the genre.  In 10 years I've only played 3 MMOs.  If I'm going to pay monthly for a game, I feel like I have a certain investment into it and I want it to keep going for a long time and continue to entertain me.
  • MagiknightMagiknight McKinleyville, CAPosts: 782Member
    Originally posted by Jemcrystal

    I played Skyrim (non-mmo) about 6 mos and left never to return.  Loved it!   No one is shocked that I'm no longer playing.  Why aren't people angry?  What makes people think just because a game is an mmo you must stay with it forever or the game is trash?  Skyrim wasn't trash but it didn't hold the majority of us for long.  Are we anxious corporate will not make enough money in a short term mmo?  Do we believe quality goes up over time like an aged wine?  What I'm getting at is we seem to keep looking for some fault with our mmo wondering why it will not hold our fascination for years.  That's asking to much of any dev team.  We should move on and try new things.  Let another corporation step up to the plate and make money.  Am I right?

    You never played a good MMO. A good MMO is a world that you live in. I know there are dozens of good single player games that you would play for a few months and then you're done with it. That's not the way a MMO works. You've made a commitment to your character and the world that he or she is in.

    You're wrong :) Because you're assuming MMOs and single player games are the same other than the number of people that play. Now, modern MMOs are like you're describing and they suck.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Magiknight
     

    You never played a good MMO. A good MMO is a world that you live in. I know there are dozens of good single player games that you would play for a few months and then you're done with it. That's not the way a MMO works. You've made a commitment to your character and the world that he or she is in.

    You're wrong :) Because you're assuming MMOs and single player games are the same other than the number of people that play. Now, modern MMOs are like you're describing and they suck.

    nah .. "good" is subjective. A good MMO, to me, is like a good SP game with good solo content.

    Your "good" does not apply to me.

     

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,672Member Uncommon
    Originally posted by nariusseldon
    Originally posted by Loktofeit
    Originally posted by Foobarx
    Originally posted by nariusseldon
    Originally posted by Foobarx

    The whole point of playing an MMO is for the community... it's meant to be played for the long haul... to interact with the community... much akin to the real world, only in a virtual world setting.

    Nah ... that may be your point. Not mine.

    I don't play MMOs for the community. I don't play them for the long haul. I don't play them for the virtual world. Works for me, and all the players who treat MMOs as lobby games.

     

    You like single player games... we get that.  You state it over and over again, and yet, you play MMOs... because you know they're mostly single player games... today.  You would have hated MMOs back in the day...  totally not your cup of tea.

    Actually, quite the opposite. He probably would have liked them a lot. Most older MMOs had a lot of solo gameplay to them and, more importantly, didn't shift toward group-only at 'endgame' like many of today's MMOs do. 

     

    Certainly not UO and EQ though. EQ needed a group if you want to kill any boss at all. UO was Pk everywhere. And i have other problems with those games.

     

    For a year or two, yes. For the past decade and a half... no. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Loktofeit
    Originally posted by nariusseldon
    Originally posted by Loktofeit
    Originally posted by Foobarx
    Originally posted by nariusseldon
    Originally posted by Foobarx

    The whole point of playing an MMO is for the community... it's meant to be played for the long haul... to interact with the community... much akin to the real world, only in a virtual world setting.

    Nah ... that may be your point. Not mine.

    I don't play MMOs for the community. I don't play them for the long haul. I don't play them for the virtual world. Works for me, and all the players who treat MMOs as lobby games.

     

    You like single player games... we get that.  You state it over and over again, and yet, you play MMOs... because you know they're mostly single player games... today.  You would have hated MMOs back in the day...  totally not your cup of tea.

    Actually, quite the opposite. He probably would have liked them a lot. Most older MMOs had a lot of solo gameplay to them and, more importantly, didn't shift toward group-only at 'endgame' like many of today's MMOs do. 

     

    Certainly not UO and EQ though. EQ needed a group if you want to kill any boss at all. UO was Pk everywhere. And i have other problems with those games.

     

    For a year or two, yes. For the past decade and a half... no. 

    I quit the game way before they figured out PK everywhere is not a good idea for most.

     

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