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Crowd Controll Classes & Spells

HefaistosHefaistos Member UncommonPosts: 388
  • Spellslinger: 1 x stun, 1 x root, 1 x disorient.
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  • Spellslinger: Gate. 3.25s base stun on a 25 second cooldown. 18m range.
  • Spellslinger: Flash Freeze. 4.0s base root on a 30 (27) second cooldown. 25m range.
  • Spellslinger: Spatial Shift. 6.0s base disorient on a 35 second cooldown. 25m range.
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  • Warrior: 1 x Knockdown, 1 x Knockback, 1 x Pull, 1 x Root, 1 x Tether, 1 x Blind
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  • Warrior: Kick. 3.0s base knockdown on a 20 second cooldown. 7m range.
  • Warrior: Tremor. 2m knockback on an 12 second cooldown. (2 charges at tier 4.) 20m range.
  • Warrior: Grapple. 20m pull on up to 2 targets on a 13 second cooldown. (2 charges at tier 4.)
  • Warrior: Grapple. 1.2s root on a 13 second cooldown. (2 charges at tier 4.) 20m range.
  • Warrior: Tether Bolt. 7.0s base tether on a 30 second cooldown
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  • Stalker: 1 x Stun, 1 x Knockdown, 1 x Pull, 1 x Root, 1 x Tether
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  • Stalker: Stagger. 2.5s base stun on a 25 second cooldown. 7m range
  • Stalker: False Retreat. 2s base knockdown on a 30 second cooldown. 10m range.
  • Stalker: Collapse. 10m pull on up to 3 targets on a 30 second cooldown.
  • Stalker: Collapse (Tier 4). 1.5 second root on a 35 second cooldown. 10m range
  • Stalker: Tether Mine. 7.5s base tether on a 40 second cooldown. (2 charges)
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  • Medic: 1 x Stun, 1 x Root
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  • Medic: Paralytic Surge. 3s base stun on a 30 second cooldown. 15m range.
  • Medic: Magnetic Lockdown. 3.0s base root on a 15 (10) second cooldown. 15m range.
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  • Esmer: 1 x Knockdown, 1 x Knockback, 1 x Root, 1 x Disarm, 1 x Blind
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  • Esper: Crush. 4.0s base knockdown on a 35 second cooldown. 25m range.
  • Esper: Shockwave. 8m base knockback on a 30 second cooldown. 10m range.
  • Esper: Restraint. 3.0s base root on a 35 second cooldown. 25m range.
  • Esper: Incapacitate (Tier 8}. 4.8s blind on a 40 second cooldown if foe is casting. 30m range.
  • Engineer: 1 x Stun, 1 x Blind
  • Engineer: Zap. 2.5s base stun on a 30 second cooldown. 25m range.
  • Engineer: Obstruct Vision. 5.0s base blind on a 30 second cooldown. 10m range.
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  • Winner, i would say: Warrior > Esmer > Stalker > Spellslinger > Medic.
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  • What are your thoughts?

Comments

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    I am missing the engineer in your comparisson

     

    keep in mind that in pve the Esper also has some pets that help with controll of the battlefield...

    but then Espers trade off is the lowest mobillity in the game, and have to rely on CC a lot

     

    warriors as allways perform great with crowd controll and have decent mobillity..

     

    in the end, these will be the two classes i will play..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • DaessarDaessar Member Posts: 204
    Originally posted by Hefaistos
    • What are your thoughts?

    My thoughts are the same every time this comes up, the better Pvp player will win no matter what you play or what he plays.

  • Carl132pCarl132p Member UncommonPosts: 538
    You can't effectively run every control spell so who is better comes down to who can fit more control in while maintaining high output.
  • LyrianLyrian Member UncommonPosts: 412

    Having played a level 50 warrior, Having all those skills slotted into your set up, would suck hard. Kick is the only one that would probably never leave your LAS, the others are situational.

    Strictly from a PvP perspective, I would include grapple. From a PvE perspective I probably wouldn't have it (situational)

     

  • cheyanecheyane Member LegendaryPosts: 9,101
    As someone else pointed out since you cannot put all of them up since you're limited on your action bar. The number of CC you have will not be a deciding factor. Rather the duration and magnitude would be more effective a measure.
    Chamber of Chains
  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186

    You forgot Interrupt Armor
     

    Yeah it's f*****g awesome.

  • HefaistosHefaistos Member UncommonPosts: 388
    How do you find Disarm ? Its useful? On duels only? 
  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by cheyane
    As someone else pointed out since you cannot put all of them up since you're limited on your action bar. The number of CC you have will not be a deciding factor. Rather the duration and magnitude would be more effective a measure.

    CDs also important, some are on a 12s CD others on a 30 seccond

     

    Originally posted by GoldenArrow

    You forgot Interrupt Armor
     

    Yeah it's f*****g awesome.

    Its awesome, but it is defense, not offense

     

     

    Originally posted by Hefaistos
    How do you find Disarm ? Its useful? On duels only? 

    Try disarming mobs... 

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • ImpacthoundImpacthound Member UncommonPosts: 367
    Originally posted by Daessar
    Originally posted by Hefaistos
    • What are your thoughts?

    My thoughts are the same every time this comes up, the better Pvp player will win no matter what you play or what he plays.

    It's not just about pvp, 3 people need to run CCs in a dungeon at least in order to break a bosses' interrupt armor and stop the worst telegraphs.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Impacthound
    Originally posted by Daessar
    Originally posted by Hefaistos
    • What are your thoughts?

    My thoughts are the same every time this comes up, the better Pvp player will win no matter what you play or what he plays.

    It's not just about pvp, 3 people need to run CCs in a dungeon at least in order to break a bosses' interrupt armor and stop the worst telegraphs.

    Which adds even mor depth and dynamics to the fight

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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